* Aircraft.c: taxiing speed has been doubled.
* Game.c: GameRenderLevel() renamed to GameRenderTerrain(). * Game.c: GameRenderTerrainPrecalculations() has been created to perform some calculations which are stored in tables to be then looked up by GameRenderTerrain(). This should save us some calculation time during rendering process. * Camera.c: added new CameraApplyCoordinatesToCartesianPos() prototype. * GameGui.c: AircraftDataGPoly4 RGB data is now only calculated on startup.
This commit is contained in:
parent
e53faffaea
commit
b094335404
BIN
Bin/AIRPORT.bin
BIN
Bin/AIRPORT.bin
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@ -65,7 +65,7 @@ static void* GameFileDest[] = { (GsSprite*)&ArrowSpr };
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static uint8_t AircraftFlightDataIdx_HashTable[GAME_MAX_AIRCRAFT];
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static const fix16_t AircraftSpeedsTable[] = { [AIRCRAFT_SPEED_IDLE] = 0,
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[AIRCRAFT_SPEED_GROUND] = 0x6666,
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[AIRCRAFT_SPEED_GROUND] = 0x9999,
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[AIRCRAFT_SPEED_TAKEOFF] = 0x20000,
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[AIRCRAFT_SPEED_FINAL] = 0x10000,
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[AIRCRAFT_SPEED_FINAL_Z] = 0x4000 };
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@ -40,18 +40,24 @@ void CameraInit(TYPE_PLAYER* ptrPlayer)
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Camera_Max_Y_Offset = GameGetLevelColumns() * TILE_SIZE_H;
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}
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void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite * spr)
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void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite* spr)
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{
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spr->x += (short)ptrPlayer->Camera.X_Offset;
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spr->y += (short)ptrPlayer->Camera.Y_Offset;
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}
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void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle * rect)
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void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle* rect)
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{
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rect->x += (short)ptrPlayer->Camera.X_Offset;
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rect->y += (short)ptrPlayer->Camera.Y_Offset;
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}
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void CameraApplyCoordinatesToCartesianPos(TYPE_PLAYER* ptrPlayer, TYPE_CARTESIAN_POS* pos)
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{
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pos->x += (short)ptrPlayer->Camera.X_Offset;
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pos->y += (short)ptrPlayer->Camera.Y_Offset;
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}
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void CameraUpdateSpeed(TYPE_PLAYER* ptrPlayer)
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{
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if (ptrPlayer->PadDirectionKeyPressed_Callback() != false)
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@ -15,8 +15,9 @@
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* *************************************/
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void CameraInit(TYPE_PLAYER* ptrPlayer);
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void CameraHandler(TYPE_PLAYER* ptrPlayer);
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void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite * spr);
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void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle * rect);
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void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite* spr);
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void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle* rect);
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void CameraApplyCoordinatesToCartesianPos(TYPE_PLAYER* ptrPlayer, TYPE_CARTESIAN_POS* pos);
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TYPE_ISOMETRIC_POS CameraGetIsoPos(TYPE_PLAYER* ptrPlayer);
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void CameraMoveToIsoPos(TYPE_PLAYER* ptrPlayer, TYPE_ISOMETRIC_POS IsoPos);
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558
Source/Game.c
558
Source/Game.c
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@ -17,7 +17,6 @@
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* Defines
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* *************************************/
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#define GAME_MAX_MAP_SIZE 0x400
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#define GAME_MAX_RUNWAYS 16
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#define GAME_MAX_AIRCRAFT_PER_TILE 4
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#define FLIGHT_DATA_INVALID_IDX 0xFF
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@ -60,6 +59,12 @@ typedef struct t_buildingdata
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short v; // Building Y offset inside texture page
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}TYPE_BUILDING_DATA;
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typedef struct t_GameLevelBuffer_UVData
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{
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short u;
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short v;
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}TYPE_TILE_UV_DATA;
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enum
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{
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MOUSE_W = 8,
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@ -150,9 +155,10 @@ enum
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* Local Prototypes
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* *************************************/
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static void GameInit(void);
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static void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg);
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static void GameInitTileUVTable(void);
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static bool GameExit(void);
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static void GameLoadLevel(void);
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static void GameLoadLevel(const char* path);
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static bool GamePause(void);
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static void GameFinished(uint8_t i);
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static void GameEmergencyMode(void);
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@ -161,7 +167,8 @@ static void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFligh
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static void GamePlayerAddWaypoint(TYPE_PLAYER* ptrPlayer);
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static void GamePlayerAddWaypoint_Ex(TYPE_PLAYER* ptrPlayer, uint16_t tile);
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static void GameGraphics(void);
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static void GameRenderLevel(TYPE_PLAYER* ptrPlayer);
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static void GameRenderTerrainPrecalculations(TYPE_PLAYER* ptrPlayer);
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static void GameRenderTerrain(TYPE_PLAYER* ptrPlayer);
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static void GameClock(void);
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static void GameClockFlights(uint8_t i);
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static void GameAircraftState(uint8_t i);
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@ -226,6 +233,8 @@ static uint8_t GameAircraftCollisionIdx;
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static TYPE_BUILDING_DATA GameBuildingData[MAX_BUILDING_ID];
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static uint8_t GameAircraftTilemap[GAME_MAX_MAP_SIZE][GAME_MAX_AIRCRAFT_PER_TILE];
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static TYPE_TILE_UV_DATA GameLevelBuffer_UVData[GAME_MAX_MAP_SIZE];
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// Radio chatter
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static SsVag ApproachSnds[MAX_RADIO_CHATTER_SOUNDS];
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static SsVag TowerFinalSnds[MAX_RADIO_CHATTER_SOUNDS];
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@ -263,10 +272,8 @@ static void* GameFileDest[] = { (GsSprite*)&GameTilesetSpr ,
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(GsSprite*)&CityBg1Spr ,
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(SsVag*)&BeepSnd };
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static const char* GamePlt[] = { "cdrom:\\DATA\\LEVELS\\LEVEL2.PLT;1" };
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static void* GamePltDest[] = {(TYPE_FLIGHT_DATA*)&FlightData };
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static char* GameLevelList[] = {"cdrom:\\DATA\\LEVELS\\LEVEL2.LVL;1"};
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static uint16_t GameLevelBuffer[GAME_MAX_MAP_SIZE];
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static uint8_t GameLevelColumns;
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@ -286,7 +293,7 @@ bool GameFinishedFlag;
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/* ***************************************************************************************
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*
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* @name: void Game(bool two_players)
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* @name: void Game(TYPE_GAME_CONFIGURATION* pGameCfg)
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*
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* @author: Xavier Del Campo
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*
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@ -297,10 +304,10 @@ bool GameFinishedFlag;
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*
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* ***************************************************************************************/
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void Game(bool two_players)
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void Game(TYPE_GAME_CONFIGURATION* pGameCfg)
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{
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TwoPlayersActive = two_players;
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GameInit();
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TwoPlayersActive = pGameCfg->TwoPlayers;
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GameInit(pGameCfg);
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while (1)
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{
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@ -434,7 +441,7 @@ bool GamePause(void)
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*
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* ***************************************************************************************/
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void GameInit(void)
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void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg)
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{
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uint8_t i;
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uint32_t track;
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@ -452,20 +459,20 @@ void GameInit(void)
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sizeof(GameFileDest) /sizeof(void*) );
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}
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LoadMenu( GamePlt,
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LoadMenu( &pGameCfg->PLTPath,
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GamePltDest,
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sizeof(GamePlt) / sizeof(GamePlt[0]),
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sizeof(char),
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sizeof(GamePltDest) / sizeof(GamePltDest[0]) );
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GameLoadLevel();
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GameLoadLevel(pGameCfg->LVLPath);
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GameGuiInit();
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GameBuildingsInit();
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memset(GameRwy,0,GAME_MAX_RUNWAYS * sizeof(uint16_t) );
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memset(GameRwy, 0, GAME_MAX_RUNWAYS * sizeof(uint16_t) );
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memset(GameUsedRwy,0,GAME_MAX_RUNWAYS * sizeof(uint16_t) );
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memset(GameUsedRwy, 0, GAME_MAX_RUNWAYS * sizeof(uint16_t) );
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PlayerData[PLAYER_ONE].Active = true;
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PlayerData[PLAYER_ONE].PadKeyPressed_Callback = &PadOneKeyPressed;
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@ -485,6 +492,7 @@ void GameInit(void)
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PlayerData[PLAYER_ONE].Unboarding = false;
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memset(PlayerData[PLAYER_ONE].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof(unsigned short) );
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memset(PlayerData[PLAYER_ONE].TileData, 0, GAME_MAX_MAP_SIZE * sizeof(TYPE_TILE_DATA));
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PlayerData[PLAYER_TWO].Active = TwoPlayersActive? true : false;
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PlayerData[PLAYER_TWO].Unboarding = false;
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memset(PlayerData[PLAYER_TWO].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof(unsigned short) );
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memset(PlayerData[PLAYER_TWO].TileData, 0, GAME_MAX_MAP_SIZE * sizeof(TYPE_TILE_DATA));
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// On 2-player mode, one player controls departure flights and
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// other player controls arrival flights.
