BitmapEncoder-master
+ Added copy of BitmapEncoder
2017-11-05 04:16:32 +01:00
Exe
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
2018-08-05 18:06:49 +02:00
Libs
+ Added copy of BitmapEncoder
2017-11-05 04:16:32 +01:00
Sprites
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
.directory
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
.geanyprj
+ Added Makefile configuration file for all projects.\n*Updated Makefile for project
2017-08-26 11:15:45 +02:00
.gitignore
Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO
2017-09-08 18:39:22 +02:00
BarracksSpr.i
+ Added copy of BitmapEncoder
2017-11-05 04:16:32 +01:00
BaseUnit.cpp
* Sprite data width and height is now extracted from Sprite class.
2018-08-05 17:58:03 +02:00
BaseUnit.h
* Sprite data width and height is now extracted from Sprite class.
2018-08-05 17:58:03 +02:00
Camera.cpp
* Sprite data width and height is now extracted from Sprite class.
2018-08-05 17:58:03 +02:00
Camera.h
* Sprite data width and height is now extracted from Sprite class.
2018-08-05 17:58:03 +02:00
CameraOld.c
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
Coordinates.cpp
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
2018-08-05 18:06:49 +02:00
Coordinates.h
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
2018-08-05 18:06:49 +02:00
Cursor.cpp
* Cursor: fixed invalid returned position when cursor was pointing to anything over X or Y screen resolution/2.
2018-08-05 18:02:42 +02:00
Cursor.h
* Cursor: fixed invalid returned position when cursor was pointing to anything over X or Y screen resolution/2.
2018-08-05 18:02:42 +02:00
Game.cpp
* Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer().
2018-07-26 21:15:59 +02:00
Game.h
Camera is now an independent instance, and HumanPlayer only holds a reference to it.
2018-07-10 23:17:34 +02:00
Gfx.cpp
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
Gfx.h
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
Global_Inc.h
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
HumanPlayer.cpp
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
2018-08-05 18:06:49 +02:00
HumanPlayer.h
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
2018-08-05 18:06:49 +02:00
HumanPlayerBtn.cpp
+ Added callback for button B released.
2018-08-05 18:03:30 +02:00
Makefile
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
2018-08-05 18:06:49 +02:00
Makefile.cfg
Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO
2017-09-08 18:39:22 +02:00
Menu.cpp
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
2018-08-05 18:06:49 +02:00
Menu.d
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
Menu.h
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
MouseSpr.i
More work on Unit/BaseUnit concepts.
2018-07-10 00:04:16 +02:00
Pad.cpp
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
Pad.h
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
PeasantSpr.i
* Modified shadows for Town centre.
2017-11-05 05:38:31 +01:00
Player.cpp
* Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer().
2018-07-26 21:15:59 +02:00
Player.h
* Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer().
2018-07-26 21:15:59 +02:00
PocketEmpires.geany
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
2018-08-05 18:06:49 +02:00
SoldierSpr.i
* Modified shadows for Town centre.
2017-11-05 05:38:31 +01:00
Sprite.cpp
* Sprite data width and height is now extracted from Sprite class.
2018-08-05 17:58:03 +02:00
Sprite.h
* Sprite data width and height is now extracted from Sprite class.
2018-08-05 17:58:03 +02:00
System.cpp
Fixed "includes/defines/local variables" headers.
2018-07-09 22:33:29 +02:00
System.h
* Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer().
2018-07-26 21:15:59 +02:00
TowerSpr.i
+ Added copy of BitmapEncoder
2017-11-05 04:16:32 +01:00
TownCentre.i
* Modified shadows for Town centre.
2017-11-05 05:38:31 +01:00
Unit.cpp
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
2018-08-05 18:06:49 +02:00
Unit.h
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
2018-08-05 18:06:49 +02:00
UnitOld.c
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
UnitOld.h
Game has been restructured in favor of OOP
2018-07-09 19:26:13 +02:00
main.cpp
Fixed "includes/defines/local variables" headers.
2018-07-09 22:33:29 +02:00