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* Game has been restructured in favor of OOPXaviDCR922018-07-091-122/+0
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* Deprecated use of sprintf() in favor of custom routine Systemitoa().XaviDCR922017-11-051-3/+3
| | | | When B button is released and showActionsMenu == true, showActionsMenu = false.
* + Added copy of BitmapEncoderXaviDCR922017-11-051-43/+4
| | | | | | + New sprite and unit "Town center" * Provisional collision checking. * Many other modifications.
* Simple collision detection between units added. libgamebuino was always ↵XaviDCR922017-09-091-1/+3
| | | | updating header files, so targets were always being rebuilt.
* Removed Building and GameStructures modules. Restructured SW for Unit and ↵XaviDCR922017-09-081-29/+30
| | | | Player, still a lot TODO
* * Nearest unit and/or building is found (no sqrt method used).XaviDCR922017-03-091-0/+11
| | | | | | * Preliminar unit/building selection algorithm. * Added cursor onscreen. - Removed old Peasant sprites. Only 2 sprites needed!
* + Initial commit. Added source, sprites and final executable.XaviDCR922017-03-071-0/+147