* Aircraft 0 was incorrectly being removed because indexes 0 to GAME_MAX_AIRCRAFT were being read instead of 0 to ptrPlayer->ActiveAircraft.

* Solved issues with linked list overflow. A detection mechanism has also been added.
* New state STATE_ENTERING_RWY.
* GameGuiActiveAircraftList has been moved from GameGui to Game module.
* Active aircraft list for each player is now updated each time that a new flight either appears or disappears.
* Other minor fixes.
This commit is contained in:
XaviDCR92 2017-05-31 06:57:06 +02:00
parent 30b18fd262
commit f5d1b4415c
11 changed files with 182 additions and 80 deletions

View File

@ -8,6 +8,14 @@
#Aircraft arrival (or departure) must be set relative to initial time, in HH:MM format.
ARRIVAL;PHX1002;40;00:05;0;120
ARRIVAL;PHX1802;100;01:00;0;120
ARRIVAL;PHX2015;250;00:10;0;120
ARRIVAL;PHX2015;120;00:10;0;120
ARRIVAL;PHX2016;140;00:30;0;120
ARRIVAL;PHX2017;140;00:40;0;120
ARRIVAL;PHX2018;140;00:55;0;120
ARRIVAL;PHX2019;140;01:30;0;120
DEPARTURE;PHX1000;100;00:05;19;120
DEPARTURE;PHX1280;100;00:30;19;120
DEPARTURE;PHX1332;100;00:45;21;120
DEPARTURE;PHX1333;100;01:00;19;120
DEPARTURE;PHX1334;100;01:15;21;120
DEPARTURE;PHX1335;100;01:30;19;120

View File

@ -194,7 +194,10 @@ bool AircraftRemove(uint8_t aircraftIdx)
{
if(ptrAircraft->FlightDataIdx == aircraftIdx)
{
DEBUG_PRINT_VAR(ptrAircraft->FlightDataIdx);
DEBUG_PRINT_VAR(aircraftIdx);
ptrAircraft->State = STATE_IDLE;
dprintf("Flight %d removed\n", ptrAircraft->FlightDataIdx);
return true;
}
}
@ -240,18 +243,20 @@ void AircraftSpeed(TYPE_AIRCRAFT_DATA* ptrAircraft)
case STATE_TAXIING:
// Fall through
case STATE_HOLDING_RWY:
// Fall through
case STATE_READY_FOR_TAKEOFF:
case STATE_ENTERING_RWY:
ptrAircraft->Speed = AircraftSpeedsTable[AIRCRAFT_SPEED_GROUND];
break;
case STATE_READY_FOR_TAKEOFF:
// Fall through
case STATE_UNBOARDING:
// Fall through
case STATE_IDLE:
// Fall through
case STATE_LANDED:
// Fall through
case STATE_HOLDING_RWY:
// Fall through
default:
ptrAircraft->Speed = 0;
break;
@ -415,8 +420,6 @@ void AircraftDirection(TYPE_AIRCRAFT_DATA* ptrAircraft)
if(GameInsideLevelFromIsoPos(&ptrAircraft->IsoPos) == true)
{
ptrAircraft->State = STATE_IDLE;
dprintf("Flight %d removed\n", ptrAircraft->FlightDataIdx);
GameRemoveFlight(ptrAircraft->FlightDataIdx);
}
}
@ -549,3 +552,10 @@ uint16_t* AircraftGetTargets(uint8_t index)
return ptrAircraft->Target;
}
bool AircraftMoving(uint8_t index)
{
TYPE_AIRCRAFT_DATA* ptrAircraft = AircraftFromFlightDataIndex(index);
return (bool)ptrAircraft->Speed;
}

View File

@ -24,6 +24,7 @@ TYPE_ISOMETRIC_POS AircraftGetIsoPos(uint8_t FlightDataIdx);
uint16_t AircraftGetTileFromFlightDataIndex(uint8_t index);
bool AircraftRemove(uint8_t aircraftIdx);
uint16_t* AircraftGetTargets(uint8_t index);
bool AircraftMoving(uint8_t index);
AIRCRAFT_DIRECTION AircraftGetDirection(TYPE_AIRCRAFT_DATA* ptrAircraft);
bool AircraftAddNew( TYPE_FLIGHT_DATA * ptrFlightData,
uint8_t FlightDataIndex,

