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authorXavier ASUS <xavi92psx@gmail.com>2018-11-23 13:57:38 +0100
committerXavier ASUS <xavi92psx@gmail.com>2018-11-23 13:57:38 +0100
commit3b80f74ce10cfd7e55199dcb9a8c4b80598227d2 (patch)
tree43d267ff02ef9c04b60305adead701de8c5a1fa5 /Source/GameGui.h
parenta923f153f906144de599024148fc868e234d06cd (diff)
downloadairport-3b80f74ce10cfd7e55199dcb9a8c4b80598227d2.tar.gz
Optimization flag changed from -Os to -O3 (seems to perform better FPS-wise).
Improved const-correctness and scope for some variables.
Diffstat (limited to 'Source/GameGui.h')
-rw-r--r--Source/GameGui.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/Source/GameGui.h b/Source/GameGui.h
index 1fd42e0..36b84ae 100644
--- a/Source/GameGui.h
+++ b/Source/GameGui.h
@@ -26,19 +26,19 @@
void GameGuiInit(void);
bool GameGuiPauseDialog(const TYPE_PLAYER* const ptrPlayer);
-bool GameGuiShowAircraftDataSpecialConditions(TYPE_PLAYER* ptrPlayer);
-void GameGuiBubble(TYPE_FLIGHT_DATA* ptrFlightData);
+bool GameGuiShowAircraftDataSpecialConditions(TYPE_PLAYER* const ptrPlayer);
+void GameGuiBubble(TYPE_FLIGHT_DATA* const ptrFlightData);
void GameGuiClock(uint8_t hour, uint8_t min);
-void GameGuiActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData);
-void GameGuiActiveAircraftPage(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData);
+void GameGuiActiveAircraftList(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData);
+void GameGuiActiveAircraftPage(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData);
void GameGuiCalculateSlowScore(void);
void GameGuiShowScore(void);
-void GameGuiDrawUnboardingSequence(TYPE_PLAYER* ptrPlayer);
-void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData);
-bool GameGuiFinishedDialog(TYPE_PLAYER* ptrPlayer);
-void GameGuiAircraftCollision(TYPE_PLAYER* ptrPlayer);
+void GameGuiDrawUnboardingSequence(TYPE_PLAYER* const ptrPlayer);
+void GameGuiAircraftList(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData);
+bool GameGuiFinishedDialog(TYPE_PLAYER* const ptrPlayer);
+void GameGuiAircraftCollision(TYPE_PLAYER* const ptrPlayer);
void GameGuiBubbleShow(void);
-void GameGuiShowPassengersLeft(TYPE_PLAYER* ptrPlayer);
-void GameGuiCalculateNextAircraftTime(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData);
+void GameGuiShowPassengersLeft(TYPE_PLAYER* const ptrPlayer);
+void GameGuiCalculateNextAircraftTime(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData);
#endif //GAME_GUI_HEADER__