| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Game has been restructured in favor of OOP | XaviDCR92 | 2018-07-09 | 1 | -122/+0 |
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| * | Deprecated use of sprintf() in favor of custom routine Systemitoa(). | XaviDCR92 | 2017-11-05 | 1 | -3/+3 |
| | | | | | When B button is released and showActionsMenu == true, showActionsMenu = false. | ||||
| * | + Added copy of BitmapEncoder | XaviDCR92 | 2017-11-05 | 1 | -43/+4 |
| | | | | | | | + New sprite and unit "Town center" * Provisional collision checking. * Many other modifications. | ||||
| * | Simple collision detection between units added. libgamebuino was always ↵ | XaviDCR92 | 2017-09-09 | 1 | -1/+3 |
| | | | | | updating header files, so targets were always being rebuilt. | ||||
| * | Removed Building and GameStructures modules. Restructured SW for Unit and ↵ | XaviDCR92 | 2017-09-08 | 1 | -29/+30 |
| | | | | | Player, still a lot TODO | ||||
| * | * Nearest unit and/or building is found (no sqrt method used). | XaviDCR92 | 2017-03-09 | 1 | -0/+11 |
| | | | | | | | * Preliminar unit/building selection algorithm. * Added cursor onscreen. - Removed old Peasant sprites. Only 2 sprites needed! | ||||
| * | + Initial commit. Added source, sprites and final executable. | XaviDCR92 | 2017-03-07 | 1 | -0/+147 |
