| Commit message (Collapse) | Author | Age | Files | Lines |
| | |
|
| |
|
|
|
|
|
| |
Added Gfx wait on LoadMenuEnd(). Otherwise, some levels would not start after loading all required files.
Also, added GPU wait on Menu.c before entering the main loop.
An invalid index inside sound table was being accessed when creating an arrival flight. This made the game crash only under real hardware.
Other minor changes and fixes.
|
| |
|
|
|
| |
Added BUILDING_ATC_LOC.
Added more levels.
|
| |
|
|
|
|
| |
Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
|
| |
|
|
| |
Improved const-correctness and scope for some variables.
|
| |
|
|
|
| |
"cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space.
Some minor optimizations.
|
| |
|
|
| |
* RCNT2 ISR is now disabled as soon as SystemLoadFileIntoBuffer() is called. Hopefully that will avoid problems with real HW.
|
| |
|
|
|
| |
- Removed deprecated functions from System.c.
* Minor changes.
|
| |
|
|
| |
* Minor: added whitespace to "sizeof" operand.
|
| |
|
|
|
|
|
| |
+ Added first tutorial level.
* Font now inserts line feed automatically if the next word is too long to fit.
* Gfx.c: added primitive list double buffering in order to gain some performance.
* MapEditor: now airport can be defined inside the tool.
|
| |
|
|
|
|
| |
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
|
| |
|
|
|
|
|
| |
against != false.
+ Added a provisional background during gameplay (still WIP).
* Map editor now allows creating a map.
|
| |
|
|
| |
* Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
|
| |
|
|
| |
+ Added output ELF file with debugging symbols for nocash.
|
| |
|
|
|
|
|
|
|
| |
new aircraft appeared.
* (Bugfix): PltParser was casting remaining time to uint8_t instead of uint16_t.
* Reduced file buffer size to original value.
* GfxDrawButton(): L1/R1/L2/R2 text is now printed on top of Lx/Rx button.
* Other minor changes.
|
| |
|
|
|
| |
* Radio chatter sounds.
* Created aircraft state STATE_STOPPED, to be used when L1 is pressed on aircraft selection mode.
|
| |
|
|
|
|
|
|
|
| |
be...
* Makefile now rebuilds needed targets on modified header files.
* Some more work on GameEmergencyMode().
* Initial work on PSX mouse auto detection.
* Prototypes for RCNT2 I_MASK bit handling.
|
| |
|
|
|
|
|
| |
* Files needed for Game are now only loaded once, except from LEVEL1.PLT.
* Added DevMenu to get debug info.
* ISR_LoadMenuVBlank() does not stop when accessing SIO.
* On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
|
| |
|
|
| |
* On SystemLoadFileToBuffer(), files can be now uploaded to PSX using QPSXSerial.
|
| |
|
|
|
|
| |
* Removed obsolete, unused functions.
* Performance optimization: routines inside GameCalculations() were computating a big loop several times, so this has been modified so that loop is only performed once.
* Initial implementation for GameGetAircraftTilemap(). Still some work TODO.
|
| |
|
|
|
|
| |
* Timers with no repeat flag were being set to NULL, but this is not actually desired!
* Reenabled transparency for aircraft shadow.
* Deprecated NotificationRequest flags, and replaced by system timer handling.
|
| | |
|
| |
|
|
|
|
|
|
| |
cases.
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
|
| |
|
|
|
|
|
| |
* Aircraft should not be removed on State == STATE_APPROACH.
* Initial implementation for finished game.
* Added some comments on System.c.
* GameGuiPrepareNotificationString() deprecated.
|
| |
|
|
|
|
| |
* Unboarding state now totally implemented.
* (Bugfix): Incorrect aircraft was selected on ShowAircraftData.
* Gfx1HzFlash() and Gfx2HzFlash() were incorrectly implemented, causing multiple ticks on a single cycle.
|
| |
|
|
|
| |
* Initial STATE_UNBOARDING implementation. Still some work to do.
* Added score logic.
|
| | |
|
| |
|