Aircraft are now auto-locked when entering "ShowAircraftData" menu.

Minor fixes and improvements.
Path is shown when selecting a moving aircraft.
This commit is contained in:
Xavier ASUS 2018-11-24 11:56:04 +01:00
parent d224f1c458
commit ce0027e87f
9 changed files with 325 additions and 299 deletions

View File

@ -466,8 +466,6 @@ void AircraftRender(TYPE_PLAYER* const ptrPlayer, uint8_t aircraftIdx)
AircraftSpr.g = 0;
AircraftSpr.b = 0;
AircraftSpr.attribute |= ENABLE_TRANS | TRANS_MODE(0);
GfxSortSprite(&AircraftSpr);
}
@ -477,8 +475,6 @@ void AircraftRender(TYPE_PLAYER* const ptrPlayer, uint8_t aircraftIdx)
AircraftSpr.x = cartPos.x - (AircraftSpr.w >> 1);
AircraftSpr.y = cartPos.y - (AircraftSpr.h >> 1);
AircraftSpr.attribute &= ~(ENABLE_TRANS | TRANS_MODE(0));
CameraApplyCoordinatesToSprite(ptrPlayer, &AircraftSpr);
if ((ptrPlayer->FlightDataSelectedAircraft == aircraftIdx)
@ -864,7 +860,7 @@ DIRECTION AircraftGetDirection(TYPE_AIRCRAFT_DATA* const ptrAircraft)
return ptrAircraft->Direction;
}
uint16_t* AircraftGetTargets(uint8_t index)
const uint16_t* AircraftGetTargets(uint8_t index)
{
TYPE_AIRCRAFT_DATA* const ptrAircraft = AircraftFromFlightDataIndex(index);

View File

@ -21,7 +21,7 @@ void AircraftAddTargets(TYPE_AIRCRAFT_DATA* const ptrAircraft, uint16_t* targets
TYPE_ISOMETRIC_POS AircraftGetIsoPos(const uint8_t FlightDataIdx);
uint16_t AircraftGetTileFromFlightDataIndex(const uint8_t index);
bool AircraftRemove(uint8_t aircraftIdx);
uint16_t* AircraftGetTargets(uint8_t index);
const uint16_t* AircraftGetTargets(uint8_t index);
bool AircraftMoving(uint8_t index);
uint8_t AircraftGetTargetIdx(uint8_t index);
DIRECTION AircraftGetDirection(TYPE_AIRCRAFT_DATA* const ptrAircraft);

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@ -29,14 +29,14 @@ long_line_column=120
[files]
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[VTE]
last_dir=/home/xavier/Airport/Bin

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@ -168,7 +168,7 @@ static void GamePlayerHandler(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* co
static void GamePlayerAddWaypoint(TYPE_PLAYER* const ptrPlayer);
static void GamePlayerAddWaypoint_Ex(TYPE_PLAYER* const ptrPlayer, uint16_t tile);
static void GameGraphics(void);
static void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer);
static void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer, const TYPE_FLIGHT_DATA* const ptrFlightData);
static void GameRenderTerrain(TYPE_PLAYER* const ptrPlayer);
static void GameClock(void);
static void GameClockFlights(const uint8_t i);
@ -951,7 +951,7 @@ void GamePlayerHandler(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptr
GameStateSelectTaxiwayParking(ptrPlayer, ptrFlightData);
GameStateShowAircraft(ptrPlayer, ptrFlightData);
CameraHandler(ptrPlayer);
GameRenderTerrainPrecalculations(ptrPlayer);
GameRenderTerrainPrecalculations(ptrPlayer, ptrFlightData);
GameGuiActiveAircraftPage(ptrPlayer, ptrFlightData);
GameSelectAircraftFromList(ptrPlayer, ptrFlightData);
}
@ -1495,7 +1495,7 @@ static void GameAircraftState(const uint8_t i)
{
if (AircraftFromFlightDataIndex(j)->State != STATE_IDLE)
{
uint16_t* targets = AircraftGetTargets(j);
const uint16_t* const targets = AircraftGetTargets(j);
if (targets != NULL)
{
@ -1584,6 +1584,10 @@ static void GameInitTileUVTable(void)
* TYPE_PLAYER* const ptrPlayer:
* Pointer to a player structure
*
* TYPE_FLIGHT_DATA* const ptrFlightData:
* In the end, pointer to FlightData data table, which contains
* information about all available flights.
*
* @brief:
* Reads current player states, precalculates RGB/XY/visibilty data and saves it into
* lookup tables which will be then used on GameRenderTerrain().
@ -1593,7 +1597,7 @@ static void GameInitTileUVTable(void)
* or ptrPlayer->InvalidPath.
*
* ******************************************************************************************/
void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer)
static void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer, const TYPE_FLIGHT_DATA* const ptrFlightData)
{
uint16_t i;
uint8_t rows = 0;
@ -1627,14 +1631,16 @@ void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer)
// V Building, bit 6
// Building, bit 7
uint8_t CurrentTile = (uint8_t)(levelBuffer[i] & 0x007F); // Remove building data
// and mirror flag.
// and mirror flag.
