* Aircraft.c: taxiing speed has been doubled.

* Game.c: GameRenderLevel() renamed to GameRenderTerrain().
* Game.c: GameRenderTerrainPrecalculations() has been created to perform some calculations which are stored in tables to be then looked up by GameRenderTerrain(). This should save us some calculation time during rendering process.
* Camera.c: added new CameraApplyCoordinatesToCartesianPos() prototype.
* GameGui.c: AircraftDataGPoly4 RGB data is now only calculated on startup.
This commit is contained in:
XaviDCR92 2018-01-02 06:43:54 +01:00
parent e53faffaea
commit b094335404
16 changed files with 556 additions and 303 deletions

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@ -65,7 +65,7 @@ static void* GameFileDest[] = { (GsSprite*)&ArrowSpr };
static uint8_t AircraftFlightDataIdx_HashTable[GAME_MAX_AIRCRAFT];
static const fix16_t AircraftSpeedsTable[] = { [AIRCRAFT_SPEED_IDLE] = 0,
[AIRCRAFT_SPEED_GROUND] = 0x6666,
[AIRCRAFT_SPEED_GROUND] = 0x9999,
[AIRCRAFT_SPEED_TAKEOFF] = 0x20000,
[AIRCRAFT_SPEED_FINAL] = 0x10000,
[AIRCRAFT_SPEED_FINAL_Z] = 0x4000 };

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@ -40,18 +40,24 @@ void CameraInit(TYPE_PLAYER* ptrPlayer)
Camera_Max_Y_Offset = GameGetLevelColumns() * TILE_SIZE_H;
}
void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite * spr)
void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite* spr)
{
spr->x += (short)ptrPlayer->Camera.X_Offset;
spr->y += (short)ptrPlayer->Camera.Y_Offset;
}
void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle * rect)
void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle* rect)
{
rect->x += (short)ptrPlayer->Camera.X_Offset;
rect->y += (short)ptrPlayer->Camera.Y_Offset;
}
void CameraApplyCoordinatesToCartesianPos(TYPE_PLAYER* ptrPlayer, TYPE_CARTESIAN_POS* pos)
{
pos->x += (short)ptrPlayer->Camera.X_Offset;
pos->y += (short)ptrPlayer->Camera.Y_Offset;
}
void CameraUpdateSpeed(TYPE_PLAYER* ptrPlayer)
{
if (ptrPlayer->PadDirectionKeyPressed_Callback() != false)

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@ -15,8 +15,9 @@
* *************************************/
void CameraInit(TYPE_PLAYER* ptrPlayer);
void CameraHandler(TYPE_PLAYER* ptrPlayer);
void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite * spr);
void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle * rect);
void CameraApplyCoordinatesToSprite(TYPE_PLAYER* ptrPlayer, GsSprite* spr);
void CameraApplyCoordinatesToRectangle(TYPE_PLAYER* ptrPlayer, GsRectangle* rect);
void CameraApplyCoordinatesToCartesianPos(TYPE_PLAYER* ptrPlayer, TYPE_CARTESIAN_POS* pos);
TYPE_ISOMETRIC_POS CameraGetIsoPos(TYPE_PLAYER* ptrPlayer);
void CameraMoveToIsoPos(TYPE_PLAYER* ptrPlayer, TYPE_ISOMETRIC_POS IsoPos);

