| Commit message (Collapse) | Author | Age | Files | Lines |
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Fixed some serious issues regarding building and tile data.
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Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
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* Game.c: score bonus is now added depending on flight remaining time.
+ Added second level.
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I have created two separate sprites: LeftRightArrowSpr and UpDownArrowSpr. Still, H_FLIP isn't working properly.
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
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* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
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the new tiles on Game.c.
* Some work done on runway exit detection, but still TODO.
* Minor change in LoadMenu.c.
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against != false.
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
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* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
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* Modified rendering functions to keep up with this size reduction.
* Sprites in TIM have been reordered inside VRAM.
* Other minor changes.
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* Available TILE_PARKING and TILE_HOLDING_RWY are showed in green.
* Fixed lock/unlock target logic.
* Added TILE_PARKING_2.
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* Added new runway holding point tiles.
* Bugfixes in last key single pressed.
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