Commit Graph

11 Commits

Author SHA1 Message Date
XaviDCR92 efc7020def * Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!
+ BaseUnit now takes a pointer to a Camera object.
+ Implemented Unit basic movement.
+ Initial stub for Coordinates class, meant to replace all manual X/Y coordinates handling between classes.
2018-08-05 18:06:49 +02:00
XaviDCR92 c501d0e4e7 + Started unit selection implementation. Not finished yet. 2018-08-02 00:54:01 +02:00
XaviDCR92 bfdc0b9f49 * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer().
+ BaseUnit.cpp, BaseUnit.h: new _selected flag.
+ Camera.cpp, Camera.h: linear movement has been taken over quadratic movement. Also, cursor now moves if dealing with screen borders.
+ Cursor.cpp, Cursor.h: new Cursor class holds cursor X/Y information. It is meant to be contained inside a HumanPlayer object.
* Game.cpp: minor changes in casts and comments.
+ HumanPlayer.cpp: added callbacks for button release events.
* HumanPlayer.cpp, HumanPlayerBtn.cpp: button handling has been transferred from HumanPlayer.cpp to HumanPlayerBtn.cpp in order to improve modularity.
+ Sprite.cpp: sprite data was not being checked against NULL.
- Unit.cpp: drawHandler() is now executed by Player object.
2018-07-26 21:15:59 +02:00
XaviDCR92 20936e9302 Camera is now an independent instance, and HumanPlayer only holds a reference to it. 2018-07-10 23:17:34 +02:00
XaviDCR92 14c12aeea3 More work on Unit/BaseUnit concepts. 2018-07-10 00:04:16 +02:00
XaviDCR92 188d74cb78 Unit renamed to BaseUnit. 2018-07-09 23:20:46 +02:00
XaviDCR92 8ed9a3a57a Fixed "includes/defines/local variables" headers. 2018-07-09 22:33:29 +02:00
XaviDCR92 f0b654b9bf Game has been restructured in favor of OOP 2018-07-09 19:26:13 +02:00
XaviDCR92 6628e7de58 * Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time.
* Unit module moved from C++ to C (only extension change - and compiler - was needed).
* GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
2017-03-12 21:09:29 +01:00
XaviDCR92 f416816883 * Nearest unit and/or building is found (no sqrt method used).
* Preliminar unit/building selection algorithm.
* Added cursor onscreen.
- Removed old Peasant sprites. Only 2 sprites needed!
2017-03-09 23:59:53 +01:00
XaviDCR92 8ec41b4410 + Initial commit. Added source, sprites and final executable. 2017-03-07 20:57:09 +01:00