// Isometric -> Cartesian conversion
tileIsoPos.x = columns << (TILE_SIZE_BIT_SHIFT);
tileIsoPos.y = rows << (TILE_SIZE_BIT_SHIFT);
tileIsoPos.z = 0;
ptrPlayer->TileData[i].CartPos = GfxIsometricToCartesian(&tileIsoPos);
TYPE_TILE_DATA* const tileData = &ptrPlayer->TileData[i];
tileData->CartPos = GfxIsometricToCartesian(&tileIsoPos);
if (columns < (GameLevelColumns - 1) )
{
@ -1647,86 +1653,119 @@ void GameRenderTerrainPrecalculations(TYPE_PLAYER* const ptrPlayer)
}
// Set coordinate origin to left upper corner.
ptrPlayer->TileData[i].CartPos.x -= TILE_SIZE >> 1;
tileData->CartPos.x -= TILE_SIZE >> 1;
CameraApplyCoordinatesToCartesianPos(ptrPlayer, &ptrPlayer->TileData[i].CartPos);
CameraApplyCoordinatesToCartesianPos(ptrPlayer, &tileData->CartPos);
if (GfxIsInsideScreenArea( ptrPlayer->TileData[i].CartPos.x,
ptrPlayer->TileData[i].CartPos.y,
if (GfxIsInsideScreenArea( tileData->CartPos.x,
tileData->CartPos.y,
TILE_SIZE,
TILE_SIZE_H ) == false)
TILE_SIZE_H ))
{
continue;
}
tileData->ShowTile = true;
ptrPlayer->TileData[i].ShowTile = true;
tileData->r = NORMAL_LUMINANCE;
tileData->g = NORMAL_LUMINANCE;
tileData->b = NORMAL_LUMINANCE;
ptrPlayer->TileData[i].r = NORMAL_LUMINANCE;
ptrPlayer->TileData[i].g = NORMAL_LUMINANCE;
ptrPlayer->TileData[i].b = NORMAL_LUMINANCE;
if (i != 0)
{
if (ptrPlayer->SelectRunway)
if (i != 0)
{
if (SystemContains_u16(i, ptrPlayer->RwyArray, GAME_MAX_RWY_LENGTH))
if (ptrPlayer->SelectRunway)
{
if (used_rwy)
if (SystemContains_u16(i, ptrPlayer->RwyArray, GAME_MAX_RWY_LENGTH))
{
ptrPlayer->TileData[i].r = rwy_sine;
ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
if (used_rwy)
{
tileData->r = rwy_sine;
tileData->b = NORMAL_LUMINANCE >> 2;
tileData->g = NORMAL_LUMINANCE >> 2;
}
else
{
tileData->r = NORMAL_LUMINANCE >> 2;
tileData->g = NORMAL_LUMINANCE >> 2;
tileData->b = rwy_sine;
}
}
else
{
ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].b = rwy_sine;
}
}
}
else if ( (ptrPlayer->SelectTaxiwayParking)
||
(ptrPlayer->SelectTaxiwayRunway) )
{
if (( (SystemContains_u16(i, ptrPlayer->Waypoints, ptrPlayer->WaypointIdx))
||
(i == ptrPlayer->SelectedTile) )
&&
(ptrPlayer->SelectedTile != GAME_INVALID_TILE_SELECTION) )
{
if (ptrPlayer->InvalidPath)
{
ptrPlayer->TileData[i].r = rwy_sine;
ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
}
else
{
ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].b = rwy_sine;
}
}
else if ( (ptrPlayer->SelectTaxiwayRunway)
&&
( (CurrentTile == TILE_RWY_HOLDING_POINT)
||
(CurrentTile == TILE_RWY_HOLDING_POINT_2) ) )
{
ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = rwy_sine;
ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
}
else if ( (ptrPlayer->SelectTaxiwayParking)
&&
( (CurrentTile == TILE_PARKING)
||
(CurrentTile == TILE_PARKING_2) ) )
||
(ptrPlayer->SelectTaxiwayRunway) )
{
ptrPlayer->TileData[i].r = NORMAL_LUMINANCE >> 2;
ptrPlayer->TileData[i].g = rwy_sine;
ptrPlayer->TileData[i].b = NORMAL_LUMINANCE >> 2;
if (( (SystemContains_u16(i, ptrPlayer->Waypoints, ptrPlayer->WaypointIdx))
||
(i == ptrPlayer->SelectedTile) )
&&
(ptrPlayer->SelectedTile != GAME_INVALID_TILE_SELECTION) )
{
if (ptrPlayer->InvalidPath)
{
tileData->r = rwy_sine;
tileData->b = NORMAL_LUMINANCE >> 2;
tileData->g = NORMAL_LUMINANCE >> 2;
}
else
{
tileData->r = NORMAL_LUMINANCE >> 2;
tileData->g = NORMAL_LUMINANCE >> 2;
tileData->b = rwy_sine;
}
}
else if ( (ptrPlayer->SelectTaxiwayRunway)
&&
( (CurrentTile == TILE_RWY_HOLDING_POINT)
||
(CurrentTile == TILE_RWY_HOLDING_POINT_2) ) )
{
tileData->r = NORMAL_LUMINANCE >> 2;
tileData->g = rwy_sine;
tileData->b = NORMAL_LUMINANCE >> 2;
}
else if ( (ptrPlayer->SelectTaxiwayParking)
&&
( (CurrentTile == TILE_PARKING)
||
(CurrentTile == TILE_PARKING_2) ) )
{
tileData->r = NORMAL_LUMINANCE >> 2;
tileData->g = rwy_sine;
tileData->b = NORMAL_LUMINANCE >> 2;
}
}
else if (ptrPlayer->ShowAircraftData)
{
const uint8_t aircraftIndex = ptrPlayer->FlightDataSelectedAircraft;
switch (ptrFlightData->State[aircraftIndex])
{
case STATE_TAXIING:
// Fall through.
case STATE_USER_STOPPED:
// Fall through.
case STATE_AUTO_STOPPED:
// Fall through.