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@ -566,6 +575,8 @@ void GameInit(void)
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GameFinishedFlag = false;
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GameInitTileUVTable();
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AircraftInit();
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LoadMenuEnd();
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}
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GameAircraftTilemap[tileNr][j] = i;
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//Serial_printf("GameAircraftTileMap[%d][%d] = %d\n", tileNr, j, GameAircraftTilemap[tileNr][j]);
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}
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/* ***************************************************************************************
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@ -953,6 +962,7 @@ void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
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GameStateSelectTaxiwayParking(ptrPlayer, ptrFlightData);
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GameStateShowAircraft(ptrPlayer, ptrFlightData);
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CameraHandler(ptrPlayer);
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GameRenderTerrainPrecalculations(ptrPlayer);
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GameGuiActiveAircraftPage(ptrPlayer, ptrFlightData);
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GameSelectAircraftFromList(ptrPlayer, ptrFlightData);
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}
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@ -1095,7 +1105,7 @@ void GameGraphics(void)
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// Then ground tiles must be rendered.
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GameRenderLevel(ptrPlayer);
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GameRenderTerrain(ptrPlayer);
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// Ground tiles are now rendered. Now, depending on building/aircraft
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// positions, determine in what order they should be rendered.
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*
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* *******************************************************************/
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void GameLoadLevel(void)
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void GameLoadLevel(const char* path)
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{
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uint8_t i = 0;
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uint8_t* ptrBuffer;
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// Header treatment (magic number, map size, map title...) should be done
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// using System's file buffer.
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if (SystemLoadFile(GameLevelList[0]) == false)
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if (SystemLoadFile((char*)path) == false)
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{
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return;
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}
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}
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}
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void GameInitTileUVTable(void)
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{
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uint16_t i;
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memset(GameLevelBuffer_UVData, 0, sizeof(GameLevelBuffer_UVData));
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for (i = 0 ; i < GameLevelSize; i++)
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{
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uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x007F); // Remove building data
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// and mirror flag.
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GameLevelBuffer_UVData[i].u = (short)(CurrentTile % COLUMNS_PER_TILESET) << TILE_SIZE_BIT_SHIFT;
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GameLevelBuffer_UVData[i].v = (short)(CurrentTile / COLUMNS_PER_TILESET) * TILE_SIZE_H;
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}
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}
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/* ******************************************************************************************
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*
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* @name: void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
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* @name: void GameRenderTerrainPrecalculations(TYPE_PLAYER* ptrPlayer)
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*
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* @author: Xavier Del Campo
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*
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* @param:
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* TYPE_PLAYER* ptrPlayer:
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* Pointer to a player structure
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*
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* @brief:
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* Reads current player states, precalculates RGB/XY/visibilty data and saves it into
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* lookup tables which will be then used on GameRenderTerrain().
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*
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* @remarks:
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* Tiles are usually rendered with normal RGB values unless parking/runway is busy
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* or ptrPlayer->InvalidPath != false.
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*
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* ******************************************************************************************/
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void GameRenderTerrainPrecalculations(TYPE_PLAYER* ptrPlayer)
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{
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uint16_t i;
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uint8_t rows = 0;
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uint8_t columns = 0;
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unsigned char rwy_sine = SystemGetSineValue();
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bool used_rwy = SystemContains_u16(ptrPlayer->RwyArray[0], GameUsedRwy, GAME_MAX_RUNWAYS);
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for (i = 0 ; i < GameLevelSize; i++)
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{
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TYPE_ISOMETRIC_POS tileIsoPos;
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// GameLevelBuffer bits explanation:
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// X X X X X X X X X X X X X X X X
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// | | | | | | | | | | | | | | | |
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// | | | | | | | | | | | | | | | V
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// | | | | | | | | | | | | | | V Tile, bit 0
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// | | | | | | | | | | | | | V Tile, bit 1
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// | | | | | | | | | | | | V Tile, bit 2
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// | | | | | | | | | | | V Tile, bit 3
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// | | | | | | | | | | V Tile, bit 4
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// | | | | | | | | | V Tile, bit 5
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// | | | | | | | | V Tile, bit 6
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// | | | | | | | | Tile mirror flag
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// | | | | | | | V
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// | | | | | | V Building, bit 0
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// | | | | | V Building, bit 1
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// | | | | V Building, bit 2
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// | | | V Building, bit 3
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// | | V Building, bit 4
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// | V Building, bit 5
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// V Building, bit 6
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// Building, bit 7
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uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x007F); // Remove building data
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// and mirror flag.
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// Isometric -> Cartesian conversion
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tileIsoPos.x = columns << (TILE_SIZE_BIT_SHIFT);
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tileIsoPos.y = rows << (TILE_SIZE_BIT_SHIFT);
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tileIsoPos.z = 0;
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ptrPlayer->TileData[i].CartPos = GfxIsometricToCartesian(&tileIsoPos);
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if (columns < (GameLevelColumns - 1) )
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{
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columns++;
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}
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else
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{
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rows++;
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columns = 0;
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}
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// Set coordinate origin to left upper corner.
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ptrPlayer->TileData[i].CartPos.x -= TILE_SIZE >> 1;
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CameraApplyCoordinatesToCartesianPos(ptrPlayer, &ptrPlayer->TileData[i].CartPos);
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if (GfxIsInsideScreenArea( ptrPlayer->TileData[i].CartPos.x,
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ptrPlayer->TileData[i].CartPos.y,
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TILE_SIZE,
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TILE_SIZE_H ) == false)
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{
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ptrPlayer->TileData[i].ShowTile = false;
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continue;
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}
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ptrPlayer->TileData[i].ShowTile = true;
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ptrPlayer->TileData[i].r = NORMAL_LUMINANCE;
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ptrPlayer->TileData[i].g = NORMAL_LUMINANCE;
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ptrPlayer->TileData[i].b = NORMAL_LUMINANCE;
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if (i != 0)
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{
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if (ptrPlayer->SelectRunway != false)
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{
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if (SystemContains_u16(i, ptrPlayer->RwyArray, GAME_MAX_RWY_LENGTH) != false)
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{
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if (used_rwy != false)
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{
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ptrPlayer->TileData[i].r = rwy_sine;
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ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
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ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
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}
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else
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{
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ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
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ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
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ptrPlayer->TileData[i].b = rwy_sine;
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}
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}
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}
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else if ( (ptrPlayer->SelectTaxiwayParking != false)
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||
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(ptrPlayer->SelectTaxiwayRunway != false) )
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{
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if (( (SystemContains_u16(i, ptrPlayer->Waypoints, ptrPlayer->WaypointIdx) != false)
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||
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(i == ptrPlayer->SelectedTile) )
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&&
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(ptrPlayer->SelectedTile != GAME_INVALID_TILE_SELECTION) )
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{
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if (ptrPlayer->InvalidPath != false)
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{
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ptrPlayer->TileData[i].r = rwy_sine;
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ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
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ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
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}
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else
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{
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ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
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ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
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ptrPlayer->TileData[i].b = rwy_sine;
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}
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}
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else if ( (ptrPlayer->SelectTaxiwayRunway != false)
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&&
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( (CurrentTile == TILE_RWY_HOLDING_POINT)
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||
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(CurrentTile == TILE_RWY_HOLDING_POINT_2) ) )
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{
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ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
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ptrPlayer->TileData[i].g = rwy_sine;
|
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ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
|
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}
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else if ( (ptrPlayer->SelectTaxiwayParking != false)
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&&
|
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( (CurrentTile == TILE_PARKING)
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||
|
||||
(CurrentTile == TILE_PARKING_2) ) )
|
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{
|
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ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
|
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ptrPlayer->TileData[i].g = rwy_sine;
|
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ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
|
||||
}
|
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}
|
||||
}
|
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}
|
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}
|
||||
|
||||
/* ******************************************************************************************
|
||||
*
|
||||
* @name: void GameRenderTerrain(TYPE_PLAYER* ptrPlayer)
|
||||
*
|
||||
* @author: Xavier Del Campo
|
||||
*
|
||||
|
@ -1620,210 +1806,86 @@ void GameAircraftState(uint8_t i)
|
|||
* or ptrPlayer->InvalidPath != false.
