Split CMakeLists.txt for src
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@ -37,8 +37,6 @@ endif()
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set(cdroot ${CMAKE_BINARY_DIR}/cdimg)
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file(MAKE_DIRECTORY ${cdroot})
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# Avoid C11 since it is not supported by the i386-mingw32 toolchain.
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set(cflags -Wall -g3 -ffunction-sections -fdata-sections -pedantic -std=c99)
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if(PS1_BUILD)
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include("cmake/ps1.cmake")
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@ -49,48 +47,4 @@ elseif(HOST_BUILD)
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endif()
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add_subdirectory("res")
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set(components
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building
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camera
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container
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font
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game
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gfx
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gui
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header
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instance
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keyboard
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menu
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mouse
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pad
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peripheral
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player
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resource
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sfx
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system
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terrain
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unit
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util
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)
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set(interfaces
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tech
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)
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target_compile_options(${PROJECT_NAME} PUBLIC ${cflags})
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# Dependencies for main.c
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target_link_libraries(${PROJECT_NAME} PRIVATE system menu)
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foreach(c ${components})
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add_subdirectory("src/${c}")
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target_compile_options(${c} PUBLIC ${cflags})
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endforeach()
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foreach(i ${interfaces})
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add_subdirectory("src/${i}")
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target_compile_options(${i} INTERFACE ${cflags})
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target_link_libraries(${PROJECT_NAME} PRIVATE ${c})
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endforeach()
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target_link_options(${PROJECT_NAME} PRIVATE -Wl,--gc-sections)
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add_subdirectory("src")
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@ -0,0 +1,47 @@
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# Avoid C11 since it is not supported by the i386-mingw32 toolchain.
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set(cflags -Wall -g3 -ffunction-sections -fdata-sections -pedantic -std=c99)
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set(components
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building
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camera
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container
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font
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game
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gfx
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gui
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header
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instance
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keyboard
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menu
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mouse
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pad
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peripheral
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player
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resource
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sfx
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system
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terrain
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unit
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util
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)
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set(interfaces
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tech
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)
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target_compile_options(${PROJECT_NAME} PUBLIC ${cflags})
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# Dependencies for main.c
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target_link_libraries(${PROJECT_NAME} PRIVATE system menu)
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foreach(c ${components})
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add_subdirectory("${c}")
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target_compile_options(${c} PUBLIC ${cflags})
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endforeach()
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foreach(i ${interfaces})
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add_subdirectory("${i}")
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target_compile_options(${i} INTERFACE ${cflags})
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target_link_libraries(${PROJECT_NAME} PRIVATE ${c})
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endforeach()
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target_link_options(${PROJECT_NAME} PRIVATE -Wl,--gc-sections)
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