diff options
| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 18:00:57 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 18:00:57 +0100 |
| commit | 2d04eba931ac84e2f09d3c8391125f8a991ca7d3 (patch) | |
| tree | e4694bc9ae0072a927b25ef4bade962de822de0d /Gameplay.cpp | |
| parent | 8fba2176bc34aa7e507f0b9d983427bb5e522e17 (diff) | |
| download | pocketempires-2d04eba931ac84e2f09d3c8391125f8a991ca7d3.tar.gz | |
Deprecated use of sprintf() in favor of custom routine Systemitoa().
When B button is released and showActionsMenu == true, showActionsMenu = false.
Diffstat (limited to 'Gameplay.cpp')
| -rw-r--r-- | Gameplay.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Gameplay.cpp b/Gameplay.cpp index aceca8f..1613a86 100644 --- a/Gameplay.cpp +++ b/Gameplay.cpp @@ -60,7 +60,7 @@ void GameInit(void) bool GamePause(void) { - if (PadButtonReleased(PAD_C) == true) + if (PadButtonReleased(PAD_C) != false) { uint8_t choice = gb.menu(PauseMenuOptions, 2); @@ -82,7 +82,7 @@ void GameCalculations(void) GamePlayers[i].Handler(); } - if (PadAnyKeyPressed() == true) + if (PadAnyKeyPressed() != false) { SystemSetRandSeed(); } @@ -106,7 +106,7 @@ void GameLoop(void) { while (1) { - if (GamePause() == true) + if (GamePause() != false) { return; } |