|
||||
*
|
||||
* ******************************************************************************************/
|
||||
void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
|
||||
void GameRenderTerrain(TYPE_PLAYER* ptrPlayer)
|
||||
{
|
||||
uint16_t i;
|
||||
uint8_t columns = 0;
|
||||
uint8_t rows = 0;
|
||||
bool flip_id;
|
||||
bool used_rwy = SystemContains_u16(ptrPlayer->RwyArray[0], GameUsedRwy, GAME_MAX_RUNWAYS);
|
||||
uint8_t aux_id;
|
||||
GsSprite * ptrTileset;
|
||||
unsigned char rwy_sine = SystemGetSineValue();
|
||||
TYPE_ISOMETRIC_POS tileIsoPos;
|
||||
TYPE_CARTESIAN_POS tileCartPos;
|
||||
|
||||
for (i = 0 ; i < GameLevelSize; i++)
|
||||
{
|
||||
// GameLevelBuffer bits explanation:
|
||||
// X X X X X X X X X X X X X X X X
|
||||
// | | | | | | | | | | | | | | | |
|
||||
// | | | | | | | | | | | | | | | V
|
||||
// | | | | | | | | | | | | | | V Tile, bit 0
|
||||
// | | | | | | | | | | | | | V Tile, bit 1
|
||||
// | | | | | | | | | | | | V Tile, bit 2
|
||||
// | | | | | | | | | | | V Tile, bit 3
|
||||
// | | | | | | | | | | V Tile, bit 4
|
||||
// | | | | | | | | | V Tile, bit 5
|
||||
// | | | | | | | | V Tile, bit 6
|
||||
// | | | | | | | V Tile mirror flag
|
||||
// | | | | | | V Building, bit 0
|
||||
// | | | | | V Building, bit 1
|
||||
// | | | | V Building, bit 2
|
||||
// | | | V Building, bit 3
|
||||
// | | V Building, bit 4
|
||||
// | V Building, bit 5
|
||||
// V Building, bit 6
|
||||
// Building, bit 7
|
||||
|
||||
uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x00FF);
|
||||
|
||||
// Isometric -> Cartesian conversion
|
||||
tileIsoPos.x = columns << (TILE_SIZE_BIT_SHIFT);
|
||||
tileIsoPos.y = rows << (TILE_SIZE_BIT_SHIFT);
|
||||
tileIsoPos.z = 0;
|
||||
|
||||
tileCartPos = GfxIsometricToCartesian(&tileIsoPos);
|
||||
|
||||
// Flipped tiles have bit 7 set.
|
||||
if (CurrentTile & TILE_MIRROR_FLAG)
|
||||
{
|
||||
flip_id = true;
|
||||
aux_id = CurrentTile;
|
||||
CurrentTile &= ~(TILE_MIRROR_FLAG);
|
||||
}
|
||||
else
|
||||
{
|
||||
flip_id = false;
|
||||
}
|
||||
|
||||
if (CurrentTile <= LAST_TILE_TILESET1)
|
||||
{
|
||||
// Draw using GameTilesetSpr
|
||||
ptrTileset = &GameTilesetSpr;
|
||||
}
|
||||
else if ( (CurrentTile > LAST_TILE_TILESET1)
|
||||
&&
|
||||
(CurrentTile <= LAST_TILE_TILESET2) )
|
||||
{
|
||||
// Draw using GameTileset2Spr
|
||||
ptrTileset = &GameTileset2Spr;
|
||||
}
|
||||
else
|
||||
{
|
||||
ptrTileset = NULL;
|
||||
|
||||
continue;
|
||||
|
||||
// if (flip_id == false)
|
||||
// {
|
||||
// continue;
|
||||
// }
|
||||
}
|
||||
|
||||
ptrTileset->w = TILE_SIZE;
|
||||
ptrTileset->h = TILE_SIZE_H;
|
||||
|
||||
ptrTileset->x = tileCartPos.x;
|
||||
ptrTileset->y = tileCartPos.y;
|
||||
|
||||
// Set coordinate origin to left upper corner
|
||||
ptrTileset->x -= TILE_SIZE >> 1;
|
||||
//ptrTileset->y -= TILE_SIZE_H >> 2;
|
||||
|
||||
CameraApplyCoordinatesToSprite(ptrPlayer, ptrTileset);
|
||||
|
||||
if (columns < (GameLevelColumns - 1) )
|
||||
{
|
||||
columns++;
|
||||
}
|
||||
else
|
||||
{
|
||||
rows++;
|
||||
columns = 0;
|
||||
}
|
||||
|
||||
if (GfxIsSpriteInsideScreenArea(ptrTileset) == false)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ptrTileset->r = NORMAL_LUMINANCE;
|
||||
ptrTileset->g = NORMAL_LUMINANCE;
|
||||
ptrTileset->b = NORMAL_LUMINANCE;
|
||||
|
||||
if (i != 0)
|
||||
if (ptrPlayer->TileData[i].ShowTile != false)
|
||||
{
|
||||
if (ptrPlayer->SelectRunway != false)
|
||||
bool flip_id;
|
||||
GsSprite* ptrTileset;
|
||||
|
||||
uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x00FF);
|
||||
|
||||
// Flipped tiles have bit 7 set.
|
||||
if (CurrentTile & TILE_MIRROR_FLAG)
|
||||
{
|
||||
if (SystemContains_u16(i, ptrPlayer->RwyArray, GAME_MAX_RWY_LENGTH) != false)
|
||||
{
|
||||
if (used_rwy != false)
|
||||
{
|
||||
ptrTileset->r = rwy_sine;
|
||||
ptrTileset->b = NORMAL_LUMINANCE >> 2;
|
||||
ptrTileset->g = NORMAL_LUMINANCE >> 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
ptrTileset->r = NORMAL_LUMINANCE >> 2;
|
||||
ptrTileset->g = NORMAL_LUMINANCE >> 2;
|
||||
ptrTileset->b = rwy_sine;
|
||||
}
|
||||
}
|
||||
flip_id = true;
|
||||
aux_id = CurrentTile;
|
||||
CurrentTile &= ~(TILE_MIRROR_FLAG);
|
||||
}
|
||||
else if ( (ptrPlayer->SelectTaxiwayParking != false)
|
||||
||
|
||||
(ptrPlayer->SelectTaxiwayRunway != false) )
|
||||
else
|
||||
{
|
||||
if (( (SystemContains_u16(i, ptrPlayer->Waypoints, PLAYER_MAX_WAYPOINTS) != false)
|
||||
||
|
||||
(i == ptrPlayer->SelectedTile) )
|
||||
&&
|
||||
(ptrPlayer->SelectedTile != GAME_INVALID_TILE_SELECTION) )
|
||||
{
|
||||
if (ptrPlayer->InvalidPath != false)
|
||||
{
|
||||
ptrTileset->r = rwy_sine;
|
||||
ptrTileset->b = NORMAL_LUMINANCE >> 2;
|
||||
ptrTileset->g = NORMAL_LUMINANCE >> 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
ptrTileset->r = NORMAL_LUMINANCE >> 2;
|
||||
ptrTileset->g = NORMAL_LUMINANCE >> 2;
|
||||
ptrTileset->b = rwy_sine;
|
||||
}
|
||||
}
|
||||
else if ( (ptrPlayer->SelectTaxiwayRunway != false)
|
||||
&&
|
||||
( (CurrentTile == TILE_RWY_HOLDING_POINT)
|
||||
||
|
||||
(CurrentTile == TILE_RWY_HOLDING_POINT_2) ) )
|
||||
{
|
||||
ptrTileset->r = NORMAL_LUMINANCE >> 2;
|
||||
ptrTileset->g = rwy_sine;
|
||||
ptrTileset->b = NORMAL_LUMINANCE >> 2;
|
||||
}
|
||||
else if ( (ptrPlayer->SelectTaxiwayParking != false)
|
||||
&&
|
||||
( (CurrentTile == TILE_PARKING)
|
||||
||
|
||||
(CurrentTile == TILE_PARKING_2) ) )
|
||||
{
|
||||
ptrTileset->r = NORMAL_LUMINANCE >> 2;
|
||||
ptrTileset->g = rwy_sine;
|
||||
ptrTileset->b = NORMAL_LUMINANCE >> 2;
|
||||
}
|
||||
flip_id = false;
|
||||
}
|
||||
|
||||
if (CurrentTile <= LAST_TILE_TILESET1)
|
||||
{
|
||||
// Draw using GameTilesetSpr
|
||||
ptrTileset = &GameTilesetSpr;
|
||||
}
|
||||
else if ( (CurrentTile > LAST_TILE_TILESET1)
|
||||
&&
|
||||
(CurrentTile <= LAST_TILE_TILESET2) )
|
||||
{
|
||||
// Draw using GameTileset2Spr
|
||||
ptrTileset = &GameTileset2Spr;
|
||||
}
|
||||
else
|
||||
{
|
||||
ptrTileset = NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Apply {X, Y} data from precalculated lookup tables.
