blob: 3c0bebf4e76d38995b53a8b9fbeeaa3445b18731 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
/* LibPSn00b Example Programs
* Part of the PSn00bSDK Project
*
* RGB24 Example by Lameguy64
*
*
* This example demonstrates the 24-bit color mode of the PS1. This mode is
* not practical for gameplay as the GPU can only draw graphics primitives
* in 16-bit color depth so this feature would normally be used only for
* fullscreen graphic illustrations or FMV sequences.
*
*
* Changelog:
*
* May 10, 2021 - Variable types updated for psxgpu.h changes.
*
* May 3, 2019 - Initial version.
*
*/
#include <sys/types.h>
#include <stdio.h>
#include <psxgte.h>
#include <psxgpu.h>
// So data from tim.s can be accessed
extern u_long tim_image[];
int main() {
DISPENV disp;
TIM_IMAGE tim;
// Reset GPU
ResetGraph(0);
// Setup 640x480 24-bit video mode
SetDefDispEnv(&disp, 0, 0, 640, 480);
disp.isrgb24 = 1;
disp.isinter = 1;
// Apply and enable display
PutDispEnv(&disp);
SetDispMask(1);
// Upload image to VRAM
GetTimInfo(tim_image, &tim);
LoadImage(tim.prect, tim.paddr);
DrawSync(0);
while(1) {
}
return 0;
}
|