/* LibPSn00b Example Programs * Part of the PSn00bSDK Project * * RGB24 Example by Lameguy64 * * * This example demonstrates the 24-bit color mode of the PS1. This mode is * not practical for gameplay as the GPU can only draw graphics primitives * in 16-bit color depth so this feature would normally be used only for * fullscreen graphic illustrations or FMV sequences. * * * Changelog: * * May 10, 2021 - Variable types updated for psxgpu.h changes. * * May 3, 2019 - Initial version. * */ #include #include #include #include // So data from tim.s can be accessed extern u_long tim_image[]; int main() { DISPENV disp; TIM_IMAGE tim; // Reset GPU ResetGraph(0); // Setup 640x480 24-bit video mode SetDefDispEnv(&disp, 0, 0, 640, 480); disp.isrgb24 = 1; disp.isinter = 1; // Apply and enable display PutDispEnv(&disp); SetDispMask(1); // Upload image to VRAM GetTimInfo(tim_image, &tim); LoadImage(tim.prect, tim.paddr); DrawSync(0); while(1) { } return 0; }