+ BaseUnit.cpp, BaseUnit.h: added simple member functions for extracting BaseUnit protected data.

+ HumanPlayer.cpp: started implementing unit selection. Still TODO.
This commit is contained in:
XaviDCR92 2018-07-26 21:22:28 +02:00
parent bfdc0b9f49
commit c3a69de5c2
4 changed files with 69 additions and 6 deletions

View File

@ -66,3 +66,39 @@ void BaseUnit::create(const uint16_t x, const uint16_t y)
void BaseUnit::handler(void)
{
}
/*****************************************************************//**
*
* \brief Returns Unit alive flag.
*
* \return Returns true if Unit object is alive, false otherwise.
*
*********************************************************************/
bool BaseUnit::isAlive(void)
{
return _alive;
}
/*****************************************************************//**
*
* \brief Returns Unit selected flag.
*
* \return Returns true if Unit object is selected, false otherwise.
*
*********************************************************************/
bool BaseUnit::isSelected(void)
{
return _selected;
}
/*****************************************************************//**
*
* \brief Returns Unit X coordinates.
*
* \return Returns Unit X coordinates.
*
*********************************************************************/
uint16_t BaseUnit::getX(void)
{
return _x;
}

View File

@ -34,6 +34,9 @@ class BaseUnit
explicit BaseUnit(void);
void handler(void);
void create(const uint16_t x, const uint16_t y);
bool isAlive(void);
bool isSelected(void);
uint16_t getX(void);
protected:
uint16_t _hp; /**< Health points. */

View File

@ -123,4 +123,28 @@ void HumanPlayer::drawHandler(void)
*********************************************************************/
enum tPlayerState HumanPlayer::selectUnit(void)
{
for (size_t szUnit = 0; szUnit < MAX_UNITS; szUnit++)
{
/* Select Unit object from internal table. */
Unit& u = _unitsMap[szUnit];
if (u.isAlive())
{
if (not u.isSelected())
{
/* Extract Unit object X position. */
const uint16_t x = u.getX();
#error ("TODO")
}
else
{
/* Unit is already selected. Continue. */
}
}
else
{
/* Unit is not alive. Continue. */
}
}
}

View File

@ -28,7 +28,7 @@ long_line_behaviour=1
long_line_column=120
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[VTE]
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