diff options
Diffstat (limited to 'examples/sound')
| -rw-r--r-- | examples/sound/spustream/main.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/sound/spustream/main.c b/examples/sound/spustream/main.c index 68cf9b0..d240433 100644 --- a/examples/sound/spustream/main.c +++ b/examples/sound/spustream/main.c @@ -19,8 +19,8 @@ * As the loop point doesn't necessarily have to be within the chunk itself, it * can be used to "queue" another chunk to be played immediately after the * current one. This allows for double buffering: two chunks are always kept in - * SPU RAM and one is overwritten with while the other is playing. Chunks are - * laid out in SPU RAM as follows: + * SPU RAM and one is overwritten with a new chunk while the other is playing. + * Chunks are laid out in SPU RAM as follows: * * ________________________________________________ * / __________________ \ |
