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| author | spicyjpeg <thatspicyjpeg@gmail.com> | 2022-10-30 08:28:44 +0100 |
|---|---|---|
| committer | spicyjpeg <thatspicyjpeg@gmail.com> | 2022-10-30 08:28:44 +0100 |
| commit | 68daf6d338aba6e32e687d4151eaddc8735227b3 (patch) | |
| tree | 8cb84440219dd8041c4e84219c3742561d020819 /examples/sound | |
| parent | f6c41f3783c4fce49a9899b710ebb50ba9f647ab (diff) | |
| download | psn00bsdk-68daf6d338aba6e32e687d4151eaddc8735227b3.tar.gz | |
Refactor dynamic linker, misc. cleanups
Diffstat (limited to 'examples/sound')
| -rw-r--r-- | examples/sound/spustream/main.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/sound/spustream/main.c b/examples/sound/spustream/main.c index 68cf9b0..d240433 100644 --- a/examples/sound/spustream/main.c +++ b/examples/sound/spustream/main.c @@ -19,8 +19,8 @@ * As the loop point doesn't necessarily have to be within the chunk itself, it * can be used to "queue" another chunk to be played immediately after the * current one. This allows for double buffering: two chunks are always kept in - * SPU RAM and one is overwritten with while the other is playing. Chunks are - * laid out in SPU RAM as follows: + * SPU RAM and one is overwritten with a new chunk while the other is playing. + * Chunks are laid out in SPU RAM as follows: * * ________________________________________________ * / __________________ \ |
