Commit Graph

1688 Commits

Author SHA1 Message Date
Stelios Tsampas 3912ad309e * Import CMake build system from codeplex 2017-07-31 16:15:15 +03:00
Stelios Tsampas 01f4990887 * Sync with codeplex branch (libpcsxcore, linux gui)
This commit reflects mostly changes that happened in upstream since the last sync.
    Commit messages in upstream are lacking information. Most important changes are
    commented below, the rest of them are either formating or just trivial stuff.

    Memory viewer, invalidate dynarec
        gui/DebugMemory.c
        libpcsxcore/cdrom.c
        libpcsxcore/gpu.c
        libpcsxcore/misc.c
        libpcsxcore/psxdma.c

    Load binary files and psx executables
        libpcsxcore/misc.c
        libpcsxcore/misc.h
        libpcsxcore/plugin.c
        libpcsxcore/plugin.h

    Support for psxida
        libpcsxcore/debug.c
        libpcsxcore/r3000a.c
        plugins/bladesio1/connection.c

    disable loading save states with digits
        gui/Plugin.c

    Fix psxDIV in interpreter
        libpcsxcore/psxinterpreter.c
2017-07-31 12:48:37 +03:00
Stelios Tsampas dcf718bdd9 * Revert parts of the per game memory card patch.
The previous implementation was doing file paths manipulation deep inside sio.c, and it
  was hardcoding windows style paths. This was breaking on linux in more than one ways and
  it is incompatible with the dynamic apppath handling from codeplex branch. Moreover,
  SaveMcd and LoadMcd functions already take memory card file paths as arguments,
  making any such logic redundant.

  This patch rewrites the global Config.Mcd# variables during game startup, which makes it
  more compatible across all platforms. It also has the added benefit that it doesn't update
  the configuration file with the each game's memory cards, i.e. at PCSXR startup the default
  memory cards will be loaded.
2017-07-30 17:18:07 +03:00
Stelios Tsampas b117a70fd0 * Plugin.c: Add PGXP visual debug binding (F11)
* GtkGui.c: Fix path saving in file selection dialog
* LnxMain.c: Don't look for bios in data directory
2017-07-28 13:13:09 +03:00
Stelios Tsampas db51fade6d * dfinput: Fix possible buffer overflows in the ui. 2017-07-20 13:04:40 +03:00
Stelios Tsampas b6129143f7 * Add setting to disable physical gamepad vibration. 2017-07-19 10:38:24 +03:00
Stelios Tsampas 966a413dda * Optimized pixmaps to reduce size 2017-07-18 11:46:15 +03:00
Stelios Tsampas 95a7aec22c * Add UI configuration knobs from overclocking, wipeout memhack and per game mcd.
* Clean-up UI from deprecated attributes.
2017-07-18 11:35:30 +03:00
Stelios Tsampas f48b5b2ac3 * Add configuration UI for PGXP.
* Clean generated files with `make clean`
2017-07-17 23:22:35 +03:00
Stelios Tsampas 7a43668f9d * Add nullsio1 plugin from upstream 2017-07-17 18:08:59 +03:00
Stelios Tsampas a96eefdf0f * Bring pluing Linux(gtk) interfaces up to date. 2017-07-17 17:32:35 +03:00
Stelios Tsampas aa295feb0d * Bring main Linux(gtk) UI up to date to remove deprecated warnings. 2017-07-17 16:43:15 +03:00
Stelios Tsampas 9f2574f34e * Move data and pixmaps folders inside gui folder to reflect codeplex branch.
* Enable overclock feature in config file.
2017-07-16 21:49:12 +03:00
Stelios Tsampas 8f19dd4bc9 Bring cdriso.c up to date to enable CCDDA 2017-07-16 21:21:14 +03:00
Stelios Tsampas d880179b2a Fix compilation on linux. 2017-07-16 21:20:53 +03:00
iCatButler 496df34ee4 Prevent incomplete vertices using precise NCLIP
- Fixes errors ocurring in +CPU mode where NCLIP is used for collision detection
2017-04-25 14:58:00 +01:00
iCatButler 5dbb8dd786 Add texture only visualisation 2017-03-24 12:10:18 +00:00
iCatButler b9ba001e06 Fix issue with flat shaded primitives in colour only mode 2017-03-19 18:23:10 +00:00
iCatButler 685e040268 Fix false positive when rendering transparent objects in wireframe 2017-03-19 16:39:48 +00:00
iCatButler 53a4511c71 Add support for new visualisations
- vertex colour
- new primitive type encoding

