* Bugfix: index for selectedAircraft is recalculated when a new aircraft is spawned.

* Initial implementation for minimum spawn time in parkings.
* GfxIsGPUBusy() check added for MemCard.
This commit is contained in:
XaviDCR92 2017-06-04 14:00:56 +02:00
parent 219d958538
commit c43347edb7
7 changed files with 154 additions and 40 deletions

View File

@ -6,16 +6,25 @@
#For example:
14:55
#Aircraft arrival (or departure) must be set relative to initial time, in HH:MM format.
ARRIVAL;PHX1002;40;00:05;0;8
ARRIVAL;PHX1802;100;01:00;0;120
ARRIVAL;PHX2015;120;00:10;0;120
ARRIVAL;PHX2016;140;00:30;0;120
ARRIVAL;PHX2017;140;00:40;0;120
ARRIVAL;PHX2018;140;00:55;0;120
ARRIVAL;PHX2019;140;01:30;0;120
DEPARTURE;PHX1000;100;00:05;19;120
DEPARTURE;PHX1280;100;00:30;19;120
DEPARTURE;PHX1332;100;00:45;21;120
DEPARTURE;PHX1333;100;01:00;19;120
DEPARTURE;PHX1334;100;01:15;21;120
DEPARTURE;PHX1335;100;01:30;19;120
ARRIVAL;PHX1802;100;01:00;0;180
ARRIVAL;PHX2015;180;00:10;0;180
ARRIVAL;PHX2016;140;00:30;0;180
ARRIVAL;PHX2017;140;00:40;0;180
ARRIVAL;PHX2018;140;00:55;0;180
ARRIVAL;PHX2018;160;01:20;0;180
ARRIVAL;PHX2020;160;01:45;0;180
ARRIVAL;PHX2019;140;01:30;0;180
ARRIVAL;PHX2021;140;02:00;0;180
ARRIVAL;PHX2022;140;02:30;0;180
ARRIVAL;PHX2023;140;02:15;0;180
DEPARTURE;PHX1000;100;00:05;19;180
DEPARTURE;PHX1280;100;00:30;19;180
DEPARTURE;PHX1332;100;00:45;21;180
DEPARTURE;PHX1333;100;01:00;19;180
DEPARTURE;PHX1334;100;01:15;21;180
DEPARTURE;PHX1336;100;01:20;21;180
DEPARTURE;PHX1335;100;01:30;19;180
DEPARTURE;PHX1335;100;01:40;19;180
DEPARTURE;PHX1335;100;02:00;19;180
DEPARTURE;PHX1335;100;02:15;19;180
DEPARTURE;PHX1335;100;02:30;19;180

