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* * Fix file and folder permissionsStelios Tsampas2018-03-191-0/+0
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* * Sync with codeplex branch (libpcsxcore, linux gui)Stelios Tsampas2017-07-311-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit reflects mostly changes that happened in upstream since the last sync. Commit messages in upstream are lacking information. Most important changes are commented below, the rest of them are either formating or just trivial stuff. Memory viewer, invalidate dynarec gui/DebugMemory.c libpcsxcore/cdrom.c libpcsxcore/gpu.c libpcsxcore/misc.c libpcsxcore/psxdma.c Load binary files and psx executables libpcsxcore/misc.c libpcsxcore/misc.h libpcsxcore/plugin.c libpcsxcore/plugin.h Support for psxida libpcsxcore/debug.c libpcsxcore/r3000a.c plugins/bladesio1/connection.c disable loading save states with digits gui/Plugin.c Fix psxDIV in interpreter libpcsxcore/psxinterpreter.c
* Imporved CPU integrationiCatButler2016-06-271-0/+6
| | | | | | | | | | | | | | | | | - Change PGXP integration to use wrapper functions - Use modified function lookup tables to call wrappers or default funnctions based on mode - Implement wrappers for interpreter too, recompiler sometimes calls interpreter functions - Add UI elements for selecting CPU modes - Only call precision version of NCLIP in modes where there are not going to be stale vertices in GTE registers - Added support for CP0 co-processor functions - Improve support for CPU functions (still broken in many games) - Improved debug output to show values for inputs before they're modified GPU plugin - Ignore stale vertices (occurs when CPU mode no longer writes to memory) - Add Cyan vertex colouring for stale vertices
* Initial PGXP CPU commitiCatButler2016-06-071-1/+1
| | | | | | | | | | - Restructured project to base interface on PSX instructions - Support for all relevant CPU arithmetic and logic instructions - Debug output available via deferred PGXP calls - Remove most dependencies on PCSXR - Still very much a work in progress (lots of errors) - Add extra debug information to GPU plugin (w values)
* Added:Robert Krawczyk2016-04-011-0/+1
| | | | | | | | - per game memory card support (improved version) - save state pictures (F2) - Wipeout MemHack (improved version) Fixed LTCG build and set as default.
* Initial upload of PGXP.iCatButler2016-03-251-0/+1
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* PSXBIOS_LOG and printf, puts, putchar: prettier output to the log.SND\ckain_cp2013-03-041-11/+19
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83324 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* sio;SND\edgbla_cp2013-02-141-1/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82898 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Unix style EOL (thanks to darktjm);SND\edgbla_cp2012-11-181-267/+267
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75587 ↵SND\dario86_cp2012-02-281-1/+1
| | | | e17a0e51-4ae3-4d35-97c3-1a29b211df97
* - reenabled CD-XA streaming hack by shalma; fixes sound in Final Fantasy ↵SND\dario86_cp2012-02-271-1/+1
| | | | | | | | Tactics, Ridge Racer Type 4 opening sequence and other games (issue #8067); - reenabled CD-XA attenuation by shalma; CD-XA fading effect supported in the main menu in Resident Evil, at the end of the fight in Tekken 3 and in Street Fighter Alpha 3 (issue #9593). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75584 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Updated Free Software Foundation address (Jem256).SND\dario86_cp2012-02-191-1/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72730 ↵SND\edgbla_cp2011-11-301-8/+0
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* Rebranding.SND\edgbla_cp2011-06-081-190/+190
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@67621 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Experimental patchesSND\shalma_cp2011-02-041-0/+23
| | | | | | | | | | | | | | | | | | 1- cdrom.c Remove IRQ clear - read reschedule Fix xa streaming timing (ex. Final Fantasy Tactics) 2- cdrom.c BIOS music player - init attenuators 3- r3000a.c Set spu async to ~10 apu cycle updates Correct Square sound effects Disabled by default git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62890 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* - Added -slowboot parameter.SND\weimingzhi_cp2011-01-121-5/+2
| | | | | | | | | - Load SBI file from patches/SLUS_xxx.xx.sbi instead. - Inlined the I-cache code for performance improvement. - Fixed endianness issue (not tested). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* hopkatSND\shalma_cp2010-12-311-11/+4
| | | | | | -cdrom- cdda sync (2/x) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61647 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Silhouette Mirage - cdrom.c / r3000a.cSND\shalma_cp2010-11-151-0/+7
