FOSS and cross-platform real-time strategy video game
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README.md

RTS (working title)

Overview

RTS is a cross-platform, sprite-based real-time strategy video game in the likes of several other entries from the mid 90's.

The game is under heavy development, and very far from being playable.

Screencast of in-game footage

Platforms

The following platforms are either supported or support is expected in the future:

  • (supported) Sony PlayStation 1, using a forked version of PSXSDK.
  • (not supported yet) Microsoft Win9x, using a i386-mingw32 cross-toolchain and SDL-1.2.
  • (not supported yet) Modern Unix-like operating systems such as GNU/Linux or *BSD, using SDL-1.2 (if available). Possibly modern Microsoft Windows versions, too.

Design goals

  • Keep source code as simple and clean as possible.
  • Keep platform-specific code separated so common code can be shared between platforms without modifications.
  • Use C99 features for better portability.
  • Use modern CMake features for a simplified build process and availability of the compile_commands.json database.
  • Implement any multiplayer capabilities provided by the platform.
  • And, above all, provide a fun game that can run even on low-end hardware.

Building from source

RTS can be built using the typical CMake build process. The following options can be defined:

  • PS1_BUILD: builds for Sony Playstation 1
  • HOST_BUILD: builds for the host operating system using SDL-1.2
  • WIN9X_BUILD: builds for Microsoft Win9x operating systems using SDL-1.2. A i386-mingw32 cross-toolchain must be available.

For example, the Sony PlayStation 1 version can be built using:

mkdir build && cd $_
cmake .. -DPS1_BUILD=1 -DVIDEO_MODE=VMODE_PAL -DCMAKE_EXPORT_COMPILE_COMMANDS=1
make -j$(nproc --all)

This will generate a .bin/.cue file pair in build that can be played on an emulator or burnt into a CD-r in order to play the game on real hardware.

License

Unless stated otherwise, RTS follows the license described by the LICENSE file, which currently is the GNU General Public License v3 or later. Original versions of other works under various licenses are also distributed in this project, that are located inside the res/orig directory. This directory also contains a LICENSE describing the source and license of each individual file.

Derivative works have been also created from these files for this project, that are located inside the res directory. A LICENSE file is also provided to describe the relationship between the original and derived works.