View File

@ -145,6 +145,7 @@ static void GameStateUnboarding(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFli
static void GameGenerateUnboardingSequence(TYPE_PLAYER* ptrPlayer);
static void GameCreateTakeoffWaypoints(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData, uint8_t aircraftIdx);
static void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntry);
static void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
/* *************************************
* Global Variables
@ -491,6 +492,10 @@ void GameCalculations(void)
case STATE_TAKEOFF:
dprintf("Takeoff");
break;
case STATE_UNBOARDING:
dprintf("Unboarding");
break;
default:
break;
@ -540,6 +545,7 @@ void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData)
ptrPlayer->FlightDataSelectedAircraft = ptrPlayer->ActiveAircraftList[ptrPlayer->SelectedAircraft];
GameActiveAircraftList(ptrPlayer, ptrFlightData);
GameStateUnboarding(ptrPlayer, ptrFlightData);
GameStateLockTarget(ptrPlayer, ptrFlightData);
GameStateSelectRunway(ptrPlayer, ptrFlightData);
@ -547,7 +553,6 @@ void GamePlayerHandler(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData)
GameStateSelectTaxiwayParking(ptrPlayer, ptrFlightData);
GameStateShowAircraft(ptrPlayer, ptrFlightData);
CameraHandler(ptrPlayer);
GameGuiActiveAircraftList(ptrPlayer, ptrFlightData);
GameGuiActiveAircraftPage(ptrPlayer, ptrFlightData);
GameSelectAircraftFromList(ptrPlayer, ptrFlightData);
}
@ -819,9 +824,18 @@ void GameAircraftState(void)
&&
(FlightData.RemainingTime[i] == 0) )
{
uint8_t j;
// Player(s) lost a flight!
FlightData.State[i] = STATE_IDLE;
GameScore = (GameScore < LOST_FLIGHT_PENALTY)? 0 : (GameScore - LOST_FLIGHT_PENALTY);
for(j = 0; j < MAX_PLAYERS; j++)
{
TYPE_PLAYER* ptrPlayer = &PlayerData[j];
GameActiveAircraftList(ptrPlayer, &FlightData);
}
}
}
}
@ -1536,6 +1550,7 @@ void GameSelectAircraftFromList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFl
ptrPlayer->SelectRunway = false;
ptrPlayer->SelectTaxiwayRunway = false;
ptrPlayer->ShowAircraftData = true;
ptrPlayer->Unboarding = false;
break;
}
}
@ -1706,6 +1721,8 @@ void GameAssignRunwaytoAircraft(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFl
dprintf("\n");
AircraftAddTargets(AircraftFromFlightDataIndex(aircraftIndex), targets);
ptrFlightData->State[aircraftIndex] = STATE_ENTERING_RWY;
/*uint16_t i;
@ -1799,7 +1816,7 @@ FL_STATE GameTargetsReached(uint16_t firstTarget, uint8_t index)
FlightData.State[index] = STATE_CLIMBING;
break;
case STATE_HOLDING_RWY:
case STATE_ENTERING_RWY:
FlightData.State[index] = STATE_READY_FOR_TAKEOFF;
break;
@ -1942,11 +1959,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
if(ptrFlightData->State[i] != STATE_IDLE)
if( (ptrFlightData->State[i] != STATE_IDLE)
&&
(AircraftMoving(i) == false) )
{
if(temp_tile == AircraftGetTileFromFlightDataIndex(i))
{
dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]);
return false; // Check pending!
}
}
@ -1976,11 +1994,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
if(ptrFlightData->State[i] != STATE_IDLE)
if( (ptrFlightData->State[i] != STATE_IDLE)
&&
(AircraftMoving(i) == false) )
{
if(temp_tile == AircraftGetTileFromFlightDataIndex(i))
{
dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]);
return false; // Check pending!
}
}
@ -2013,11 +2032,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
if(ptrFlightData->State[i] != STATE_IDLE)
if( (ptrFlightData->State[i] != STATE_IDLE)
&&
(AircraftMoving(i) == false) )
{
if(temp_tile == AircraftGetTileFromFlightDataIndex(i))
{
dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]);
return false; // Check pending!
}
}
@ -2048,11 +2068,12 @@ bool GamePathToTile(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA* ptrFlightData)