{
const uint16_t* const targets = AircraftGetTargets(aircraftIndex);
if (targets != NULL)
{
if (SystemContains_u16(i, targets, AIRCRAFT_MAX_TARGETS))
{
if (SystemIndexOf_U16(i, targets, AIRCRAFT_MAX_TARGETS) >=
AircraftGetTargetIdx(aircraftIndex))
{
tileData->r = NORMAL_LUMINANCE >> 2;
tileData->g = NORMAL_LUMINANCE >> 2;
tileData->b = rwy_sine;
}
}
}
}
break;
default:
break;
}
}
}
}
@ -1961,42 +2000,28 @@ static void GameStateLockTarget(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA*
if (ptrPlayer->LockTarget)
{
if (ptrPlayer->LockedAircraft != FLIGHT_DATA_INVALID_IDX)
if ((ptrPlayer->LockedAircraft != FLIGHT_DATA_INVALID_IDX)
&&
(ptrPlayer->LockedAircraft <= ptrPlayer->FlightDataSelectedAircraft))
{
CameraMoveToIsoPos(ptrPlayer, AircraftGetIsoPos(ptrPlayer->LockedAircraft) );
}
}
if (ptrPlayer->PadKeySinglePress_Callback(PAD_SQUARE))
if (ptrPlayer->ShowAircraftData)
{
if (ptrPlayer->LockTarget == false)
if ( (ptrFlightData->State[AircraftIdx] != STATE_IDLE)
&&
(ptrFlightData->State[AircraftIdx] != STATE_APPROACH) )
{
if (ptrPlayer->ShowAircraftData)
{
if ( (ptrFlightData->State[AircraftIdx] != STATE_IDLE)
&&
(ptrFlightData->State[AircraftIdx] != STATE_APPROACH) )
{
ptrPlayer->LockTarget = true;
ptrPlayer->LockedAircraft = AircraftIdx;
}
}
}
else
{
ptrPlayer->LockTarget = false;
ptrPlayer->LockedAircraft = FLIGHT_DATA_INVALID_IDX;
ptrPlayer->LockTarget = true;
ptrPlayer->LockedAircraft = AircraftIdx;
}
}
else if (ptrPlayer->PadDirectionKeyPressed_Callback())
else
{
if ( (ptrPlayer->LockTarget)
&&
(ptrPlayer->ShowAircraftData == false) )
{
ptrPlayer->LockTarget = false;
ptrPlayer->LockedAircraft = FLIGHT_DATA_INVALID_IDX;
}
ptrPlayer->LockTarget = false;
ptrPlayer->LockedAircraft = FLIGHT_DATA_INVALID_IDX;
}
}
@ -2242,7 +2267,6 @@ static void GameStateSelectTaxiwayParking(TYPE_PLAYER* const ptrPlayer, TYPE_FLI
static void GameStateSelectRunway(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData)
{
uint8_t i;
bool success;
TYPE_ISOMETRIC_POS IsoPos = { GameGetXFromTile_short(GameRwy[ptrPlayer->SelectedRunway]),
GameGetYFromTile_short(GameRwy[ptrPlayer->SelectedRunway]),
0 };
@ -2264,14 +2288,13 @@ static void GameStateSelectRunway(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA
else if (ptrPlayer->PadKeySinglePress_Callback(PAD_CROSS))
{
ptrPlayer->SelectRunway = false;
bool success = false;
if (SystemContains_u16(GameRwy[ptrPlayer->SelectedRunway], GameUsedRwy, GAME_MAX_RUNWAYS) == false)
{
ptrPlayer->SelectRunway = false;
Serial_printf("Player selected runway %d!\n",GameRwy[ptrPlayer->SelectedRunway]);
success = false;
for (i = 0; i < GAME_MAX_RUNWAYS; i++)
{
if (GameUsedRwy[i] == 0)
@ -3148,21 +3171,23 @@ bool GameWaypointCheckExisting(TYPE_PLAYER* const ptrPlayer, uint16_t temp_tile)
bool GamePathToTile(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData)
{
uint8_t AcceptedTiles[] = { TILE_ASPHALT_WITH_BORDERS,
TILE_PARKING,
TILE_RWY_MID,
TILE_RWY_EXIT,
TILE_TAXIWAY_CORNER_GRASS,
TILE_TAXIWAY_CORNER_GRASS_2,
TILE_TAXIWAY_GRASS,
TILE_TAXIWAY_INTERSECT_GRASS,
TILE_TAXIWAY_4WAY_CROSSING,
TILE_PARKING_2,
TILE_RWY_HOLDING_POINT,
TILE_RWY_HOLDING_POINT_2 };
static const uint8_t AcceptedTiles[] =
{
TILE_ASPHALT_WITH_BORDERS,
TILE_PARKING,
TILE_RWY_MID,
TILE_RWY_EXIT,
TILE_TAXIWAY_CORNER_GRASS,
TILE_TAXIWAY_CORNER_GRASS_2,
TILE_TAXIWAY_GRASS,
TILE_TAXIWAY_INTERSECT_GRASS,
TILE_TAXIWAY_4WAY_CROSSING,
TILE_PARKING_2,
TILE_RWY_HOLDING_POINT,
TILE_RWY_HOLDING_POINT_2
};
uint8_t i;
uint8_t j;
uint16_t x_diff;
uint16_t y_diff;
@ -3180,11 +3205,11 @@ bool GamePathToTile(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFli
ptrPlayer->WaypointIdx = ptrPlayer->LastWaypointIdx + 1;
x_diff = (uint16_t)abs( (ptrPlayer->SelectedTile % GameLevelColumns) -
(ptrPlayer->Waypoints[ptrPlayer->LastWaypointIdx] % GameLevelColumns) );
x_diff = abs((ptrPlayer->SelectedTile % GameLevelColumns) -
(ptrPlayer->Waypoints[ptrPlayer->LastWaypointIdx] % GameLevelColumns));
y_diff = (uint16_t)abs( (ptrPlayer->SelectedTile / GameLevelColumns) -
(ptrPlayer->Waypoints[ptrPlayer->LastWaypointIdx] / GameLevelColumns) );
y_diff = abs((ptrPlayer->SelectedTile / GameLevelColumns) -
(ptrPlayer->Waypoints[ptrPlayer->LastWaypointIdx] / GameLevelColumns));
// At this point, we have to update current waypoints list.
