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authorXaviDCR92 <xavi.dcr@gmail.com>2017-05-31 06:57:06 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-05-31 06:57:06 +0200
commitf5d1b4415c3bc8f145a84b8fd00d04629eb6e218 (patch)
tree7cc987e598a65f8f365ecc41ba4704b7b674e168 /Source/GameGui.h
parent30b18fd262038f3ffaf24ad9884e1e121850019b (diff)
downloadairport-f5d1b4415c3bc8f145a84b8fd00d04629eb6e218.tar.gz
* Aircraft 0 was incorrectly being removed because indexes 0 to GAME_MAX_AIRCRAFT were being read instead of 0 to ptrPlayer->ActiveAircraft.
* Solved issues with linked list overflow. A detection mechanism has also been added. * New state STATE_ENTERING_RWY. * GameGuiActiveAircraftList has been moved from GameGui to Game module. * Active aircraft list for each player is now updated each time that a new flight either appears or disappears. * Other minor fixes.
Diffstat (limited to 'Source/GameGui.h')
-rw-r--r--Source/GameGui.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/GameGui.h b/Source/GameGui.h
index 5b2489d..bae15ef 100644
--- a/Source/GameGui.h
+++ b/Source/GameGui.h
@@ -32,12 +32,12 @@ bool GameGuiPauseDialog(TYPE_PLAYER* ptrPlayer);
bool GameGuiShowAircraftDataSpecialConditions(TYPE_PLAYER* ptrPlayer);
void GameGuiAircraftNotificationRequest(TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiBubble(TYPE_FLIGHT_DATA * ptrFlightData);
-void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiClock(uint8_t hour, uint8_t min);
void GameGuiActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiActiveAircraftPage(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiCalculateSlowScore(void);
void GameGuiShowScore(void);
void GameGuiDrawUnboardingSequence(TYPE_PLAYER* ptrPlayer);
+void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
#endif //__GAME_GUI_HEADER__