| Commit message (Collapse) | Author | Age | Files | Lines |
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Includes some small fixes on CMake, such as prettier status messages,
host and target arch detection (taken from PCSX2), and various other
small errors.
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This commit reflects mostly changes that happened in upstream since the last sync.
Commit messages in upstream are lacking information. Most important changes are
commented below, the rest of them are either formating or just trivial stuff.
Memory viewer, invalidate dynarec
gui/DebugMemory.c
libpcsxcore/cdrom.c
libpcsxcore/gpu.c
libpcsxcore/misc.c
libpcsxcore/psxdma.c
Load binary files and psx executables
libpcsxcore/misc.c
libpcsxcore/misc.h
libpcsxcore/plugin.c
libpcsxcore/plugin.h
Support for psxida
libpcsxcore/debug.c
libpcsxcore/r3000a.c
plugins/bladesio1/connection.c
disable loading save states with digits
gui/Plugin.c
Fix psxDIV in interpreter
libpcsxcore/psxinterpreter.c
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- Change processor transfer functions to use take both source and destination values
- Add enum values to all debug functions to double check instructions are correct
- Temporarily store instruction codes in interpreter wrappers as these are sometimes changed by branching
- Change recompiler wrapper functions to store register values in global variables in case they're changed by the original function
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- Reset CPU on switching between interpret and recompiler
- Call wrapped functions even when tests fail
- Handle retrieved data overwriting address in load operations
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- Change PGXP integration to use wrapper functions
- Use modified function lookup tables to call wrappers or default funnctions based on mode
- Implement wrappers for interpreter too, recompiler sometimes calls interpreter functions
- Add UI elements for selecting CPU modes
- Only call precision version of NCLIP in modes where there are not going to be stale vertices in GTE registers
- Added support for CP0 co-processor functions
- Improve support for CPU functions (still broken in many games)
- Improved debug output to show values for inputs before they're modified
GPU plugin
- Ignore stale vertices (occurs when CPU mode no longer writes to memory)
- Add Cyan vertex colouring for stale vertices
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- Restructured project to base interface on PSX instructions
- Support for all relevant CPU arithmetic and logic instructions
- Debug output available via deferred PGXP calls
- Remove most dependencies on PCSXR
- Still very much a work in progress (lots of errors)
- Add extra debug information to GPU plugin (w values)
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times... :(
- Catch 8bit reads/writes and invalidate registers and memory as needed
- Prevent reading over the end of stride and count arrays when decoding primitive commands
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- Trace 16 bit reads and writes, invalidate register or memory (fixes UI glitches)
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87357 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82407 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@82380 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81971 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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on Clang.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@73976 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72138 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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out the stuff.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64536 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64524 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- gxvideo: Fixed FTBFS.
- Fixed Run BIOS (Issue #7806).
- Updated gettext scripts.
- Credit where it's due.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61576 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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to be okay for V-Rally 2.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61378 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Clean up the Xcode projects a bit.
- Added 64-bit mode on Mac.
- Made it so that the SDK was set on the Xcode projects.
- Enabled PowerPC support.
(Patch #7730).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61171 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- (nhyone) fix jr - bltz
- should improve stability
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59789 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Stop branch logic during jr - beq
- fixes boot (dynarec)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59715 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- use smaller dynarec block size
- improves dynarec clear speed hit
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59405 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- extra dynarec clear
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59399 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- clear dynarec slot using old data
- fixes stage loading crash
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59398 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- add missing return to recsw
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59388 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- force the clear dynarec memory for sb,sh,sw
- fix corrupted tree sprite (dynarec engine)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59387 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59209 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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necessary?), removed powerpc dynarec (cannot test and likely broken).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56896 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@50743 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48431 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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too lazy to hunt down the bug with x64 dynarec :( feel free to revert this revert if not preferred :P)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48308 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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exist in other emus and not likely in real hardware either.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47580 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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Final Fantasy 8/9, Vandal Hearts 1/2, Wipeout, Lifeforce Tenka work properly now.
Parasite Eve 2 and InuYasha weren't fixed - it's impossible right now, an overall
emulator's precision is too low. It's needed to count the proper CPU timing and to get rid of BIAS.
Because of the same reason it's useless to set the vsync interrupt on vblank, even if it
would fix some games - Pandemonium for example, but would also broke the
others - Final Fantasy IX for example, I've chosen the last one.
Savestate compatibility is lost.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47077 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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