diff options
| author | spicyjpeg <88942473+spicyjpeg@users.noreply.github.com> | 2022-01-17 17:55:09 +0100 |
|---|---|---|
| committer | spicyjpeg <88942473+spicyjpeg@users.noreply.github.com> | 2022-01-17 17:55:09 +0100 |
| commit | e9475e283a82665fe6c19bebc3318b5084f15a2e (patch) | |
| tree | 5740f396d10a9580c3a39ca536544436898ff1b6 /examples | |
| parent | de38196a978548b61c4b45115d24ef743b9eef90 (diff) | |
| parent | 08de895e8582dbc70b639ae5f511ab9ebfb4d68a (diff) | |
| download | psn00bsdk-e9475e283a82665fe6c19bebc3318b5084f15a2e.tar.gz | |
Merge branch 'master' of github.com:Lameguy64/PSn00bSDK into latest-commit
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/README.md | 82 | ||||
| -rw-r--r-- | examples/graphics/hdtv/main.c | 64 | ||||
| -rw-r--r-- | examples/graphics/tilesasm/CMakeLists.txt | 24 | ||||
| -rw-r--r-- | examples/graphics/tilesasm/data.s.template | 34 | ||||
| -rw-r--r-- | examples/graphics/tilesasm/drawtiles.s | 272 | ||||
| -rw-r--r-- | examples/graphics/tilesasm/iso.xml | 34 | ||||
| -rw-r--r-- | examples/graphics/tilesasm/main.c | 425 | ||||
| -rw-r--r-- | examples/graphics/tilesasm/system.cnf | 4 | ||||
| -rw-r--r-- | examples/graphics/tilesasm/tiles_256.png | bin | 0 -> 9362 bytes | |||
| -rw-r--r-- | examples/graphics/tilesasm/tiles_256.tim | bin | 0 -> 66080 bytes | |||
| -rw-r--r-- | examples/io/pads/main.c | 2 | ||||
| -rw-r--r-- | examples/io/pads/spi.c | 50 | ||||
| -rw-r--r-- | examples/io/pads/spi.h | 25 | ||||
| -rw-r--r-- | examples/io/system573/main.c | 30 | ||||
| -rw-r--r-- | examples/sound/spustream/main.c | 8 |
15 files changed, 972 insertions, 82 deletions
diff --git a/examples/README.md b/examples/README.md new file mode 100644 index 0000000..dfea465 --- /dev/null +++ b/examples/README.md @@ -0,0 +1,82 @@ + +# PSn00bSDK Example Programs + +## Examples summary + +The following list is a brief summary of all the example programs included. +Additional information may be found in the source code of each example. + +| Path | Description | Type | Notes | +| :--------------------------------------------- | :---------------------------------------------------- | :--: | :---: | +| [`beginner/cppdemo`](./beginner/cppdemo) | Simple demonstration of (dynamic) C++ classes | EXE | | +| [`beginner/hello`](./beginner/hello) | The obligatory "Hello World" example program | EXE | | +| [`cdrom/cdbrowse`](./cdrom/cdbrowse) | File browser using libpsxcd's directory functions | CD | | +| [`cdrom/cdxa`](./cdrom/cdxa) | CD-XA ADPCM audio player | CD | 1 | +| [`demos/n00bdemo`](./demos/n00bdemo) | The premiere demonstration program of PSn00bSDK | EXE | | +| [`graphics/balls`](./graphics/balls) | Draws colored balls bouncing around the screen | EXE | | +| [`graphics/billboard`](./graphics/billboard) | Demonstrates how to draw 2D sprites in a 3D space | EXE | | +| [`graphics/fpscam`](./graphics/fpscam) | First-person perspective camera with look-at | EXE | | +| [`graphics/gte`](./graphics/gte) | Displays a rotating cube using GTE macros | EXE | | +| [`graphics/hdtv`](./graphics/hdtv) | Demonstrates anamorphic widescreen at 704x480 | EXE | | +| [`graphics/render2tex`](./graphics/render2tex) | Procedural texture effects using off-screen drawing | EXE | | +| [`graphics/rgb24`](./graphics/rgb24) | Displays a 640x480 24-bit RGB image | EXE | | +| [`graphics/tilesasm`](./graphics/tilesasm) | Drawing a tile-map with assembly language | EXE | | +| [`io/pads`](./io/pads) | Demonstrates reading controllers via low-level access | EXE | | +| [`io/system573`](./io/system573) | Konami System 573 (PS1-based arcade board) example | CD | | +| [`lowlevel/cartrom`](./lowlevel/cartrom) | ROM firmware for cheat devices written using GNU GAS | ROM | 2 | +| [`sound/spustream`](./sound/spustream) | Custom (non XA) CD-ROM audio streaming using