Added Gfx wait on LoadMenuEnd(). Otherwise, some levels would not start after loading all required files.
Also, added GPU wait on Menu.c before entering the main loop.
An invalid index inside sound table was being accessed when creating an arrival flight. This made the game crash only under real hardware.
Other minor changes and fixes.
Game.c: parking slots cannot be selected if an aircraft in STATE_PARKED state is on it.
Other fixes and improvements.
Added some tiles from TILESET2.TIM
* GameGui.c: new function GameGuiCalculateNextAircraftTime(), which calculates remaining time for next aircraft on the list.
* GameStructures.h: new parameter NextAircraftTime for TYPE_PLAYER structures.
* Game.c: added call to new function GameGuiCalculateNextAircraftTime().
* Game.c: new prototypes GameGetParkingDirection() and GameGetRunwayDirection().
* Slight optimizations into GameRenderLevel().
* Added some comment headers into Gfx.c.
* Aircraft now prevents collision against other aircraft if state == STATE_TAXIING.
* Game: new event handlers for new Aircraft collision prevention algorithm.
* Font: although not compulsory, _blend_effect_lum should be volatile.
* Other minor changes.
* Some performance optimizations on Game.c (removed unneeded "for" loops).
* Timer 2 is now handler (ISR still not working).
* SYSTEM.CNF: EVENT parameter increased to 7.
* Files needed for Game are now only loaded once, except from LEVEL1.PLT.
* Added DevMenu to get debug info.
* ISR_LoadMenuVBlank() does not stop when accessing SIO.
* On fopen() and SERIAL_INTERFACE defined, "#" is prepended and "@" is appended to filename string.
* (Bugfix): on AircraftGetTileFromFlightDataIndex(), a buffer overrun was caused when asking for index = AIRCRAFT_INVALID_IDX.
* Added new parameters for some building types. Still some work pending.
* Remove unneeded whitespace character on pointer variables (unary operators should not have any whitespaces).
* SelectedAircraft index now increases or decreases automatically on aircraft added/removed.
* Started writing Plt generation routines. Still a lot of work TODO.
* Aircraft should not be removed on State == STATE_APPROACH.
* Initial implementation for finished game.
* Added some comments on System.c.
* GameGuiPrepareNotificationString() deprecated.
* Solved issues with linked list overflow. A detection mechanism has also been added.
* New state STATE_ENTERING_RWY.
* GameGuiActiveAircraftList has been moved from GameGui to Game module.
* Active aircraft list for each player is now updated each time that a new flight either appears or disappears.
* Other minor fixes.
* Unboarding state now totally implemented.
* (Bugfix): Incorrect aircraft was selected on ShowAircraftData.
* Gfx1HzFlash() and Gfx2HzFlash() were incorrectly implemented, causing multiple ticks on a single cycle.
* New routine PadOneKeySinglePress() and PadTwoKeySinglePress().
* Temp waypoints now turn red when colliding with an aircraft or with a previously existing waypoint.
* When loading files, GPU operation is finishedbefore calling fopen. Also, I_MASK is disabled just in case.
* For PLT files, actual tile needs to be set instead of parking number.