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authorSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-02-18 08:58:58 +0000
committerSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-02-18 08:58:58 +0000
commit34cfcc5169cafa8ae9e0d6469e20dc11c122c077 (patch)
tree47ddff4f53156e888c370b12c405a6849a9cb2a6 /macosx/plugins/PeopsXgl/macsrc/PluginWindowController.h
parent394f7a2b4a604dc40cf29f23a7121deb19eed79c (diff)
downloadpcsxr-34cfcc5169cafa8ae9e0d6469e20dc11c122c077.tar.gz
-(SysBeep)Added Mac OS X port of P.E.Op.S OpenGL plugin. (Patch #8361)
-Fixed help message for Windows. (Issue #8028). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@63522 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/PeopsXgl/macsrc/PluginWindowController.h')
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1 files changed, 52 insertions, 0 deletions
diff --git a/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.h b/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.h
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+++ b/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.h
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+/***************************************************************************
+ PluginWindowController.h
+ The big bad boy that controls/creates the game window, the openGLView, and
+ communicates with PCSX itself
+ PeopsOpenGPU
+
+ Created by Gil Pedersen on Mon April 11 2004.
+ Copyright (c) 2004 Gil Pedersen.
+ ***************************************************************************/
+
+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. See also the license.txt file for *
+ * additional informations. *
+ * *
+ ***************************************************************************/
+
+/*
+ In truth, this controller should be the ONLY place that glues between the
+ running PCSX gpu and the mac interface.
+ ATM, some of the glue is here, some of it in drawgl.m, and a couple
+ of bits are in the config controller...
+*/
+
+#define PluginWindowController NetSfPeopsOpenGLGPUPluginWindowController
+
+#import <Cocoa/Cocoa.h>
+#import "PluginGLView.h"
+
+@class PluginWindowController;
+
+extern NSWindow *gameWindow;
+extern PluginWindowController *gameController;
+
+@interface PluginWindowController : NSWindowController
+{
+ IBOutlet NSOpenGLView *glView;
+
+ // NSWindow *fullWindow;
+ bool inFullscreen;
+}
+
++ (id)openGameView;
+- (PluginGLView *)getOpenGLView;
+- (BOOL)fullscreen;
+- (void)setFullscreen:(BOOL)flag;
+- (void)performFullscreenSwap;
+- (void)cureAllIlls;
+@end