|
||||
ptrTileset->x = ptrPlayer->TileData[i].CartPos.x;
|
||||
ptrTileset->y = ptrPlayer->TileData[i].CartPos.y;
|
||||
|
||||
// Apply RGB data from precalculated lookup tables.
|
||||
ptrTileset->r = ptrPlayer->TileData[i].r;
|
||||
ptrTileset->g = ptrPlayer->TileData[i].g;
|
||||
ptrTileset->b = ptrPlayer->TileData[i].b;
|
||||
|
||||
if (flip_id != false)
|
||||
{
|
||||
ptrTileset->attribute |= H_FLIP;
|
||||
}
|
||||
|
||||
ptrTileset->w = TILE_SIZE;
|
||||
ptrTileset->h = TILE_SIZE_H;
|
||||
|
||||
ptrTileset->u = GameLevelBuffer_UVData[i].u;
|
||||
ptrTileset->v = GameLevelBuffer_UVData[i].v;
|
||||
|
||||
ptrTileset->mx = ptrTileset->u + (TILE_SIZE >> 1);
|
||||
ptrTileset->my = ptrTileset->v + (TILE_SIZE_H >> 1);
|
||||
|
||||
if (flip_id != false)
|
||||
{
|
||||
flip_id = false;
|
||||
CurrentTile = aux_id;
|
||||
}
|
||||
|
||||
GfxSortSprite(ptrTileset);
|
||||
|
||||
if (ptrTileset->attribute & H_FLIP)
|
||||
{
|
||||
ptrTileset->attribute &= ~(H_FLIP);
|
||||
}
|
||||
}
|
||||
|
||||
if (ptrTileset != NULL)
|
||||
{
|
||||
if (flip_id != false)
|
||||
{
|
||||
ptrTileset->attribute |= H_FLIP;
|
||||
}
|
||||
}
|
||||
|
||||
ptrTileset->u = (short)(CurrentTile % COLUMNS_PER_TILESET) << TILE_SIZE_BIT_SHIFT;
|
||||
ptrTileset->v = (short)(CurrentTile / COLUMNS_PER_TILESET) * TILE_SIZE_H;
|
||||
|
||||
ptrTileset->mx = ptrTileset->u + (TILE_SIZE >> 1);
|
||||
ptrTileset->my = ptrTileset->v + (TILE_SIZE_H >> 1);
|
||||
|
||||
if (flip_id != false)
|
||||
{
|
||||
flip_id = false;
|
||||
CurrentTile = aux_id;
|
||||
}
|
||||
|
||||
GfxSortSprite(ptrTileset);
|
||||
|
||||
if (ptrTileset->attribute & H_FLIP)
|
||||
{
|
||||
ptrTileset->attribute &= ~(H_FLIP);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2124,7 +2186,6 @@ void GameStateSelectTaxiwayRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrF
|
|||
* @remarks:
|
||||
*
|
||||
* **************************************************************************************************/
|
||||
|
||||
void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
|
||||
{
|
||||
TYPE_ISOMETRIC_POS IsoPos = CameraGetIsoPos(ptrPlayer);
|
||||
|
@ -2232,7 +2293,6 @@ void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptr
|
|||
* @remarks:
|
||||
*
|
||||
* **************************************************************************************************/
|
||||
|
||||
void GameStateSelectRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
|
||||
{
|
||||
uint8_t i;
|
||||
|
@ -2323,7 +2383,6 @@ void GameStateSelectRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightDa
|
|||
* Do not confuse GameRwy with GameRwyArray, which are used for completely different purposes.
|
||||
*
|
||||
* **************************************************************************************************/
|
||||
|
||||
void GameGetRunwayArray(void)
|
||||
{
|
||||
uint16_t i;
|
||||
|
@ -2484,11 +2543,6 @@ void GameSelectAircraftFromList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
|
|||
* **************************************************************************************************/
|
||||
DIRECTION GameGetParkingDirection(uint16_t parkingTile)
|
||||
{
|
||||
DEBUG_PRINT_VAR(parkingTile);
|
||||
DEBUG_PRINT_VAR(TILE_PARKING);
|
||||
DEBUG_PRINT_VAR(TILE_PARKING | TILE_MIRROR_FLAG);
|
||||
DEBUG_PRINT_VAR(TILE_PARKING_2);
|
||||
DEBUG_PRINT_VAR(TILE_PARKING_2 | TILE_MIRROR_FLAG);
|
||||
switch (parkingTile)
|
||||
{
|
||||
case TILE_PARKING:
|
||||
|
@ -2602,6 +2656,7 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
|
|||
|
||||
if (dir == NO_DIRECTION)
|
||||
{
|
||||
Serial_printf("rwyHeader = %d returned NO_DIRECTION\n", rwyHeader);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2651,6 +2706,7 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
|
|||
// Fall through
|
||||
default:
|
||||
Serial_printf("Invalid runway direction.\n");
|
||||
DEBUG_PRINT_VAR(rwyHeader);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2761,7 +2817,7 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
|
|||
}
|
||||
else if (ptrFlightData->State[aircraftIndex] == STATE_HOLDING_RWY)
|
||||
{
|
||||
TYPE_RWY_ENTRY_DATA rwyEntryData;
|
||||
TYPE_RWY_ENTRY_DATA rwyEntryData = {0};
|
||||
|
||||
GameGetRunwayEntryTile(aircraftIndex, &rwyEntryData);
|
||||
|
||||
|
@ -3624,22 +3680,18 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
|
|||
switch(aircraftDir)
|
||||
{
|
||||
case DIR_EAST:
|
||||
//Serial_printf("EAST\n");
|
||||
rwyStep = 1;
|
||||
break;
|
||||
|
||||
case DIR_WEST:
|
||||
//Serial_printf("WEST\n");
|
||||
rwyStep = -1;
|
||||
break;
|
||||
|
||||
case DIR_NORTH:
|
||||
//Serial_printf("NORTH\n");
|
||||
rwyStep = -GameLevelColumns;
|
||||
break;
|
||||
|
||||
case DIR_SOUTH:
|
||||
//Serial_printf("SOUTH\n");
|
||||
rwyStep = GameLevelColumns;
|
||||
break;
|
||||
|
||||
|
@ -3648,9 +3700,9 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
|
|||
}
|
||||
|
||||
for (currentTile = (AircraftGetTileFromFlightDataIndex(aircraftIdx) + rwyStep);
|
||||
(GameLevelBuffer[currentTile] != TILE_RWY_START_1)
|
||||
((GameLevelBuffer[currentTile] & ~(TILE_MIRROR_FLAG)) != TILE_RWY_START_1)
|
||||
&&
|
||||
(GameLevelBuffer[currentTile] != TILE_RWY_START_2);
|
||||
((GameLevelBuffer[currentTile] & ~(TILE_MIRROR_FLAG)) != TILE_RWY_START_2);
|
||||
currentTile -= rwyStep )
|
||||
{
|
||||
// Calculate new currentTile value until conditions are invalid.
