Removed city background.

Fixed some serious issues regarding building and tile data.
This commit is contained in:
Xavier ASUS 2018-11-25 21:07:28 +01:00
parent 64dbf5cdd5
commit f8f976763b
20 changed files with 552 additions and 173 deletions

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@ -1,3 +1,4 @@
[Dolphin]
PreviewsShown=true
Timestamp=2016,5,19,18,57,13
Timestamp=2018,11,25,20,0,16
Version=4

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@ -28,36 +28,36 @@ long_line_behaviour=1
long_line_column=120
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@ -70,7 +70,7 @@ FILE_NAME_37=490;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FAirport%2FSource%2FSerial
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[VTE]
last_dir=/home/xavier
last_dir=/home/xavier/Airport/Bin
[build-menu]
NF_01_LB=Make Custom _Target...

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@ -185,7 +185,6 @@ void CameraHandler(TYPE_PLAYER* const ptrPlayer)
{
if ((ptrPlayer->Camera.X_Offset + ptrPlayer->Camera.X_Speed) <= Camera_Min_X_Limit)
{
DEBUG_PRINT_VAR(ptrPlayer->Camera.X_Offset);
if (ptrPlayer->Camera.X_Speed < 0)
{
limitAchieved = true;
@ -208,9 +207,6 @@ void CameraHandler(TYPE_PLAYER* const ptrPlayer)
}
ptrPlayer->Camera.Y_Offset += ptrPlayer->Camera.Y_Speed;
//~ DEBUG_PRINT_VAR(ptrPlayer->Camera.X_Offset);
//~ DEBUG_PRINT_VAR(ptrPlayer->Camera.Y_Offset);
}
bool CameraSpecialConditions(TYPE_PLAYER* const ptrPlayer)

