Xavier Del Campo Romero
d84f3bdafa
Add license for shipyard_airport.png
2021-01-03 02:52:17 +01:00
Xavier Del Campo Romero
d048c5c827
Remove copyrighted image
2021-01-03 01:20:35 +01:00
Xavier Del Campo Romero
2a3366c472
Deprecate dprintf over printf
2021-01-03 01:15:57 +01:00
Xavier Del Campo Romero
394bf97e12
Remove debug message
2021-01-02 03:27:34 +01:00
Xavier Del Campo Romero
523b8c7144
Always call PSX_InitEx(0)
2021-01-01 04:40:01 +01:00
Xavier Del Campo Romero
47bc9a6d31
Remove intermediate files
2021-01-01 04:39:17 +01:00
Xavier Del Campo Romero
52ce949332
Remove unneeded const-casts
2021-01-01 04:39:17 +01:00
Xavier Del Campo Romero
3aadb2ca61
Make RadioFont and SmallFont extern to other compilation units
2021-01-01 04:39:17 +01:00
Xavier Del Campo Romero
5d64366056
Remove unneeded Makefile definitions
2021-01-01 04:39:17 +01:00
Xavier Del Campo Romero
f24f4cb3de
Fix bug that accidentally removed aircraft in unboard state
2021-01-01 04:39:17 +01:00
Xavier Del Campo Romero
cb6dcac4ed
Remove PSXSDK version check
2021-01-01 04:39:17 +01:00
Xavier Del Campo Romero
9c91d194cd
Support CMake
2021-01-01 04:39:13 +01:00
Xavier Del Campo Romero
b9886cf7be
Makefile: mkdir -p to all folders
2020-06-03 21:39:19 +02:00
Xavier ASUS
17d0be339a
X screen resolution reduced from 384 to 368
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In fact, even if PSXSDK seems to support 384px, NoCash's specs state only 368px is supported, at most
2019-04-10 19:58:10 +02:00
Xavier ASUS
8fcf5bf1f7
Removed SIO interrupt (it caused VBlank ISR not to be triggered).
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Added Gfx wait on LoadMenuEnd(). Otherwise, some levels would not start after loading all required files.
Also, added GPU wait on Menu.c before entering the main loop.
An invalid index inside sound table was being accessed when creating an arrival flight. This made the game crash only under real hardware.
Other minor changes and fixes.
2018-11-30 01:34:40 +01:00
Xavier ASUS
c33fcca6d4
Set SERIAL_INTERFACE compile flag
2018-11-29 02:07:02 +01:00
Xavier ASUS
26bfe68b09
Blue background dimensions are now limited to drawing enviroment's.
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Fixed X position for "Remaining aircraft" and "Next aircraft" messages in GameGui.c
2018-11-29 01:29:43 +01:00
Xavier ASUS
41df9924d4
Added new levels into cdimg subfolder.
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Added EXE file.
Added final BIN image file.
2018-11-29 01:11:01 +01:00
Xavier ASUS
9cbaf49e93
Some important bugfixes.
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Added BUILDING_ATC_LOC.
Added more levels.
2018-11-29 01:07:06 +01:00
Xavier ASUS
0b60fe23cd
Added new levels
2018-11-29 00:01:18 +01:00
Xavier ASUS
3de2130b60
TILE_TAXIWAY_CORNER_GRASS_3 added to accepted tiles list.
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Building edition is now supported on MapEditor!
LEVEL2.LVL now has some buildings laying around.
2018-11-27 00:26:41 +01:00
Xavier ASUS
f8f976763b
Removed city background.
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Fixed some serious issues regarding building and tile data.
2018-11-25 21:07:28 +01:00
Xavier ASUS
64dbf5cdd5
Bugfix: minutes were not being retrieved from PLT files.
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Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
2018-11-25 18:02:18 +01:00
XaviDCR92
135a1e93cb
* LEVEL3.PLT was incorrectly using Windows CRLF end of line.
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* When assigning a parking slot, busy parking slots cannot be selected. Some work TODO yet, though.
2018-11-25 12:32:16 +01:00
Xavier ASUS
e4ab93f21e
Temporarily removed CDDA tracks
2018-11-24 15:38:04 +01:00
Xavier ASUS
6c687dd30b
New LEVEL3.
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Improvements.
2018-11-24 13:03:52 +01:00
Xavier ASUS
ce0027e87f
Aircraft are now auto-locked when entering "ShowAircraftData" menu.
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Minor fixes and improvements.
Path is shown when selecting a moving aircraft.
2018-11-24 11:56:04 +01:00
Xavier ASUS
d224f1c458
Camera now moves quickier and slows down in less time.