View File

@ -25,6 +25,8 @@
#define GAME_INVALID_TILE_SELECTION ( (uint16_t)0xFFFF )
#define GAME_MINIMUM_PARKING_SPAWN_TIME 20 // 2 seconds
/* **************************************
* Structs and enums *
* *************************************/
@ -147,6 +149,8 @@ static void GameGenerateUnboardingSequence(TYPE_PLAYER* ptrPlayer);
static void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData, uint8_t aircraftIdx);
static void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry);
static void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
static void GameRemainingAircraft(void);
static void GameMinimumSpawnTimeout(void);
/* *************************************
* Global Variables
@ -168,7 +172,10 @@ static TYPE_FLIGHT_DATA FlightData;
static uint16_t GameRwyArray[GAME_MAX_RWY_LENGTH];
static uint16_t GameUsedRwy[GAME_MAX_RUNWAYS];
static uint16_t GameSelectedTile;
static bool firstLevelRender; // Used to avoid reentrance on GameRenderLevel()
static bool firstLevelRender; // Used to avoid reentrance issues on GameRenderLevel()
static TYPE_TIMER* GameSpawnMinTime;
static bool spawnMinTimeFlag;
static bool GameAircraftCreatedFlag;
// Instances for player-specific data
TYPE_PLAYER PlayerData[MAX_PLAYERS];
@ -352,6 +359,7 @@ void GameInit(void)
firstActiveAircraft = 0;
lastActiveAircraft = 0;
GameAircraftCreatedFlag = false;
if(GameTwoPlayersActive() == true)
{
@ -371,6 +379,10 @@ void GameInit(void)
GameMouseSpr.g = NORMAL_LUMINANCE;
GameMouseSpr.b = NORMAL_LUMINANCE;
GameSpawnMinTime = SystemCreateTimer(GAME_MINIMUM_PARKING_SPAWN_TIME, false, &GameMinimumSpawnTimeout);
spawnMinTimeFlag = true;
GameScore = 0;
GameGetRunwayArray();
@ -383,7 +395,7 @@ void GameInit(void)
GfxSetGlobalLuminance(0);
track = SystemRand(GAMEPLAY_FIRST_TRACK,GAMEPLAY_LAST_TRACK);
track = SystemRand(GAMEPLAY_FIRST_TRACK, GAMEPLAY_LAST_TRACK);
SfxPlayTrack(track);
}
@ -437,6 +449,7 @@ void GameCalculations(void)
GameActiveAircraft();
GameFirstLastAircraftIndex();
GameGuiCalculateSlowScore();
GameRemainingAircraft();
AircraftHandler();
for(i = 0 ; i < MAX_PLAYERS ; i++)
@ -770,7 +783,9 @@ void GameAircraftState(void)
&&
(FlightData.State[i] == STATE_IDLE)
&&
(FlightData.RemainingTime[i] > 0) )
(FlightData.RemainingTime[i] > 0)
/* &&
(spawnMinTimeFlag == true) */)
{
if( (FlightData.FlightDirection[i] == DEPARTURE)
&&
@ -802,6 +817,8 @@ void GameAircraftState(void)
{
FlightData.State[i] = STATE_PARKED;
GameAircraftCreatedFlag = true;
// Create notification request for incoming aircraft
FlightData.NotificationRequest[i] = true;
@ -822,6 +839,7 @@ void GameAircraftState(void)
{
dprintf("Flight %d set to STATE_APPROACH.\n", i);
FlightData.State[i] = STATE_APPROACH;
GameAircraftCreatedFlag = true;
// Create notification request for incoming aircraft
FlightData.NotificationRequest[i] = true;
}
@ -832,9 +850,6 @@ void GameAircraftState(void)
(FlightData.RemainingTime[i] == 0) )
{
// Player(s) lost a flight!
DEBUG_PRINT_VAR(i);
DEBUG_PRINT_VAR(FlightData.State[i]);
DEBUG_PRINT_VAR(FlightData.RemainingTime[i]);
GameRemoveFlight(i, false);
}
}
@ -2518,10 +2533,18 @@ void GameRemoveFlight(uint8_t idx, bool successful)
GameScore = (GameScore < LOST_FLIGHT_PENALTY)? 0 : (GameScore - LOST_FLIGHT_PENALTY);
}
if(ptrPlayer->SelectedAircraft >= j)
{
ptrPlayer->SelectedAircraft--; // Check pending
}
FlightData.Passengers[ptrPlayer->ActiveAircraftList[j]] = 0;
FlightData.State[ptrPlayer->ActiveAircraftList[j]] = STATE_IDLE;
FlightData.Finished[ptrPlayer->ActiveAircraftList[j]] = true;
spawnMinTimeFlag = false;
SystemTimerRestart(GameSpawnMinTime);
return;
}
}
@ -2537,9 +2560,15 @@ void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlight
{
uint8_t i;
uint8_t j = 0;
uint8_t currentFlightDataIdx;
uint8_t lastFlightDataIdx;
// Clear all pointers for aircraft data first.
// Then, rebuild aircraft list for player.
lastFlightDataIdx = ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft];
memset(ptrPlayer->ActiveAircraftList, 0, GAME_MAX_AIRCRAFT);
ptrPlayer->ActiveAircraft = 0;
@ -2553,6 +2582,41 @@ void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlight
ptrPlayer->ActiveAircraft++;
}
}
currentFlightDataIdx = ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft];
if(GameAircraftCreatedFlag == true)
{
GameAircraftCreatedFlag = false;
if(ptrPlayer->ActiveAircraft > 1)
{
if(currentFlightDataIdx != lastFlightDataIdx)
{
for(ptrPlayer->SelectedAircraft = 0; ptrPlayer->SelectedAircraft < GAME_MAX_AIRCRAFT; ptrPlayer->SelectedAircraft++)
{
if(ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft] == lastFlightDataIdx)
{
break;
}
}
}
}
}
}
void GameRemainingAircraft(void)
{
uint8_t i;
FlightData.nRemainingAircraft = FlightData.nAircraft;
for(i = 0; i < FlightData.nAircraft; i++)
{
if(FlightData.Finished[i] == true)
{
FlightData.nRemainingAircraft--;
}
}
}
bool GameFinished(void)
@ -2570,3 +2634,8 @@ bool GameFinished(void)
return GameGuiFinishedDialog(&PlayerData[PLAYER_ONE]);
}
void GameMinimumSpawnTimeout(void)
{
spawnMinTimeFlag = true;
}