|
||||
|
@ -3665,9 +3717,9 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
|
|||
}
|
||||
}
|
||||
|
||||
for (currentTile = (AircraftGetTileFromFlightDataIndex(aircraftIdx) + rwyStep);
|
||||
GameLevelBuffer[currentTile] != TILE_RWY_EXIT;
|
||||
currentTile += rwyStep )
|
||||
for ( currentTile = (AircraftGetTileFromFlightDataIndex(aircraftIdx) + rwyStep);
|
||||
(GameLevelBuffer[currentTile] & ~(TILE_MIRROR_FLAG)) != TILE_RWY_EXIT;
|
||||
currentTile += rwyStep )
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -3699,7 +3751,7 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
|
|||
void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry)
|
||||
{
|
||||
// Look for aircraft direction by searching TILE_RWY_EXIT
|
||||
uint16_t currentTile = AircraftGetTileFromFlightDataIndex(aircraftIdx);
|
||||
uint16_t currentTile = AircraftGetTileFromFlightDataIndex(aircraftIdx) & (uint16_t)~(TILE_MIRROR_FLAG);
|
||||
int16_t step = 0;
|
||||
uint16_t i;
|
||||
|
||||
|
@ -3707,28 +3759,36 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
|
|||
&&
|
||||
( (currentTile + GameLevelColumns) < GameLevelSize) )
|
||||
{
|
||||
if (GameLevelBuffer[currentTile + 1] == TILE_RWY_EXIT)
|
||||
if ( ((GameLevelBuffer[currentTile + 1] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT)
|
||||
||
|
||||
((GameLevelBuffer[currentTile + 1] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
|
||||
{
|
||||
ptrRwyEntry->Direction = DIR_EAST;
|
||||
ptrRwyEntry->rwyStep = GameLevelColumns;
|
||||
step = -1;
|
||||
}
|
||||
else if (GameLevelBuffer[currentTile - 1] == TILE_RWY_EXIT)
|
||||
{
|
||||
ptrRwyEntry->Direction = DIR_WEST;
|
||||
ptrRwyEntry->rwyStep = -GameLevelColumns;
|
||||
step = 1;
|
||||
}
|
||||
else if (GameLevelBuffer[currentTile + GameLevelColumns] == TILE_RWY_EXIT)
|
||||
else if ( ((GameLevelBuffer[currentTile - 1] & ~(TILE_MIRROR_FLAG) ) == TILE_RWY_EXIT)
|
||||
||
|
||||
((GameLevelBuffer[currentTile - 1] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
|
||||
{
|
||||
ptrRwyEntry->Direction = DIR_WEST;
|
||||
ptrRwyEntry->rwyStep = GameLevelColumns;
|
||||
step = -1;
|
||||
}
|
||||
else if ( ((GameLevelBuffer[currentTile + GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT)
|
||||
||
|
||||
((GameLevelBuffer[currentTile + GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
|
||||
{
|
||||
ptrRwyEntry->Direction = DIR_SOUTH;
|
||||
ptrRwyEntry->rwyStep = 1;
|
||||
step = GameLevelColumns;
|
||||
}
|
||||
else if (GameLevelBuffer[currentTile - GameLevelColumns] == TILE_RWY_EXIT)
|
||||
else if ( ((GameLevelBuffer[currentTile - GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT)
|
||||
||
|
||||
((GameLevelBuffer[currentTile - GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
|
||||
{
|
||||
ptrRwyEntry->Direction = DIR_NORTH;
|
||||
ptrRwyEntry->rwyStep = -1;
|
||||
ptrRwyEntry->rwyStep = 1;
|
||||
step = -GameLevelColumns;
|
||||
}
|
||||
else
|
||||
|
@ -3736,7 +3796,7 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
|
|||
ptrRwyEntry->rwyEntryTile = 0;
|
||||
ptrRwyEntry->Direction = NO_DIRECTION;
|
||||
ptrRwyEntry->rwyStep = 0;
|
||||
Serial_printf("GameCreateTakeoffWaypoints(): could not determine aircraft direction.\n");
|
||||
Serial_printf("GameGetRunwayEntryTile(): could not determine aircraft direction.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3744,24 +3804,26 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
|
|||
|
||||
i = ptrRwyEntry->rwyEntryTile;
|
||||
|
||||
while ( (GameLevelBuffer[i] != TILE_RWY_START_1)
|
||||
while ( ((GameLevelBuffer[i] & ~TILE_MIRROR_FLAG) != TILE_RWY_START_1)
|
||||
&&
|
||||
(GameLevelBuffer[i] != TILE_RWY_START_2)
|
||||
((GameLevelBuffer[i] & ~TILE_MIRROR_FLAG) != TILE_RWY_START_2)
|
||||
&&
|
||||
(i > ptrRwyEntry->rwyStep)
|
||||
&&
|
||||
((i - ptrRwyEntry->rwyStep) < GameLevelSize ) )
|
||||
{
|
||||
DEBUG_PRINT_VAR(i);
|
||||
i -= ptrRwyEntry->rwyStep;
|
||||
}
|
||||
|
||||
ptrRwyEntry->rwyHeader = i;
|
||||
|
||||
DEBUG_PRINT_VAR(ptrRwyEntry->rwyHeader);
|
||||
DEBUG_PRINT_VAR(ptrRwyEntry->rwyHeader);
|
||||
DEBUG_PRINT_VAR(ptrRwyEntry->rwyEntryTile);
|
||||
}
|
||||
else
|
||||
{
|
||||
Serial_printf("GameCreateTakeoffWaypoints(): Invalid index for tile.\n");
|
||||
Serial_printf("GameGetRunwayEntryTile(): Invalid index for tile.\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,6 +21,14 @@
|
|||
/* *************************************
|
||||
* Structs and enums
|
||||
* *************************************/
|
||||
|
||||
typedef struct t_gameConfiguration
|
||||
{
|
||||
bool TwoPlayers;
|
||||
const char* LVLPath;
|
||||
const char* PLTPath;
|
||||
}TYPE_GAME_CONFIGURATION;
|
||||
|
||||
/* *************************************
|
||||
* Global variables
|
||||
* *************************************/
|
||||
|
@ -29,7 +37,8 @@ extern bool GameStartupFlag;
|
|||
/* *************************************
|
||||
* Global prototypes
|
||||
* *************************************/
|
||||
void Game(bool two_players);
|
||||
|
||||
void Game(TYPE_GAME_CONFIGURATION* pGameCfg);
|
||||
void GameSetTime(uint8_t hour, uint8_t minutes);
|
||||
bool GameTwoPlayersActive(void);
|
||||
uint8_t GameGetLevelColumns(void);
|
||||
|
|
|
@ -301,6 +301,23 @@ void GameGuiInit(void)
|
|||
|
||||
ShowAircraftPassengersTimer = TimerCreate(20, true, GameGuiClearPassengersLeft);
|
||||
|
||||
// Prepare RGB data and (X,Y) coordinates for aircraft
|
||||
// data list request rectangle.
|
||||
AircraftDataGPoly4.r[0] = AIRCRAFT_DATA_GSGPOLY4_R0;
|
||||
AircraftDataGPoly4.r[1] = AIRCRAFT_DATA_GSGPOLY4_R1;
|
||||
AircraftDataGPoly4.r[2] = AIRCRAFT_DATA_GSGPOLY4_R2;
|
||||
AircraftDataGPoly4.r[3] = AIRCRAFT_DATA_GSGPOLY4_R3;
|
||||
|
||||
AircraftDataGPoly4.g[0] = AIRCRAFT_DATA_GSGPOLY4_G0;
|
||||
AircraftDataGPoly4.g[1] = AIRCRAFT_DATA_GSGPOLY4_G1;
|
||||
AircraftDataGPoly4.g[2] = AIRCRAFT_DATA_GSGPOLY4_G2;
|
||||
AircraftDataGPoly4.g[3] = AIRCRAFT_DATA_GSGPOLY4_G3;
|
||||
|
||||
AircraftDataGPoly4.b[0] = AIRCRAFT_DATA_GSGPOLY4_B0;
|
||||
AircraftDataGPoly4.b[1] = AIRCRAFT_DATA_GSGPOLY4_B1;
|
||||
AircraftDataGPoly4.b[2] = AIRCRAFT_DATA_GSGPOLY4_B2;
|
||||
AircraftDataGPoly4.b[3] = AIRCRAFT_DATA_GSGPOLY4_B3;
|
||||
|
||||
slowScore = 0;
|
||||
|
||||
GameGuiBubbleShowFlag = false;
|
||||
|
@ -461,23 +478,6 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData
|
|||
|
||||
if (ptrPlayer->ShowAircraftData != false)
|
||||
{
|
||||
// Prepare RGB data and (X,Y) coordinates for aircraft
|
||||
// data list request rectangle.