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@ -49,17 +49,6 @@ typedef struct t_rwyentrydata
uint16_t rwyHeader;
}TYPE_RWY_ENTRY_DATA;
typedef struct t_buildingdata
{
TYPE_ISOMETRIC_POS IsoPos; // Offset inside tile
short orig_x; // Coordinate X origin inside building sprite
short orig_y; // Coordinate Y origin inside building sprite
short w; // Building width
short h; // Building height
short u; // Building X offset inside texture page
short v; // Building Y offset inside texture page
}TYPE_BUILDING_DATA;
typedef struct t_GameLevelBuffer_UVData
{
short u;
@ -94,21 +83,6 @@ enum
UNBOARDING_PASSENGERS_PER_SEQUENCE = 100
};
enum
{
BUILDING_NONE,
BUILDING_HANGAR,
BUILDING_ILS,
BUILDING_ATC_TOWER,
BUILDING_ATC_LOC,
BUILDING_TERMINAL,
BUILDING_TERMINAL_2,
BUILDING_GATE,
LAST_BUILDING = BUILDING_GATE,
MAX_BUILDING_ID
};
enum
{
TILE_GRASS,
@ -1106,6 +1080,21 @@ void GameDrawBackground(TYPE_PLAYER* const ptrPlayer)
void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
{
enum
{
BUILDING_NONE,
BUILDING_HANGAR,
BUILDING_ILS,
BUILDING_ATC_TOWER,
BUILDING_ATC_LOC,
BUILDING_TERMINAL,
BUILDING_TERMINAL_2,
BUILDING_GATE,
LAST_BUILDING = BUILDING_GATE,
MAX_BUILDING_ID
};
enum
{
BUILDING_ATC_LOC_OFFSET_X = TILE_SIZE >> 1,
@ -1120,6 +1109,12 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
BUILDING_HANGAR_OFFSET_X = 4,
BUILDING_HANGAR_OFFSET_Y = TILE_SIZE >> 1,
BUILDING_TERMINAL_OFFSET_X = 0,
BUILDING_TERMINAL_OFFSET_Y = TILE_SIZE >> 1,
BUILDING_TERMINAL_2_OFFSET_X = BUILDING_TERMINAL_OFFSET_X,
BUILDING_TERMINAL_2_OFFSET_Y = BUILDING_TERMINAL_OFFSET_Y,
BUILDING_ATC_TOWER_OFFSET_X = TILE_SIZE >> 2,
BUILDING_ATC_TOWER_OFFSET_Y = TILE_SIZE >> 1,
};
@ -1137,9 +1132,19 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
BUILDING_GATE_H = 25,
BUILDING_HANGAR_U = 0,
BUILDING_HANGAR_V = 34,
BUILDING_HANGAR_W = 51,
BUILDING_HANGAR_H = 36,
BUILDING_HANGAR_V = 0,
BUILDING_HANGAR_W = 34,
BUILDING_HANGAR_H = 28,
BUILDING_TERMINAL_U = 0,
BUILDING_TERMINAL_V = 34,
BUILDING_TERMINAL_W = 51,
BUILDING_TERMINAL_H = 36,
BUILDING_TERMINAL_2_U = 51,
BUILDING_TERMINAL_2_V = BUILDING_TERMINAL_V,
BUILDING_TERMINAL_2_W = BUILDING_TERMINAL_W,
BUILDING_TERMINAL_2_H = BUILDING_TERMINAL_H,
BUILDING_ATC_TOWER_U = 58,
BUILDING_ATC_TOWER_V = 0,
@ -1155,14 +1160,29 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
BUILDING_GATE_ORIGIN_X = 20,
BUILDING_GATE_ORIGIN_Y = 8,
BUILDING_HANGAR_ORIGIN_X = 20,
BUILDING_HANGAR_ORIGIN_Y = 11,
BUILDING_TERMINAL_ORIGIN_X = 20,
BUILDING_TERMINAL_ORIGIN_Y = 11,
BUILDING_TERMINAL_2_ORIGIN_X = BUILDING_TERMINAL_ORIGIN_X,
BUILDING_TERMINAL_2_ORIGIN_Y = BUILDING_TERMINAL_ORIGIN_Y,
BUILDING_HANGAR_ORIGIN_X = 16,
BUILDING_HANGAR_ORIGIN_Y = 12,
BUILDING_ATC_TOWER_ORIGIN_X = 12,
BUILDING_ATC_TOWER_ORIGIN_Y = 20,
};
static const TYPE_BUILDING_DATA GameBuildingData[MAX_BUILDING_ID] =
static const struct
{
TYPE_ISOMETRIC_POS IsoPos; // Offset inside tile
short orig_x; // Coordinate X origin inside building sprite
short orig_y; // Coordinate Y origin inside building sprite
short w; // Building width
short h; // Building height
short u; // Building X offset inside texture page