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@ -17,7 +17,6 @@
* Defines
* *************************************/
#define GAME_MAX_MAP_SIZE 0x400
#define GAME_MAX_RUNWAYS 16
#define GAME_MAX_AIRCRAFT_PER_TILE 4
#define FLIGHT_DATA_INVALID_IDX 0xFF
@ -60,6 +59,12 @@ typedef struct t_buildingdata
short v; // Building Y offset inside texture page
}TYPE_BUILDING_DATA;
typedef struct t_GameLevelBuffer_UVData
{
short u;
short v;
}TYPE_TILE_UV_DATA;
enum
{
MOUSE_W = 8,
@ -150,9 +155,10 @@ enum
* Local Prototypes
* *************************************/
static void GameInit(void);
static void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg);
static void GameInitTileUVTable(void);
static bool GameExit(void);
static void GameLoadLevel(void);
static void GameLoadLevel(const char* path);
static bool GamePause(void);
static void GameFinished(uint8_t i);
static void GameEmergencyMode(void);
@ -161,7 +167,8 @@ static void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFligh
static void GamePlayerAddWaypoint(TYPE_PLAYER* ptrPlayer);
static void GamePlayerAddWaypoint_Ex(TYPE_PLAYER* ptrPlayer, uint16_t tile);
static void GameGraphics(void);
static void GameRenderLevel(TYPE_PLAYER* ptrPlayer);
static void GameRenderTerrainPrecalculations(TYPE_PLAYER* ptrPlayer);
static void GameRenderTerrain(TYPE_PLAYER* ptrPlayer);
static void GameClock(void);
static void GameClockFlights(uint8_t i);
static void GameAircraftState(uint8_t i);
@ -226,6 +233,8 @@ static uint8_t GameAircraftCollisionIdx;
static TYPE_BUILDING_DATA GameBuildingData[MAX_BUILDING_ID];
static uint8_t GameAircraftTilemap[GAME_MAX_MAP_SIZE][GAME_MAX_AIRCRAFT_PER_TILE];
static TYPE_TILE_UV_DATA GameLevelBuffer_UVData[GAME_MAX_MAP_SIZE];
// Radio chatter
static SsVag ApproachSnds[MAX_RADIO_CHATTER_SOUNDS];
static SsVag TowerFinalSnds[MAX_RADIO_CHATTER_SOUNDS];
@ -263,10 +272,8 @@ static void* GameFileDest[] = { (GsSprite*)&GameTilesetSpr ,
(GsSprite*)&CityBg1Spr ,
(SsVag*)&BeepSnd };
static const char* GamePlt[] = { "cdrom:\\DATA\\LEVELS\\LEVEL2.PLT;1" };
static void* GamePltDest[] = {(TYPE_FLIGHT_DATA*)&FlightData };
static char* GameLevelList[] = {"cdrom:\\DATA\\LEVELS\\LEVEL2.LVL;1"};
static uint16_t GameLevelBuffer[GAME_MAX_MAP_SIZE];
static uint8_t GameLevelColumns;
@ -286,7 +293,7 @@ bool GameFinishedFlag;
/* ***************************************************************************************
*
* @name: void Game(bool two_players)
* @name: void Game(TYPE_GAME_CONFIGURATION* pGameCfg)
*
* @author: Xavier Del Campo
*
@ -297,10 +304,10 @@ bool GameFinishedFlag;
*
* ***************************************************************************************/
void Game(bool two_players)
void Game(TYPE_GAME_CONFIGURATION* pGameCfg)
{
TwoPlayersActive = two_players;
GameInit();
TwoPlayersActive = pGameCfg->TwoPlayers;
GameInit(pGameCfg);
while (1)
{
@ -434,7 +441,7 @@ bool GamePause(void)
*
* ***************************************************************************************/
void GameInit(void)
void GameInit(TYPE_GAME_CONFIGURATION* pGameCfg)
{
uint8_t i;
uint32_t track;
@ -452,20 +459,20 @@ void GameInit(void)
sizeof(GameFileDest) /sizeof(void*) );
}
LoadMenu( GamePlt,
LoadMenu( &pGameCfg->PLTPath,
GamePltDest,
sizeof(GamePlt) / sizeof(GamePlt[0]),
sizeof(char),
sizeof(GamePltDest) / sizeof(GamePltDest[0]) );
GameLoadLevel();
GameLoadLevel(pGameCfg->LVLPath);
GameGuiInit();
GameBuildingsInit();
memset(GameRwy,0,GAME_MAX_RUNWAYS * sizeof(uint16_t) );
memset(GameRwy, 0, GAME_MAX_RUNWAYS * sizeof(uint16_t) );
memset(GameUsedRwy,0,GAME_MAX_RUNWAYS * sizeof(uint16_t) );
memset(GameUsedRwy, 0, GAME_MAX_RUNWAYS * sizeof(uint16_t) );
PlayerData[PLAYER_ONE].Active = true;
PlayerData[PLAYER_ONE].PadKeyPressed_Callback = &PadOneKeyPressed;
@ -485,6 +492,7 @@ void GameInit(void)
PlayerData[PLAYER_ONE].Unboarding = false;
memset(PlayerData[PLAYER_ONE].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof(unsigned short) );
memset(PlayerData[PLAYER_ONE].TileData, 0, GAME_MAX_MAP_SIZE * sizeof(TYPE_TILE_DATA));
PlayerData[PLAYER_TWO].Active = TwoPlayersActive? true : false;
@ -507,6 +515,7 @@ void GameInit(void)
PlayerData[PLAYER_TWO].Unboarding = false;
memset(PlayerData[PLAYER_TWO].UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS * sizeof(unsigned short) );
memset(PlayerData[PLAYER_TWO].TileData, 0, GAME_MAX_MAP_SIZE * sizeof(TYPE_TILE_DATA));
// On 2-player mode, one player controls departure flights and
// other player controls arrival flights.
@ -566,6 +575,8 @@ void GameInit(void)
GameFinishedFlag = false;
GameInitTileUVTable();
AircraftInit();
LoadMenuEnd();
@ -858,8 +869,6 @@ void GameGetAircraftTilemap(uint8_t i)
}
GameAircraftTilemap[tileNr][j] = i;
//Serial_printf("GameAircraftTileMap[%d][%d] = %d\n", tileNr, j, GameAircraftTilemap[tileNr][j]);
}
/* ***************************************************************************************
@ -953,6 +962,7 @@ void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
GameStateSelectTaxiwayParking(ptrPlayer, ptrFlightData);
GameStateShowAircraft(ptrPlayer, ptrFlightData);
CameraHandler(ptrPlayer);
GameRenderTerrainPrecalculations(ptrPlayer);
GameGuiActiveAircraftPage(ptrPlayer, ptrFlightData);
GameSelectAircraftFromList(ptrPlayer, ptrFlightData);
}
@ -1095,7 +1105,7 @@ void GameGraphics(void)
// Then ground tiles must be rendered.
GameRenderLevel(ptrPlayer);
GameRenderTerrain(ptrPlayer);
// Ground tiles are now rendered. Now, depending on building/aircraft
// positions, determine in what order they should be rendered.
@ -1426,7 +1436,7 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* ptrPlayer)
*
* *******************************************************************/
void GameLoadLevel(void)
void GameLoadLevel(const char* path)
{
uint8_t i = 0;
uint8_t* ptrBuffer;
@ -1437,7 +1447,7 @@ void GameLoadLevel(void)
