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* * Fix file and folder permissionsStelios Tsampas2018-03-194-0/+0
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* * Fix CMake to include PGXP sources. Import updated translations.Stelios Tsampas2017-07-311-3/+3
| | | | | | Includes some small fixes on CMake, such as prettier status messages, host and target arch detection (taken from PCSX2), and various other small errors.
* * Sync with codeplex branch (libpcsxcore, linux gui)Stelios Tsampas2017-07-311-135/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit reflects mostly changes that happened in upstream since the last sync. Commit messages in upstream are lacking information. Most important changes are commented below, the rest of them are either formating or just trivial stuff. Memory viewer, invalidate dynarec gui/DebugMemory.c libpcsxcore/cdrom.c libpcsxcore/gpu.c libpcsxcore/misc.c libpcsxcore/psxdma.c Load binary files and psx executables libpcsxcore/misc.c libpcsxcore/misc.h libpcsxcore/plugin.c libpcsxcore/plugin.h Support for psxida libpcsxcore/debug.c libpcsxcore/r3000a.c plugins/bladesio1/connection.c disable loading save states with digits gui/Plugin.c Fix psxDIV in interpreter libpcsxcore/psxinterpreter.c
* Fix possible function pointer initialisation problemiCatButler2016-08-031-2/+2
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* Additional checksiCatButler2016-07-021-48/+142
| | | | | | | - Change processor transfer functions to use take both source and destination values - Add enum values to all debug functions to double check instructions are correct - Temporarily store instruction codes in interpreter wrappers as these are sometimes changed by branching - Change recompiler wrapper functions to store register values in global variables in case they're changed by the original function
* Fix interpreter bugsiCatButler2016-06-301-1/+1
| | | | | | - Reset CPU on switching between interpret and recompiler - Call wrapped functions even when tests fail - Handle retrieved data overwriting address in load operations
* Imporved CPU integrationiCatButler2016-06-272-1058/+330
| | | | | | | | | | | | | | | | | - Change PGXP integration to use wrapper functions - Use modified function lookup tables to call wrappers or default funnctions based on mode - Implement wrappers for interpreter too, recompiler sometimes calls interpreter functions - Add UI elements for selecting CPU modes - Only call precision version of NCLIP in modes where there are not going to be stale vertices in GTE registers - Added support for CP0 co-processor functions - Improve support for CPU functions (still broken in many games) - Improved debug output to show values for inputs before they're modified GPU plugin - Ignore stale vertices (occurs when CPU mode no longer writes to memory) - Add Cyan vertex colouring for stale vertices
* Initial PGXP CPU commitiCatButler2016-06-071-47/+1111
| | | | | | | | | | - Restructured project to base interface on PSX instructions - Support for all relevant CPU arithmetic and logic instructions - Debug output available via deferred PGXP calls - Remove most dependencies on PCSXR - Still very much a work in progress (lots of errors) - Add extra debug information to GPU plugin (w values)
* Track memory read and writes with constant addressesiCatButler2016-05-151-0/+80
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* Bring up to date with PCSX-R master (97809)iCatButler2016-03-301-2/+2
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* - Fix memory addresses as each mirrored address range is further mirrored 4 ↵iCatButler2016-03-281-6/+9
| | | | | | | times... :( - Catch 8bit reads/writes and invalidate registers and memory as needed - Prevent reading over the end of stride and count arrays when decoding primitive commands
* - Move pgxp_gpu source files into correct folder.iCatButler2016-03-261-6/+9
| | | | - Trace 16 bit reads and writes, invalidate register or memory (fixes UI glitches)
* Initial upload of PGXP.iCatButler2016-03-251-18/+29
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* * GTE;SND\edgbla_cp2013-10-061-22/+14
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87357 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* fix 32bit buildSND\notaz_cp2013-01-211-1/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82407 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* dynarec: store cycles before psxBranchTest to better match interpreterSND\notaz_cp2013-01-191-9/+12
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82380 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Setting end-of-line metadata.SND\MaddTheSane_cp2012-12-242-0/+0
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81971 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Unix style EOL (thanks to darktjm);SND\edgbla_cp2012-11-182-4742/+4742
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@78211 ↵SND\edgbla_cp2012-05-211-2/+2
| | | | e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Updated Free Software Foundation address (Jem256).SND\dario86_cp2012-02-194-4/+4
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Get rid of parentheses around IsConst and IsMapped macros. Quiets a warning ↵SND\MaddTheSane_cp2011-12-311-2/+2
| | | | | | on Clang. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@73976 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Patch 10767 (Durandal_1707).SND\edgbla_cp2011-11-091-0/+6
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72138 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Temporarily reverted r64524 until I (or someone else) find the time to sort ↵SND\weimingzhi_cp2011-03-132-4725/+4736
