efc7020def* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead! + BaseUnit now takes a pointer to a Camera object. + Implemented Unit basic movement. + Initial stub for Coordinates class, meant to replace all manual X/Y coordinates handling between classes.
master
XaviDCR92
2018-08-05 18:06:49 +0200
6ecb59761a+ Added callback for button B released. + Implemented unit selection cancelation.
XaviDCR92
2018-08-05 18:03:30 +0200
37070c559d* Cursor: fixed invalid returned position when cursor was pointing to anything over X or Y screen resolution/2.
XaviDCR92
2018-08-05 18:02:42 +0200
4efe5ad6f9* Sprite data width and height is now extracted from Sprite class.
XaviDCR92
2018-08-05 17:58:03 +0200
c501d0e4e7+ Started unit selection implementation. Not finished yet.
XaviDCR92
2018-08-02 00:54:01 +0200
c3a69de5c2+ BaseUnit.cpp, BaseUnit.h: added simple member functions for extracting BaseUnit protected data. + HumanPlayer.cpp: started implementing unit selection. Still TODO.
XaviDCR92
2018-07-26 21:22:28 +0200
bfdc0b9f49* Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer(). + BaseUnit.cpp, BaseUnit.h: new _selected flag. + Camera.cpp, Camera.h: linear movement has been taken over quadratic movement. Also, cursor now moves if dealing with screen borders. + Cursor.cpp, Cursor.h: new Cursor class holds cursor X/Y information. It is meant to be contained inside a HumanPlayer object. * Game.cpp: minor changes in casts and comments. + HumanPlayer.cpp: added callbacks for button release events. * HumanPlayer.cpp, HumanPlayerBtn.cpp: button handling has been transferred from HumanPlayer.cpp to HumanPlayerBtn.cpp in order to improve modularity. + Sprite.cpp: sprite data was not being checked against NULL. - Unit.cpp: drawHandler() is now executed by Player object.
XaviDCR92
2018-07-26 21:15:59 +0200
cd78b97bceCalls to HumanPlayer and Camera button pressed event handlers are now automatically handled by two const arrays of member functions pointers.
XaviDCR92
2018-07-09 22:22:26 +0200
f0b654b9bfGame has been restructured in favor of OOP
XaviDCR92
2018-07-09 19:26:13 +0200
d854647815Kinda improved pathfinding algorithm. Still some work TODO. Fixed some errors in DEBUG_VAR macro. Shadows are now drawn before any other object. Different strings are now shown depending on the number of selected units. Some work on calculating actions mask when different types of units are selected. Still some work TODO.
XaviDCR92
2017-11-10 00:04:35 +0100
7b05778e3e*Removed decceleration for camera. Improved pathfinding when a unit collides with another unit. Added generic function to find distances. Other minor changes.
XaviDCR92
2017-11-05 19:08:38 +0100
2d04eba931Deprecated use of sprintf() in favor of custom routine Systemitoa(). When B button is released and showActionsMenu == true, showActionsMenu = false.
XaviDCR92
2017-11-05 18:00:57 +0100
8fba2176bc* Modified shadows for Town centre. * Bugfixes in unit movement and collision detection. Now it should work fine. * Added include guards to all *.i files. * Other minor changes
XaviDCR92
2017-11-05 05:38:31 +0100
2cf2d608af+ Added copy of BitmapEncoder + New sprite and unit "Town center" * Provisional collision checking. * Many other modifications.
XaviDCR92
2017-11-05 04:16:32 +0100
b764612a79Renamed *Spr.c files to *Spr.inc. Adjusted dependencies for subMakes.
XaviDCR92
2017-09-09 12:57:49 +0200
a7dd978196Simple collision detection between units added. libgamebuino was always updating header files, so targets were always being rebuilt.
XaviDCR92
2017-09-09 12:47:17 +0200
786dccd2bcRemoved Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO
XaviDCR92
2017-09-08 18:39:22 +0200
72d350a37a* TYPE_BUILDING_ID and TYPE_UNIT_ID partially implemented
XaviDCR92
2017-08-26 17:55:06 +0200
4ca8c2d15b+ Added Makefiles for dependencies
XaviDCR92
2017-08-26 17:54:03 +0200
35937cb697+ Added Makefile configuration file for all projects.\n*Updated Makefile for project
XaviDCR92
2017-08-26 11:15:45 +0200
54ea724c5d+ Added MouseSpr and Unit modules. * Unit actions, building actions.
XaviDCR92
2017-08-26 11:13:20 +0200
6628e7de58* Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time. * Unit module moved from C++ to C (only extension change - and compiler - was needed). * GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
XaviDCR92
2017-03-12 21:09:29 +0100
f416816883* Nearest unit and/or building is found (no sqrt method used). * Preliminar unit/building selection algorithm. * Added cursor onscreen. - Removed old Peasant sprites. Only 2 sprites needed!
XaviDCR92
2017-03-09 23:59:53 +0100
8ec41b4410+ Initial commit. Added source, sprites and final executable.
XaviDCR92
2017-03-07 20:57:09 +0100