{
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
if(ptrFlightData->State[i] != STATE_IDLE)
if( (ptrFlightData->State[i] != STATE_IDLE)
&&
(AircraftMoving(i) == false) )
{
if(temp_tile == AircraftGetTileFromFlightDataIndex(i))
{
dprintf("i = %d, state = %d\n", i, ptrFlightData->State[i]);
return false; // Check pending!
}
}
@ -2303,7 +2324,9 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
int16_t step = 0;
uint16_t i;
if( (currentTile > GameLevelColumns) && ( (currentTile + GameLevelColumns) < (sizeof(GameLevelBuffer) / sizeof(GameLevelBuffer[0]) ) ) )
if( (currentTile >= GameLevelColumns)
&&
( (currentTile + GameLevelColumns) < GameLevelSize) )
{
if(GameLevelBuffer[currentTile + 1] == TILE_RWY_EXIT)
{
@ -2342,18 +2365,20 @@ void GameGetRunwayEntryTile(uint8_t aircraftIdx, TYPE_RWY_ENTRY_DATA* ptrRwyEntr
i = ptrRwyEntry->rwyEntryTile;
while( (i > ptrRwyEntry->rwyStep)
while( (GameLevelBuffer[i] != TILE_RWY_START_1)
&&
(i < (GameLevelSize - ptrRwyEntry->rwyStep) )
(GameLevelBuffer[i] != TILE_RWY_START_2)
&&
(GameLevelBuffer[i] != TILE_RWY_START_1)
(i > ptrRwyEntry->rwyStep)
&&
(GameLevelBuffer[i] != TILE_RWY_START_2) )
((i - ptrRwyEntry->rwyStep) < GameLevelSize ) )
{
i -= ptrRwyEntry->rwyStep;
}
ptrRwyEntry->rwyHeader = i;
DEBUG_PRINT_VAR(ptrRwyEntry->rwyHeader);
}
else
{
@ -2399,31 +2424,73 @@ void GameRemoveFlight(uint8_t idx)
{
ptrPlayer = &PlayerData[i];
for(j = 0; j < GAME_MAX_AIRCRAFT; j++)
for(j = 0; j < ptrPlayer->ActiveAircraft; j++)
{
if(ptrPlayer->ActiveAircraftList[j] == idx)
if(FlightData.State[ptrPlayer->FlightDataSelectedAircraft] != STATE_IDLE)
{
ptrPlayer->Unboarding = false;
/*DEBUG_PRINT_VAR(ptrPlayer);
DEBUG_PRINT_VAR(&PlayerData[PLAYER_ONE]);
DEBUG_PRINT_VAR(&PlayerData[PLAYER_TWO]);*/
FlightData.Passengers[ptrPlayer->FlightDataSelectedAircraft] = 0;
FlightData.State[ptrPlayer->FlightDataSelectedAircraft] = STATE_IDLE;
FlightData.Finished[ptrPlayer->FlightDataSelectedAircraft] = true;
if(AircraftRemove(idx) == false)
if(ptrPlayer->ActiveAircraftList[j] == idx)
{
dprintf("Something went wrong when removing aircraft!\n");
if(ptrPlayer == &PlayerData[PLAYER_ONE])
{
dprintf("Player one\n");
}
else if(ptrPlayer == &PlayerData[PLAYER_TWO])
{
dprintf("Player two\n");
}
ptrPlayer->Unboarding = false;
memset(ptrPlayer->UnboardingSequence, 0, GAME_MAX_SEQUENCE_KEYS);
ptrPlayer->UnboardingSequenceIdx = 0;
/*DEBUG_PRINT_VAR(ptrPlayer);
DEBUG_PRINT_VAR(&PlayerData[PLAYER_ONE]);
DEBUG_PRINT_VAR(&PlayerData[PLAYER_TWO]);*/
FlightData.Passengers[ptrPlayer->FlightDataSelectedAircraft] = 0;
FlightData.State[ptrPlayer->FlightDataSelectedAircraft] = STATE_IDLE;
FlightData.Finished[ptrPlayer->FlightDataSelectedAircraft] = true;
if(AircraftRemove(idx) == false)
{
dprintf("Something went wrong when removing aircraft!\n");
}
ptrPlayer->LockTarget = false;
ptrPlayer->LockedAircraft = 0;
GameScore += SCORE_REWARD_FINISH_FLIGHT;
return;
}
ptrPlayer->LockTarget = false;
ptrPlayer->LockedAircraft = 0;
GameScore += SCORE_REWARD_FINISH_FLIGHT;
return;
}
}
// Usually called in PlayerHandler(), but now
// force active aircraft list update.
GameActiveAircraftList(ptrPlayer, &FlightData);
}
}
void GameActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData)
{
uint8_t i;
uint8_t j = 0;
// Clear all pointers for aircraft data first.
// Then, rebuild aircraft list for player.
memset(ptrPlayer->ActiveAircraftList, 0, GAME_MAX_AIRCRAFT);
ptrPlayer->ActiveAircraft = 0;
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
if( (ptrFlightData->State[i] != STATE_IDLE)
&&
(ptrFlightData->FlightDirection[i] & ptrPlayer->FlightDirection) )
{
ptrPlayer->ActiveAircraftList[j++] = i;
ptrPlayer->ActiveAircraft++;
}
}
}