|
||||
AircraftDataGPoly4.r[0] = AIRCRAFT_DATA_GSGPOLY4_R0;
|
||||
AircraftDataGPoly4.r[1] = AIRCRAFT_DATA_GSGPOLY4_R1;
|
||||
AircraftDataGPoly4.r[2] = AIRCRAFT_DATA_GSGPOLY4_R2;
|
||||
AircraftDataGPoly4.r[3] = AIRCRAFT_DATA_GSGPOLY4_R3;
|
||||
|
||||
AircraftDataGPoly4.g[0] = AIRCRAFT_DATA_GSGPOLY4_G0;
|
||||
AircraftDataGPoly4.g[1] = AIRCRAFT_DATA_GSGPOLY4_G1;
|
||||
AircraftDataGPoly4.g[2] = AIRCRAFT_DATA_GSGPOLY4_G2;
|
||||
AircraftDataGPoly4.g[3] = AIRCRAFT_DATA_GSGPOLY4_G3;
|
||||
|
||||
AircraftDataGPoly4.b[0] = AIRCRAFT_DATA_GSGPOLY4_B0;
|
||||
AircraftDataGPoly4.b[1] = AIRCRAFT_DATA_GSGPOLY4_B1;
|
||||
AircraftDataGPoly4.b[2] = AIRCRAFT_DATA_GSGPOLY4_B2;
|
||||
AircraftDataGPoly4.b[3] = AIRCRAFT_DATA_GSGPOLY4_B3;
|
||||
|
||||
AircraftDataGPoly4.attribute |= ENABLE_TRANS | TRANS_MODE(0);
|
||||
|
||||
if (GameTwoPlayersActive() != false)
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#define GAME_MAX_CHARACTERS 8
|
||||
#define GAME_MAX_PARKING 32
|
||||
#define GAME_MAX_RWY_LENGTH 16
|
||||
#define GAME_MAX_MAP_SIZE 0x400
|
||||
#define CHEAT_ARRAY_SIZE 16
|
||||
#define AIRCRAFT_MAX_TARGETS 48
|
||||
#define PLAYER_MAX_WAYPOINTS AIRCRAFT_MAX_TARGETS
|
||||
|
@ -78,6 +79,15 @@ typedef struct t_cartpos
|
|||
short y;
|
||||
}TYPE_CARTESIAN_POS;
|
||||
|
||||
typedef struct t_tileData
|
||||
{
|
||||
bool ShowTile;
|
||||
TYPE_CARTESIAN_POS CartPos;
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
}TYPE_TILE_DATA;
|
||||
|
||||
typedef struct t_flightData
|
||||
{
|
||||
FL_DIR FlightDirection[GAME_MAX_AIRCRAFT];
|
||||
|
@ -192,14 +202,20 @@ typedef struct
|
|||
uint8_t UnboardingSequenceIdx;
|
||||
// Show passengers left
|
||||
uint8_t PassengersLeftSelectedAircraft;
|
||||
// Lookup tables defined on GameRenderTerrainPrecalculations() to be later used on
|
||||
// GameRenderTerrain().
|
||||
TYPE_TILE_DATA TileData[GAME_MAX_MAP_SIZE];
|
||||
// Player camera instance.
|
||||
TYPE_CAMERA Camera;
|
||||
// Array of tiles which will change their RGB values when displayed under certain player states.
|
||||
uint16_t RwyArray[GAME_MAX_RWY_LENGTH];
|
||||
|
||||
// Pad callbacks.
|
||||
bool (*PadKeyPressed_Callback)(unsigned short);
|
||||
bool (*PadKeyReleased_Callback)(unsigned short);
|
||||
bool (*PadKeySinglePress_Callback)(unsigned short);
|
||||
bool (*PadDirectionKeyPressed_Callback)(void);
|
||||
unsigned short (*PadLastKeySinglePressed_Callback)(void);
|
||||
TYPE_CAMERA Camera;
|
||||
uint16_t RwyArray[GAME_MAX_RWY_LENGTH];
|
||||
}TYPE_PLAYER;
|
||||
|
||||
typedef enum t_fontflags
|
||||
|
|
16
Source/Gfx.c
16
Source/Gfx.c
|
@ -309,7 +309,7 @@ void GfxDrawScene_Slow(void)
|
|||
|
||||
/* **********************************************************************
|
||||
*
|
||||
* @name: void GfxSortSprite(GsSprite * spr)
|
||||
* @name: void GfxSortSprite(GsSprite* spr)
|
||||
*
|
||||
* @author: Xavier Del Campo
|
||||
*
|
||||
|
@ -323,7 +323,7 @@ void GfxDrawScene_Slow(void)
|
|||
* if you need to skip this check.
|
||||
*
|
||||
* **********************************************************************/
|
||||
void GfxSortSprite(GsSprite * spr)
|
||||
void GfxSortSprite(GsSprite* spr)
|
||||
{
|
||||
uint8_t aux_r = spr->r;
|
||||
uint8_t aux_g = spr->g;
|
||||
|
@ -423,7 +423,7 @@ void GfxSortSprite(GsSprite * spr)
|
|||
|
||||
/* **********************************************************************
|
||||
*
|
||||
* @name: void GfxSortSprite(GsSprite * spr)
|
||||
* @name: void GfxSortSprite(GsSprite* spr)
|
||||
*
|
||||
* @author: Xavier Del Campo
|
||||
*
|
||||
|
@ -512,7 +512,7 @@ bool GfxIsGPUBusy(void)
|
|||
|
||||
/* **********************************************************************
|
||||
*
|
||||
* @name: bool GfxSpriteFromFile(char* fname, GsSprite * spr)
|
||||
* @name: bool GfxSpriteFromFile(char* fname, GsSprite* spr)
|
||||
*
|
||||
* @author: Xavier Del Campo
|
||||
*
|
||||
|
@ -524,7 +524,7 @@ bool GfxIsGPUBusy(void)
|
|||
* false if an error happened, true otherwise.
|
||||
*
|
||||
* **********************************************************************/
|
||||
bool GfxSpriteFromFile(char* fname, GsSprite * spr)
|
||||
bool GfxSpriteFromFile(char* fname, GsSprite* spr)
|
||||
{
|
||||
GsImage gsi;
|
||||
|
||||
|
@ -611,7 +611,7 @@ bool GfxIsInsideScreenArea(short x, short y, short w, short h)
|
|||
|
||||
/* **********************************************************************
|
||||
*
|
||||
* @name: bool GfxIsSpriteInsideScreenArea(GsSprite * spr)
|
||||
* @name: bool GfxIsSpriteInsideScreenArea(GsSprite* spr)
|
||||
*
|
||||
* @author: Xavier Del Campo
|
||||
*
|
||||
|
@ -619,7 +619,7 @@ bool GfxIsInsideScreenArea(short x, short y, short w, short h)
|
|||
* true if sprite is inside screen area, false otherwise.
|
||||
*
|
||||
* **********************************************************************/
|
||||
bool GfxIsSpriteInsideScreenArea(GsSprite * spr)
|
||||
bool GfxIsSpriteInsideScreenArea(GsSprite* spr)
|
||||
{
|
||||
return GfxIsInsideScreenArea(spr->x, spr->y, spr->w, spr->h);
|
||||
}
|
||||
|
@ -809,7 +809,7 @@ bool Gfx2HzFlash(void)
|
|||
return five_hundred_ms_show;
|
||||
}
|
||||
|
||||
bool GfxTPageOffsetFromVRAMPosition(GsSprite * spr, short x, short y)
|
||||
bool GfxTPageOffsetFromVRAMPosition(GsSprite* spr, short x, short y)
|
||||
{
|
||||
if ( (x >= VRAM_W) || (x < 0) || (y >= VRAM_H) || (y < 0) )
|
||||
{
|
||||
|
|
|
@ -51,7 +51,7 @@ void GfxDrawScene_Fast(void);
|
|||
bool GfxReadyForDMATransfer(void);
|
||||
|
||||
// Fills a GsSprite structure with information from a TIM file.
|
||||
bool GfxSpriteFromFile(char* fname, GsSprite * spr);
|
||||
bool GfxSpriteFromFile(char* fname, GsSprite* spr);
|
||||
|
||||
// Reportedly, loads CLUT data from a TIM image (image data is discarded)
|
||||
bool GfxCLUTFromFile(char* fname);
|
||||
|
@ -60,14 +60,14 @@ bool GfxCLUTFromFile(char* fname);
|
|||
bool GfxIsInsideScreenArea(short x, short y, short w, short h);
|
||||
|
||||
// Function overload for GsSprite structures.