View File

@ -52,4 +52,5 @@ FL_STATE GameGetFlightDataStateFromIdx(uint8_t FlightDataIdx);
uint32_t GameGetScore(void);
bool GameInsideLevelFromIsoPos(TYPE_ISOMETRIC_FIX16_POS* ptrIsoPos);
void GameRemoveFlight(uint8_t idx, bool successful);
void GameCalculateRemainingAircraft(void);
#endif //__GAME_HEADER__

View File

@ -346,6 +346,14 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightDat
{
short y_offset;
uint8_t page_aircraft;
enum
{
GAME_GUI_REMAINING_AIRCRAFT_X = AIRCRAFT_DATA_GSGPOLY4_X0 + 8,
GAME_GUI_REMAINING_AIRCRAFT_Y = AIRCRAFT_DATA_GSGPOLY4_Y2 - 16,
GAME_GUI_REMAINING_AIRCRAFT_X_2PLAYER = AIRCRAFT_DATA_GSGPOLY4_X0_2PLAYER + 8,
GAME_GUI_REMAINING_AIRCRAFT_Y_2PLAYER = AIRCRAFT_DATA_GSGPOLY4_Y2_2PLAYER - 16
};
if(ptrPlayer->ShowAircraftData == true)
{
@ -394,6 +402,23 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightDat
}
GsSortGPoly4(&AircraftDataGPoly4);
if(GameTwoPlayersActive() == true)
{
FontPrintText( &SmallFont,
GAME_GUI_REMAINING_AIRCRAFT_X_2PLAYER,
GAME_GUI_REMAINING_AIRCRAFT_Y_2PLAYER,
"Rem. aircraft: %d",
ptrFlightData->nRemainingAircraft );
}
else
{
FontPrintText( &SmallFont,
GAME_GUI_REMAINING_AIRCRAFT_X,
GAME_GUI_REMAINING_AIRCRAFT_Y,
"Remaining aircraft: %d",
ptrFlightData->nRemainingAircraft );
}
if(ptrPlayer->ActiveAircraft != 0)
{
@ -504,7 +529,7 @@ void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightDat
{
FontPrintText(&SmallFont, AIRCRAFT_LOCK_TARGET_TEXT_X, AIRCRAFT_LOCK_TARGET_TEXT_Y, "Lock target");
}
}
}
else
{
if(GameTwoPlayersActive() == true)
@ -889,11 +914,11 @@ bool GameGuiFinishedDialog(TYPE_PLAYER* ptrPlayer)
GsSortGPoly4(&PauseRect);
FontPrintText( &SmallFont,
AIRCRAFT_DATA_GSGPOLY4_X0_2PLAYER +
( (AIRCRAFT_DATA_GSGPOLY4_X1_2PLAYER - AIRCRAFT_DATA_GSGPOLY4_X0_2PLAYER) >> 2),
AIRCRAFT_DATA_GSGPOLY4_Y0_2PLAYER +
( (AIRCRAFT_DATA_GSGPOLY4_Y2_2PLAYER - AIRCRAFT_DATA_GSGPOLY4_Y0_2PLAYER) >> 1),
"All flights finished!" );
AIRCRAFT_DATA_GSGPOLY4_X0 +
( (AIRCRAFT_DATA_GSGPOLY4_X1 - AIRCRAFT_DATA_GSGPOLY4_X0) >> 2),
AIRCRAFT_DATA_GSGPOLY4_Y0 +
( (AIRCRAFT_DATA_GSGPOLY4_Y2 - AIRCRAFT_DATA_GSGPOLY4_Y0) >> 1),
"Level finished!" );
GfxDrawScene_Slow();