// Header treatment (magic number, map size, map title...) should be done
// using System's file buffer.
if (SystemLoadFile(GameLevelList[0]) == false)
if (SystemLoadFile((char*)path) == false)
{
return;
}
@ -1601,9 +1611,185 @@ void GameAircraftState(uint8_t i)
}
}
void GameInitTileUVTable(void)
{
uint16_t i;
memset(GameLevelBuffer_UVData, 0, sizeof(GameLevelBuffer_UVData));
for (i = 0 ; i < GameLevelSize; i++)
{
uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x007F); // Remove building data
// and mirror flag.
GameLevelBuffer_UVData[i].u = (short)(CurrentTile % COLUMNS_PER_TILESET) << TILE_SIZE_BIT_SHIFT;
GameLevelBuffer_UVData[i].v = (short)(CurrentTile / COLUMNS_PER_TILESET) * TILE_SIZE_H;
}
}
/* ******************************************************************************************
*
* @name: void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
* @name: void GameRenderTerrainPrecalculations(TYPE_PLAYER* ptrPlayer)
*
* @author: Xavier Del Campo
*
* @param:
* TYPE_PLAYER* ptrPlayer:
* Pointer to a player structure
*
* @brief:
* Reads current player states, precalculates RGB/XY/visibilty data and saves it into
* lookup tables which will be then used on GameRenderTerrain().
*
* @remarks:
* Tiles are usually rendered with normal RGB values unless parking/runway is busy
* or ptrPlayer->InvalidPath != false.
*
* ******************************************************************************************/
void GameRenderTerrainPrecalculations(TYPE_PLAYER* ptrPlayer)
{
uint16_t i;
uint8_t rows = 0;
uint8_t columns = 0;
unsigned char rwy_sine = SystemGetSineValue();
bool used_rwy = SystemContains_u16(ptrPlayer->RwyArray[0], GameUsedRwy, GAME_MAX_RUNWAYS);
for (i = 0 ; i < GameLevelSize; i++)
{
TYPE_ISOMETRIC_POS tileIsoPos;
// GameLevelBuffer bits explanation:
// X X X X X X X X X X X X X X X X
// | | | | | | | | | | | | | | | |
// | | | | | | | | | | | | | | | V
// | | | | | | | | | | | | | | V Tile, bit 0
// | | | | | | | | | | | | | V Tile, bit 1
// | | | | | | | | | | | | V Tile, bit 2
// | | | | | | | | | | | V Tile, bit 3
// | | | | | | | | | | V Tile, bit 4
// | | | | | | | | | V Tile, bit 5
// | | | | | | | | V Tile, bit 6
// | | | | | | | | Tile mirror flag
// | | | | | | | V
// | | | | | | V Building, bit 0
// | | | | | V Building, bit 1
// | | | | V Building, bit 2
// | | | V Building, bit 3
// | | V Building, bit 4
// | V Building, bit 5
// V Building, bit 6
// Building, bit 7
uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x007F); // Remove building data
// and mirror flag.
// Isometric -> Cartesian conversion
tileIsoPos.x = columns << (TILE_SIZE_BIT_SHIFT);
tileIsoPos.y = rows << (TILE_SIZE_BIT_SHIFT);
tileIsoPos.z = 0;
ptrPlayer->TileData[i].CartPos = GfxIsometricToCartesian(&tileIsoPos);
if (columns < (GameLevelColumns - 1) )
{
columns++;
}
else
{
rows++;
columns = 0;
}
// Set coordinate origin to left upper corner.
ptrPlayer->TileData[i].CartPos.x -= TILE_SIZE >> 1;
CameraApplyCoordinatesToCartesianPos(ptrPlayer, &ptrPlayer->TileData[i].CartPos);
if (GfxIsInsideScreenArea( ptrPlayer->TileData[i].CartPos.x,
ptrPlayer->TileData[i].CartPos.y,
TILE_SIZE,
TILE_SIZE_H ) == false)
{
ptrPlayer->TileData[i].ShowTile = false;
continue;
}
ptrPlayer->TileData[i].ShowTile = true;
ptrPlayer->TileData[i].r = NORMAL_LUMINANCE;
ptrPlayer->TileData[i].g = NORMAL_LUMINANCE;
ptrPlayer->TileData[i].b = NORMAL_LUMINANCE;
if (i != 0)
{
if (ptrPlayer->SelectRunway != false)
{
if (SystemContains_u16(i, ptrPlayer->RwyArray, GAME_MAX_RWY_LENGTH) != false)
{
if (used_rwy != false)
{
ptrPlayer->TileData[i].r = rwy_sine;
ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
}
else
{
ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].b = rwy_sine;
}
}
}
else if ( (ptrPlayer->SelectTaxiwayParking != false)
||
(ptrPlayer->SelectTaxiwayRunway != false) )
{
if (( (SystemContains_u16(i, ptrPlayer->Waypoints, ptrPlayer->WaypointIdx) != false)
||
(i == ptrPlayer->SelectedTile) )
&&
(ptrPlayer->SelectedTile != GAME_INVALID_TILE_SELECTION) )
{
if (ptrPlayer->InvalidPath != false)
{
ptrPlayer->TileData[i].r = rwy_sine;
ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
}
else
{
ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].b = rwy_sine;
}
}
else if ( (ptrPlayer->SelectTaxiwayRunway != false)
&&
( (CurrentTile == TILE_RWY_HOLDING_POINT)
||
(CurrentTile == TILE_RWY_HOLDING_POINT_2) ) )
{
ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = rwy_sine;
ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
}
else if ( (ptrPlayer->SelectTaxiwayParking != false)
&&
( (CurrentTile == TILE_PARKING)
||
(CurrentTile == TILE_PARKING_2) ) )
{
ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = rwy_sine;
ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
}
}
}
}
}
/* ******************************************************************************************
*
* @name: void GameRenderTerrain(TYPE_PLAYER* ptrPlayer)
*
* @author: Xavier Del Campo
*
@ -1620,210 +1806,86 @@ void GameAircraftState(uint8_t i)
* or ptrPlayer->InvalidPath != false.
*
* ******************************************************************************************/
void GameRenderLevel(TYPE_PLAYER* ptrPlayer)
void GameRenderTerrain(TYPE_PLAYER* ptrPlayer)
{
uint16_t i;
uint8_t columns = 0;
uint8_t rows = 0;
bool flip_id;
bool used_rwy = SystemContains_u16(ptrPlayer->RwyArray[0], GameUsedRwy, GAME_MAX_RUNWAYS);
uint8_t aux_id;
GsSprite * ptrTileset;
unsigned char rwy_sine = SystemGetSineValue();
TYPE_ISOMETRIC_POS tileIsoPos;
TYPE_CARTESIAN_POS tileCartPos;
for (i = 0 ; i < GameLevelSize; i++)
{
// GameLevelBuffer bits explanation:
// X X X X X X X X X X X X X X X X
// | | | | | | | | | | | | | | | |
// | | | | | | | | | | | | | | | V
// | | | | | | | | | | | | | | V Tile, bit 0
// | | | | | | | | | | | | | V Tile, bit 1
