From 8fba2176bc34aa7e507f0b9d983427bb5e522e17 Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Sun, 5 Nov 2017 05:38:31 +0100 Subject: * Modified shadows for Town centre. * Bugfixes in unit movement and collision detection. Now it should work fine. * Added include guards to all *.i files. * Other minor changes --- Gfx.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'Gfx.cpp') diff --git a/Gfx.cpp b/Gfx.cpp index 45ad6a4..cbb7d16 100644 --- a/Gfx.cpp +++ b/Gfx.cpp @@ -146,6 +146,17 @@ void GfxDrawCircle(uint16_t x, uint16_t y, uint8_t radius, int8_t color) } } +void GfxDrawFillCircle(uint16_t x, uint16_t y, uint8_t radius, int8_t color) +{ + if (GfxIsInsideScreenArea(x, y, radius, radius) == true) + { + int8_t orig_color = gb.display.getColor(); + gb.display.setColor(color); + gb.display.fillCircle(x, y, radius); + gb.display.setColor(orig_color); + } +} + void GfxDrawRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, int8_t color) { if (GfxIsInsideScreenArea(x, y, w, h) == true) -- cgit v1.2.3