short v; // Building Y offset inside texture page
} GameBuildingData[MAX_BUILDING_ID] =
{
[BUILDING_GATE] =
{
@ -1210,6 +1230,34 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
.h = BUILDING_HANGAR_H,
},
[BUILDING_TERMINAL] =
{
// BUILDING_TERMINAL coordinates inside tile.
.IsoPos.x = BUILDING_TERMINAL_OFFSET_X,
.IsoPos.y = BUILDING_TERMINAL_OFFSET_Y,
// z coordinate set to 0 by default.
.orig_x = BUILDING_TERMINAL_ORIGIN_X,
.orig_y = BUILDING_TERMINAL_ORIGIN_Y,
.u = BUILDING_TERMINAL_U,
.v = BUILDING_TERMINAL_V,
.w = BUILDING_TERMINAL_W,
.h = BUILDING_TERMINAL_H,
},
[BUILDING_TERMINAL_2] =
{
// BUILDING_TERMINAL_2 coordinates inside tile.
.IsoPos.x = BUILDING_TERMINAL_2_OFFSET_X,
.IsoPos.y = BUILDING_TERMINAL_2_OFFSET_Y,
// z coordinate set to 0 by default.
.orig_x = BUILDING_TERMINAL_2_ORIGIN_X,
.orig_y = BUILDING_TERMINAL_2_ORIGIN_Y,
.u = BUILDING_TERMINAL_2_U,
.v = BUILDING_TERMINAL_2_V,
.w = BUILDING_TERMINAL_2_W,
.h = BUILDING_TERMINAL_2_H,
},
[BUILDING_ATC_TOWER] =
{
// BUILDING_ATC_TOWER coordinates inside tile.
@ -1230,7 +1278,13 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
.IsoPos.x = BUILDING_GATE_OFFSET_X,
.IsoPos.y = BUILDING_GATE_OFFSET_Y,
// z coordinate set to 0 by default.
}
.orig_x = BUILDING_GATE_ORIGIN_X,
.orig_y = BUILDING_GATE_ORIGIN_Y,
.u = BUILDING_GATE_U,
.v = BUILDING_GATE_V,
.w = BUILDING_GATE_W,
.h = BUILDING_GATE_H,
},
};
uint16_t tileNr;
@ -1305,9 +1359,12 @@ void GameRenderBuildingAircraft(TYPE_PLAYER* const ptrPlayer)
short orig_u = GameBuildingSpr.u;
short orig_v = GameBuildingSpr.v;
TYPE_ISOMETRIC_POS buildingIsoPos = { .x = (columns << (TILE_SIZE_BIT_SHIFT)) + x_bldg_offset,
.y = (rows << (TILE_SIZE_BIT_SHIFT)) + y_bldg_offset,
.z = z_bldg_offset };
TYPE_ISOMETRIC_POS buildingIsoPos =
{
.x = (columns << (TILE_SIZE_BIT_SHIFT)) + x_bldg_offset,
.y = (rows << (TILE_SIZE_BIT_SHIFT)) + y_bldg_offset,
.z = z_bldg_offset
};
// Isometric -> Cartesian conversion
TYPE_CARTESIAN_POS buildingCartPos = GfxIsometricToCartesian(&buildingIsoPos);
@ -1446,15 +1503,31 @@ static void GameLoadLevel(const char* path)
Serial_printf("Game level title: %s\n",GameLevelTitle);
DEBUG_PRINT_VAR(GameLevelSize);
i += LEVEL_TITLE_SIZE;
memset(levelBuffer, 0, GAME_MAX_MAP_SIZE);
i = LEVEL_HEADER_SIZE;
memcpy(levelBuffer, &ptrBuffer[i], GameLevelSize * sizeof (uint16_t)); // 2 bytes per tile
{
size_t j;
size_t k;
for (j = LEVEL_HEADER_SIZE, k = 0; k < GameLevelSize; j += sizeof (uint16_t), k++)
{
levelBuffer[k] = ptrBuffer[j + 1];
levelBuffer[k] |= (ptrBuffer[j] << 8);
}
}
{
size_t i;
for (i = 0; i < (GameLevelSize * sizeof (uint16_t)); i++)
{
Serial_printf("levelBuffer[%d] = 0x%02X\n", i, levelBuffer[i]);
}
}
}
/* ******************************************************************************************
@ -2699,12 +2772,8 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
}
}
//DEBUG_PRINT_VAR(i);
rwyArray[i++] = last_tile;
//DEBUG_PRINT_VAR(rwyArray[i -1]);
switch(dir)
{
case DIR_EAST:
@ -2727,7 +2796,6 @@ void GameGetSelectedRunwayArray(uint16_t rwyHeader, uint16_t* rwyArray, size_t s
// Fall through
default:
Serial_printf("Invalid runway direction.\n");
DEBUG_PRINT_VAR(rwyHeader);
return;
}

