| Commit message (Collapse) | Author | Age | Files | Lines |
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When B button is released and showActionsMenu == true, showActionsMenu = false.
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* Bugfixes in unit movement and collision detection. Now it should work fine.
* Added include guards to all *.i files.
* Other minor changes
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+ New sprite and unit "Town center"
* Provisional collision checking.
* Many other modifications.
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updating header files, so targets were always being rebuilt.
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Player, still a lot TODO
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units can be selected at the same time.
* Unit module moved from C++ to C (only extension change - and compiler - was needed).
* GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
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* Preliminar unit/building selection algorithm.
* Added cursor onscreen.
- Removed old Peasant sprites. Only 2 sprites needed!
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