| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Deprecate memset(3) for zero-init | Xavier Del Campo Romero | 2022-06-27 | 1 | -1/+1 |
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| * | terrain: fix wrong rendering | Xavier Del Campo Romero | 2022-06-26 | 1 | -2/+2 |
| | | | | | | The older implementation would leave empty areas on the right side of the screen. | ||||
| * | Implement sub-tile collboxes | Xavier Del Campo Romero | 2022-03-30 | 3 | -3/+63 |
| | | | | | These will be later used by the pathfinding algorithm. | ||||
| * | Rename MAP_{X|Y} to MAP_{W|H} | Xavier Del Campo Romero | 2022-03-30 | 1 | -2/+2 |
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| * | terrain.c: use long for map coordinates | Xavier Del Campo Romero | 2022-03-30 | 1 | -1/+1 |
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| * | Replace x_get functions with macros | Xavier Del Campo Romero | 2022-03-30 | 1 | -4/+1 |
| | | | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead. | ||||
| * | Refresh camera and terrain rendering on screen resize | Xavier Del Campo Romero | 2022-03-30 | 2 | -5/+21 |
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| * | Add project source code | Xavier Del Campo Romero | 2022-03-30 | 3 | -0/+111 |
