diff options
Diffstat (limited to 'macosx/plugins/PeopsXgl/macsrc/PluginWindowController.h')
| -rw-r--r-- | macosx/plugins/PeopsXgl/macsrc/PluginWindowController.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.h b/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.h new file mode 100644 index 00000000..8ead9fc6 --- /dev/null +++ b/macosx/plugins/PeopsXgl/macsrc/PluginWindowController.h @@ -0,0 +1,52 @@ +/*************************************************************************** + PluginWindowController.h + The big bad boy that controls/creates the game window, the openGLView, and + communicates with PCSX itself + PeopsOpenGPU + + Created by Gil Pedersen on Mon April 11 2004. + Copyright (c) 2004 Gil Pedersen. + ***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. See also the license.txt file for * + * additional informations. * + * * + ***************************************************************************/ + +/* + In truth, this controller should be the ONLY place that glues between the + running PCSX gpu and the mac interface. + ATM, some of the glue is here, some of it in drawgl.m, and a couple + of bits are in the config controller... +*/ + +#define PluginWindowController NetSfPeopsOpenGLGPUPluginWindowController + +#import <Cocoa/Cocoa.h> +#import "PluginGLView.h" + +@class PluginWindowController; + +extern NSWindow *gameWindow; +extern PluginWindowController *gameController; + +@interface PluginWindowController : NSWindowController +{ + IBOutlet NSOpenGLView *glView; + + // NSWindow *fullWindow; + bool inFullscreen; +} + ++ (id)openGameView; +- (PluginGLView *)getOpenGLView; +- (BOOL)fullscreen; +- (void)setFullscreen:(BOOL)flag; +- (void)performFullscreenSwap; +- (void)cureAllIlls; +@end |
