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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-09-09 12:47:17 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-09-09 12:47:17 +0200 |
| commit | a7dd9781961b5f26d5dca6829e1933dff6209d23 (patch) | |
| tree | 6e3f1c469e6997fedbaa096f377d67f99a65ae47 /Gameplay.cpp | |
| parent | 786dccd2bc0946d48b8a2758ef2c607678bc8dd9 (diff) | |
| download | pocketempires-a7dd9781961b5f26d5dca6829e1933dff6209d23.tar.gz | |
Simple collision detection between units added. libgamebuino was always updating header files, so targets were always being rebuilt.
Diffstat (limited to 'Gameplay.cpp')
| -rw-r--r-- | Gameplay.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Gameplay.cpp b/Gameplay.cpp index 55c22d5..bcada48 100644 --- a/Gameplay.cpp +++ b/Gameplay.cpp @@ -82,6 +82,8 @@ void GameInit(void) GamePlayers[i].Init(); } + GamePlayers[0].setHuman(true); + MouseSpr.Data = MouseSprData; MouseSpr.color = GFX_INVERT; MouseSpr.rotation = NOROT; @@ -129,7 +131,7 @@ void GameGraphics(void) { uint8_t i; - //GfxClearScreen(); + GfxClearScreen(); for (i = 0; i < GAME_MAX_PLAYERS; i++) { |