// | | | | | | | | | | | | V Tile, bit 2
// | | | | | | | | | | | V Tile, bit 3
// | | | | | | | | | | V Tile, bit 4
// | | | | | | | | | V Tile, bit 5
// | | | | | | | | V Tile, bit 6
// | | | | | | | V Tile mirror flag
// | | | | | | V Building, bit 0
// | | | | | V Building, bit 1
// | | | | V Building, bit 2
// | | | V Building, bit 3
// | | V Building, bit 4
// | V Building, bit 5
// V Building, bit 6
// Building, bit 7
uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x00FF);
// Isometric -> Cartesian conversion
tileIsoPos.x = columns << (TILE_SIZE_BIT_SHIFT);
tileIsoPos.y = rows << (TILE_SIZE_BIT_SHIFT);
tileIsoPos.z = 0;
tileCartPos = GfxIsometricToCartesian(&tileIsoPos);
// Flipped tiles have bit 7 set.
if (CurrentTile & TILE_MIRROR_FLAG)
{
flip_id = true;
aux_id = CurrentTile;
CurrentTile &= ~(TILE_MIRROR_FLAG);
}
else
{
flip_id = false;
}
if (CurrentTile <= LAST_TILE_TILESET1)
{
// Draw using GameTilesetSpr
ptrTileset = &GameTilesetSpr;
}
else if ( (CurrentTile > LAST_TILE_TILESET1)
&&
(CurrentTile <= LAST_TILE_TILESET2) )
{
// Draw using GameTileset2Spr
ptrTileset = &GameTileset2Spr;
}
else
{
ptrTileset = NULL;
continue;
// if (flip_id == false)
// {
// continue;
// }
}
ptrTileset->w = TILE_SIZE;
ptrTileset->h = TILE_SIZE_H;
ptrTileset->x = tileCartPos.x;
ptrTileset->y = tileCartPos.y;
// Set coordinate origin to left upper corner
ptrTileset->x -= TILE_SIZE >> 1;
//ptrTileset->y -= TILE_SIZE_H >> 2;
CameraApplyCoordinatesToSprite(ptrPlayer, ptrTileset);
if (columns < (GameLevelColumns - 1) )
{
columns++;
}
else
{
rows++;
columns = 0;
}
if (GfxIsSpriteInsideScreenArea(ptrTileset) == false)
{
continue;
}
ptrTileset->r = NORMAL_LUMINANCE;
ptrTileset->g = NORMAL_LUMINANCE;
ptrTileset->b = NORMAL_LUMINANCE;
if (i != 0)
if (ptrPlayer->TileData[i].ShowTile != false)
{
if (ptrPlayer->SelectRunway != false)
bool flip_id;
GsSprite* ptrTileset;
uint8_t CurrentTile = (uint8_t)(GameLevelBuffer[i] & 0x00FF);
// Flipped tiles have bit 7 set.
if (CurrentTile & TILE_MIRROR_FLAG)
{
if (SystemContains_u16(i, ptrPlayer->RwyArray, GAME_MAX_RWY_LENGTH) != false)
{
if (used_rwy != false)
{
ptrTileset->r = rwy_sine;
ptrTileset->b = NORMAL_LUMINANCE >> 2;
ptrTileset->g = NORMAL_LUMINANCE >> 2;
}
else
{
ptrTileset->r = NORMAL_LUMINANCE >> 2;
ptrTileset->g = NORMAL_LUMINANCE >> 2;
ptrTileset->b = rwy_sine;
}
}
flip_id = true;
aux_id = CurrentTile;
CurrentTile &= ~(TILE_MIRROR_FLAG);
}
else if ( (ptrPlayer->SelectTaxiwayParking != false)
||
(ptrPlayer->SelectTaxiwayRunway != false) )
else
{
if (( (SystemContains_u16(i, ptrPlayer->Waypoints, PLAYER_MAX_WAYPOINTS) != false)
||
(i == ptrPlayer->SelectedTile) )
&&
(ptrPlayer->SelectedTile != GAME_INVALID_TILE_SELECTION) )
{
if (ptrPlayer->InvalidPath != false)
{
ptrTileset->r = rwy_sine;
ptrTileset->b = NORMAL_LUMINANCE >> 2;
ptrTileset->g = NORMAL_LUMINANCE >> 2;
}
else
{
ptrTileset->r = NORMAL_LUMINANCE >> 2;
ptrTileset->g = NORMAL_LUMINANCE >> 2;
ptrTileset->b = rwy_sine;
}
}
else if ( (ptrPlayer->SelectTaxiwayRunway != false)
&&
( (CurrentTile == TILE_RWY_HOLDING_POINT)
||
(CurrentTile == TILE_RWY_HOLDING_POINT_2) ) )
{
ptrTileset->r = NORMAL_LUMINANCE >> 2;
ptrTileset->g = rwy_sine;
ptrTileset->b = NORMAL_LUMINANCE >> 2;
}
else if ( (ptrPlayer->SelectTaxiwayParking != false)
&&
( (CurrentTile == TILE_PARKING)
||
(CurrentTile == TILE_PARKING_2) ) )
{
ptrTileset->r = NORMAL_LUMINANCE >> 2;
ptrTileset->g = rwy_sine;
ptrTileset->b = NORMAL_LUMINANCE >> 2;
}
flip_id = false;
}
if (CurrentTile <= LAST_TILE_TILESET1)
{
// Draw using GameTilesetSpr
ptrTileset = &GameTilesetSpr;
}
else if ( (CurrentTile > LAST_TILE_TILESET1)
&&
(CurrentTile <= LAST_TILE_TILESET2) )
{
// Draw using GameTileset2Spr
ptrTileset = &GameTileset2Spr;
}
else
{
ptrTileset = NULL;
continue;
}
// Apply {X, Y} data from precalculated lookup tables.
ptrTileset->x = ptrPlayer->TileData[i].CartPos.x;
ptrTileset->y = ptrPlayer->TileData[i].CartPos.y;
// Apply RGB data from precalculated lookup tables.
ptrTileset->r = ptrPlayer->TileData[i].r;
ptrTileset->g = ptrPlayer->TileData[i].g;
ptrTileset->b = ptrPlayer->TileData[i].b;
if (flip_id != false)
{
ptrTileset->attribute |= H_FLIP;
}
ptrTileset->w = TILE_SIZE;
ptrTileset->h = TILE_SIZE_H;
ptrTileset->u = GameLevelBuffer_UVData[i].u;
ptrTileset->v = GameLevelBuffer_UVData[i].v;
ptrTileset->mx = ptrTileset->u + (TILE_SIZE >> 1);
ptrTileset->my = ptrTileset->v + (TILE_SIZE_H >> 1);
if (flip_id != false)
{
flip_id = false;
CurrentTile = aux_id;
}
GfxSortSprite(ptrTileset);
if (ptrTileset->attribute & H_FLIP)
{
ptrTileset->attribute &= ~(H_FLIP);
}
}
if (ptrTileset != NULL)
{
if (flip_id != false)
{
ptrTileset->attribute |= H_FLIP;
}
}
ptrTileset->u = (short)(CurrentTile % COLUMNS_PER_TILESET) << TILE_SIZE_BIT_SHIFT;
ptrTileset->v = (short)(CurrentTile / COLUMNS_PER_TILESET) * TILE_SIZE_H;
ptrTileset->mx = ptrTileset->u + (TILE_SIZE >> 1);
ptrTileset->my = ptrTileset->v + (TILE_SIZE_H >> 1);
if (flip_id != false)
{
flip_id = false;
CurrentTile = aux_id;
}
GfxSortSprite(ptrTileset);
if (ptrTileset->attribute & H_FLIP)
{
ptrTileset->attribute &= ~(H_FLIP);
}
}
}
@ -2124,7 +2186,6 @@ void GameStateSelectTaxiwayRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrF
* @remarks:
*
* **************************************************************************************************/
void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
TYPE_ISOMETRIC_POS IsoPos = CameraGetIsoPos(ptrPlayer);
@ -2232,7 +2293,6 @@ void GameStateSelectTaxiwayParking(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptr
* @remarks:
*
* **************************************************************************************************/
void GameStateSelectRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
uint8_t i;
@ -2323,7 +2383,6 @@ void GameStateSelectRunway(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightDa