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
<!-- Written by QtCreator 4.7.2, 2018-11-25T17:34:10. -->
<!-- Written by QtCreator 4.7.2, 2018-11-25T21:05:26. -->
<qtcreator>
<data>
<variable>EnvironmentId</variable>

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@ -0,0 +1,4 @@
[buildings]
path = "../../Sprites/BLDNGS1.bmp"
building0 = "Nothing"
building1 = "Hangar"

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@ -50,17 +50,37 @@ MainWindow::~MainWindow()
void MainWindow::loadBuildingData(void)
{
const QString filePath = "./buildings.ini";
const QString path = "./buildings.ini";
QFile f(filePath);
QSettings settings(path, QSettings::IniFormat);
if (f.open(QFile::ReadOnly))
if (QFile(path).exists())
{
settings.beginGroup("buildings");
buildingPath = settings.value("path").toString();
int i = 0;
while (1)
{
QString buildingNumber = "building" + QString::number(i);
QString buildingName = settings.value(buildingNumber, "").toString();
if (buildingName.isEmpty() )
{
break;
}
buildingData.insert(i++, buildingName);
ui.buildingList->addItem(buildingName);
}
settings.endGroup();
}
else
{
showError(tr("Could not open file ") + filePath);
showError(path + tr(" could not be found"));
}
}
@ -102,8 +122,8 @@ void MainWindow::onListItemSelected(void)
{
if (selected_item != -1)
{
const int map_buffer_pos = static_cast<int>((DATA_HEADER_SIZE + 1)
+ (static_cast<unsigned long>(selected_item) * sizeof(quint16)));
const int map_buffer_pos = static_cast<int>(DATA_HEADER_SIZE
+ (static_cast<unsigned long>(selected_item + 1) * sizeof(quint16)));
//map_buffer_pos++; // MSB: building data, LSB: terrain data.
if (map_buffer_pos < map_buffer.count())
@ -255,14 +275,11 @@ void MainWindow::processMapFile(const QByteArray& data)
&&
not tilesetPaths[1].isEmpty())
{
QPixmap tile1(tilesetPaths[0]);
QPixmap tile2(tilesetPaths[1]);
const int expected_filesize = (DATA_HEADER_SIZE + (level_size * level_size));
if (data.count() >= expected_filesize)
{
parseMapData(ds, tile1, tile2);
parseMapData(ds);
}
else
{
@ -277,7 +294,7 @@ void MainWindow::processMapFile(const QByteArray& data)
}
}
void MainWindow::parseMapData(QDataStream& ds, const QPixmap& tileSet, const QPixmap& tileSet2)
void MainWindow::parseMapData(QDataStream& ds)
{
char airportName[0x1A];
@ -285,91 +302,229 @@ void MainWindow::parseMapData(QDataStream& ds, const QPixmap& tileSet, const QPi
ui.airportName_Label->setText(QString(airportName));
ds.skipRawData(0x3B - 0x1A);
ds.skipRawData(0x3C - 0x1A);
gscene.clear();
gscene.clearFocus();
QList<quint8> buildingData;
for (int j = 0; j < level_size; j++)
{
for (int i = 0; i < level_size; i++)
{
enum
{
TILE_GRASS = 0,
TILE_ASPHALT_WITH_BORDERS,
TILE_WATER,
TILE_ASPHALT,
TILE_RWY_MID,
TILE_RWY_START_1,
TILE_RWY_START_2,
TILE_PARKING,
TILE_PARKING_2,
TILE_TAXIWAY_INTERSECT_GRASS,
TILE_TAXIWAY_GRASS,
TILE_TAXIWAY_CORNER_GRASS,
TILE_HALF_WATER_1,
TILE_HALF_WATER_2,
TILE_RWY_HOLDING_POINT,
TILE_RWY_HOLDING_POINT_2,
TILE_RWY_EXIT,
TILE_TAXIWAY_CORNER_GRASS_2,
TILE_TAXIWAY_4WAY_CROSSING,
TILE_RWY_EXIT_2,
LAST_TILE_TILESET1 = TILE_RWY_EXIT_2,
TILE_UNUSED_1,
TILE_TAXIWAY_CORNER_GRASS_3,