Now displays semi-transparent as coloured wireframe to allow them to be visible without corrupting the colour information.
2017-03-17 21:35:45 +00:00
iCatButler d7a31360f9 Add support for arbitrary clock multipliers
Allows users to set an arbitrary floating point value to multiply CPU clock speed by. Drop box provides access to all the previous presets.
2017-03-17 21:09:39 +00:00
iCatButler b9ca947ae0 Fix some edge cases and imprve depth visualisation:
- Remove upper 4-bits of each vertex as they may contain bad data (THPS)
- Check if memory block from DMA is as expected, some primitives are not the first data in the block and preceding data needs to be skipped (HT, A2)

- Change depth visualisation to a colour gradient that makes inconsistencies easier to see
- Add support for visualising low resolution but consistent depth found in the Ordering Table
2016-09-01 09:00:00 +01:00
iCatButler aa5016339f Merge pull request #3 from CarterLi/master
Fix OSX build
2016-08-05 16:55:28 +01:00
Carter Li 9c8d8a52c1 Fix OSX build 2016-08-05 22:21:28 +08:00
iCatButler 36ef727712 Add PGXP support to 64bit dynarec
- Copy over PGXP integration from 32bit version
2016-08-05 12:40:42 +01:00
iCatButler 595034707b Fix possible function pointer initialisation problem 2016-08-03 19:30:54 +01:00
iCatButler aafb74a6af Fix NCLIP related crash
- provide wider window where NCLIP can return 0 as this was causing a crash in RR:Revolution
2016-08-01 13:10:53 +01:00
iCatButler 69f33a4782 Various CPU updates
- Sign extend values read using LH

- Add conversion functions to represent Signed/Unsigned 16-bit ranges
- Add overflow and truncation functions for 16-bit ranges

- Sign extend imm value in ADD(U)
- Add component overflow and truncation to ADD/SUB functions
- Construct new value in logic operators where result using inputs is undefined

- Return a valid W component from logic operators (if either input has one)

- Compare against high value (y), then low value (x) in less than operators

- Use doubles and implement overflow for Multiply operations to try to increase accuracy

- Use unsigned values in both MUL and DIV operations to make output as accurate as possible

- Implement several variants of shift operators. Trying both arithmetically correct and more analytical approaches with varying success.

Debug updates
- Added ability to force all values to be equal to low precision values before operating on them
- Added feature to test output of operations against a tolerance and print only those which fail

GPU updates
- Colour vertices with valid XY coordinates but no W as cyan to make them easier to spot
- Remove cyan colouring for stale vertices (wasn't useful)
- Added ability to skip debug rendering when needed (like seeing the output of offscreen rendering applied to a sprite).
- Added new mode which shows primitive type
2016-07-30 17:43:12 +01:00
iCatButler d5b40fbbe0 Use overclock on load state
- Recalculate CPU counters using current clock speed on loading a new state
2016-07-30 17:26:32 +01:00
iCatButler 97105b26f2 Change "valid" flag to multiple bit flags
Validity of a pgxp value can now be set for any of four components using individual bit flags. This also allows the potential expansion of more flag data for each component.
2016-07-04 11:48:00 +01:00
iCatButler 03cfe9e6c2 Additional checks
- Change processor transfer functions to use take both source and destination values
- Add enum values to all debug functions to double check instructions are correct
- Temporarily store instruction codes in interpreter wrappers as these are sometimes changed by branching
- Change recompiler wrapper functions to store register values in global variables in case they're changed by the original function
2016-07-02 16:52:21 +01:00
iCatButler e634f60589 Fix interpreter bugs
- Reset CPU on switching between interpret and recompiler
- Call wrapped functions even when tests fail
- Handle retrieved data overwriting address in load operations
2016-06-30 11:52:48 +01:00
iCatButler 485432c198 Initialise GTE and CPU regsiters (invalidate) 2016-06-30 11:49:11 +01:00
iCatButler 6b78a14b0e Disable debug mode
- Also add stub for RFE operation
2016-06-29 08:54:46 +01:00
iCatButler 42176205ce Imporved CPU integration
- Change PGXP integration to use wrapper functions
- Use modified function lookup tables to call wrappers or default funnctions based on mode
- Implement wrappers for interpreter too, recompiler sometimes calls interpreter functions
- Add UI elements for selecting CPU modes
- Only call precision version of NCLIP in modes where there are not going to be stale vertices in GTE registers