2018-11-24 11:54:40 +01:00
Xavier ASUS
d2dc5a7b15
Minor improvements
2018-11-23 15:02:41 +01:00
Xavier ASUS
ca6e4a13aa
Fixed critical bug that provoked an accidental access to a NULL pointer.
2018-11-23 14:44:21 +01:00
Xavier ASUS
3b80f74ce1
Optimization flag changed from -Os to -O3 (seems to perform better FPS-wise).
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Improved const-correctness and scope for some variables.
2018-11-23 13:57:38 +01:00
Xavier ASUS
a923f153f9
gscene and ui are now allocated on the stack and not the heap.
2018-11-23 13:22:17 +01:00
Xavier ASUS
42ea5901de
Some cosmetic changes and improved const-correctness.
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Created QList<QGraphicsTextItem*> so dynamically-allocated objects are safely deleted on the destructor.
2018-11-23 13:08:30 +01:00
Xavier ASUS
fa27014c9b
Minor improvements and optimizations.
2018-11-23 12:46:39 +01:00
Xavier ASUS
e7e764e7aa
Removed warning caused by implicit casting from double to int.
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Windows-like path was being incorrectly used.
Added tileset.ini
2018-11-18 20:25:04 +01:00
Xavier ASUS
2ccc0f5edd
Added "const" qualifier to some functions.
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"cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space.
Some minor optimizations.
2018-11-18 20:03:35 +01:00
XaviDCR92
4c0028bfcc
* Minor changes.
2018-05-07 23:04:27 +02:00
XaviDCR92
01c9566dd8
- AIRPORT.cue: removed music from CUE file.
2018-05-06 20:39:35 +02:00
XaviDCR92
2c3b747732
* Game can now compile without PSXSDK_DEBUG flag.
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* RCNT2 ISR is now disabled as soon as SystemLoadFileIntoBuffer() is called. Hopefully that will avoid problems with real HW.
2018-03-26 08:50:33 +02:00
XaviDCR92
4887461e35
* Increased number of events on SYSTEM.CNF.
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Minor changes?
2018-03-22 20:50:53 +01:00
XaviDCR92
34c8910b9f
- .iso files are now ignored.
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- Removed deprecated functions from System.c.
* Minor changes.
2018-03-20 06:37:23 +01:00
XaviDCR92
977ec481d8
+ Added tutorial level.
2018-03-18 19:14:17 +01:00
XaviDCR92
51d4c1ea89
* System.c: Root counters are finally working, YAY!
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* Sfx.c: SfxStopMusic() was relying on global timer to be increased under ISR, but this is not true anymore!
* Other minor changes on EndAnimation.c.
2018-03-17 01:43:53 +01:00
XaviDCR92
be36d09ae7
* Game.c: removed obsolete comments.
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* GameGui.c: status shown on aircraft list is now summarized on a table.
2018-03-11 14:20:36 +01:00
XaviDCR92
6adb0a08c8
* Menu.c: bugfix for PLT level list.
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* Minor: added whitespace to "sizeof" operand.
2018-03-10 14:30:40 +01:00
XaviDCR92
baa647ad7c
+ Added Message module, used for tutorials.
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+ Added first tutorial level.
* Font now inserts line feed automatically if the next word is too long to fit.
* Gfx.c: added primitive list double buffering in order to gain some performance.
* MapEditor: now airport can be defined inside the tool.
2018-02-25 05:25:33 +01:00
XaviDCR92
81d9242514
* I think GameGraphics() can be executed as long as GPU has received all DMA blocks. Remove if something goes wrong.
2018-02-07 18:15:07 +01:00
XaviDCR92
6364d64cbc
* Aircraft.c: files were being loaded each time level was selected.
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* Game.c: score bonus is now added depending on flight remaining time.
+ Added second level.
2018-02-03 16:05:37 +01:00
XaviDCR92
7d14b50360
* Aircraft.c: since "rotate" member != 0 would render ArrowSpr incorrectly, I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.
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* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
2018-01-03 21:17:28 +01:00
XaviDCR92
b094335404
* Aircraft.c: taxiing speed has been doubled.
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* Game.c: GameRenderLevel() renamed to GameRenderTerrain().
* Game.c: GameRenderTerrainPrecalculations() has been created to perform some calculations which are stored in tables to be then looked up by GameRenderTerrain(). This should save us some calculation time during rendering process.
* Camera.c: added new CameraApplyCoordinatesToCartesianPos() prototype.
* GameGui.c: AircraftDataGPoly4 RGB data is now only calculated on startup.
2018-01-02 06:43:54 +01:00