// ptrPlayer->Waypoints[ptrPlayer->WaypointIdx - 1] points to the last inserted point,
@ -3284,26 +3309,29 @@ bool GamePathToTile(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFli
sizeof (AcceptedTiles) ) == false)
{
// Now try again with mirrored tiles, just in case!
for (j = 0; j < (sizeof (AcceptedTiles) * sizeof (uint8_t) ); j++)
static const uint8_t AcceptedMirroredTiles[] =
{
AcceptedTiles[j] |= TILE_MIRROR_FLAG;
}
TILE_ASPHALT_WITH_BORDERS | TILE_MIRROR_FLAG,
TILE_PARKING | TILE_MIRROR_FLAG,
TILE_RWY_MID | TILE_MIRROR_FLAG,
TILE_RWY_EXIT | TILE_MIRROR_FLAG,
TILE_TAXIWAY_CORNER_GRASS | TILE_MIRROR_FLAG,
TILE_TAXIWAY_CORNER_GRASS_2 | TILE_MIRROR_FLAG,
TILE_TAXIWAY_GRASS | TILE_MIRROR_FLAG,
TILE_TAXIWAY_INTERSECT_GRASS | TILE_MIRROR_FLAG,
TILE_TAXIWAY_4WAY_CROSSING | TILE_MIRROR_FLAG,
TILE_PARKING_2 | TILE_MIRROR_FLAG,
TILE_RWY_HOLDING_POINT | TILE_MIRROR_FLAG,
TILE_RWY_HOLDING_POINT_2 | TILE_MIRROR_FLAG,
};
if (SystemContains_u8( levelBuffer[ptrPlayer->Waypoints[i]],
AcceptedTiles,
AcceptedMirroredTiles,
sizeof (AcceptedTiles) ) == false)
{
// Both cases have failed. Return from function.
return false;
}
// Reverse mirror flag.
for (j = 0; j < (sizeof (AcceptedTiles) * sizeof (uint8_t) ); j++)
{
AcceptedTiles[j] &= ~(TILE_MIRROR_FLAG);
}
}
}
@ -3394,9 +3422,9 @@ bool GameTwoPlayersActive(void)
*
* *****************************************************************/
void GameDrawMouse(TYPE_PLAYER* const ptrPlayer)
static void GameDrawMouse(TYPE_PLAYER* const ptrPlayer)
{
if ( (ptrPlayer->SelectTaxiwayParking)
if ((ptrPlayer->SelectTaxiwayParking)
||
(ptrPlayer->SelectTaxiwayRunway) )
{
@ -3464,7 +3492,7 @@ uint32_t GameGetScore(void)
*
* *******************************************************************************************/
void GameStateUnboarding(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData)
static void GameStateUnboarding(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData)
{
if (ptrPlayer->Unboarding)
{
@ -3533,7 +3561,7 @@ void GameStateUnboarding(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const p
*
* *******************************************************************************************/
void GameGenerateUnboardingSequence(TYPE_PLAYER* const ptrPlayer)
static void GameGenerateUnboardingSequence(TYPE_PLAYER* const ptrPlayer)
{
uint8_t i;
unsigned short keyTable[] = { PAD_CROSS, PAD_SQUARE, PAD_TRIANGLE };
@ -3580,7 +3608,7 @@ void GameGenerateUnboardingSequence(TYPE_PLAYER* const ptrPlayer)
*
* *********************************************************************************************************************/
void GameCreateTakeoffWaypoints(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData, uint8_t aircraftIdx)
static void GameCreateTakeoffWaypoints(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const ptrFlightData, uint8_t aircraftIdx)
{
TYPE_AIRCRAFT_DATA* const ptrAircraft = AircraftFromFlightDataIndex(aircraftIdx);
@ -3667,7 +3695,7 @@ void GameCreateTakeoffWaypoints(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA*
*
* *******************************************************************************************/
void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry)
static void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry)
{
// Look for aircraft direction by searching TILE_RWY_EXIT