View File

@ -415,31 +415,6 @@ bool GameGuiPauseDialog(TYPE_PLAYER* ptrPlayer)
return false;
}
void GameGuiActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData)
{
uint8_t i;
uint8_t j = 0;
if(ptrPlayer->ShowAircraftData == true)
{
// Clear all pointers for aircraft data first.
// Then, rebuild aircraft list for player.
memset(ptrPlayer->ActiveAircraftList, 0, GAME_MAX_AIRCRAFT);
ptrPlayer->ActiveAircraft = 0;
for(i = 0; i < GAME_MAX_AIRCRAFT; i++)
{
if( (ptrFlightData->State[i] != STATE_IDLE)
&&
(ptrFlightData->FlightDirection[i] & ptrPlayer->FlightDirection) )
{
ptrPlayer->ActiveAircraftList[j++] = i;
ptrPlayer->ActiveAircraft++;
}
}
}
}
void GameGuiActiveAircraftPage(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData)
{
while(ptrPlayer->ActiveAircraft < ptrPlayer->SelectedAircraft)

View File

@ -32,12 +32,12 @@ bool GameGuiPauseDialog(TYPE_PLAYER* ptrPlayer);
bool GameGuiShowAircraftDataSpecialConditions(TYPE_PLAYER* ptrPlayer);
void GameGuiAircraftNotificationRequest(TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiBubble(TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiClock(uint8_t hour, uint8_t min);
void GameGuiActiveAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiActiveAircraftPage(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
void GameGuiCalculateSlowScore(void);
void GameGuiShowScore(void);
void GameGuiDrawUnboardingSequence(TYPE_PLAYER* ptrPlayer);
void GameGuiAircraftList(TYPE_PLAYER* ptrPlayer, TYPE_FLIGHT_DATA * ptrFlightData);
#endif //__GAME_GUI_HEADER__

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@ -38,6 +38,7 @@ typedef enum t_flstate
STATE_UNBOARDING,
STATE_TAXIING,
STATE_HOLDING_RWY,
STATE_ENTERING_RWY,
STATE_READY_FOR_TAKEOFF,
STATE_TAKEOFF,
STATE_CLIMBING,