the SPU | CD | 1 | +| [`sound/vagsample`](./sound/vagsample) | Demonstrates playing VAG sound files with the SPU | EXE | | +| [`system/childexec`](./system/childexec) | Loading a child program and returning to parent | EXE | | +| [`system/console`](./system/console) | TTY based text console that interrupts gameplay | EXE | | +| [`system/dynlink`](./system/dynlink) | Demonstrates dynamically linked libraries | CD | | +| [`system/timer`](./system/timer) | Demonstrates using hardware timers with interrupts | EXE | | +| [`system/tty`](./system/tty) | Using TTY as a remote text console interface | EXE | | + +Notes: + +1. `cdrom/cdxa` and `sound/spustream` do not come with example audio files. In + order to run these examples you'll have to provide your own files (and, in + the case of `spustream`, convert them using the included Python script) and + build the CD image manually. +2. The `lowlevel/cartrom` example is outdated and does not use SDK libraries. + It is kept for reference purposes only. + +## Building the examples + +The instructions below assume that PSn00bSDK, CMake 3.20+ and a GCC toolchain +are already installed. Refer to the [installation guide](../doc/installation.md) +for details. + +**NOTE**: all examples are compiled by default when building the PSn00bSDK +libraries and tools (check the `build/examples` directory). These instructions +are for rebuilding the examples *after* the SDK has been installed. + +1. Copy the contents of this directory (`share/psn00bsdk/examples` within the + PSn00bSDK installation directory) to your home directory or to another + folder you have write access to. + +2. Configure and build the examples by running: + + ```bash + cmake -S . -B ./build -G "Ninja" -DCMAKE_TOOLCHAIN_FILE=<INSTALL_PATH>/lib/libpsn00b/cmake/sdk.cmake + cmake --build ./build + ``` + + Replace `<INSTALL_PATH>` with the installation prefix you chose when + installing the SDK (usually `C:\Program Files\PSn00bSDK` or `/usr/local`, + so the full path to `sdk.cmake` would be + `C:\Program Files\PSn00bSDK\lib\libpsn00b\cmake\sdk.cmake` or + `/usr/local/lib/libpsn00b/cmake/sdk.cmake` respectively). + + Add `-DPSN00BSDK_TARGET=mipsel-unknown-elf` to the first command if your + toolchain targets `mipsel-unknown-elf` rather than `mipsel-none-elf`. If you + can't get Ninja to work or don't have it installed, you can also replace + `-G "Ninja"` with `-G "Unix Makefiles"` (`-G "MSYS Makefiles"` on Windows) + to build using `make` instead. + + This should create a `build` directory whose structure mirrors the one of + the parent directory, with each subfolder containing built executables and + CD images for each example. + +----------------------------------------- +_Last updated on 2022-01-17 by spicyjpeg_ diff --git a/examples/graphics/hdtv/main.c b/examples/graphics/hdtv/main.c index a4dcd79..827b096 100644 --- a/examples/graphics/hdtv/main.c +++ b/examples/graphics/hdtv/main.c @@ -4,33 +4,45 @@ * Full-resolution, Anamorphic Widescreen 3D Example * 2020 - 2021 Meido-Tek Productions / PSn00bSDK Project * - * This example is a modification of the fpscam example demonstrating - * a method for taking advantage of widescreen HDTVs by means of a - * custom 704x480 video mode (as opposed to 640x480) and applying - * anamorphic widescreen aspect correction to a 3D perspective. + * This example is a modification of the fpscam example incorporating + * techniques for taking advantage of wide-screen televisions by means + * of a custom 704x480 video mode (as opposed to 640x480) and applying + * anamorphic aspect correction to a 3D perspective matrix. * - * The extended horizontal resolution guarantees that the picture will - * fill the entire screen of a widescreen television as the more - * conventional 640x480 mode would often show a black border on the