uint16_t currentTile = AircraftGetTileFromFlightDataIndex(aircraftIdx) & (uint16_t)~(TILE_MIRROR_FLAG);
@ -3846,7 +3874,7 @@ void GameRemoveFlight(uint8_t idx, bool successful)
for (k = 0; k < GAME_MAX_RUNWAYS; k++)
{
uint16_t* targets = AircraftGetTargets(idx);
const uint16_t* const targets = AircraftGetTargets(idx);
uint16_t rwyArray[GAME_MAX_RWY_LENGTH] = {0};
if (SystemContains_u16(GameUsedRwy[k], targets, AIRCRAFT_MAX_TARGETS))

View File

@ -31,6 +31,29 @@ enum
NOTIFICATION_BUTTON_Y = BUBBLE_SPRITE_Y + 16
};
enum
{
PAUSE_DIALOG_X = 92,
PAUSE_DIALOG_Y = 28,
PAUSE_DIALOG_W = 200,
PAUSE_DIALOG_H = 184,
PAUSE_DIALOG_R0 = 0,
PAUSE_DIALOG_R1 = PAUSE_DIALOG_R0,
PAUSE_DIALOG_R2 = 0,
PAUSE_DIALOG_R3 = PAUSE_DIALOG_R2,
PAUSE_DIALOG_G0 = NORMAL_LUMINANCE,
PAUSE_DIALOG_G1 = PAUSE_DIALOG_G0,
PAUSE_DIALOG_G2 = 0,
PAUSE_DIALOG_G3 = PAUSE_DIALOG_G2,
PAUSE_DIALOG_B0 = 40,
PAUSE_DIALOG_B1 = PAUSE_DIALOG_B0,
PAUSE_DIALOG_B2 = 0,
PAUSE_DIALOG_B3 = PAUSE_DIALOG_B2,
};
enum
{
AIRCRAFT_DATA_GSGPOLY4_R0 = 0,
@ -69,14 +92,6 @@ enum
AIRCRAFT_DATA_GSGPOLY4_Y3_2PLAYER = AIRCRAFT_DATA_GSGPOLY4_Y2_2PLAYER,
};
enum
{
AIRCRAFT_LOCK_TARGET_X = 32,
AIRCRAFT_LOCK_TARGET_TEXT_X = AIRCRAFT_LOCK_TARGET_X + 16,
AIRCRAFT_LOCK_TARGET_Y = 224,
AIRCRAFT_LOCK_TARGET_TEXT_Y = AIRCRAFT_LOCK_TARGET_Y + 4,
};
enum
{
AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R0 = NORMAL_LUMINANCE,
@ -193,8 +208,56 @@ static void GameGuiBubbleStopVibration(void);
static GsSprite BubbleSpr;
static GsGPoly4 AircraftDataGPoly4;
static GsGPoly4 SelectedAircraftGPoly4;
static GsGPoly4 PauseRect;
static GsGPoly4 SelectedAircraftGPoly4 =
{
.r[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R0,
.r[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R1,
.r[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R2,
.r[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R3,
.g[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G0,
.g[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G1,
.g[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G2,
.g[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G3,
.b[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B0,
.b[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B1,
.b[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B2,
.b[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B3,
.attribute = ENABLE_TRANS | TRANS_MODE(0)
};
static const GsGPoly4 PauseRect =
{
.x[0] = PAUSE_DIALOG_X,
.x[1] = PAUSE_DIALOG_X + PAUSE_DIALOG_W,
.x[2] = PAUSE_DIALOG_X,
.x[3] = PAUSE_DIALOG_X + PAUSE_DIALOG_W,
.y[0] = PAUSE_DIALOG_Y,
.y[1] = PAUSE_DIALOG_Y,
.y[2] = PAUSE_DIALOG_Y + PAUSE_DIALOG_H,
.y[3] = PAUSE_DIALOG_Y + PAUSE_DIALOG_H,
.r[0] = PAUSE_DIALOG_R0,
.r[1] = PAUSE_DIALOG_R1,
.r[2] = PAUSE_DIALOG_R2,
.r[3] = PAUSE_DIALOG_R3,
.b[0] = PAUSE_DIALOG_B0,
.b[1] = PAUSE_DIALOG_B1,
.b[2] = PAUSE_DIALOG_B2,
.b[3] = PAUSE_DIALOG_B3,
.g[0] = PAUSE_DIALOG_G0,
.g[1] = PAUSE_DIALOG_G1,
.g[2] = PAUSE_DIALOG_G2,
.g[3] = PAUSE_DIALOG_G3,
.attribute = ENABLE_TRANS | TRANS_MODE(0)
};
static GsSprite SecondDisplay;
static GsSprite DepArrSpr;
static GsSprite PageUpDownSpr;
@ -208,7 +271,7 @@ static const char* GameFileList[] = { "DATA\\SPRITES\\BUBBLE.TIM" ,
"DATA\\SPRITES\\DEPARR.TIM" ,
"DATA\\SPRITES\\PAGEUPDN.TIM" };
static void* GameFileDest[] = { (GsSprite*)&BubbleSpr ,
static void* GameFileDest[] = { (GsSprite*)&BubbleSpr ,
