diff options
| author | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-02-08 15:39:56 +0100 |
|---|---|---|
| committer | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-03-30 08:20:21 +0200 |
| commit | 3d90015c627f05edd32260758581a0e11c269948 (patch) | |
| tree | cef420e393d030cebc4f0b4870b6107fe972acab /src/terrain | |
| parent | df2ecf50e0679f7792f0d356de51d16b56049110 (diff) | |
| download | rts-3d90015c627f05edd32260758581a0e11c269948.tar.gz | |
Replace x_get functions with macros
The PS1 port relies on a heap for primitives since the GPU renders the
scene asynchronously. However, SDL-based platforms render primitives
synchronously, so structures can be allocated on the stack instead.
Diffstat (limited to 'src/terrain')
| -rw-r--r-- | src/terrain/src/terrain.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/terrain/src/terrain.c b/src/terrain/src/terrain.c index a528c10..e3cfc4a 100644 --- a/src/terrain/src/terrain.c +++ b/src/terrain/src/terrain.c @@ -54,10 +54,7 @@ int terrain_render(const struct terrain_map *const map, for (struct m y = {.i = start_y, .p = remy}; y.i < ny + start_y; y.i++, y.p += TERRAIN_SZ) { - struct sprite *const s = sprite_get(); - - if (!s) - return -1; + sprite_get_or_ret(s, -1); switch (map->m[y.i][x.i]) { |
