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authorXaviDCR92 <xavi.dcr@gmail.com>2017-11-05 04:16:32 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2017-11-05 04:16:32 +0100
commit2cf2d608af862e812e7fd3ac580f869141a96fa7 (patch)
tree29a356a46635e4bc14e9e7342eb5a41defcab899 /Gameplay.cpp
parentb764612a79100271270012053bdb1e4302cd93b7 (diff)
downloadpocketempires-2cf2d608af862e812e7fd3ac580f869141a96fa7.tar.gz
+ Added copy of BitmapEncoder
+ New sprite and unit "Town center" * Provisional collision checking. * Many other modifications.
Diffstat (limited to 'Gameplay.cpp')
-rw-r--r--Gameplay.cpp47
1 files changed, 4 insertions, 43 deletions
diff --git a/Gameplay.cpp b/Gameplay.cpp
index bcada48..aceca8f 100644
--- a/Gameplay.cpp
+++ b/Gameplay.cpp
@@ -3,8 +3,9 @@
* **************************************/
#include "Gameplay.h"
-#include "MouseSpr.c"
+#include "MouseSpr.i"
#include "Pad.h"
+#include "Camera.h"
/* **************************************
* Defines *
@@ -24,7 +25,7 @@ static const char PauseMenuOption_0[] PROGMEM = "Resume";
static const char PauseMenuOption_1[] PROGMEM = "Quit";
static TYPE_SPRITE MouseSpr;
-static const char* const PauseMenuOptions[] PROGMEM = {PauseMenuOption_0,
+static const char* const PauseMenuOptions[] PROGMEM = { PauseMenuOption_0,
PauseMenuOption_1 };
/* **************************************
@@ -36,48 +37,9 @@ static void GameGraphics(void);
static bool GamePause(void);
static void GameLoop(void);
-/*
-
-const byte TowerSpr[] PROGMEM = {16,32,
-0xF,0xF0,
-0x8,0x10,
-0x8,0x10,
-0xF,0xF0,
-0x8,0x10,
-0x8,0x10,
-0x8,0x10,
-0x8,0x10,
-0x1B,0xD8,
-0x2A,0x54,
-0x4A,0x52,
-0xFB,0xDF,
-0x8,0x10,
-0x8,0x10,
-0x8,0x10,
-0x9,0x90,
-0x9,0x90,
-0x8,0x10,
-0x8,0x10,
-0x8,0x10,
-0x8,0x10,
-0x9,0x90,
-0x9,0x90,
-0x8,0x10,
-0x8,0x10,
-0x8,0x10,
-0x8,0x10,
-0x8,0x10,
-0xB,0xD0,
-0xA,0x50,
-0xA,0x50,
-0xF,0xF0,
-};*/
-
void GameInit(void)
{
- uint8_t i;
-
- for (i = 0; i < GAME_MAX_PLAYERS; i++)
+ for (uint8_t i = 0; i < GAME_MAX_PLAYERS; i++)
{
GamePlayers[i].Init();
}
@@ -100,7 +62,6 @@ bool GamePause(void)
{
if (PadButtonReleased(PAD_C) == true)
{
- //int8_t menu(const char* const* items, uint8_t length);
uint8_t choice = gb.menu(PauseMenuOptions, 2);
if (choice != 0)