| Commit message (Collapse) | Author | Age | Files | Lines |
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This commit reflects mostly changes that happened in upstream since the last sync.
Commit messages in upstream are lacking information. Most important changes are
commented below, the rest of them are either formating or just trivial stuff.
Memory viewer, invalidate dynarec
gui/DebugMemory.c
libpcsxcore/cdrom.c
libpcsxcore/gpu.c
libpcsxcore/misc.c
libpcsxcore/psxdma.c
Load binary files and psx executables
libpcsxcore/misc.c
libpcsxcore/misc.h
libpcsxcore/plugin.c
libpcsxcore/plugin.h
Support for psxida
libpcsxcore/debug.c
libpcsxcore/r3000a.c
plugins/bladesio1/connection.c
disable loading save states with digits
gui/Plugin.c
Fix psxDIV in interpreter
libpcsxcore/psxinterpreter.c
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and is disabled by default.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@91052 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89233 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Fixes MML2 ending white screen before credits. Possibly fixes others also by obsoleting InuYasha fix. Hopefully breaks nothing.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87828 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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debugging.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87349 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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water effect.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87330 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83090 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82898 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Vampire Hunter D fix.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82876 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82871 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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start/busy).
http://nocash.emubase.de/psx-spx.htm#dmachannels
DmaExec looks fugly now. :/
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82841 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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tested on real hardware
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82130 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81971 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72138 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- w8 = psxHu8ref
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60333 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- 32-bit spu write
- fix engine noise
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60292 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping.
- Enable 'Fake GPU Busy States' to work
- Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution)
Please add gpu.c / gpu.h to your makefiles.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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could result in potential bad thing)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54254 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54110 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@50501 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47753 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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exist in other emus and not likely in real hardware either.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Final Fantasy 8/9, Vandal Hearts 1/2, Wipeout, Lifeforce Tenka work properly now.
Parasite Eve 2 and InuYasha weren't fixed - it's impossible right now, an overall
emulator's precision is too low. It's needed to count the proper CPU timing and to get rid of BIAS.
Because of the same reason it's useless to set the vsync interrupt on vblank, even if it
would fix some games - Pandemonium for example, but would also broke the
others - Final Fantasy IX for example, I've chosen the last one.
Savestate compatibility is lost.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47077 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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