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/* *************************************
 *  Includes
 * *************************************/

#include "Gfx.h"

/* *************************************
 *  Defines
 * *************************************/

/* *************************************
 *  Structs and enums
 * *************************************/

/* *************************************
 *  Local variables
 * *************************************/

static bool GfxIsInsideScreenArea(int8_t x, int8_t y, uint8_t w, uint8_t h);

void GfxInit(void)
{
    gb.display.persistence = true; /* Clears screen automatically. */
}

void GfxDrawSprite(TYPE_SPRITE* ptrSprite)
{
    if (ptrSprite == NULL)
    {
        return;
    }

    if (GfxIsSpriteInsideScreenArea(ptrSprite) != false)
    {
        int8_t orig_color = gb.display.getColor();

        gb.display.setColor(ptrSprite->color, GFX_WHITE);
        gb.display.drawBitmap(  ptrSprite->x,
                                ptrSprite->y,
                                ptrSprite->Data,
                                ptrSprite->rotation,
                                ptrSprite->flip     );

        gb.display.setColor(orig_color);
    }
}

bool GfxRefreshNeeded(void)
{
    return gb.update();
}

void GfxShowKeyboard(char* str, uint8_t length)
{
    gb.keyboard(str, length);
}

bool GfxIsInsideScreenArea(int8_t x, int8_t y, uint8_t w, uint8_t h)
{
    if ( ( (x + w) >= 0)
            &&
        (x < X_SCREEN_RESOLUTION)
            &&
        ( (y + h) >= 0)
            &&
        (y < Y_SCREEN_RESOLUTION)   )
    {
        return true;
    }

    return false;
}

bool GfxIsSpriteInsideScreenArea(TYPE_SPRITE* spr)
{
    return GfxIsInsideScreenArea(spr->x, spr->y, spr->w, spr->h);
}

uint8_t GfxGetWidthFromSpriteData(const uint8_t* sprData)
{
    /* On Gamebuino bitmaps, width is always stored on first byte.. */
    return pgm_read_byte_near(&sprData[0]);
}

uint8_t GfxGetHeightFromSpriteData(const uint8_t* sprData)
{
    /* On Gamebuino bitmaps, height is always stored on second byte.. */
    return pgm_read_byte_near(&sprData[1]);
}

void GfxPrintText_Flash(const __FlashStringHelper * str)
{
    gb.popup(str, 20 * 3 /* 3 seconds */);
}

void GfxPrintTextFont(const char* str, const uint8_t* font, uint8_t x, uint8_t y)
{
    uint8_t* orig_font = gb.display.getFont();

    gb.display.cursorX = x;
    gb.display.cursorY = y;

    gb.display.setFont(font);

    gb.display.setColor(GFX_BLACK, GFX_WHITE);

    gb.display.print(str);

    if (orig_font != NULL)
    {
        gb.display.setFont(orig_font);
    }
}

void GfxPrintText(const char* str, uint8_t x, uint8_t y)
{
    GfxPrintTextFont(str, font3x5, x, y);
}

void GfxDrawCircle(uint16_t x, uint16_t y, uint8_t radius, int8_t color)
{
    if (GfxIsInsideScreenArea(x, y, radius, radius) != false)
    {
        int8_t orig_color = gb.display.getColor();
        gb.display.setColor(color);
        gb.display.drawCircle(x, y, radius);
        gb.display.setColor(orig_color);
    }
}

void GfxDrawFillCircle(uint16_t x, uint16_t y, uint8_t radius, int8_t color)
{
    if (GfxIsInsideScreenArea(x, y, radius, radius) != false)
    {
        int8_t orig_color = gb.display.getColor();
        gb.display.setColor(color);
        gb.display.fillCircle(x, y, radius);
        gb.display.setColor(orig_color);
    }
}

void GfxDrawRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, int8_t color)
{
    if (GfxIsInsideScreenArea(x, y, w, h) != false)
    {
        int8_t orig_color = gb.display.getColor();

        gb.display.setColor(color);
        gb.display.drawRect(x, y, w, h);
        gb.display.setColor(orig_color);
    }
}

void GfxDrawLine(uint8_t x0, uint8_t x1, uint8_t y0, uint8_t y1, uint8_t color)
{
    gb.display.setColor(color);
    gb.display.drawLine(x0, y0, x1, y1);
}

void GfxFillRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, int8_t color)
{
    if (GfxIsInsideScreenArea(x, y, w, h) != false)
    {
        int8_t orig_color = gb.display.getColor();

        gb.display.setColor(color);
        gb.display.fillRect(x, y, w, h);
        gb.display.setColor(orig_color);
    }
}