|
||||
bool GfxIsSpriteInsideScreenArea(GsSprite * spr);
|
||||
bool GfxIsSpriteInsideScreenArea(GsSprite* spr);
|
||||
|
||||
// Used to know whether GPU operation can be done.
|
||||
bool GfxIsGPUBusy(void);
|
||||
|
||||
// Draws a sprite on screen. First, it checks whether sprite is inside
|
||||
// screen limits.
|
||||
void GfxSortSprite(GsSprite * spr);
|
||||
void GfxSortSprite(GsSprite* spr);
|
||||
|
||||
uint8_t GfxGetGlobalLuminance(void);
|
||||
|
||||
|
@ -97,7 +97,7 @@ TYPE_ISOMETRIC_POS GfxCartesianToIsometric(TYPE_CARTESIAN_POS * ptrCartPos);
|
|||
|
||||
// Fills GsSprite structure pointed to by "spr" with texture page and U/V
|
||||
// offset data given a position in VRAM.
|
||||
bool GfxTPageOffsetFromVRAMPosition(GsSprite * spr, short x, short y);
|
||||
bool GfxTPageOffsetFromVRAMPosition(GsSprite* spr, short x, short y);
|
||||
|
||||
void GfxSetSplitScreen(uint8_t playerIndex);
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ SOUND_OBJECTS = $(addprefix $(OBJ_SOUNDS_DIR)/, BELL.VAG \
|
|||
# Level objects:
|
||||
SRC_LEVELS_DIR = $(PROJECT_DIR)/Levels
|
||||
OBJ_LEVELS_DIR = $(CDROM_ROOT)/DATA/LEVELS
|
||||
LEVEL_OBJECTS = $(addprefix $(OBJ_LEVELS_DIR)/, LEVEL1.LVL LEVEL2.LVL LEVEL2.PLT LEVEL1.PLT)
|
||||
LEVEL_OBJECTS = $(addprefix $(OBJ_LEVELS_DIR)/, LEVEL1.LVL LEVEL2.LVL LEVEL2.PLT LEVEL1.PLT EASY.PLT)
|
||||
|
||||
# Sprite objects:
|
||||
BMP2TIM = bmp2tim
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE QtCreatorProject>
|
||||
<!-- Written by QtCreator 4.0.3, 2017-12-29T17:58:10. -->
|
||||
<!-- Written by QtCreator 4.0.3, 2018-01-01T07:36:40. -->
|
||||
<qtcreator>
|
||||
<data>
|
||||
<variable>EnvironmentId</variable>
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
[app_settings]
|
||||
last_dir=C:/cygwin/home/Xavier/Airport/Levels/LEVEL2_.LVL
|
||||
last_dir=C:/cygwin/home/Xavier/Airport/Levels/LEVEL2.LVL
|
||||
|
|
189
Source/Menu.c
189
Source/Menu.c
|
@ -27,6 +27,19 @@
|
|||
* Structs and enums *
|
||||
* *************************************/
|
||||
|
||||
typedef enum t_levelId
|
||||
{
|
||||
LEVEL1 = 0,
|
||||
LEVEL2,
|
||||
MAX_LEVELS = LEVEL2
|
||||
}LEVEL_ID;
|
||||
|
||||
typedef struct t_lvlpltdata
|
||||
{
|
||||
LEVEL_ID levelID;
|
||||
const char** fileNames[];
|
||||
}TYPE_LVL_PLT_DATA;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
PLAY_OPTIONS_LEVEL,
|
||||
|
@ -133,6 +146,9 @@ static TYPE_CHEAT StackCheckCheat;
|
|||
static TYPE_CHEAT DevMenuCheat;
|
||||
static TYPE_CHEAT SerialCheat;
|
||||
static volatile bool BcnGWSpr_set;
|
||||
static LEVEL_ID SelectedLevel;
|
||||
static uint8_t SelectedPlt;
|
||||
static bool isLevelSelected;
|
||||
|
||||
static const char* MainMenuFiles[] = { "cdrom:\\DATA\\SPRITES\\MAINMENU.TIM;1" ,
|
||||
"cdrom:\\DATA\\SOUNDS\\BELL.VAG;1" ,
|
||||
|
@ -149,18 +165,15 @@ static const char* MainMenuFiles[] = { "cdrom:\\DATA\\SPRITES\\MAINMENU.TIM;1" ,
|
|||
#endif // NO_INTRO
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
LEVEL1,
|
||||
LEVEL2
|
||||
};
|
||||
|
||||
static const char* MainMenuLevelList[] = { [LEVEL1] = "cdrom:\\DATA\\LEVELS\\LEVEL1.LVL;1" ,
|
||||
[LEVEL2] = "cdrom:\\DATA\\LEVELS\\LEVEL2.LVL;1" };
|
||||
|
||||
static const char* MainMenuLevelPltList[][] = { [LEVEL1] = {"cdrom:\\DATA\\LEVELS\\LEVEL1.PLT;1"},
|
||||
[LEVEL2] = {"cdrom:\\DATA\\LEVELS\\LEVEL2.PLT;1"} };
|
||||
static const char* MainMenuLevel1Plt[] = {"cdrom:\\DATA\\LEVELS\\LEVEL1.PLT;1", "cdrom:\\DATA\\LEVELS\\EASY.PLT;1", NULL};
|
||||
static const char* MainMenuLevel2Plt[] = {"cdrom:\\DATA\\LEVELS\\LEVEL2.PLT;1", NULL};
|
||||
|
||||
static const char** MainMenuPltList[] = {[LEVEL1] = MainMenuLevel1Plt, [LEVEL2] = MainMenuLevel2Plt};
|
||||
|
||||
static TYPE_GAME_CONFIGURATION GameCfg;
|
||||
|
||||
static void* MainMenuDest[] = { (GsSprite*)&MenuSpr ,
|
||||
(SsVag*)&BellSnd ,
|
||||
|
@ -211,6 +224,7 @@ void OptionsMenu(void)
|
|||
void OnePlayerMenu(void)
|
||||
{
|
||||
menuLevel = LEVEL_LIST_LEVEL;
|
||||
GameCfg.TwoPlayers = false;
|
||||
//EndAnimation();
|
||||
//Game(false /* One Player Only */);
|
||||
}
|
||||
|
@ -218,6 +232,7 @@ void OnePlayerMenu(void)
|
|||
void TwoPlayerMenu(void)
|
||||
{
|
||||
menuLevel = LEVEL_LIST_LEVEL;
|
||||
GameCfg.TwoPlayers = true;
|
||||
//EndAnimation();
|
||||
//Game(true /* Two players */);
|
||||
}
|
||||
|
@ -270,6 +285,8 @@ void MainMenuInit(void)
|
|||
MenuStarSpr.my = MenuStarSpr.h >> 1;
|
||||
MenuStarSpr.rotate = 0;
|
||||
|
||||
SelectedLevel = LEVEL1;
|
||||
|
||||
MenuCheatInit();
|
||||
|
||||
LoadMenuEnd();
|
||||
|
@ -407,9 +424,21 @@ void MainMenuRenderLevelList(void)
|
|||
{
|
||||
LEVEL_LIST_TEXT_X = LEVEL_LIST_RECT_X + 8,
|
||||
LEVEL_LIST_TEXT_Y = LEVEL_LIST_RECT_Y + 8,
|
||||
|
||||
LEVEL_LIST_PLT_TEXT_X = LEVEL_LIST_PLT_RECT_X + 8,
|
||||
LEVEL_LIST_PLT_TEXT_Y = LEVEL_LIST_PLT_RECT_Y + 8,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
LEVEL_LIST_SELECTION_RECT_X = LEVEL_LIST_TEXT_X,
|
||||
LEVEL_LIST_SELECTION_RECT_Y = LEVEL_LIST_TEXT_Y,
|
||||
LEVEL_LIST_SELECTION_RECT_W = LEVEL_LIST_RECT_W - 16,
|
||||
LEVEL_LIST_SELECTION_RECT_H = 8,
|
||||
};
|
||||
|
||||
GsGPoly4 levelListRect = {0};
|
||||
GsGPoly4 levelListSelectionRect = {0};
|
||||
uint8_t i;
|
||||
|
||||
levelListRect.x[0] = LEVEL_LIST_RECT_X;
|
||||
|
@ -446,6 +475,33 @@ void MainMenuRenderLevelList(void)
|
|||
|
||||
GsSortGPoly4(&levelListRect);
|
||||
|
||||
levelListSelectionRect.x[0] = LEVEL_LIST_SELECTION_RECT_X;
|
||||
levelListSelectionRect.x[1] = LEVEL_LIST_SELECTION_RECT_X + LEVEL_LIST_SELECTION_RECT_W;
|
||||
levelListSelectionRect.x[2] = levelListSelectionRect.x[0];
|
||||
levelListSelectionRect.x[3] = levelListSelectionRect.x[1];
|
||||
|
||||
