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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-09-09 12:47:17 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-09-09 12:47:17 +0200 |
| commit | a7dd9781961b5f26d5dca6829e1933dff6209d23 (patch) | |
| tree | 6e3f1c469e6997fedbaa096f377d67f99a65ae47 /Gfx.cpp | |
| parent | 786dccd2bc0946d48b8a2758ef2c607678bc8dd9 (diff) | |
| download | pocketempires-a7dd9781961b5f26d5dca6829e1933dff6209d23.tar.gz | |
Simple collision detection between units added. libgamebuino was always updating header files, so targets were always being rebuilt.
Diffstat (limited to 'Gfx.cpp')
| -rw-r--r-- | Gfx.cpp | 22 |
1 files changed, 1 insertions, 21 deletions
@@ -53,7 +53,7 @@ void GfxShowKeyboard(char* str, uint8_t length) void GfxClearScreen(void) { - //gb.display.fillScreen(GFX_WHITE); + gb.display.fillScreen(GFX_WHITE); gb.display.clear(); } @@ -214,23 +214,3 @@ void GfxFillRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, int8_t color) gb.display.setColor(orig_color); } } - -void GfxShowResources(TYPE_RESOURCES* ptrResources) -{ - char str[8]; - - gb.display.setColor(GFX_WHITE); - gb.display.fillRect(0, 0, X_SCREEN_RESOLUTION, 5); - - snprintf(str, 8, "W=%d", ptrResources->Wood); - - GfxPrintTextFont(str, font3x3, 4, 1); - - snprintf(str, 8, "G=%d", ptrResources->Gold); - - GfxPrintTextFont(str, font3x3, 24, 1); - - snprintf(str, 8, "F=%d", ptrResources->Food); - - GfxPrintTextFont(str, font3x3, 48, 1); -} |
