From 68daf6d338aba6e32e687d4151eaddc8735227b3 Mon Sep 17 00:00:00 2001 From: spicyjpeg Date: Sun, 30 Oct 2022 08:28:44 +0100 Subject: Refactor dynamic linker, misc. cleanups --- examples/sound/spustream/main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'examples/sound') diff --git a/examples/sound/spustream/main.c b/examples/sound/spustream/main.c index 68cf9b0..d240433 100644 --- a/examples/sound/spustream/main.c +++ b/examples/sound/spustream/main.c @@ -19,8 +19,8 @@ * As the loop point doesn't necessarily have to be within the chunk itself, it * can be used to "queue" another chunk to be played immediately after the * current one. This allows for double buffering: two chunks are always kept in - * SPU RAM and one is overwritten with while the other is playing. Chunks are - * laid out in SPU RAM as follows: + * SPU RAM and one is overwritten with a new chunk while the other is playing. + * Chunks are laid out in SPU RAM as follows: * * ________________________________________________ * / __________________ \ -- cgit v1.2.3