* Do not confuse GameRwy with GameRwyArray, which are used for completely different purposes.
*
* **************************************************************************************************/
void GameGetRunwayArray(void)
{
uint16_t i;
@ -2484,11 +2543,6 @@ void GameSelectAircraftFromList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
* **************************************************************************************************/
DIRECTION GameGetParkingDirection(uint16_t parkingTile)
{
DEBUG_PRINT_VAR(parkingTile);
DEBUG_PRINT_VAR(TILE_PARKING);
DEBUG_PRINT_VAR(TILE_PARKING | TILE_MIRROR_FLAG);
DEBUG_PRINT_VAR(TILE_PARKING_2);
DEBUG_PRINT_VAR(TILE_PARKING_2 | TILE_MIRROR_FLAG);
switch (parkingTile)
{
case TILE_PARKING:
@ -2602,6 +2656,7 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
if (dir == NO_DIRECTION)
{
Serial_printf("rwyHeader = %d returned NO_DIRECTION\n", rwyHeader);
return;
}
}
@ -2651,6 +2706,7 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
// Fall through
default:
Serial_printf("Invalid runway direction.\n");
DEBUG_PRINT_VAR(rwyHeader);
return;
}
@ -2761,7 +2817,7 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
}
else if (ptrFlightData->State[aircraftIndex] == STATE_HOLDING_RWY)
{
TYPE_RWY_ENTRY_DATA rwyEntryData;
TYPE_RWY_ENTRY_DATA rwyEntryData = {0};
GameGetRunwayEntryTile(aircraftIndex, &rwyEntryData);
@ -3624,22 +3680,18 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
switch(aircraftDir)
{
case DIR_EAST:
//Serial_printf("EAST\n");
rwyStep = 1;
break;
case DIR_WEST:
//Serial_printf("WEST\n");
rwyStep = -1;
break;
case DIR_NORTH:
//Serial_printf("NORTH\n");
rwyStep = -GameLevelColumns;
break;
case DIR_SOUTH:
//Serial_printf("SOUTH\n");
rwyStep = GameLevelColumns;
break;
@ -3648,9 +3700,9 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
}
for (currentTile = (AircraftGetTileFromFlightDataIndex(aircraftIdx) + rwyStep);
(GameLevelBuffer[currentTile] != TILE_RWY_START_1)
((GameLevelBuffer[currentTile] & ~(TILE_MIRROR_FLAG)) != TILE_RWY_START_1)
&&
(GameLevelBuffer[currentTile] != TILE_RWY_START_2);
((GameLevelBuffer[currentTile] & ~(TILE_MIRROR_FLAG)) != TILE_RWY_START_2);
currentTile -= rwyStep )
{
// Calculate new currentTile value until conditions are invalid.
@ -3665,9 +3717,9 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
}
}
for (currentTile = (AircraftGetTileFromFlightDataIndex(aircraftIdx) + rwyStep);
GameLevelBuffer[currentTile] != TILE_RWY_EXIT;
currentTile += rwyStep )
for ( currentTile = (AircraftGetTileFromFlightDataIndex(aircraftIdx) + rwyStep);
(GameLevelBuffer[currentTile] & ~(TILE_MIRROR_FLAG)) != TILE_RWY_EXIT;
currentTile += rwyStep )
{
}
@ -3699,7 +3751,7 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry)
{
// Look for aircraft direction by searching TILE_RWY_EXIT
uint16_t currentTile = AircraftGetTileFromFlightDataIndex(aircraftIdx);
uint16_t currentTile = AircraftGetTileFromFlightDataIndex(aircraftIdx) & (uint16_t)~(TILE_MIRROR_FLAG);
int16_t step = 0;
uint16_t i;
@ -3707,28 +3759,36 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
&&
( (currentTile + GameLevelColumns) < GameLevelSize) )
{
if (GameLevelBuffer[currentTile + 1] == TILE_RWY_EXIT)
if ( ((GameLevelBuffer[currentTile + 1] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT)
||
((GameLevelBuffer[currentTile + 1] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
{
ptrRwyEntry->Direction = DIR_EAST;
ptrRwyEntry->rwyStep = GameLevelColumns;
step = -1;
}
else if (GameLevelBuffer[currentTile - 1] == TILE_RWY_EXIT)
{
ptrRwyEntry->Direction = DIR_WEST;
ptrRwyEntry->rwyStep = -GameLevelColumns;
step = 1;
}
else if (GameLevelBuffer[currentTile + GameLevelColumns] == TILE_RWY_EXIT)
else if ( ((GameLevelBuffer[currentTile - 1] & ~(TILE_MIRROR_FLAG) ) == TILE_RWY_EXIT)
||
((GameLevelBuffer[currentTile - 1] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
{
ptrRwyEntry->Direction = DIR_WEST;
ptrRwyEntry->rwyStep = GameLevelColumns;
step = -1;
}
else if ( ((GameLevelBuffer[currentTile + GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT)
||
((GameLevelBuffer[currentTile + GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
{
ptrRwyEntry->Direction = DIR_SOUTH;
ptrRwyEntry->rwyStep = 1;
step = GameLevelColumns;
}
else if (GameLevelBuffer[currentTile - GameLevelColumns] == TILE_RWY_EXIT)
else if ( ((GameLevelBuffer[currentTile - GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT)
||
((GameLevelBuffer[currentTile - GameLevelColumns] & ~(TILE_MIRROR_FLAG)) == TILE_RWY_EXIT_2) )
{
ptrRwyEntry->Direction = DIR_NORTH;
ptrRwyEntry->rwyStep = -1;
ptrRwyEntry->rwyStep = 1;
step = -GameLevelColumns;
}
else
@ -3736,7 +3796,7 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
ptrRwyEntry->rwyEntryTile = 0;
ptrRwyEntry->Direction = NO_DIRECTION;
ptrRwyEntry->rwyStep = 0;
Serial_printf("GameCreateTakeoffWaypoints(): could not determine aircraft direction.\n");
Serial_printf("GameGetRunwayEntryTile(): could not determine aircraft direction.\n");
return;
}
@ -3744,24 +3804,26 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
i = ptrRwyEntry->rwyEntryTile;
while ( (GameLevelBuffer[i] != TILE_RWY_START_1)
while ( ((GameLevelBuffer[i] & ~TILE_MIRROR_FLAG) != TILE_RWY_START_1)
&&
(GameLevelBuffer[i] != TILE_RWY_START_2)
((GameLevelBuffer[i] & ~TILE_MIRROR_FLAG) != TILE_RWY_START_2)
&&
(i > ptrRwyEntry->rwyStep)
&&
((i - ptrRwyEntry->rwyStep) < GameLevelSize ) )
{
DEBUG_PRINT_VAR(i);
i -= ptrRwyEntry->rwyStep;
}
ptrRwyEntry->rwyHeader = i;
DEBUG_PRINT_VAR(ptrRwyEntry->rwyHeader);
DEBUG_PRINT_VAR(ptrRwyEntry->rwyHeader);
DEBUG_PRINT_VAR(ptrRwyEntry->rwyEntryTile);
}
else
{
Serial_printf("GameCreateTakeoffWaypoints(): Invalid index for tile.\n");
Serial_printf("GameGetRunwayEntryTile(): Invalid index for tile.\n");
}
}