FIRST_TILE_TILESET2 = TILE_UNUSED_1,
LAST_TILE_TILESET2 = TILE_TAXIWAY_CORNER_GRASS_3
};
int u;
int v;
char byte[2];
ds.readRawData(byte, 2);
quint8 CurrentTile = static_cast<quint8>(byte[1]);
quint8 CurrentBuilding = static_cast<quint8>(byte[0]);
quint8 buildingNoMirror = CurrentBuilding & 0x7F;
quint8 tileNoMirror = CurrentTile & 0x7F;
const QPixmap* p = nullptr;
if (tileNoMirror <= LAST_TILE_TILESET1)
qDebug() << "i = " + QString::number(i);
qDebug() << "j = " + QString::number(j);
qDebug() << QString::number(byte[0]);
qDebug() << QString::number(byte[1]);
qDebug() << "";
buildingData.append(static_cast<quint8>(byte[0]));
addTile(static_cast<quint8>(byte[1]), i, j);
}
}
for (int j = 0; j < level_size; j++)
{
for (int i = 0; i < level_size; i++)
{
addBuilding(buildingData.at(i + (j* level_size)), i, j);
}
}
ui.graphicsView->setScene(&gscene);
ui.graphicsView->show();
ui.graphicsView->centerOn(QPointF(320, 480));
}
#define NODATA \
{ \
false, \
{ \
0, \
0, \
0 \
}, \
0, \
0, \
0, \
0, \
0, \
0 \
}
#define BUILDING_DATA(building) \
{ \
true, \
{ \
building##_OFFSET_X, \
building##_OFFSET_Y, \
0 \
}, \
building##_ORIGIN_X, \
building##_ORIGIN_Y, \
building##_W, \
building##_H, \
building##_U, \
building##_V \
}
void MainWindow::addBuilding(quint8 CurrentBuilding, const int i, const int j)
{
if (CurrentBuilding)
{
enum
{
BUILDING_NONE,
BUILDING_HANGAR,
BUILDING_ILS,
BUILDING_ATC_TOWER,
BUILDING_ATC_LOC,
BUILDING_TERMINAL,
BUILDING_TERMINAL_2,
BUILDING_GATE,
LAST_BUILDING = BUILDING_GATE,
MAX_BUILDING_ID
};
enum
{
BUILDING_ATC_LOC_OFFSET_X = TILE_SIZE >> 1,
BUILDING_ATC_LOC_OFFSET_Y = TILE_SIZE >> 1,
BUILDING_ILS_OFFSET_X = 0,
BUILDING_ILS_OFFSET_Y = 0,
BUILDING_GATE_OFFSET_X = (TILE_SIZE >> 1) - 4,
BUILDING_GATE_OFFSET_Y = 0,
BUILDING_HANGAR_OFFSET_X = 4,
BUILDING_HANGAR_OFFSET_Y = TILE_SIZE >> 1,
BUILDING_TERMINAL_OFFSET_X = 0,
BUILDING_TERMINAL_OFFSET_Y = TILE_SIZE >> 1,
BUILDING_TERMINAL_2_OFFSET_X = BUILDING_TERMINAL_OFFSET_X,
BUILDING_TERMINAL_2_OFFSET_Y = BUILDING_TERMINAL_OFFSET_Y,
BUILDING_ATC_TOWER_OFFSET_X = TILE_SIZE >> 2,
BUILDING_ATC_TOWER_OFFSET_Y = TILE_SIZE >> 1,
};
enum
{
BUILDING_ILS_U = 34,
BUILDING_ILS_V = 0,
BUILDING_ILS_W = 24,
BUILDING_ILS_H = 34,
BUILDING_GATE_U = 0,
BUILDING_GATE_V = 70,
BUILDING_GATE_W = 28,
BUILDING_GATE_H = 25,
BUILDING_HANGAR_U = 0,
BUILDING_HANGAR_V = 0,
BUILDING_HANGAR_W = 34,
BUILDING_HANGAR_H = 28,
BUILDING_TERMINAL_U = 0,
BUILDING_TERMINAL_V = 34,
BUILDING_TERMINAL_W = 51,
BUILDING_TERMINAL_H = 36,
BUILDING_TERMINAL_2_U = 51,
BUILDING_TERMINAL_2_V = BUILDING_TERMINAL_V,
BUILDING_TERMINAL_2_W = BUILDING_TERMINAL_W,
BUILDING_TERMINAL_2_H = BUILDING_TERMINAL_H,
BUILDING_ATC_TOWER_U = 58,
BUILDING_ATC_TOWER_V = 0,
BUILDING_ATC_TOWER_W = 29,
BUILDING_ATC_TOWER_H = 34,
};
enum
{
BUILDING_ILS_ORIGIN_X = 10,
BUILDING_ILS_ORIGIN_Y = 22,
BUILDING_GATE_ORIGIN_X = 20,
BUILDING_GATE_ORIGIN_Y = 8,
BUILDING_TERMINAL_ORIGIN_X = 20,
BUILDING_TERMINAL_ORIGIN_Y = 11,
BUILDING_TERMINAL_2_ORIGIN_X = BUILDING_TERMINAL_ORIGIN_X,
BUILDING_TERMINAL_2_ORIGIN_Y = BUILDING_TERMINAL_ORIGIN_Y,
BUILDING_HANGAR_ORIGIN_X = 16,
BUILDING_HANGAR_ORIGIN_Y = 12,
