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authorXaviDCR92 <xavi.dcr@gmail.com>2018-01-03 21:17:28 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2018-01-03 21:17:28 +0100
commit7d14b5036066d9391d52ab73ca4b26c03e3cb6c2 (patch)
treeffb09d916304aa361946cad00858b178071164e2 /Source/GameGui.h
parentb094335404446183954eb1ccaba33f5f4888eacf (diff)
downloadairport-7d14b5036066d9391d52ab73ca4b26c03e3cb6c2.tar.gz
* Aircraft.c: since "rotate" member != 0 would render ArrowSpr incorrectly, I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list. * GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures. * Game.c: added call to new function GameGuiCalculateNextAircraftTime().
Diffstat (limited to 'Source/GameGui.h')
-rw-r--r--Source/GameGui.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/GameGui.h b/Source/GameGui.h
index 84542b8..7ad620d 100644
--- a/Source/GameGui.h
+++ b/Source/GameGui.h
@@ -38,5 +38,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData
bool GameGuiFinishedDialog(TYPE_PLAYER* ptrPlayer);
void GameGuiAircraftCollision(TYPE_PLAYER* ptrPlayer);
void GameGuiBubbleShow(void);
+void GameGuiShowPassengersLeft(TYPE_PLAYER* ptrPlayer);
+void GameGuiCalculateNextAircraftTime(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData);
#endif //GAME_GUI_HEADER__