Commit Graph

  • efc7020def * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! + BaseUnit now takes a pointer to a Camera object. + Implemented Unit basic movement. + Initial stub for Coordinates class, meant to replace all manual X/Y coordinates handling between classes. master XaviDCR92 2018-08-05 18:06:49 +0200
  • 6ecb59761a + Added callback for button B released. + Implemented unit selection cancelation. XaviDCR92 2018-08-05 18:03:30 +0200
  • 37070c559d * Cursor: fixed invalid returned position when cursor was pointing to anything over X or Y screen resolution/2. XaviDCR92 2018-08-05 18:02:42 +0200
  • 4efe5ad6f9 * Sprite data width and height is now extracted from Sprite class. XaviDCR92 2018-08-05 17:58:03 +0200
  • c501d0e4e7 + Started unit selection implementation. Not finished yet. XaviDCR92 2018-08-02 00:54:01 +0200
  • c3a69de5c2 + BaseUnit.cpp, BaseUnit.h: added simple member functions for extracting BaseUnit protected data. + HumanPlayer.cpp: started implementing unit selection. Still TODO. XaviDCR92 2018-07-26 21:22:28 +0200
  • bfdc0b9f49 * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer(). + BaseUnit.cpp, BaseUnit.h: new _selected flag. + Camera.cpp, Camera.h: linear movement has been taken over quadratic movement. Also, cursor now moves if dealing with screen borders. + Cursor.cpp, Cursor.h: new Cursor class holds cursor X/Y information. It is meant to be contained inside a HumanPlayer object. * Game.cpp: minor changes in casts and comments. + HumanPlayer.cpp: added callbacks for button release events. * HumanPlayer.cpp, HumanPlayerBtn.cpp: button handling has been transferred from HumanPlayer.cpp to HumanPlayerBtn.cpp in order to improve modularity. + Sprite.cpp: sprite data was not being checked against NULL. - Unit.cpp: drawHandler() is now executed by Player object. XaviDCR92 2018-07-26 21:15:59 +0200
  • 853c6cddaa don't know XaviDCR92 2018-07-13 18:24:17 +0200
  • 20936e9302 Camera is now an independent instance, and HumanPlayer only holds a reference to it. XaviDCR92 2018-07-10 23:17:34 +0200
  • 14c12aeea3 More work on Unit/BaseUnit concepts. XaviDCR92 2018-07-10 00:04:16 +0200
  • 188d74cb78 Unit renamed to BaseUnit. XaviDCR92 2018-07-09 23:20:46 +0200
  • 8ed9a3a57a Fixed "includes/defines/local variables" headers. XaviDCR92 2018-07-09 22:33:29 +0200
  • cd78b97bce Calls to HumanPlayer and Camera button pressed event handlers are now automatically handled by two const arrays of member functions pointers. XaviDCR92 2018-07-09 22:22:26 +0200
  • f0b654b9bf Game has been restructured in favor of OOP XaviDCR92 2018-07-09 19:26:13 +0200
  • d854647815 Kinda improved pathfinding algorithm. Still some work TODO. Fixed some errors in DEBUG_VAR macro. Shadows are now drawn before any other object. Different strings are now shown depending on the number of selected units. Some work on calculating actions mask when different types of units are selected. Still some work TODO. XaviDCR92 2017-11-10 00:04:35 +0100
  • 7b05778e3e *Removed decceleration for camera. Improved pathfinding when a unit collides with another unit. Added generic function to find distances. Other minor changes. XaviDCR92 2017-11-05 19:08:38 +0100
  • 2d04eba931 Deprecated use of sprintf() in favor of custom routine Systemitoa(). When B button is released and showActionsMenu == true, showActionsMenu = false. XaviDCR92 2017-11-05 18:00:57 +0100
  • 8fba2176bc * Modified shadows for Town centre. * Bugfixes in unit movement and collision detection. Now it should work fine. * Added include guards to all *.i files. * Other minor changes XaviDCR92 2017-11-05 05:38:31 +0100
  • 2cf2d608af + Added copy of BitmapEncoder + New sprite and unit "Town center" * Provisional collision checking. * Many other modifications. XaviDCR92 2017-11-05 04:16:32 +0100
  • b764612a79 Renamed *Spr.c files to *Spr.inc. Adjusted dependencies for subMakes. XaviDCR92 2017-09-09 12:57:49 +0200
  • 2232c21f36 Test XaviDCR92 2017-09-09 12:49:19 +0200
  • a7dd978196 Simple collision detection between units added. libgamebuino was always updating header files, so targets were always being rebuilt. XaviDCR92 2017-09-09 12:47:17 +0200
  • 786dccd2bc Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO XaviDCR92 2017-09-08 18:39:22 +0200
  • 72d350a37a * TYPE_BUILDING_ID and TYPE_UNIT_ID partially implemented XaviDCR92 2017-08-26 17:55:06 +0200
  • 4ca8c2d15b + Added Makefiles for dependencies XaviDCR92 2017-08-26 17:54:03 +0200
  • 845c7cba1d -Deleted *.elf XaviDCR92 2017-08-26 17:20:54 +0200
  • 8151d005e3 *Makefile MMCU was not set for linking (text overflow occurred) XaviDCR92 2017-08-26 17:20:15 +0200
  • 32ce459181 *Makefile MMCU was not set for linking (text overflow occurred) XaviDCR92 2017-08-26 17:19:04 +0200
  • e944ccbfc5 Merge branch 'master' of https://github.com/XaviDCR92/PocketEmpires XaviDCR92 2017-08-26 11:18:11 +0200
  • 35937cb697 + Added Makefile configuration file for all projects.\n*Updated Makefile for project XaviDCR92 2017-08-26 11:15:45 +0200
  • 54ea724c5d + Added MouseSpr and Unit modules. * Unit actions, building actions. XaviDCR92 2017-08-26 11:13:20 +0200
  • 6628e7de58 * Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time. * Unit module moved from C++ to C (only extension change - and compiler - was needed). * GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw. XaviDCR92 2017-03-12 21:09:29 +0100
  • f416816883 * Nearest unit and/or building is found (no sqrt method used). * Preliminar unit/building selection algorithm. * Added cursor onscreen. - Removed old Peasant sprites. Only 2 sprites needed! XaviDCR92 2017-03-09 23:59:53 +0100
  • 8ec41b4410 + Initial commit. Added source, sprites and final executable. XaviDCR92 2017-03-07 20:57:09 +0100