View File

@ -77,6 +77,7 @@ typedef struct t_flightData
uint8_t Parking[GAME_MAX_AIRCRAFT];
uint16_t RemainingTime[GAME_MAX_AIRCRAFT];
uint8_t nAircraft;
uint8_t nRemainingAircraft;
uint8_t ActiveAircraft;
FL_STATE State[GAME_MAX_AIRCRAFT];
bool NotificationRequest[GAME_MAX_AIRCRAFT];

View File

@ -708,6 +708,8 @@ bool MemCardReadSector(TYPE_BLOCK_DATA * ptrBlockData, int sector)
" 0 and 511 are allowed!\n", sector);
return false;
}
while(GfxIsGPUBusy() == true);
result = McReadSector(ptrBlockData->Slot, sector, DataBuffer);

View File

@ -6,18 +6,25 @@
#For example:
14:55
#Aircraft arrival (or departure) must be set relative to initial time, in HH:MM format.
ARRIVAL;PHX1802;100;01:00;0;120
#ARRIVAL;PHX2015;120;00:10;0;120
#ARRIVAL;PHX2016;140;00:30;0;120
#ARRIVAL;PHX2017;140;00:40;0;120
#ARRIVAL;PHX2018;140;00:55;0;120
#ARRIVAL;PHX2018;160;01:20;0;120
#ARRIVAL;PHX2020;160;01:45;0;100
#ARRIVAL;PHX2019;140;01:30;0;120
#DEPARTURE;PHX1000;100;00:05;19;120
#DEPARTURE;PHX1280;100;00:30;19;120
#DEPARTURE;PHX1332;100;00:45;21;120
#DEPARTURE;PHX1333;100;01:00;19;120
#DEPARTURE;PHX1334;100;01:15;21;120
#DEPARTURE;PHX1336;100;01:20;21;120
#DEPARTURE;PHX1335;100;01:30;19;120
ARRIVAL;PHX1802;100;01:00;0;180
ARRIVAL;PHX2015;180;00:10;0;180
ARRIVAL;PHX2016;140;00:30;0;180
ARRIVAL;PHX2017;140;00:40;0;180
ARRIVAL;PHX2018;140;00:55;0;180
ARRIVAL;PHX2018;160;01:20;0;180
ARRIVAL;PHX2020;160;01:45;0;180
ARRIVAL;PHX2019;140;01:30;0;180
ARRIVAL;PHX2021;140;02:00;0;180
ARRIVAL;PHX2022;140;02:30;0;180
ARRIVAL;PHX2023;140;02:15;0;180
DEPARTURE;PHX1000;100;00:05;19;180
DEPARTURE;PHX1280;100;00:30;19;180
DEPARTURE;PHX1332;100;00:45;21;180
DEPARTURE;PHX1333;100;01:00;19;180
DEPARTURE;PHX1334;100;01:15;21;180
DEPARTURE;PHX1336;100;01:20;21;180
DEPARTURE;PHX1335;100;01:30;19;180
DEPARTURE;PHX1335;100;01:40;19;180
DEPARTURE;PHX1335;100;02:00;19;180
DEPARTURE;PHX1335;100;02:15;19;180
DEPARTURE;PHX1335;100;02:30;19;180