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* Remove copyrighted images from sprites listv0.1Xavier Del Campo Romero2021-01-031-2/+0
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* Add sprites LICENSE fileXavier Del Campo Romero2021-01-031-0/+15
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* Remove copyrighted OSI logo from projectXavier Del Campo Romero2021-01-033-1/+0
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* Remove copyrighted BCNGW logoXavier Del Campo Romero2021-01-032-1/+0
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* Support CMakeXavier Del Campo Romero2021-01-011-0/+48
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* Removed city background.Xavier ASUS2018-11-253-3/+3
| | | | Fixed some serious issues regarding building and tile data.
* Bugfix: minutes were not being retrieved from PLT files.Xavier ASUS2018-11-251-0/+0
| | | | | | Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it. Other fixes and improvements. Added some tiles from TILESET2.TIM
* * Aircraft.c: files were being loaded each time level was selected.XaviDCR922018-02-034-0/+2
| | | | | * Game.c: score bonus is now added depending on flight remaining time. + Added second level.
* * Aircraft.c: since "rotate" member != 0 would render ArrowSpr incorrectly, ↵XaviDCR922018-01-032-1/+0
| | | | | | | | I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly. * GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list. * GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures. * Game.c: added call to new function GameGuiCalculateNextAircraftTime().
* * RWY_DIR and AIRCRAFT_DIRECTION have been joint into a single enum.XaviDCR922017-12-291-0/+0
| | | | | | * Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection(). * Slight optimizations into GameRenderLevel(). * Added some comment headers into Gfx.c.
* * New LEVEL2.LVL was not being displayed correctly as I forgot to include ↵XaviDCR922017-12-291-0/+0
| | | | | | | the new tiles on Game.c. * Some work done on runway exit detection, but still TODO. * Minor change in LoadMenu.c.
* * Slight optimization: all comparations against true are now compared ↵XaviDCR922017-12-265-1/+3
| | | | | | | against != false. + Added a provisional background during gameplay (still WIP). * Map editor now allows creating a map.
* Renamed BMP/WAV data to uppercase (Linux case-sensitivity).XaviDCR922017-09-1617-2/+2
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* + New sprites.XaviDCR922017-09-168-0/+0
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* * Trimmed ending whitespaces.XaviDCR922017-09-1630-0/+22
| | | | * Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
* + New sprites.XaviDCR922017-06-303-0/+0
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* * Reduced tileset sprite size from 64x64 to 64x48.XaviDCR922017-06-276-0/+0
| | | | | | * Modified rendering functions to keep up with this size reduction. * Sprites in TIM have been reordered inside VRAM. * Other minor changes.
* * Departure flights are not created if parking is busy.XaviDCR922017-05-301-0/+0
| | | | | | * Available TILE_PARKING and TILE_HOLDING_RWY are showed in green. * Fixed lock/unlock target logic. * Added TILE_PARKING_2.
* * Takeoff barely implemented. Stil a lot of work to do.XaviDCR922017-05-282-0/+0
| | | | | * Added new runway holding point tiles. * Bugfixes in last key single pressed.
* * Updated.XaviDCR922017-02-0424-0/+0
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* Initial commitXavier Del Campo2017-02-0424-0/+3