View File

@ -21,6 +21,14 @@
/* *************************************
* Structs and enums
* *************************************/
typedef struct t_gameConfiguration
{
bool TwoPlayers;
const char* LVLPath;
const char* PLTPath;
}TYPE_GAME_CONFIGURATION;
/* *************************************
* Global variables
* *************************************/
@ -29,7 +37,8 @@ extern bool GameStartupFlag;
/* *************************************
* Global prototypes
* *************************************/
void Game(bool two_players);
void Game(TYPE_GAME_CONFIGURATION* pGameCfg);
void GameSetTime(uint8_t hour, uint8_t minutes);
bool GameTwoPlayersActive(void);
uint8_t GameGetLevelColumns(void);

View File

@ -301,6 +301,23 @@ void GameGuiInit(void)
ShowAircraftPassengersTimer = TimerCreate(20, true, GameGuiClearPassengersLeft);
// Prepare RGB data and (X,Y) coordinates for aircraft
// data list request rectangle.
AircraftDataGPoly4.r[0] = AIRCRAFT_DATA_GSGPOLY4_R0;
AircraftDataGPoly4.r[1] = AIRCRAFT_DATA_GSGPOLY4_R1;
AircraftDataGPoly4.r[2] = AIRCRAFT_DATA_GSGPOLY4_R2;
AircraftDataGPoly4.r[3] = AIRCRAFT_DATA_GSGPOLY4_R3;
AircraftDataGPoly4.g[0] = AIRCRAFT_DATA_GSGPOLY4_G0;
AircraftDataGPoly4.g[1] = AIRCRAFT_DATA_GSGPOLY4_G1;
AircraftDataGPoly4.g[2] = AIRCRAFT_DATA_GSGPOLY4_G2;
AircraftDataGPoly4.g[3] = AIRCRAFT_DATA_GSGPOLY4_G3;
AircraftDataGPoly4.b[0] = AIRCRAFT_DATA_GSGPOLY4_B0;
AircraftDataGPoly4.b[1] = AIRCRAFT_DATA_GSGPOLY4_B1;
AircraftDataGPoly4.b[2] = AIRCRAFT_DATA_GSGPOLY4_B2;
AircraftDataGPoly4.b[3] = AIRCRAFT_DATA_GSGPOLY4_B3;
slowScore = 0;
GameGuiBubbleShowFlag = false;
@ -461,23 +478,6 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData
if (ptrPlayer->ShowAircraftData != false)
{
// Prepare RGB data and (X,Y) coordinates for aircraft
// data list request rectangle.
AircraftDataGPoly4.r[0] = AIRCRAFT_DATA_GSGPOLY4_R0;
AircraftDataGPoly4.r[1] = AIRCRAFT_DATA_GSGPOLY4_R1;
AircraftDataGPoly4.r[2] = AIRCRAFT_DATA_GSGPOLY4_R2;
AircraftDataGPoly4.r[3] = AIRCRAFT_DATA_GSGPOLY4_R3;
AircraftDataGPoly4.g[0] = AIRCRAFT_DATA_GSGPOLY4_G0;
AircraftDataGPoly4.g[1] = AIRCRAFT_DATA_GSGPOLY4_G1;
AircraftDataGPoly4.g[2] = AIRCRAFT_DATA_GSGPOLY4_G2;
AircraftDataGPoly4.g[3] = AIRCRAFT_DATA_GSGPOLY4_G3;
AircraftDataGPoly4.b[0] = AIRCRAFT_DATA_GSGPOLY4_B0;
AircraftDataGPoly4.b[1] = AIRCRAFT_DATA_GSGPOLY4_B1;
AircraftDataGPoly4.b[2] = AIRCRAFT_DATA_GSGPOLY4_B2;
AircraftDataGPoly4.b[3] = AIRCRAFT_DATA_GSGPOLY4_B3;
AircraftDataGPoly4.attribute |= ENABLE_TRANS | TRANS_MODE(0);
if (GameTwoPlayersActive() != false)

View File

@ -9,6 +9,7 @@
#define GAME_MAX_CHARACTERS 8
#define GAME_MAX_PARKING 32
#define GAME_MAX_RWY_LENGTH 16
#define GAME_MAX_MAP_SIZE 0x400
#define CHEAT_ARRAY_SIZE 16
#define AIRCRAFT_MAX_TARGETS 48
#define PLAYER_MAX_WAYPOINTS AIRCRAFT_MAX_TARGETS
@ -78,6 +79,15 @@ typedef struct t_cartpos
short y;
}TYPE_CARTESIAN_POS;
typedef struct t_tileData
{
bool ShowTile;
TYPE_CARTESIAN_POS CartPos;
unsigned char r;
unsigned char g;
unsigned char b;
}TYPE_TILE_DATA;
typedef struct t_flightData
{
FL_DIR FlightDirection[GAME_MAX_AIRCRAFT];
@ -192,14 +202,20 @@ typedef struct
uint8_t UnboardingSequenceIdx;
// Show passengers left
uint8_t PassengersLeftSelectedAircraft;
// Lookup tables defined on GameRenderTerrainPrecalculations() to be later used on
// GameRenderTerrain().
TYPE_TILE_DATA TileData[GAME_MAX_MAP_SIZE];
// Player camera instance.
TYPE_CAMERA Camera;
// Array of tiles which will change their RGB values when displayed under certain player states.
uint16_t RwyArray[GAME_MAX_RWY_LENGTH];
// Pad callbacks.
bool (*PadKeyPressed_Callback)(unsigned short);
bool (*PadKeyReleased_Callback)(unsigned short);
bool (*PadKeySinglePress_Callback)(unsigned short);
bool (*PadDirectionKeyPressed_Callback)(void);
unsigned short (*PadLastKeySinglePressed_Callback)(void);
TYPE_CAMERA Camera;
uint16_t RwyArray[GAME_MAX_RWY_LENGTH];
}TYPE_PLAYER;
typedef enum t_fontflags

View File

@ -309,7 +309,7 @@ void GfxDrawScene_Slow(void)
/* **********************************************************************
*
* @name: void GfxSortSprite(GsSprite * spr)
* @name: void GfxSortSprite(GsSprite* spr)
*
* @author: Xavier Del Campo
*
@ -323,7 +323,7 @@ void GfxDrawScene_Slow(void)
* if you need to skip this check.
*
* **********************************************************************/
void GfxSortSprite(GsSprite * spr)
void GfxSortSprite(GsSprite* spr)
{
uint8_t aux_r = spr->r;
uint8_t aux_g = spr->g;
@ -423,7 +423,7 @@ void GfxSortSprite(GsSprite * spr)
/* **********************************************************************
*
* @name: void GfxSortSprite(GsSprite * spr)
* @name: void GfxSortSprite(GsSprite* spr)
*
* @author: Xavier Del Campo
*
@ -512,7 +512,7 @@ bool GfxIsGPUBusy(void)
/* **********************************************************************
*
* @name: bool GfxSpriteFromFile(char* fname, GsSprite * spr)
* @name: bool GfxSpriteFromFile(char* fname, GsSprite* spr)
*
* @author: Xavier Del Campo
*
@ -524,7 +524,7 @@ bool GfxIsGPUBusy(void)
* false if an error happened, true otherwise.
*
* **********************************************************************/
bool GfxSpriteFromFile(char* fname, GsSprite * spr)
bool GfxSpriteFromFile(char* fname, GsSprite* spr)
{
GsImage gsi;
@ -611,7 +611,7 @@ bool GfxIsInsideScreenArea(short x, short y, short w, short h)
/* **********************************************************************
*
* @name: bool GfxIsSpriteInsideScreenArea(GsSprite * spr)
* @name: bool GfxIsSpriteInsideScreenArea(GsSprite* spr)
*
* @author: Xavier Del Campo
*
@ -619,7 +619,7 @@ bool GfxIsInsideScreenArea(short x, short y, short w, short h)
* true if sprite is inside screen area, false otherwise.
*
* **********************************************************************/
bool GfxIsSpriteInsideScreenArea(GsSprite * spr)
bool GfxIsSpriteInsideScreenArea(GsSprite* spr)
{
return GfxIsInsideScreenArea(spr->x, spr->y, spr->w, spr->h);
}
@ -809,7 +809,7 @@ bool Gfx2HzFlash(void)
return five_hundred_ms_show;
}
bool GfxTPageOffsetFromVRAMPosition(GsSprite * spr, short x, short y)
bool GfxTPageOffsetFromVRAMPosition(GsSprite* spr, short x, short y)
{
if ( (x >= VRAM_W) || (x < 0) || (y >= VRAM_H) || (y < 0) )
{