(TYPE_FONT*)&RadioFont ,
(GsSprite*)&DepArrSpr ,
(GsSprite*)&PageUpDownSpr };
@ -227,29 +290,6 @@ static uint32_t slowScore; // It will update slowly to actual score value
* ***************************************************************************************/
void GameGuiInit(void)
{
enum
{
PAUSE_DIALOG_X = 92,
PAUSE_DIALOG_Y = 28,
PAUSE_DIALOG_W = 200,
PAUSE_DIALOG_H = 184,
PAUSE_DIALOG_R0 = 0,
PAUSE_DIALOG_R1 = PAUSE_DIALOG_R0,
PAUSE_DIALOG_R2 = 0,
PAUSE_DIALOG_R3 = PAUSE_DIALOG_R2,
PAUSE_DIALOG_G0 = NORMAL_LUMINANCE,
PAUSE_DIALOG_G1 = PAUSE_DIALOG_G0,
PAUSE_DIALOG_G2 = 0,
PAUSE_DIALOG_G3 = PAUSE_DIALOG_G2,
PAUSE_DIALOG_B0 = 40,
PAUSE_DIALOG_B1 = PAUSE_DIALOG_B0,
PAUSE_DIALOG_B2 = 0,
PAUSE_DIALOG_B3 = PAUSE_DIALOG_B2,
};
enum
{
RADIO_FONT_SPACING = 12
@ -262,39 +302,11 @@ void GameGuiInit(void)
initialised = true;
LOAD_FILES(GameFileList, GameFileDest);
ShowAircraftPassengersTimer = TimerCreate(20, true, GameGuiClearPassengersLeft);
}
PauseRect.x[0] = PAUSE_DIALOG_X;
PauseRect.x[1] = PAUSE_DIALOG_X + PAUSE_DIALOG_W;
PauseRect.x[2] = PAUSE_DIALOG_X;
PauseRect.x[3] = PAUSE_DIALOG_X + PAUSE_DIALOG_W;
PauseRect.y[0] = PAUSE_DIALOG_Y;
PauseRect.y[1] = PAUSE_DIALOG_Y;
PauseRect.y[2] = PAUSE_DIALOG_Y + PAUSE_DIALOG_H;
PauseRect.y[3] = PAUSE_DIALOG_Y + PAUSE_DIALOG_H;
PauseRect.r[0] = PAUSE_DIALOG_R0;
PauseRect.r[1] = PAUSE_DIALOG_R1;
PauseRect.r[2] = PAUSE_DIALOG_R2;
PauseRect.r[3] = PAUSE_DIALOG_R3;
PauseRect.b[0] = PAUSE_DIALOG_B0;
PauseRect.b[1] = PAUSE_DIALOG_B1;
PauseRect.b[2] = PAUSE_DIALOG_B2;
PauseRect.b[3] = PAUSE_DIALOG_B3;
PauseRect.g[0] = PAUSE_DIALOG_G0;
PauseRect.g[1] = PAUSE_DIALOG_G1;
PauseRect.g[2] = PAUSE_DIALOG_G2;
PauseRect.g[3] = PAUSE_DIALOG_G3;
PauseRect.attribute |= ENABLE_TRANS | TRANS_MODE(0);
PageUpDownSpr.w = AIRCRAFT_DATA_FLIGHT_PAGEUPDN_SIZE;
ShowAircraftPassengersTimer = TimerCreate( 20, true, GameGuiClearPassengersLeft);
// Prepare RGB data and (X,Y) coordinates for aircraft
// data list request rectangle.
AircraftDataGPoly4.r[0] = AIRCRAFT_DATA_GSGPOLY4_R0;
@ -350,7 +362,7 @@ bool GameGuiPauseDialog(const TYPE_PLAYER* const ptrPlayer)
GfxSortSprite(&SecondDisplay);
GsSortGPoly4(&PauseRect);
GsSortGPoly4((GsGPoly4*)&PauseRect);
GfxDrawScene_Slow();
@ -510,9 +522,9 @@ void GameGuiAircraftList(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const p
enum
{
AIRCRAFT_STOP_X = 128,
AIRCRAFT_STOP_X = 32,
AIRCRAFT_STOP_TEXT_X = AIRCRAFT_STOP_X + 32,
AIRCRAFT_STOP_Y = AIRCRAFT_LOCK_TARGET_Y,
AIRCRAFT_STOP_Y = 224,
AIRCRAFT_STOP_TEXT_Y = AIRCRAFT_STOP_Y + 4
};
@ -547,54 +559,52 @@ void GameGuiAircraftList(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const p
GsSortGPoly4(&AircraftDataGPoly4);
if (GameTwoPlayersActive())
const struct
{
FontPrintText( &SmallFont,
GAME_GUI_REMAINING_AIRCRAFT_X_2PLAYER,
GAME_GUI_REMAINING_AIRCRAFT_Y_2PLAYER,
"Rem. aircraft: %d",
ptrFlightData->nRemainingAircraft );
struct pos
{
short x;
short y;
} remainingTime;
FontPrintText( &SmallFont,
GAME_GUI_NEXT_AIRCRAFT_TIME_X_2PLAYER,
GAME_GUI_NEXT_AIRCRAFT_TIME_Y_2PLAYER,
"Next aircraft: %d sec",
ptrPlayer->NextAircraftTime );
}
else
struct pos aircraftTime;
} posData =
{
FontPrintText( &SmallFont,
GAME_GUI_REMAINING_AIRCRAFT_X,
GAME_GUI_REMAINING_AIRCRAFT_Y,
"Remaining aircraft: %d",
ptrFlightData->nRemainingAircraft );
.remainingTime =
{
.x = GameTwoPlayersActive() ?
