| Commit message (Collapse) | Author | Age | Files | Lines |
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Improved const-correctness and scope for some variables.
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I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
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against != false.
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
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be...
* Makefile now rebuilds needed targets on modified header files.
* Some more work on GameEmergencyMode().
* Initial work on PSX mouse auto detection.
* Prototypes for RCNT2 I_MASK bit handling.
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* Timers with no repeat flag were being set to NULL, but this is not actually desired!
* Reenabled transparency for aircraft shadow.
* Deprecated NotificationRequest flags, and replaced by system timer handling.
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cases.
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
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* Aircraft should not be removed on State == STATE_APPROACH.
* Initial implementation for finished game.
* Added some comments on System.c.
* GameGuiPrepareNotificationString() deprecated.
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GAME_MAX_AIRCRAFT were being read instead of 0 to ptrPlayer->ActiveAircraft.
* Solved issues with linked list overflow. A detection mechanism has also been added.
* New state STATE_ENTERING_RWY.
* GameGuiActiveAircraftList has been moved from GameGui to Game module.
* Active aircraft list for each player is now updated each time that a new flight either appears or disappears.
* Other minor fixes.
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* Initial STATE_UNBOARDING implementation. Still some work to do.
* Added score logic.
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module.
* Improved detection of target reaching for Aircraft.c.
* Cursor is now displayed correctly on both 1-player and 2-player mode.
* Fixed behaviour for locking/unlocking aircraft.
* Fixed menus for 2-player mode.
* Minor fixes and improvements.
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* Added new "Id" parameter in TYPE_PLAYER structure. Not ideal, but needed nevertheless.
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* New prototypes for Gfx. Still preliminar, but make split screen work.
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