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authorXaviDCR92 <xavi.dcr@gmail.com>2017-06-11 13:58:33 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-06-11 13:58:33 +0200
commitd1f55e8b45df2dfd84bdde3e2566ef14c9ba40f1 (patch)
tree1b6f25f6dfecbbd94b7b9db271dea7cde8ea6221 /Source/GameGui.h
parent022c72fe369da0045f9ca7dd4b8d4d7dd169c87c (diff)
downloadairport-d1f55e8b45df2dfd84bdde3e2566ef14c9ba40f1.tar.gz
* Tried to get some work done in MapEditor with no success so far.
* Timers with no repeat flag were being set to NULL, but this is not actually desired! * Reenabled transparency for aircraft shadow. * Deprecated NotificationRequest flags, and replaced by system timer handling.
Diffstat (limited to 'Source/GameGui.h')
-rw-r--r--Source/GameGui.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/GameGui.h b/Source/GameGui.h
index 649522a..f2f1760 100644
--- a/Source/GameGui.h
+++ b/Source/GameGui.h
@@ -40,5 +40,6 @@ void GameGuiDrawUnboardingSequence(TYPE_PLAYER* ptrPlayer);
void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData);
bool GameGuiFinishedDialog(TYPE_PLAYER* ptrPlayer);
void GameGuiAircraftCollision(TYPE_PLAYER* ptrPlayer);
+void GameGuiBubbleShow(void);
#endif //__GAME_GUI_HEADER__