sides - * of the picture. However, this extended video mode may cause odd effects - * on some analog television displays, so its recommended to implement this - * extended video mode as an option in your software title. Pixels are still - * not aspect correct however, so widescreen has to be achieved through - * anamorphic means, and is not exactly practical for most 2D graphics. + * The extended horizontal resolution guarantees that the video display + * will fill a wide-screen television in 16:9 mode fully, whereas the more + * conventional 640x480 mode displays black borders on the sides of the + * picture on most wide-screen television sets- notably LCD and Plasma type + * television sets. * - * If you wish to use a lower resolution 240/256 line mode but want to make - * it presentable on a widescreen television, use 384x240 or 384x256 as - * such a resolution would not only fill the entire screen of a widescreen - * but it also has close to aspect correct pixels, which is well suited for - * 2D games. The anamorphic aspect correction demonstrated in this example - * should also work for 320x240/256 modes for 3D games, but prefer to use - * 320x240 resolution. + * However, this extended video mode may cause display problems on some + * analog television sets- such as conventional ratio Sony Trinitron + * televisions if the video display is moved too close to the left of the + * screen. Therefore it is recommended to support this extended video mode + * as an option to ensure compatibility with affected televisions. * - * When using 240/256 line modes, you may want to include an option in your - * software title to enable interlace even though your software title does not - * run in high resolution mode. This helps with compatibility on HDTVs - * immensely and in some cases, improves the image quality on such - * televisions. + * Use of the extended video mode does not provide aspect correct pixels + * for widescreen displays (the extended mode merely displays more columns + * of pixels to fill the side borders of widescreen displays), thus 2D + * bitmap graphics will appear stretched as it would when using a more + * conventional 640x480 display resolution on a wide-screen ratio + * television. + * + * If lower resolution 240/256 line mode is desired whilst being presentable + * on a wide-screen television display, use 384x240 or 384x256 as those + * display resolutions can not only cover the side borders of a wide-screen + * television display but it also provides close to aspect correct pixels + * on such television sets and is well suited for 2D games. The anamorphic + * aspect correction demonstrated in this example can also work on the more + * conventional 320x240/256 modes for 3D games when such resolutions are more + * desired. + * + * When 240/256 line video modes are used, it is highly recommended to + * consider implementing an option to enable interlace even if the software + * title does not run in high resolution mode. This is to provide + * compatibility with digital EDTV or HDTV televisions as some of these + * televisions have issues accepting non-interlaced video signals. On some + * televisions enabling interlace can improve the picture quality. * * Controls: * Up - Look up @@ -43,7 +55,7 @@ * Circle - Strafe right * R1 - Slide up * R2 - Slide down - * L1 - Look at cube + * L1 - Look at cube (tracking) * Select - Exit program (only works with CD loaders) * * @@ -51,6 +63,8 @@ * * Changelog: * + * November 23, 2021 - Improved example description. + * * May 10, 2021 - Variable types updated for psxgpu.h changes. * * November 27, 2020 - Initial version. diff --git a/examples/graphics/tilesasm/CMakeLists.txt b/examples/graphics/tilesasm/CMakeLists.txt new file mode 100644 index 0000000..3384875 --- /dev/null +++ b/examples/graphics/tilesasm/CMakeLists.txt @@ -0,0 +1,24 @@ +# PSn00bSDK example CMake script +# (C) 2021 spicyjpeg - MPL licensed + +cmake_minimum_required(VERSION 3.20) + +project( + tilesasm + LANGUAGES C ASM + VERSION 1.0.0 + DESCRIPTION "PSn00bSDK Tiles drawing with assembly example" + HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk" +) + +configure_file(data.s.template data.s) + +file(GLOB _sources *.s *.c) +psn00bsdk_add_executable( + tilesasm STATIC + ${_sources} + ${PROJECT_BINARY_DIR}/data.s +) +#psn00bsdk_add_cd_image(tilesasm_iso tilesasm iso.xml DEPENDS tilesasm) + +install(FILES ${PROJECT_BINARY_DIR}/tilesasm.exe TYPE BIN) diff --git a/examples/graphics/tilesasm/data.s.template b/examples/graphics/tilesasm/data.s.template new file mode 100644 index 0000000..1c4b01e --- /dev/null +++ b/examples/graphics/tilesasm/data.s.template @@ -0,0 +1,34 @@ +# +# LibPSn00b Example Programs +# +# Drawing Tile-maps with Assembler Routines +# 2022 Meido-Tek Productions / PSn00bSDK Project +# +# Example by John "Lameguy" Wilbert Villamor (Lameguy64) +# +# This assembler file is used to include the file tiles.tim as an array named +# 'tim_tileset' for use in this example program. Note how the variable name +# itself is leading with an underscore (_) in this file. This is because +# GNU C requires leading underscores for global variables, perhaps to prevent +# function names and variable names from mixing up during the linking stage. + +# Tell assembler that the contents that follow must be in the .data section +.section .data + +# This directive define the 'tim_tileset' label as a global symbol so that +# main.c and other program modules can see this symbol during linking +.global tim_tileset + +# This directive is not really required, but its best to define symbols +# not pointing to program code as an object to help identify it as a +# variable in debuggers +.type tim_tileset, @object + +# The following line defines the variable 'tim_tileset' itself filled with the +# contents of the file 'tiles.tim' by using the .incbin directive +# +# Remember the variable type of a symbol is always governed by how it is +# declared in the C code +# +tim_tileset: + .incbin "${PROJECT_SOURCE_DIR}/tiles_256.tim" diff --git a/examples/graphics/tilesasm/drawtiles.s b/examples/graphics/tilesasm/drawtiles.s new file mode 100644 index 0000000..15a0707 --- /dev/null +++ b/examples/graphics/tilesasm/drawtiles.s @@ -0,0 +1,272 @@ +#
+# LibPSn00b Example Programs
+#
+# Drawing Tile-maps with Assembler Routines
+# 2022 Meido-Tek Productions / PSn00bSDK Project
+#
+# Example by John "Lameguy" Wilbert Villamor (Lameguy64)
+#
+# This file contains the assembler routine DrawTiles which can be called from
+# a C or C++ compiled module. The routine makes use of constants and assembler
+# macros written in the GNU GAS syntax.
+#
+# Assembler routines called from C-language modules can freely use registers
+# $v0-$v1, $at, $a0-$a3, $t0-$t9 without preserving through stack. Registers
+# $s0-$s9, $gp and $fp must be preserved through stack before returning and
+# registers $k0-$k1 should not be used for obvious reasons (kernel registers).
+# $sp and $ra is used as stack pointer and return address respectively.
+# $0 or $zero is constantly zero.
+#
+# A C caller always passes arguments as 32-bit values on registers $a0 to $a3
+# regardless of the data type specified in the function's C declaration.
+# Additional arguments are stored in the stack 16 bytes relative to the stack
+# pointer ($sp). To get around the stack being modified in different parts of
+# a larger routine the stack pointer would be copied to the frame pointer ($fp)
+# and the previous value of the frame pointer would be pushed into stack. This
+# way additional arguments may be read anywhere starting from $fp+20 instead.