View File

@ -51,7 +51,7 @@ void GfxDrawScene_Fast(void);
bool GfxReadyForDMATransfer(void);
// Fills a GsSprite structure with information from a TIM file.
bool GfxSpriteFromFile(char* fname, GsSprite * spr);
bool GfxSpriteFromFile(char* fname, GsSprite* spr);
// Reportedly, loads CLUT data from a TIM image (image data is discarded)
bool GfxCLUTFromFile(char* fname);
@ -60,14 +60,14 @@ bool GfxCLUTFromFile(char* fname);
bool GfxIsInsideScreenArea(short x, short y, short w, short h);
// Function overload for GsSprite structures.
bool GfxIsSpriteInsideScreenArea(GsSprite * spr);
bool GfxIsSpriteInsideScreenArea(GsSprite* spr);
// Used to know whether GPU operation can be done.
bool GfxIsGPUBusy(void);
// Draws a sprite on screen. First, it checks whether sprite is inside
// screen limits.
void GfxSortSprite(GsSprite * spr);
void GfxSortSprite(GsSprite* spr);
uint8_t GfxGetGlobalLuminance(void);
@ -97,7 +97,7 @@ TYPE_ISOMETRIC_POS GfxCartesianToIsometric(TYPE_CARTESIAN_POS * ptrCartPos);
// Fills GsSprite structure pointed to by "spr" with texture page and U/V
// offset data given a position in VRAM.
bool GfxTPageOffsetFromVRAMPosition(GsSprite * spr, short x, short y);
bool GfxTPageOffsetFromVRAMPosition(GsSprite* spr, short x, short y);
void GfxSetSplitScreen(uint8_t playerIndex);

View File

@ -76,7 +76,7 @@ SOUND_OBJECTS = $(addprefix $(OBJ_SOUNDS_DIR)/, BELL.VAG \
# Level objects:
SRC_LEVELS_DIR = $(PROJECT_DIR)/Levels
OBJ_LEVELS_DIR = $(CDROM_ROOT)/DATA/LEVELS
LEVEL_OBJECTS = $(addprefix $(OBJ_LEVELS_DIR)/, LEVEL1.LVL LEVEL2.LVL LEVEL2.PLT LEVEL1.PLT)
LEVEL_OBJECTS = $(addprefix $(OBJ_LEVELS_DIR)/, LEVEL1.LVL LEVEL2.LVL LEVEL2.PLT LEVEL1.PLT EASY.PLT)
# Sprite objects:
BMP2TIM = bmp2tim

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
<!-- Written by QtCreator 4.0.3, 2017-12-29T17:58:10. -->
<!-- Written by QtCreator 4.0.3, 2018-01-01T07:36:40. -->
<qtcreator>
<data>
<variable>EnvironmentId</variable>

View File

@ -1,2 +1,2 @@
[app_settings]
last_dir=C:/cygwin/home/Xavier/Airport/Levels/LEVEL2_.LVL
last_dir=C:/cygwin/home/Xavier/Airport/Levels/LEVEL2.LVL