GAME_GUI_REMAINING_AIRCRAFT_X_2PLAYER
: GAME_GUI_REMAINING_AIRCRAFT_X,
.y = GameTwoPlayersActive() ?
GAME_GUI_REMAINING_AIRCRAFT_Y_2PLAYER
:GAME_GUI_REMAINING_AIRCRAFT_Y
},
FontPrintText( &SmallFont,
GAME_GUI_NEXT_AIRCRAFT_TIME_X,
GAME_GUI_NEXT_AIRCRAFT_TIME_Y,
"Next aircraft: %d sec",
ptrPlayer->NextAircraftTime );
}
.aircraftTime =
{
.x = GameTwoPlayersActive() ?
GAME_GUI_NEXT_AIRCRAFT_TIME_X_2PLAYER
: GAME_GUI_NEXT_AIRCRAFT_TIME_X,
.y = GameTwoPlayersActive() ?
GAME_GUI_NEXT_AIRCRAFT_TIME_Y_2PLAYER
: GAME_GUI_NEXT_AIRCRAFT_TIME_Y
},
};
FontPrintText(&SmallFont,
posData.remainingTime.x,
posData.remainingTime.y,
"Remaining aircraft: %d",
ptrFlightData->nRemainingAircraft);
FontPrintText(&SmallFont,
posData.aircraftTime.x,
posData.aircraftTime.y,
"Next aircraft: %d sec",
ptrPlayer->NextAircraftTime);
if (ptrPlayer->ActiveAircraft != 0)
{
SelectedAircraftGPoly4.r[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R0;
SelectedAircraftGPoly4.r[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R1;
SelectedAircraftGPoly4.r[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R2;
SelectedAircraftGPoly4.r[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_R3;
SelectedAircraftGPoly4.g[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G0;
SelectedAircraftGPoly4.g[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G1;
SelectedAircraftGPoly4.g[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G2;
SelectedAircraftGPoly4.g[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_G3;
SelectedAircraftGPoly4.b[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B0;
SelectedAircraftGPoly4.b[1] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B1;
SelectedAircraftGPoly4.b[2] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B2;
SelectedAircraftGPoly4.b[3] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_B3;
SelectedAircraftGPoly4.attribute |= ENABLE_TRANS | TRANS_MODE(0);
if (GameTwoPlayersActive())
{
SelectedAircraftGPoly4.x[0] = AIRCRAFT_DATA_FLIGHT_GSGPOLY4_X0_2PLAYER;
@ -684,17 +694,6 @@ void GameGuiAircraftList(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* const p
GameGuiShowAircraftData(ptrPlayer, ptrFlightData);
GfxDrawButton(AIRCRAFT_LOCK_TARGET_X, AIRCRAFT_LOCK_TARGET_Y, PAD_SQUARE);
if (ptrPlayer->LockTarget)
{
FontPrintText(&SmallFont, AIRCRAFT_LOCK_TARGET_TEXT_X, AIRCRAFT_LOCK_TARGET_TEXT_Y, "Unlock target");
}
else
{
FontPrintText(&SmallFont, AIRCRAFT_LOCK_TARGET_TEXT_X, AIRCRAFT_LOCK_TARGET_TEXT_Y, "Lock target");
}
if (ptrFlightData->State[ptrPlayer->FlightDataSelectedAircraft] == STATE_USER_STOPPED)
{
GfxDrawButton(AIRCRAFT_STOP_X, AIRCRAFT_STOP_Y, PAD_L1);
@ -794,8 +793,8 @@ void GameGuiBubble(TYPE_FLIGHT_DATA* const ptrFlightData)
if (bubbleVibration)
{
BubbleSpr.x += SystemRand(BUBBLE_SPRITE_RAND_MIN,BUBBLE_SPRITE_RAND_MAX);
BubbleSpr.y += SystemRand(BUBBLE_SPRITE_RAND_MIN,BUBBLE_SPRITE_RAND_MAX);
BubbleSpr.x += SystemRand(BUBBLE_SPRITE_RAND_MIN, BUBBLE_SPRITE_RAND_MAX);
BubbleSpr.y += SystemRand(BUBBLE_SPRITE_RAND_MIN, BUBBLE_SPRITE_RAND_MAX);
}
GfxSortSprite(&BubbleSpr);
@ -927,17 +926,20 @@ void GameGuiShowAircraftData(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* con
for (i = init_flight ; i < ptrPlayer->ActiveAircraft ; i++)
{
const char* const strAircraftArray[MAX_STATES] = { [STATE_APPROACH] = "Approach",
[STATE_READY_FOR_TAKEOFF] = "Takeoff",
[STATE_LANDED] = "Landed",
[STATE_PARKED] = "Parked",
[STATE_UNBOARDING] = "Unboard",
[STATE_HOLDING_RWY] = "Holding",
[STATE_USER_STOPPED] = "Stopped",
[STATE_AUTO_STOPPED] = "Stopped" };
static const char* const strAircraftArray[MAX_STATES] =
{
[STATE_APPROACH] = "Approach",
[STATE_READY_FOR_TAKEOFF] = "Takeoff",
[STATE_LANDED] = "Landed",
[STATE_PARKED] = "Parked",
[STATE_UNBOARDING] = "Unboard",
[STATE_HOLDING_RWY] = "Holding",
[STATE_USER_STOPPED] = "Stopped",
[STATE_AUTO_STOPPED] = "Stopped"
};
FL_STATE aircraftState;
const char* strState;
FL_STATE aircraftState;
