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* Fixed critical bug that provoked an accidental access to a NULL pointer.Xavier ASUS2018-11-231-0/+3
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* Added "const" qualifier to some functions.Xavier ASUS2018-11-181-2/+2
| | | | | "cdrom:\ and ;1" are automatically inserted into file name, in order to save memory space. Some minor optimizations.
* * Slight optimization: all comparations against true are now compared ↵XaviDCR922017-12-261-3/+3
| | | | | | | against != false. + Added a provisional background during gameplay (still WIP). * Map editor now allows creating a map.
* Bugfix: ptrPlayer->SelectedAircraft was being substracted when == 0 and ↵XaviDCR922017-09-231-1/+1
| | | | caused a game crash. Bugfix: aircraft did not stop when DIR_SOUTH.
* * Trimmed ending whitespaces.XaviDCR922017-09-161-2/+2
| | | | * Makefile now generates output TIM files automatically, using 'cat whatever.flags' files as flags for bmp2tim.
* * Include directives are now moved to .c instead of .h, as it should really ↵XaviDCR922017-08-061-4/+0
| | | | | | | | | be... * Makefile now rebuilds needed targets on modified header files. * Some more work on GameEmergencyMode(). * Initial work on PSX mouse auto detection. * Prototypes for RCNT2 I_MASK bit handling.
* * Added comments on System.XaviDCR922017-07-271-1/+1
| | | | | | | * Files needed for Game are now only loaded once, except from LEVEL1.PLT. * Added DevMenu to get debug info. * ISR_LoadMenuVBlank() does not stop when accessing SIO. * On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
* * Implemented aircraft collision. But it would not detect collision in some ↵XaviDCR922017-06-061-1/+1
| | | | | | | | cases. * Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces). * SelectedAircraft index now increases or decreases automatically on aircraft added/removed. * Started writing Plt generation routines. Still a lot of work TODO.
* * Updated.XaviDCR922017-02-041-0/+0
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* Initial commitXavier Del Campo2017-02-041-0/+28