| Commit message (Collapse) | Author | Age | Files | Lines |
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Imported from a fork of https://github.com/mborgerson/gdbstub
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The layout was rearranged to make it fit on smaller screens
e.g.: 768pix height as featured on many laptops.
GDB server not implemented yet.
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That was making the telnet debug server to crash, so fortunately that
solved it while also having the neat features from dynstr.
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Sync with codeplex
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Includes some small fixes on CMake, such as prettier status messages,
host and target arch detection (taken from PCSX2), and various other
small errors.
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This commit reflects mostly changes that happened in upstream since the last sync.
Commit messages in upstream are lacking information. Most important changes are
commented below, the rest of them are either formating or just trivial stuff.
Memory viewer, invalidate dynarec
gui/DebugMemory.c
libpcsxcore/cdrom.c
libpcsxcore/gpu.c
libpcsxcore/misc.c
libpcsxcore/psxdma.c
Load binary files and psx executables
libpcsxcore/misc.c
libpcsxcore/misc.h
libpcsxcore/plugin.c
libpcsxcore/plugin.h
Support for psxida
libpcsxcore/debug.c
libpcsxcore/r3000a.c
plugins/bladesio1/connection.c
disable loading save states with digits
gui/Plugin.c
Fix psxDIV in interpreter
libpcsxcore/psxinterpreter.c
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The previous implementation was doing file paths manipulation deep inside sio.c, and it
was hardcoding windows style paths. This was breaking on linux in more than one ways and
it is incompatible with the dynamic apppath handling from codeplex branch. Moreover,
SaveMcd and LoadMcd functions already take memory card file paths as arguments,
making any such logic redundant.
This patch rewrites the global Config.Mcd# variables during game startup, which makes it
more compatible across all platforms. It also has the added benefit that it doesn't update
the configuration file with the each game's memory cards, i.e. at PCSXR startup the default
memory cards will be loaded.
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- Fixes errors ocurring in +CPU mode where NCLIP is used for collision detection
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Allows users to set an arbitrary floating point value to multiply CPU clock speed by. Drop box provides access to all the previous presets.
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- Copy over PGXP integration from 32bit version
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- provide wider window where NCLIP can return 0 as this was causing a crash in RR:Revolution
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- Sign extend values read using LH
- Add conversion functions to represent Signed/Unsigned 16-bit ranges
- Add overflow and truncation functions for 16-bit ranges
- Sign extend imm value in ADD(U)
- Add component overflow and truncation to ADD/SUB functions
- Construct new value in logic operators where result using inputs is undefined
- Return a valid W component from logic operators (if either input has one)
- Compare against high value (y), then low value (x) in less than operators
- Use doubles and implement overflow for Multiply operations to try to increase accuracy
- Use unsigned values in both MUL and DIV operations to make output as accurate as possible
- Implement several variants of shift operators. Trying both arithmetically correct and more analytical approaches with varying success.
Debug updates
- Added ability to force all values to be equal to low precision values before operating on them
- Added feature to test output of operations against a tolerance and print only those which fail
GPU updates
- Colour vertices with valid XY coordinates but no W as cyan to make them easier to spot
- Remove cyan colouring for stale vertices (wasn't useful)
- Added ability to skip debug rendering when needed (like seeing the output of offscreen rendering applied to a sprite).
- Added new mode which shows primitive type
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- Recalculate CPU counters using current clock speed on loading a new state
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Validity of a pgxp value can now be set for any of four components using individual bit flags. This also allows the potential expansion of more flag data for each component.
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- Change processor transfer functions to use take both source and destination values
- Add enum values to all debug functions to double check instructions are correct
- Temporarily store instruction codes in interpreter wrappers as these are sometimes changed by branching
- Change recompiler wrapper functions to store register values in global variables in case they're changed by the original function
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- Reset CPU on switching between interpret and recompiler
- Call wrapped functions even when tests fail
- Handle retrieved data overwriting address in load operations
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- Also add stub for RFE operation
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- Change PGXP integration to use wrapper functions
- Use modified function lookup tables to call wrappers or default funnctions based on mode
- Implement wrappers for interpreter too, recompiler sometimes calls interpreter functions
- Add UI elements for selecting CPU modes
- Only call precision version of NCLIP in modes where there are not going to be stale vertices in GTE registers
- Added support for CP0 co-processor functions
- Improve support for CPU functions (still broken in many games)
- Improved debug output to show values for inputs before they're modified
GPU plugin
- Ignore stale vertices (occurs when CPU mode no longer writes to memory)
- Add Cyan vertex colouring for stale vertices
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- SH: Use appropriate masking when validating 16-bit values before storing
- Shift operations: on shifts larger than 16bits, first shift elements along, then apply arithmetic for remainder
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- Restructured project to base interface on PSX instructions
- Support for all relevant CPU arithmetic and logic instructions
- Debug output available via deferred PGXP calls
- Remove most dependencies on PCSXR
- Still very much a work in progress (lots of errors)
- Add extra debug information to GPU plugin (w values)
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- Allows independent toggling of PGXP, vertex caching and texture correction
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Tested on OSX 10.11.4, Xcode v7.3
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- Try using Blade_Arma's vertex cache to find untracked vertices
- Fix GTE_LOG
- Add more logging spew
- Update debug mode to track cached vertices
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- Fixes crash on entering bios
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