View File

@ -27,6 +27,19 @@
* Structs and enums *
* *************************************/
typedef enum t_levelId
{
LEVEL1 = 0,
LEVEL2,
MAX_LEVELS = LEVEL2
}LEVEL_ID;
typedef struct t_lvlpltdata
{
LEVEL_ID levelID;
const char** fileNames[];
}TYPE_LVL_PLT_DATA;
typedef enum
{
PLAY_OPTIONS_LEVEL,
@ -133,6 +146,9 @@ static TYPE_CHEAT StackCheckCheat;
static TYPE_CHEAT DevMenuCheat;
static TYPE_CHEAT SerialCheat;
static volatile bool BcnGWSpr_set;
static LEVEL_ID SelectedLevel;
static uint8_t SelectedPlt;
static bool isLevelSelected;
static const char* MainMenuFiles[] = { "cdrom:\\DATA\\SPRITES\\MAINMENU.TIM;1" ,
"cdrom:\\DATA\\SOUNDS\\BELL.VAG;1" ,
@ -149,18 +165,15 @@ static const char* MainMenuFiles[] = { "cdrom:\\DATA\\SPRITES\\MAINMENU.TIM;1" ,
#endif // NO_INTRO
};
enum
{
LEVEL1,
LEVEL2
};
static const char* MainMenuLevelList[] = { [LEVEL1] = "cdrom:\\DATA\\LEVELS\\LEVEL1.LVL;1" ,
[LEVEL2] = "cdrom:\\DATA\\LEVELS\\LEVEL2.LVL;1" };
static const char* MainMenuLevelPltList[][] = { [LEVEL1] = {"cdrom:\\DATA\\LEVELS\\LEVEL1.PLT;1"},
[LEVEL2] = {"cdrom:\\DATA\\LEVELS\\LEVEL2.PLT;1"} };
static const char* MainMenuLevel1Plt[] = {"cdrom:\\DATA\\LEVELS\\LEVEL1.PLT;1", "cdrom:\\DATA\\LEVELS\\EASY.PLT;1", NULL};
static const char* MainMenuLevel2Plt[] = {"cdrom:\\DATA\\LEVELS\\LEVEL2.PLT;1", NULL};
static const char** MainMenuPltList[] = {[LEVEL1] = MainMenuLevel1Plt, [LEVEL2] = MainMenuLevel2Plt};
static TYPE_GAME_CONFIGURATION GameCfg;
static void* MainMenuDest[] = { (GsSprite*)&MenuSpr ,
(SsVag*)&BellSnd ,
@ -211,6 +224,7 @@ void OptionsMenu(void)
void OnePlayerMenu(void)
{
menuLevel = LEVEL_LIST_LEVEL;
GameCfg.TwoPlayers = false;
//EndAnimation();
//Game(false /* One Player Only */);
}
@ -218,6 +232,7 @@ void OnePlayerMenu(void)
void TwoPlayerMenu(void)
{
menuLevel = LEVEL_LIST_LEVEL;
GameCfg.TwoPlayers = true;
//EndAnimation();
//Game(true /* Two players */);
}
@ -270,6 +285,8 @@ void MainMenuInit(void)
MenuStarSpr.my = MenuStarSpr.h >> 1;
MenuStarSpr.rotate = 0;
SelectedLevel = LEVEL1;
MenuCheatInit();
LoadMenuEnd();
@ -407,9 +424,21 @@ void MainMenuRenderLevelList(void)
{
LEVEL_LIST_TEXT_X = LEVEL_LIST_RECT_X + 8,
LEVEL_LIST_TEXT_Y = LEVEL_LIST_RECT_Y + 8,
LEVEL_LIST_PLT_TEXT_X = LEVEL_LIST_PLT_RECT_X + 8,
LEVEL_LIST_PLT_TEXT_Y = LEVEL_LIST_PLT_RECT_Y + 8,
};
enum
{
LEVEL_LIST_SELECTION_RECT_X = LEVEL_LIST_TEXT_X,
LEVEL_LIST_SELECTION_RECT_Y = LEVEL_LIST_TEXT_Y,
LEVEL_LIST_SELECTION_RECT_W = LEVEL_LIST_RECT_W - 16,
LEVEL_LIST_SELECTION_RECT_H = 8,
};
GsGPoly4 levelListRect = {0};
GsGPoly4 levelListSelectionRect = {0};
uint8_t i;
levelListRect.x[0] = LEVEL_LIST_RECT_X;
@ -446,6 +475,33 @@ void MainMenuRenderLevelList(void)
GsSortGPoly4(&levelListRect);
levelListSelectionRect.x[0] = LEVEL_LIST_SELECTION_RECT_X;
levelListSelectionRect.x[1] = LEVEL_LIST_SELECTION_RECT_X + LEVEL_LIST_SELECTION_RECT_W;
levelListSelectionRect.x[2] = levelListSelectionRect.x[0];
levelListSelectionRect.x[3] = levelListSelectionRect.x[1];
levelListSelectionRect.y[0] = LEVEL_LIST_SELECTION_RECT_Y + (short)(SelectedLevel << 3);
levelListSelectionRect.y[1] = levelListSelectionRect.y[0];
levelListSelectionRect.y[2] = LEVEL_LIST_SELECTION_RECT_Y + LEVEL_LIST_SELECTION_RECT_H + (short)(SelectedLevel << 3);
levelListSelectionRect.y[3] = levelListSelectionRect.y[2];
levelListSelectionRect.r[0] = LEVEL_LIST_RECT_B0;
levelListSelectionRect.r[1] = LEVEL_LIST_RECT_B1;
levelListSelectionRect.r[2] = LEVEL_LIST_RECT_B2;
levelListSelectionRect.r[3] = LEVEL_LIST_RECT_B3;
levelListSelectionRect.g[0] = LEVEL_LIST_RECT_B0;
levelListSelectionRect.g[1] = LEVEL_LIST_RECT_B1;
levelListSelectionRect.g[2] = LEVEL_LIST_RECT_B2;
levelListSelectionRect.g[3] = LEVEL_LIST_RECT_B3;
levelListSelectionRect.b[0] = LEVEL_LIST_RECT_B0;
levelListSelectionRect.b[1] = LEVEL_LIST_RECT_B1;
levelListSelectionRect.b[2] = LEVEL_LIST_RECT_B2;
levelListSelectionRect.b[3] = LEVEL_LIST_RECT_B3;
levelListSelectionRect.attribute |= ENABLE_TRANS | TRANS_MODE(0);
for (i = 0; i < (sizeof(MainMenuLevelList) / sizeof(MainMenuLevelList[0])); i++)
{
char baseName[32];
@ -456,15 +512,40 @@ void MainMenuRenderLevelList(void)
FontPrintText(&SmallFont, LEVEL_LIST_TEXT_X, LEVEL_LIST_TEXT_Y + (i << 3), baseName);
for (j = 0; j < (sizeof(MainMenuLevelPltList[i]) / sizeof(MainMenuLevelPltList[i][0])); j++)
if (i == SelectedLevel)
{
for (j = 0; j < (sizeof(MainMenuPltList) / sizeof(MainMenuPltList[0])); j++)
{
if (MainMenuPltList[i][j] != NULL)
{
// Update "baseName" with file name + extension.
SystemGetFileBasename(MainMenuPltList[i][j], baseName, sizeof(baseName) / sizeof(baseName[0]));
FontPrintText(&SmallFont, LEVEL_LIST_PLT_TEXT_X, LEVEL_LIST_PLT_TEXT_Y + (j << 3), baseName);
}
}
}
}
if (isLevelSelected == false)
{
GsSortGPoly4(&levelListSelectionRect);
}
else
{
levelListSelectionRect.y[0] = LEVEL_LIST_PLT_TEXT_Y + (short)(SelectedPlt << 3);
levelListSelectionRect.y[1] = levelListSelectionRect.y[0];
levelListSelectionRect.y[2] = LEVEL_LIST_PLT_TEXT_Y + LEVEL_LIST_SELECTION_RECT_H + (short)(SelectedPlt << 3);
levelListSelectionRect.y[3] = levelListSelectionRect.y[2];
GsSortGPoly4(&levelListSelectionRect);
}
}
void MainMenuRestoreInitValues(void)
{
uint8_t i;
menuLevel = PLAY_OPTIONS_LEVEL;
MainMenuMinimumBtn = PLAY_BUTTON_INDEX;
@ -484,6 +565,16 @@ void MainMenuRestoreInitValues(void)
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].was_selected = false;
MainMenuBtn[TWO_PLAYER_BUTTON_INDEX].timer = 0;
SelectedLevel = LEVEL1;
SelectedPlt = 0;
memset(&GameCfg, 0, sizeof(TYPE_GAME_CONFIGURATION));
for (i = 0; i < MAIN_MENU_BUTTONS_MAX; i++)
{
MainMenuBtn[i].was_selected = false;
}
GfxSetGlobalLuminance(NORMAL_LUMINANCE);
SfxPlayTrack(INTRO_TRACK);
@ -493,7 +584,7 @@ void MainMenuButtonHandler(void)
{
static uint8_t btn_selected = PLAY_BUTTON_INDEX;
static uint8_t previous_btn_selected = 0;
uint8_t max_buttons;
uint8_t max_buttons = 0;
if (PadOneAnyKeyPressed() != false)
{
@ -538,6 +629,56 @@ void MainMenuButtonHandler(void)
break;
case LEVEL_LIST_LEVEL:
if (PadOneKeySinglePress(PAD_UP) != false)
{
if (isLevelSelected == false)
{
if (SelectedLevel > 0)
{
SelectedLevel--;
SelectedPlt = 0;
}
}
else
{
if (SelectedPlt > 0)
{
SelectedPlt--;
}
}
}
else if (PadOneKeySinglePress(PAD_DOWN) != false)
{
if (isLevelSelected == false)
{
if (SelectedLevel < MAX_LEVELS)
{
SelectedLevel++;
SelectedPlt = 0;
}
}
else
{
if (MainMenuPltList[SelectedLevel][SelectedPlt + 1] != NULL)
{
SelectedPlt++;
}
}
}
else if (PadOneKeySinglePress(PAD_TRIANGLE) != false)
{
if (isLevelSelected == true)
{
isLevelSelected = false;
}
else
{
MainMenuRestoreInitValues();
}
}
break;
default:
max_buttons = 0;
break;
@ -578,13 +719,31 @@ void MainMenuButtonHandler(void)
if (PadOneKeySinglePress(PAD_CROSS) )
{
if(0)MainMenuRestoreInitValues();
MainMenuBtn[btn_selected].f();
if (menuLevel == ONE_TWO_PLAYERS_LEVEL)
if (menuLevel == LEVEL_LIST_LEVEL)
{
btn_selected = PLAY_BUTTON_INDEX;
if (isLevelSelected == false)
{
isLevelSelected = true;
}
else
{
GameCfg.LVLPath = MainMenuLevelList[SelectedLevel];
GameCfg.PLTPath = MainMenuPltList[SelectedLevel][SelectedPlt];
EndAnimation();
// Start gameplay!
Game(&GameCfg);
MainMenuRestoreInitValues();
btn_selected = PLAY_BUTTON_INDEX;
isLevelSelected = false;
}
}
else
{
MainMenuBtn[btn_selected].f();
}
}
MainMenuBtn[btn_selected].selected = true;