Fix false positive when rendering transparent objects in wireframe

This commit is contained in:
iCatButler 2017-03-19 16:39:48 +00:00
parent 53a4511c71
commit 685e040268
1 changed files with 5 additions and 1 deletions

View File

@ -712,8 +712,12 @@ int DrawDebugPrim(int prim, OGLVertex* vertex1, OGLVertex* vertex2, OGLVertex* v
if (bBlend == GL_TRUE)
{
// alpha = 128;
// alpha = 128;
glDisable(GL_BLEND);
}
if(DrawSemiTrans)
{
glPolygonMode(GL_FRONT, GL_LINE);
glPolygonMode(GL_BACK, GL_LINE);
glLineWidth(5.f);