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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 05:38:31 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 05:38:31 +0100 |
| commit | 8fba2176bc34aa7e507f0b9d983427bb5e522e17 (patch) | |
| tree | d5e1c7d5560f30581fc5a1957121fc0a198b62f7 /Gfx.cpp | |
| parent | 2cf2d608af862e812e7fd3ac580f869141a96fa7 (diff) | |
| download | pocketempires-8fba2176bc34aa7e507f0b9d983427bb5e522e17.tar.gz | |
* Modified shadows for Town centre.
* Bugfixes in unit movement and collision detection. Now it should work fine.
* Added include guards to all *.i files.
* Other minor changes
Diffstat (limited to 'Gfx.cpp')
| -rw-r--r-- | Gfx.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -146,6 +146,17 @@ void GfxDrawCircle(uint16_t x, uint16_t y, uint8_t radius, int8_t color) } } +void GfxDrawFillCircle(uint16_t x, uint16_t y, uint8_t radius, int8_t color) +{ + if (GfxIsInsideScreenArea(x, y, radius, radius) == true) + { + int8_t orig_color = gb.display.getColor(); + gb.display.setColor(color); + gb.display.fillCircle(x, y, radius); + gb.display.setColor(orig_color); + } +} + void GfxDrawRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, int8_t color) { if (GfxIsInsideScreenArea(x, y, w, h) == true) |