BUILDING_ATC_TOWER_ORIGIN_X = 12,
BUILDING_ATC_TOWER_ORIGIN_Y = 20,
};
static const struct
{
bool init;
IsometricPos IsoPos; // Offset inside tile
short orig_x; // Coordinate X origin inside building sprite
short orig_y; // Coordinate Y origin inside building sprite
short w; // Building width
short h; // Building height
short u; // Building X offset inside texture page
short v; // Building Y offset inside texture page
} GameBuildingData[MAX_BUILDING_ID] =
{
NODATA,
BUILDING_DATA(BUILDING_HANGAR),
BUILDING_DATA(BUILDING_ILS),
BUILDING_DATA(BUILDING_ATC_TOWER),
NODATA,
BUILDING_DATA(BUILDING_TERMINAL),
BUILDING_DATA(BUILDING_TERMINAL_2),
BUILDING_DATA(BUILDING_GATE),
};
enum
{
TILE_SIZE_BIT_SHIFT = 6
};
const quint8 CurrentBuildingNoMirror = CurrentBuilding & 0x7F;
if (CurrentBuildingNoMirror < MAX_BUILDING_ID)
{
if (GameBuildingData[CurrentBuildingNoMirror].init)
{
p = &tileSet;
}
else if (tileNoMirror <= LAST_TILE_TILESET2)
{
p = &tileSet2;
CurrentTile -= FIRST_TILE_TILESET2;
tileNoMirror -= FIRST_TILE_TILESET2;
}
// Determine rendering order depending on Y value.
const short x_bldg_offset = GameBuildingData[CurrentBuildingNoMirror].IsoPos.x;
const short y_bldg_offset = GameBuildingData[CurrentBuildingNoMirror].IsoPos.y;
const short z_bldg_offset = GameBuildingData[CurrentBuildingNoMirror].IsoPos.z;
if (p != nullptr)
{
if (CurrentTile & TILE_MIRROR_FLAG)
{
u = static_cast<int>((tileNoMirror % 4) * 64);
v = static_cast<int>((tileNoMirror / 4) * 48);
}
else
{
u = static_cast<int>((CurrentTile % 4) * 64);
v = static_cast<int>((CurrentTile / 4) * 48);
}
IsometricPos buildingIsoPos;
QImage cropped = p->copy(u, v, 64, 48).toImage();
buildingIsoPos.x = static_cast<short>(i << TILE_SIZE_BIT_SHIFT) + x_bldg_offset;
buildingIsoPos.y = static_cast<short>(j << TILE_SIZE_BIT_SHIFT) - y_bldg_offset;
buildingIsoPos.z = z_bldg_offset;
if (CurrentTile & TILE_MIRROR_FLAG)
{
cropped = cropped.mirrored(true, false);
}
// Isometric -> Cartesian conversion
CartesianPos buildingCartPos = isometricToCartesian(buildingIsoPos);
QPixmap p = QPixmap(buildingPath);
QImage cropped = p.copy(GameBuildingData[CurrentBuildingNoMirror].u,
GameBuildingData[CurrentBuildingNoMirror].v,
GameBuildingData[CurrentBuildingNoMirror].w,
GameBuildingData[CurrentBuildingNoMirror].h).toImage();
cropped = cropped.convertToFormat(QImage::Format_ARGB32); // or maybe other format
bool selected = false;
@ -410,35 +565,161 @@ void MainWindow::parseMapData(QDataStream& ds, const QPixmap& tileSet, const QPi
if (it != nullptr)
{
const int x = ((i * TILE_SIZE) - (i * (TILE_SIZE / 2))) - (j * (TILE_SIZE / 2));
const int y = (j * (TILE_SIZE / 4)) + (i * (TILE_SIZE / 4));
// Define new coordinates for building.
const int x = buildingCartPos.x - GameBuildingData[CurrentBuilding].orig_x;
const int y = buildingCartPos.y - GameBuildingData[CurrentBuilding].orig_y;
it->setX(x);
it->setY(y);
if (ui.showNumbers_Checkbox->isChecked() )
{
QGraphicsTextItem* const io = new QGraphicsTextItem();
if (io != nullptr)
{
io->setPos(x + (TILE_SIZE / 4), y);
io->setPlainText(QString::number(i + (j * level_size)));
gscene.addItem(io);
/* Append pointer to the list so it can be