levelListSelectionRect.y[0] = LEVEL_LIST_SELECTION_RECT_Y + (short)(SelectedLevel << 3);
|
||||
levelListSelectionRect.y[1] = levelListSelectionRect.y[0];
|
||||
levelListSelectionRect.y[2] = LEVEL_LIST_SELECTION_RECT_Y + LEVEL_LIST_SELECTION_RECT_H + (short)(SelectedLevel << 3);
|
||||
levelListSelectionRect.y[3] = levelListSelectionRect.y[2];
|
||||
|
||||
levelListSelectionRect.r[0] = LEVEL_LIST_RECT_B0;
|
||||
levelListSelectionRect.r[1] = LEVEL_LIST_RECT_B1;
|
||||
levelListSelectionRect.r[2] = LEVEL_LIST_RECT_B2;
|
||||
levelListSelectionRect.r[3] = LEVEL_LIST_RECT_B3;
|
||||
|
||||
levelListSelectionRect.g[0] = LEVEL_LIST_RECT_B0;
|
||||
levelListSelectionRect.g[1] = LEVEL_LIST_RECT_B1;
|
||||
levelListSelectionRect.g[2] = LEVEL_LIST_RECT_B2;
|
||||
levelListSelectionRect.g[3] = LEVEL_LIST_RECT_B3;
|
||||
|
||||
levelListSelectionRect.b[0] = LEVEL_LIST_RECT_B0;
|
||||
levelListSelectionRect.b[1] = LEVEL_LIST_RECT_B1;
|
||||
levelListSelectionRect.b[2] = LEVEL_LIST_RECT_B2;
|
||||
levelListSelectionRect.b[3] = LEVEL_LIST_RECT_B3;
|
||||
|
||||
levelListSelectionRect.attribute |= ENABLE_TRANS | TRANS_MODE(0);
|
||||
|
||||
for (i = 0; i < (sizeof(MainMenuLevelList) / sizeof(MainMenuLevelList[0])); i++)
|
||||
{
|
||||
char baseName[32];
|
||||
|
@ -456,15 +512,40 @@ void MainMenuRenderLevelList(void)
|
|||
|
||||
FontPrintText(&SmallFont, LEVEL_LIST_TEXT_X, LEVEL_LIST_TEXT_Y + (i << 3), baseName);
|
||||
|
||||
for (j = 0; j < (sizeof(MainMenuLevelPltList[i]) / sizeof(MainMenuLevelPltList[i][0])); j++)
|
||||
if (i == SelectedLevel)
|
||||
{
|
||||
for (j = 0; j < (sizeof(MainMenuPltList) / sizeof(MainMenuPltList[0])); j++)
|
||||
{
|
||||
if (MainMenuPltList[i][j] != NULL)
|
||||
{
|
||||
// Update "baseName" with file name + extension.
|
||||
SystemGetFileBasename(MainMenuPltList[i][j], baseName, sizeof(baseName) / sizeof(baseName[0]));
|
||||
|
||||
FontPrintText(&SmallFont, LEVEL_LIST_PLT_TEXT_X, LEVEL_LIST_PLT_TEXT_Y + (j << 3), baseName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isLevelSelected == false)
|
||||
{
|
||||
GsSortGPoly4(&levelListSelectionRect);
|
||||
}
|
||||
else
|
||||
{
|
||||
levelListSelectionRect.y[0] = LEVEL_LIST_PLT_TEXT_Y + (short)(SelectedPlt << 3);
|
||||
levelListSelectionRect.y[1] = levelListSelectionRect.y[0];
|
||||
levelListSelectionRect.y[2] = LEVEL_LIST_PLT_TEXT_Y + LEVEL_LIST_SELECTION_RECT_H + (short)(SelectedPlt << 3);
|
||||
levelListSelectionRect.y[3] = levelListSelectionRect.y[2];
|
||||
|
||||
GsSortGPoly4(&levelListSelectionRect);
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenuRestoreInitValues(void)
|
||||
{
|
||||
uint8_t i;
|
||||
|
||||
menuLevel = PLAY_OPTIONS_LEVEL;
|
||||
MainMenuMinimumBtn = PLAY_BUTTON_INDEX;
|
||||
|
||||
|
@ -484,6 +565,16 @@ void MainMenuRestoreInitValues(void)
|
|||
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].was_selected = false;
|
||||
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].timer = 0;
|
||||
|
||||
SelectedLevel = LEVEL1;
|
||||
SelectedPlt = 0;
|
||||
|
||||
memset(&GameCfg, 0, sizeof(TYPE_GAME_CONFIGURATION));
|
||||
|
||||
for (i = 0; i < MAIN_MENU_BUTTONS_MAX; i++)
|
||||
{
|
||||
MainMenuBtn[i].was_selected = false;
|
||||
}
|
||||
|
||||
GfxSetGlobalLuminance(NORMAL_LUMINANCE);
|
||||
|
||||
SfxPlayTrack(INTRO_TRACK);
|
||||
|
@ -493,7 +584,7 @@ void MainMenuButtonHandler(void)
|
|||
{
|
||||
static uint8_t btn_selected = PLAY_BUTTON_INDEX;
|
||||
static uint8_t previous_btn_selected = 0;
|
||||
uint8_t max_buttons;
|
||||
uint8_t max_buttons = 0;
|
||||
|
||||
if (PadOneAnyKeyPressed() != false)
|
||||
{
|
||||
|
@ -538,6 +629,56 @@ void MainMenuButtonHandler(void)
|
|||
|
||||
break;
|
||||
|
||||
case LEVEL_LIST_LEVEL:
|
||||
if (PadOneKeySinglePress(PAD_UP) != false)
|
||||
{
|
||||
if (isLevelSelected == false)
|
||||
{
|
||||
if (SelectedLevel > 0)
|
||||
{
|
||||
SelectedLevel--;
|
||||
SelectedPlt = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SelectedPlt > 0)
|
||||
{
|
||||
SelectedPlt--;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (PadOneKeySinglePress(PAD_DOWN) != false)
|
||||
{
|
||||
if (isLevelSelected == false)
|
||||
{
|
||||
if (SelectedLevel < MAX_LEVELS)
|
||||
{
|
||||
SelectedLevel++;
|
||||
SelectedPlt = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (MainMenuPltList[SelectedLevel][SelectedPlt + 1] != NULL)
|
||||
{
|
||||
SelectedPlt++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (PadOneKeySinglePress(PAD_TRIANGLE) != false)
|
||||
{
|
||||
if (isLevelSelected == true)
|
||||
{
|
||||
isLevelSelected = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
MainMenuRestoreInitValues();
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
max_buttons = 0;
|
||||
break;
|
||||
|
@ -578,13 +719,31 @@ void MainMenuButtonHandler(void)
|
|||
|
||||
if (PadOneKeySinglePress(PAD_CROSS) )
|
||||
{
|
||||
if(0)MainMenuRestoreInitValues();
|
||||
MainMenuBtn[btn_selected].f();
|
||||
|
||||
if (menuLevel == ONE_TWO_PLAYERS_LEVEL)
|
||||
if (menuLevel == LEVEL_LIST_LEVEL)
|
||||
{
|
||||
btn_selected = PLAY_BUTTON_INDEX;
|
||||
if (isLevelSelected == false)
|
||||
{
|
||||
isLevelSelected = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameCfg.LVLPath = MainMenuLevelList[SelectedLevel];
|
||||
GameCfg.PLTPath = MainMenuPltList[SelectedLevel][SelectedPlt];
|
||||
|
||||
EndAnimation();
|
||||
|
||||
// Start gameplay!
|
||||
Game(&GameCfg);
|
||||
|
||||
MainMenuRestoreInitValues();
|
||||
btn_selected = PLAY_BUTTON_INDEX;
|
||||
isLevelSelected = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MainMenuBtn[btn_selected].f();
|
||||
}
|
||||
}
|
||||
|
||||
MainMenuBtn[btn_selected].selected = true;
|
||||
|
|
Loading…
Reference in New Issue