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# PSn00bSDK example CMake script
# (C) 2021 spicyjpeg - MPL licensed
cmake_minimum_required(VERSION 3.21)
project(
n00bdemo
LANGUAGES C ASM
VERSION 1.0.0
DESCRIPTION "n00bdemo (PSn00bSDK demo)"
HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk"
)
set(DATA_DIR ${PROJECT_SOURCE_DIR}/data)
configure_file(data.xml _data.xml)
# Add a build step to pack assets into a single .LZP file. Note that, since we
# are specifying dependencies, CMake can detect when source assets are edited
# and rebuild the archive automatically.
file(GLOB _assets ${DATA_DIR}/*.tim ${DATA_DIR}/*.smd)
add_custom_command(
COMMAND ${LZPACK} -y _data.xml
OUTPUT data.lzp
BYPRODUCTS textures.qlp
DEPENDS ${_assets}
COMMENT "Building LZP archive"
)
file(GLOB _sources *.s *.c)
psn00bsdk_add_executable(n00bdemo GPREL ${_sources})
#psn00bsdk_add_cd_image(n00bdemo_iso n00bdemo iso.xml DEPENDS n00bdemo)
target_include_directories(n00bdemo PRIVATE ${PROJECT_SOURCE_DIR})
psn00bsdk_target_incbin(
n00bdemo PRIVATE _lz_resources
${PROJECT_BINARY_DIR}/data.lzp
)
install(FILES ${PROJECT_BINARY_DIR}/n00bdemo.exe TYPE BIN)
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