* safely removed on the constructor. */
textItems.append(io);
}
}
}
}
}
}
}
#undef NODATA
#undef BUILDING_DATA
ui.graphicsView->setScene(&gscene);
ui.graphicsView->show();
void MainWindow::addTile(quint8 CurrentTile, const int i, const int j)
{
enum
{
TILE_GRASS,
TILE_ASPHALT_WITH_BORDERS,
TILE_WATER,
TILE_ASPHALT,
TILE_RWY_MID,
TILE_RWY_START_1,
TILE_RWY_START_2,
TILE_PARKING,
TILE_PARKING_2,
TILE_TAXIWAY_INTERSECT_GRASS,
TILE_TAXIWAY_GRASS,
TILE_TAXIWAY_CORNER_GRASS,
TILE_HALF_WATER_1,
TILE_HALF_WATER_2,
TILE_RWY_HOLDING_POINT,
TILE_RWY_HOLDING_POINT_2,
TILE_RWY_EXIT,
TILE_TAXIWAY_CORNER_GRASS_2,
TILE_TAXIWAY_4WAY_CROSSING,
TILE_RWY_EXIT_2,
LAST_TILE_TILESET1 = TILE_RWY_EXIT_2,
TILE_UNUSED_1,
TILE_TAXIWAY_CORNER_GRASS_3,
FIRST_TILE_TILESET2 = TILE_UNUSED_1,
LAST_TILE_TILESET2 = TILE_TAXIWAY_CORNER_GRASS_3
};
const QPixmap tileset(tilesetPaths[0]);
const QPixmap tileset2(tilesetPaths[1]);
quint8 tileNoMirror = CurrentTile & 0x7F;
const QPixmap* p = nullptr;
if (tileNoMirror <= LAST_TILE_TILESET1)
{
p = &tileset;
}
else if (tileNoMirror <= LAST_TILE_TILESET2)
{
p = &tileset2;
CurrentTile -= FIRST_TILE_TILESET2;
tileNoMirror -= FIRST_TILE_TILESET2;
}
if (p != nullptr)
{
int u;
int v;
if (CurrentTile & TILE_MIRROR_FLAG)
{
u = static_cast<int>((tileNoMirror % 4) * 64);
v = static_cast<int>((tileNoMirror / 4) * 48);
}
else
{
u = static_cast<int>((CurrentTile % 4) * 64);
v = static_cast<int>((CurrentTile / 4) * 48);
}
QImage cropped = p->copy(u, v, 64, 48).toImage();
if (CurrentTile & TILE_MIRROR_FLAG)
{
cropped = cropped.mirrored(true, false);
}
bool selected = false;
if (selected_item != -1)
{
if (selected_item == ((j * level_size) + i))
{
selected = true;
}
}
cropped = cropped.convertToFormat(QImage::Format_ARGB32); // or maybe other format
for (int i = 0; i < cropped.width(); i++)
{
for (int j = 0; j < cropped.height(); j++)
{
QColor rgb = cropped.pixel(i, j);
if (rgb == QColor(Qt::magenta))
{
cropped.setPixel(i, j, qRgba(0,0,0,0));
}
else if (selected )
{
QColor c = cropped.pixelColor(i, j);
c.setRed(255 - c.red());
c.setBlue(255 - c.blue());
c.setGreen(255 - c.green());
cropped.setPixel(i, j, qRgb(c.red(), c.green(), c.blue()));
}
}
}
QGraphicsPixmapItem* const it = gscene.addPixmap(QPixmap::fromImage(cropped));
if (it != nullptr)
{
const int x = ((i * TILE_SIZE) - (i * (TILE_SIZE / 2))) - (j * (TILE_SIZE / 2));
const int y = (j * (TILE_SIZE / 4)) + (i * (TILE_SIZE / 4));
it->setX(x);
it->setY(y);
if (ui.showNumbers_Checkbox->isChecked() )
{
QGraphicsTextItem* const io = new QGraphicsTextItem();
if (io != nullptr)
{
io->setPos(x + (TILE_SIZE / 4), y);
io->setPlainText(QString::number(i + (j * level_size)));
gscene.addItem(io);
/* Append pointer to the list so it can be
* safely removed on the constructor. */
textItems.append(io);
}
}
}
}
}
bool MainWindow::checkFile(QFile& f, QFile::OpenModeFlag flags)
@ -486,9 +767,7 @@ void MainWindow::loadTilesetData(void)
{
const QString filePath = "./tileset.ini";
QFile f(filePath);
if (f.exists())
if (QFile(filePath).exists())
{
QSettings tilesetFile("./tileset.ini", QSettings::IniFormat);
QStringList tilesets_to_check;