const char* strState;
j = i - init_flight;
@ -980,11 +982,11 @@ void GameGuiShowAircraftData(TYPE_PLAYER* const ptrPlayer, TYPE_FLIGHT_DATA* con
if (strState != NULL)
{
FontPrintText( &SmallFont,
AircraftDataDirection_X + AircraftDataState_X_Offset,
AircraftDataDirection_Y + (AIRCRAFT_DATA_FLIGHT_GSGPOLY4_H * j),
(char*)strState );
}
FontPrintText( &SmallFont,
AircraftDataDirection_X + AircraftDataState_X_Offset,
AircraftDataDirection_Y + (AIRCRAFT_DATA_FLIGHT_GSGPOLY4_H * j),
(char*)strState );
}
FontSetFlags(&SmallFont, FONT_NOFLAGS);
@ -1168,7 +1170,7 @@ bool GameGuiFinishedDialog(TYPE_PLAYER* const ptrPlayer)
GfxSortSprite(&SecondDisplay);
GsSortGPoly4(&PauseRect);
GsSortGPoly4((GsGPoly4*)&PauseRect);
FontPrintText( &SmallFont,
AIRCRAFT_DATA_GSGPOLY4_X0 +
@ -1208,7 +1210,7 @@ void GameGuiAircraftCollision(TYPE_PLAYER* const ptrPlayer)
{
GfxSortSprite(&SecondDisplay);
GsSortGPoly4(&PauseRect);
GsSortGPoly4((GsGPoly4*)&PauseRect);
FontPrintText( &SmallFont,
AIRCRAFT_DATA_GSGPOLY4_X0 + 8,

View File

@ -703,7 +703,7 @@ volatile bool SystemIsBusy(void)
* @return: true if value is contained inside buffer, false otherwise.
*
* ****************************************************************************/
bool SystemContains_u8(uint8_t value, uint8_t* buffer, size_t sz)
bool SystemContains_u8(const uint8_t value, const uint8_t* const buffer, const size_t sz)
{
size_t i = 0;
@ -730,7 +730,7 @@ bool SystemContains_u8(uint8_t value, uint8_t* buffer, size_t sz)
* @return: true if value is contained inside buffer, false otherwise.
*
* ****************************************************************************/
bool SystemContains_u16(uint16_t value, uint16_t* buffer, size_t sz)
bool SystemContains_u16(const uint16_t value, const uint16_t* const buffer, const size_t sz)
{
size_t i = 0;
@ -889,7 +889,7 @@ int32_t SystemIndexOfStringArray(char* str, char** array)
* @return Index for a variable "value" inside "array". -1 if it could not be found.
*
* ****************************************************************************************/
int32_t SystemIndexOf_U16(uint16_t value, uint16_t* array, uint32_t sz)
int32_t SystemIndexOf_U16(const uint16_t value, const uint16_t* const array, const uint32_t sz)
{
int32_t i;
@ -917,7 +917,7 @@ int32_t SystemIndexOf_U16(uint16_t value, uint16_t* array, uint32_t sz)
*
* ****************************************************************************************/
int32_t SystemIndexOf_U8(uint8_t value, uint8_t* array, uint32_t from, uint32_t sz)
int32_t SystemIndexOf_U8(const uint8_t value, const uint8_t* const array, const uint32_t from, const uint32_t sz)
{
int32_t i;

View File

@ -75,10 +75,10 @@ volatile uint64_t SystemGetGlobalTimer(void);
volatile bool SystemIsBusy(void);
// Returns whether indicated value is contained inside buffer
bool SystemContains_u8(uint8_t value, uint8_t* buffer, size_t sz);
bool SystemContains_u8(const uint8_t value, const uint8_t* const buffer, const size_t sz);
// Overload for uint16_t
bool SystemContains_u16(uint16_t value, uint16_t* buffer, size_t sz);
bool SystemContains_u16(const uint16_t value, const uint16_t* const buffer, const size_t sz);
// Compares two arrays of unsigned short type.
bool SystemArrayCompare(unsigned short* arr1, unsigned short* arr2, size_t sz);
@ -95,10 +95,10 @@ void SystemCheckStack(void);
int32_t SystemIndexOfStringArray(char* str, char** array);
// Function overload for uint16_t data type.
int32_t SystemIndexOf_U16(uint16_t value, uint16_t* array, uint32_t sz);
int32_t SystemIndexOf_U16(const uint16_t value, const uint16_t* array, const uint32_t sz);
// Function overload for uint8_t data type.
int32_t SystemIndexOf_U8(uint8_t value, uint8_t* array, uint32_t from, uint32_t sz);
int32_t SystemIndexOf_U8(const uint8_t value, const uint8_t* const array, const uint32_t from, const uint32_t sz);
// Returns frames per second.
volatile uint8_t SystemGetFPS(void);