- Added support for CP0 co-processor functions
- Improve support for CPU functions (still broken in many games)

- Improved debug output to show values for inputs before they're modified

GPU plugin
- Ignore stale vertices (occurs when CPU  mode no longer writes to memory)
- Add Cyan vertex colouring for stale vertices
2016-06-27 15:28:33 +01:00
iCatButler cfa7b3ad11 CPU op fixes
- SH: Use appropriate masking when validating 16-bit values before storing
- Shift operations: on shifts larger than 16bits, first shift elements along, then apply arithmetic for remainder
2016-06-11 10:40:03 +01:00
iCatButler f70082329d Initial PGXP CPU commit
- Restructured project to base interface on PSX instructions
- Support for all relevant CPU arithmetic and logic instructions
- Debug output available via deferred PGXP calls
- Remove most dependencies on PCSXR
- Still very much a work in progress (lots of errors)

- Add extra debug information to GPU plugin (w values)
2016-06-07 15:57:46 +01:00
iCatButler 7ecfee1f66 Add checkbox for per-game memory cards 2016-05-31 15:39:49 +01:00
iCatButler b51d96c96d Fix screen smoothing
- Reset w values
- Set PGXP flag to ignore
2016-05-31 15:38:18 +01:00
iCatButler a64d62be4b Add PGXP configuration dialog
- Allows independent toggling of PGXP, vertex caching and texture correction
2016-05-16 16:17:19 +01:00
iCatButler 1e37eec079 Merge with OSX commit 2016-05-15 16:29:53 +01:00
iCatButler 2a24b74c12 Implement vertex caching
- Try using Blade_Arma's vertex cache to find untracked vertices
- Fix GTE_LOG
- Add more logging spew
- Update debug mode to track cached vertices
2016-05-15 16:26:39 +01:00
iCatButler fed5120857 Track memory read and writes with constant addresses 2016-05-15 16:24:55 +01:00
iCatButler 6a9f87865f Define and initialise PsxClockSpeed
- Fixes crash on entering bios
2016-05-15 09:10:10 +01:00
iCatButler a943b8e2de Merge pull request #2 from CarterLi/master
Fix build on OSX
2016-05-13 20:47:09 +01:00
Carter Li ee328ce95a Fix build on OSX
Tested on OSX 10.11.4, Xcode v7.3
2016-05-13 00:11:59 +08:00
iCatButler b5a7387481 Add PGXP visual debug mode
Toggles using F11
Red = low precision
Blue = high precision
Yellow = Sprite
2016-05-10 21:34:27 +01:00
iCatButler 1a30cfb951 Integrate SonofUgly's overclocking mechanism
3f11d29f31

Integrated with a few small changes.
2016-05-08 13:34:45 +01:00
iCatButler cd126bcb7c Revert pcsxr@87829
a37e3f092f
 "peopsgl/xvideo: fixed interlace/frame bit31 toggling. Now X-Men Acade…

…mies are fine. Obsoletes use of odd/even hack."

This fixes a hang on going to the title screen in many games.
2016-05-08 13:29:54 +01:00
iCatButler ca61b53f6c More fixes for persective correct build
- Switch back to fixed point GTE
- Only clamp w to h/2 after divide
- Fix vertex function for multi-pass (was overwriting vertexon first pass)
2016-05-06 17:12:31 +01:00