View File

@ -8,7 +8,7 @@
* Defines
* *************************************/
#define PRIMITIVE_LIST_SIZE 0x800
#define PRIMITIVE_LIST_SIZE 0x1000
#define DOUBLE_BUFFERING_SWAP_Y 256
#define UPLOAD_IMAGE_FLAG 1
#define MAX_LUMINANCE 0xFF
@ -76,18 +76,47 @@ static bool one_second_show;
void GfxSwapBuffers(void)
{
// Consistency check
#if PSXSDK_DEBUG
if(GsListPos() >= PRIMITIVE_LIST_SIZE)
{
dprintf("Linked list iterator overflow!\n");
while(1);
}
if( (DrawEnv.h != Y_SCREEN_RESOLUTION)
||
( (DrawEnv.w != X_SCREEN_RESOLUTION)
&&
(DrawEnv.w != X_SCREEN_RESOLUTION >> 1) )
||
( (DispEnv.y != DOUBLE_BUFFERING_SWAP_Y)
&&
(DispEnv.y != 0) ) )
{
dprintf("What the hell is happening?\n");
DEBUG_PRINT_VAR(DispEnv.x);
DEBUG_PRINT_VAR(DispEnv.y);
DEBUG_PRINT_VAR(DrawEnv.x);
DEBUG_PRINT_VAR(DrawEnv.y);
while(1);
}
#endif // PSXSDK_DEBUG
if(DrawEnv.h == Y_SCREEN_RESOLUTION)
{
if(DispEnv.y == 0)
{
DispEnv.y = DOUBLE_BUFFERING_SWAP_Y;
DrawEnv.y = 0;
}
else if(DispEnv.y == DOUBLE_BUFFERING_SWAP_Y)
{
DispEnv.y = 0;
DrawEnv.y = DOUBLE_BUFFERING_SWAP_Y;
}
if(DispEnv.y == 0)
{
DispEnv.y = DOUBLE_BUFFERING_SWAP_Y;
DrawEnv.y = 0;
}
else if(DispEnv.y == DOUBLE_BUFFERING_SWAP_Y)
{
DispEnv.y = 0;
DrawEnv.y = DOUBLE_BUFFERING_SWAP_Y;
}
GsSetDispEnv_DMA(&DispEnv);
GsSetDrawEnv_DMA(&DrawEnv);

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@ -1,6 +1,7 @@
CC = psx-gcc
DEFINE= -DFIXMATH_FAST_SIN -D_PAL_MODE_ -DPSXSDK_DEBUG
DEFINE += -DNO_CDDA -DNO_INTRO
DEFINE += -DNO_CDDA
DEFINE += -DNO_INTRO
LIBS= -lfixmath
CC_FLAGS = -Wall -Werror -c -Os
LINKER = psx-gcc

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@ -244,6 +244,8 @@ void MainMenuInit(void)
PadAddCheat(&StackCheckCheat);
GfxSetGlobalLuminance(NORMAL_LUMINANCE);
LoadMenuEnd();
}

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@ -8,6 +8,14 @@
#Aircraft arrival (or departure) must be set relative to initial time, in HH:MM format.
ARRIVAL;PHX1002;40;00:05;0;120
ARRIVAL;PHX1802;100;01:00;0;120
ARRIVAL;PHX2015;250;00:10;0;120
ARRIVAL;PHX2015;120;00:10;0;120
ARRIVAL;PHX2016;140;00:30;0;120
ARRIVAL;PHX2017;140;00:40;0;120
ARRIVAL;PHX2018;140;00:55;0;120
ARRIVAL;PHX2019;140;01:30;0;120
DEPARTURE;PHX1000;100;00:05;19;120
DEPARTURE;PHX1280;100;00:30;19;120
DEPARTURE;PHX1332;100;00:45;21;120
DEPARTURE;PHX1333;100;01:00;19;120
DEPARTURE;PHX1334;100;01:15;21;120
DEPARTURE;PHX1335;100;01:30;19;120