+ BaseUnit.cpp, BaseUnit.h: added simple member functions for extracting BaseUnit protected data.
+ HumanPlayer.cpp: started implementing unit selection. Still TODO.
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parent
bfdc0b9f49
commit
c3a69de5c2
36
BaseUnit.cpp
36
BaseUnit.cpp
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@ -66,3 +66,39 @@ void BaseUnit::create(const uint16_t x, const uint16_t y)
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void BaseUnit::handler(void)
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{
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}
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/*****************************************************************//**
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*
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* \brief Returns Unit alive flag.
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*
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* \return Returns true if Unit object is alive, false otherwise.
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*
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*********************************************************************/
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bool BaseUnit::isAlive(void)
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{
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return _alive;
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}
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/*****************************************************************//**
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*
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* \brief Returns Unit selected flag.
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*
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* \return Returns true if Unit object is selected, false otherwise.
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*
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*********************************************************************/
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bool BaseUnit::isSelected(void)
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{
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return _selected;
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}
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/*****************************************************************//**
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*
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* \brief Returns Unit X coordinates.
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*
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* \return Returns Unit X coordinates.
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*
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*********************************************************************/
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uint16_t BaseUnit::getX(void)
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{
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return _x;
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}
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@ -34,6 +34,9 @@ class BaseUnit
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explicit BaseUnit(void);
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void handler(void);
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void create(const uint16_t x, const uint16_t y);
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bool isAlive(void);
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bool isSelected(void);
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uint16_t getX(void);
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protected:
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uint16_t _hp; /**< Health points. */
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@ -123,4 +123,28 @@ void HumanPlayer::drawHandler(void)
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*********************************************************************/
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enum tPlayerState HumanPlayer::selectUnit(void)
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{
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for (size_t szUnit = 0; szUnit < MAX_UNITS; szUnit++)
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{
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/* Select Unit object from internal table. */
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Unit& u = _unitsMap[szUnit];
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if (u.isAlive())
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{
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if (not u.isSelected())
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{
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/* Extract Unit object X position. */
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const uint16_t x = u.getX();
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#error ("TODO")
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}
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else
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{
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/* Unit is already selected. Continue. */
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}
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}
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else
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{
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/* Unit is not alive. Continue. */
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}
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}
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}
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@ -28,7 +28,7 @@ long_line_behaviour=1
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long_line_column=120
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[files]
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current_page=37
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current_page=36
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FILE_NAME_0=0;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2Fmain.cpp;0;4
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FILE_NAME_1=3821;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FMenu.cpp;0;4
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FILE_NAME_2=549;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FPad.cpp;0;4
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@ -38,7 +38,7 @@ FILE_NAME_5=611;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FPad.
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FILE_NAME_6=1102;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FPlayer.h;0;4
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FILE_NAME_7=453;Make;0;EUTF-8;1;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FMakefile;0;4
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FILE_NAME_8=2168;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FSystem.cpp;0;4
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FILE_NAME_9=1739;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FHumanPlayer.h;0;4
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FILE_NAME_9=1689;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FHumanPlayer.h;0;4
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FILE_NAME_10=1827;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FPlayer.cpp;0;4
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FILE_NAME_11=2960;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FGame.cpp;0;4
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FILE_NAME_12=571;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FGame.h;0;4
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@ -53,8 +53,8 @@ FILE_NAME_20=3497;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FLi
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FILE_NAME_21=1135;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FLibs%2Flibgamebuino%2FButtons.h;0;4
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FILE_NAME_22=3441;C;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FLibs%2Flibgamebuino%2Fsettings.c;0;4
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FILE_NAME_23=19868;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FLibs%2Flibgamebuino%2FDisplay.cpp;0;4
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FILE_NAME_24=1492;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FBaseUnit.cpp;0;4
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FILE_NAME_25=1230;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FBaseUnit.h;0;4
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FILE_NAME_24=3082;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FBaseUnit.cpp;0;4
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FILE_NAME_25=1289;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FBaseUnit.h;0;4
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FILE_NAME_26=1511;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FUnit.h;0;4
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FILE_NAME_27=1197;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FUnit.cpp;0;4
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FILE_NAME_28=0;None;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FBarracksSpr.i;0;4
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@ -65,8 +65,8 @@ FILE_NAME_32=0;None;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FTowe
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FILE_NAME_33=0;None;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FTownCentre.i;0;4
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FILE_NAME_34=2402;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FCursor.cpp;0;4
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FILE_NAME_35=1300;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FCursor.h;0;4
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FILE_NAME_36=3153;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FHumanPlayer.cpp;0;4
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FILE_NAME_37=0;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FHumanPlayerBtn.cpp;0;4
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FILE_NAME_36=3994;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FHumanPlayer.cpp;0;4
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FILE_NAME_37=6419;C++;0;EUTF-8;0;1;0;%2Fhome%2Fxavier%2FPocketEmpires%2Fsrc%2FHumanPlayerBtn.cpp;0;4
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[VTE]
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last_dir=/home/xavier/PocketEmpires/src
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