View File

@ -33,11 +33,39 @@ public:
void closeEvent(QCloseEvent*);
private:
struct IsometricPos
{
short x;
short y;
short z;
};
struct CartesianPos
{
short x;
short y;
};
bool checkFile(QFile &f, QFile::OpenModeFlag flags = QFile::ReadOnly);
void appSettings(void);
void loadTilesetData(void);
void loadBuildingData(void);
void parseMapData(QDataStream &ds, const QPixmap &tileSet, const QPixmap &tileSet2);
void parseMapData(QDataStream &ds);
void addTile(quint8 CurrentTile, const int i, const int j);
void addBuilding(quint8 CurrentBuilding, const int i, const int j);
CartesianPos isometricToCartesian(const IsometricPos& ptrIsoPos) const
{
CartesianPos retCartPos;
retCartPos.x = ptrIsoPos.x - (ptrIsoPos.x >> 1);
retCartPos.x -= ptrIsoPos.y >> 1;
retCartPos.y = ptrIsoPos.y >> 2;
retCartPos.y += ptrIsoPos.x >> 2;
retCartPos.y -= ptrIsoPos.z;
return retCartPos;
}
Ui::MainWindow ui;
QString _last_dir;
@ -46,10 +74,12 @@ private:
QByteArray map_buffer;
int selected_item;
QHash<int, QString> tilesetData;
QHash<int, QString> buildingData;
QList<QGraphicsTextItem*> textItems;
QShortcut tileSet;
QShortcut tileMoveUp;
QString tilesetPaths[2];
QString buildingPath;
private slots:
void loadMap(void);

View File

@ -1,3 +1,3 @@
[app_settings]
last_dir=/home/xavier/Airport/Levels/LEVEL3.LVL
window_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x5U\0\0\x2\xdb\0\0\0\xaa\0\0\0P\0\0\x4\x41\0\0\x2\xd7\0\0\0\0\x2\0\0\0\x5V\0\0\0\0\0\0\0\x1d\0\0\x5U\0\0\x2\xdb)
window_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\0\0\0\x5U\0\0\x2\xdb\0\0\0\xa5\0\0\0\x1d\0\0\x4<\0\0\x2\xa4\0\0\0\0\x2\0\0\0\x5V\0\0\0\0\0\0\0\x1d\0\0\x5U\0\0\x2\xdb)

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@ -1,3 +1,4 @@
[Dolphin]
Timestamp=2017,9,16,12,34,20
Version=3
PreviewsShown=true
Timestamp=2018,11,25,18,45,48
Version=4

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@ -1 +0,0 @@
16 -org=896,0 -mpink

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