# PSn00bSDK example CMake script # (C) 2021 spicyjpeg - MPL licensed cmake_minimum_required(VERSION 3.21) project( n00bdemo LANGUAGES C ASM VERSION 1.0.0 DESCRIPTION "n00bdemo (PSn00bSDK demo)" HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk" ) set(DATA_DIR ${PROJECT_SOURCE_DIR}/data) configure_file(data.xml _data.xml) # Add a build step to pack assets into a single .LZP file. Note that, since we # are specifying dependencies, CMake can detect when source assets are edited # and rebuild the archive automatically. file(GLOB _assets ${DATA_DIR}/*.tim ${DATA_DIR}/*.smd) add_custom_command( COMMAND ${LZPACK} -y _data.xml OUTPUT data.lzp BYPRODUCTS textures.qlp DEPENDS ${_assets} COMMENT "Building LZP archive" ) file(GLOB _sources *.s *.c) psn00bsdk_add_executable(n00bdemo GPREL ${_sources}) #psn00bsdk_add_cd_image(n00bdemo_iso n00bdemo iso.xml DEPENDS n00bdemo) target_include_directories(n00bdemo PRIVATE ${PROJECT_SOURCE_DIR}) psn00bsdk_target_incbin( n00bdemo PRIVATE _lz_resources ${PROJECT_BINARY_DIR}/data.lzp ) install(FILES ${PROJECT_BINARY_DIR}/n00bdemo.exe TYPE BIN)