| | | | | | | - check cdda autopause - fix looping music git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59671 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ported change in r59193 to dynarec (x86-32).SND\weimingzhi_cp2010-11-051-1/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59209 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Vib Ribbon: cdrom.cSND\shalma_cp2010-10-301-0/+14
| | | | | | | | - Use own decoded buffer IRQ handling, fix CD swapping, demute cd-xa volume - Game mostly playable (original + music modes) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58927 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Wild 9: cdrom, r3000a, dmaSND\shalma_cp2010-10-071-0/+14
| | | | | | | | | - give Repplay its own interrupt handler - add DMA3 busy times - fixes music git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58184 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* R3000: Crash Bandicoot 2SND\shalma_cp2010-09-111-10/+13
| | | | | | | | - Remove GTE bit toggle hack - Don't run interrupt when GTE in pipeline git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57066 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* GameShark Sampler + GameShark 2: Give longer VSync delay before exception ↵SND\shalma_cp2010-09-051-11/+13
| | | | | | sees it (fixes black screens) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56826 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Rebel Assault 2 needs longer DMA times (black screens in-game)SND\shalma_cp2010-09-051-7/+21
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56821 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Added gpu busy interface.SND\edgbla_cp2010-08-131-0/+6
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56084 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* refactored the interrupt scheduling code a bit to make it a little more ↵SND\weimingzhi_cp2010-08-071-18/+18
| | | | | | readable than using those "magic" numbers. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@55866 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Use SDL for sound plugin, reverted the change to BIAS in r48024. (and I'm ↵SND\weimingzhi_cp2010-05-191-17/+17
| | | | | | too lazy to hunt down the bug with x64 dynarec :( feel free to revert this revert if not preferred :P) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48308 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* spu dma was fixed.SND\edgbla_cp2010-05-141-0/+6
| | | | | | | Road Rash 3D, Syphon Filter 2, Twisted Metal: Small Browl, Thousand Arms... git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48088 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* use boolean for where it should.SND\weimingzhi_cp2010-05-121-1/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47869 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* got rid of 0x80000000 flag in psxRegs.interrupt. such flag doesn't seem to ↵SND\weimingzhi_cp2010-05-081-8/+1
| | | | | | exist in other emus and not likely in real hardware either. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47582 ↵SND\weimingzhi_cp2010-05-081-3/+0
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* more cleanups.SND\weimingzhi_cp2010-05-081-8/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47580 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* more cleanupsSND\weimingzhi_cp2010-05-071-1/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47556 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* preparing for refactor/cleanup, moved all definations into .c files, other ↵SND\weimingzhi_cp2010-05-071-6/+6
| | | | | | minor cleanups. (Breaks Mac OS X and maybe windows as well for now, will fix later.) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47542 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@46936 ↵SND\weimingzhi_cp2010-04-301-2/+1
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@41506 ↵SND\weimingzhi_cp2010-02-131-1/+1
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@40656 ↵SND\weimingzhi_cp2010-01-231-1/+2
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@40648 ↵SND\weimingzhi_cp2010-01-231-0/+2
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@38739 ↵SND\weimingzhi_cp2009-12-031-1/+0
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@36311 ↵SND\weimingzhi_cp2009-11-081-2/+2
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@36310 ↵SND\weimingzhi_cp2009-11-081-2/+2
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@31468 ↵SND\weimingzhi_cp2009-10-091-4/+2
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* implemented cheat searchSND\weimingzhi_cp2009-06-291-0/+5
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23061 ↵SND\weimingzhi_cp2009-04-161-0/+209
e17a0e51-4ae3-4d35-97c3-1a29b211df97