| | | | | | out the stuff. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64536 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Commited patch in issue #8171 (by darktjm).SND\dario86_cp2011-03-122-15/+4
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64524 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* - dfsound (unix): Added mute option and freqresponse to the config utility.SND\weimingzhi_cp2010-12-291-3/+0
| | | | | | | | | | | - gxvideo: Fixed FTBFS. - Fixed Run BIOS (Issue #7806). - Updated gettext scripts. - Credit where it's due. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61576 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* dynarec (x86): re-enabled some of the optimizations on memory access. Seems ↵SND\weimingzhi_cp2010-12-211-18/+27
| | | | | | to be okay for V-Rally 2. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61378 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* MaddTheSane:SND\weimingzhi_cp2010-12-142-57/+65
| | | | | | | | | | - Clean up the Xcode projects a bit. - Added 64-bit mode on Mac. - Made it so that the SDK was set on the Xcode projects. - Enabled PowerPC support. (Patch #7730). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61171 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-191-5/+5
| | | | | | | - (nhyone) fix jr - bltz - should improve stability git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59789 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Lode Runner - ir3000a.cSND\shalma_cp2010-11-171-1/+17
| | | | | | | - Stop branch logic during jr - beq - fixes boot (dynarec) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59715 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-111-4/+6
| | | | | | | - use smaller dynarec block size - improves dynarec clear speed hit git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59405 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-101-4/+8
| | | | | | - extra dynarec clear git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59399 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Pitfall 3D - Beyond the Jungle - ir3000a.cSND\shalma_cp2010-11-101-0/+18
| | | | | | | - clear dynarec slot using old data - fixes stage loading crash git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59398 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ir3000a.cSND\shalma_cp2010-11-101-1/+2
| | | | | | | - add missing return to recsw git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59388 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* V-Rally 2 - ir3000a.cSND\shalma_cp2010-11-101-4/+13
| | | | | | | | - force the clear dynarec memory for sb,sh,sw - fix corrupted tree sprite (dynarec engine) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59387 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ported change in r59193 to dynarec (x86-32).SND\weimingzhi_cp2010-11-051-2/+46
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59209 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* ported the change in r56828 to dynarec (is the check in psxBASIC() really ↵SND\weimingzhi_cp2010-09-071-2/+8
| | | | | | necessary?), removed powerpc dynarec (cannot test and likely broken). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56896 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* changed cdrom timing value so that it behaves the same as older revisions.SND\weimingzhi_cp2010-06-031-10/+10
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@50743 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* revert the previous revert, and fixed the value in mdec1Interrupt().SND\weimingzhi_cp2010-05-211-6/+6
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48431 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Use SDL for sound plugin, reverted the change to BIAS in r48024. (and I'm ↵SND\weimingzhi_cp2010-05-191-6/+6
| | | | | | too lazy to hunt down the bug with x64 dynarec :( feel free to revert this revert if not preferred :P) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48308 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* BIAS was moved into rec/int.SND\edgbla_cp2010-05-141-6/+6
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* got rid of 0x80000000 flag in psxRegs.interrupt. such flag doesn't seem to ↵SND\weimingzhi_cp2010-05-081-2/+0
| | | | | | exist in other emus and not likely in real hardware either. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* more cleanups.SND\weimingzhi_cp2010-05-083-4/+22
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47580 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Root counters code was written from scratch.SND\edgbla_cp2010-05-021-2/+8
| | | | | | | | | | | | | Final Fantasy 8/9, Vandal Hearts 1/2, Wipeout, Lifeforce Tenka work properly now. Parasite Eve 2 and InuYasha weren't fixed - it's impossible right now, an overall emulator's precision is too low. It's needed to count the proper CPU timing and to get rid of BIAS. Because of the same reason it's useless to set the vsync interrupt on vblank, even if it would fix some games - Pandemonium for example, but would also broke the others - Final Fantasy IX for example, I've chosen the last one. Savestate compatibility is lost. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47077 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@46936 ↵SND\weimingzhi_cp2010-04-304-8/+4
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@44911 ↵SND\weimingzhi_cp2010-04-121-3/+3
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@44905 ↵SND\weimingzhi_cp2010-04-121-592/+2
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@30152 ↵SND\weimingzhi_cp2009-09-201-2/+0
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23067 ↵SND\weimingzhi_cp2009-04-161-74/+35
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23061 ↵SND\weimingzhi_cp2009-04-164-0/+5987
e17a0e51-4ae3-4d35-97c3-1a29b211df97