+#
+.set noreorder # Disable GAS' annoying nop insertion
+
+.equ db, 1 # Constants for "emulating" SNASM style structs
+.equ dh, 2
+.equ dw, 4
+
+#
+# TILEDEF struct
+#
+ rs=0 # rs is used to emulate SNASM style structs
+.equ TILEDEF_uv , rs # Tile texture coordinate
+ rs=rs+dh
+.equ TILEDEF_clut , rs # Tile CLUT
+ rs=rs+dh
+.equ TILEDEF_pad , rs # Padding
+ rs=rs+dh
+.equ TILEDEF_tpage , rs # Tile tpage
+ rs=rs+dh
+.equ TILEDEF_len , rs # Entry length
+
+#
+# TILEINFO struct (to use as offsets)
+#
+ rs=0
+.equ TILEINFO_window_x , rs # \
+ rs=rs+dh # - Window coordinates
+.equ TILEINFO_window_y , rs # /
+ rs=rs+dh
+.equ TILEINFO_window_w , rs # \
+ rs=rs+dh # - Window size
+.equ TILEINFO_window_h , rs # /
+ rs=rs+dh
+.equ TILEINFO_tiles , rs # Pointer to TILEDEF entries
+ rs=rs+dw
+.equ TILEINFO_mapdata , rs # Pointer to map data
+ rs=rs+dw
+.equ TILEINFO_map_w , rs # Map width in tile units
+ rs=rs+dh
+.equ TILEINFO_map_h , rs # Map height in tile units
+ rs=rs+dh
+
+#
+# TILEPKT struct
+#
+ rs=0
+.equ TILEPKT_tag , rs # Primitive tag
+ rs=rs+dw
+.equ TILEPKT_tpage , rs # tpage packet
+ rs=rs+dw
+.equ TILEPKT_rgbc , rs # Tile color
+ rs=rs+dw
+.equ TILEPKT_x , rs # Tile screen coordinates
+ rs=rs+dh
+.equ TILEPKT_y , rs
+ rs=rs+dh
+.equ TILEPKT_uv , rs # Tile texture coordinates
+ rs=rs+dh
+.equ TILEPKT_clut , rs # Tile CLUT
+ rs=rs+dh
+.equ TILEPKT_len , rs # Packet length
+
+# addprim Macro
+#
+# Registers a primitive to a ordering table entry.
+#
+# Arguments:
+# ot - Register name of pointer to ordering table entry
+# pri - Pointer to a primitive packet
+# len - Size of packet in long words (specify as 0xnn00, ie. 0x2000)
+#
+# Destroys:
+# at, v0, v1
+#
+.macro addprim ot,pri,len
+ .set noat
+ lw $v0, 0(\ot) # Get OT entry
+ lui $at, 0x00ff # Mask out the packet length field
+ or $at, 0xffff
+ and $v0, $at
+ lui $v1, \len # Merge packet length
+ or $v1, $v0
+ sw $v1, 0(\pri) # Store updated OT entry to packet
+ lw $v0, 0(\ot) # Get OT entry
+ and \pri, $at # Mask out last 8-bits of packet address
+ lui $at, 0xff00 # Mask out OT entry's address
+ and $v0, $at
+ or $v0, \pri # Merge packet address to OT entry
+ sw $v0, 0(\ot) # Store updated OT entry
+ .set at
+.endm
+
+#
+# Start of text section
+#
+.section .text
+
+# DrawTiles Function
+#
+# Renders a tilemap by generating TILEPKT primitives (combined SPRT_16 and
+# DR_TPAGE primitives) and registering it to the specified ordering table.
+# The drawing region, tile definitions and the tilemap are specified through
+# a TILEINFO struct.
+#
+# C Declaration:
+# extern u_char *DrawTiles(int scroll_x, int scroll_y,
+# TILEINFO *info, long *ot, u_char *pri);
+#
+# Arguments:
+# scroll_x - X scrolling offset of tile-map
+# scroll_y - Y scrolling offset of tile-map
+# info - Pointer to a TILEINFO struct
+# ot - Pointer to a ordering table entry
+# pri - Pointer to next primitive (placed in stack)
+#
+# Returns:
+# New next primitive pointer value.
+#
+.global DrawTiles # Declare symbol as global
+.type DrawTiles, @function # Declare it as a function
+DrawTiles: # Symbol label of function
+
+ addiu $sp, -4 # Push frame pointer (fp) to stack
+ sw $fp, 0($sp)
+ move $fp, $sp # Copy stack pointer (sp) to fp
+
+ # Register reference:
+ #
+ # t0 - Packet address
+ # t1 - Map data address
+ # t2 - Tile X offset
+ # t3 - Tile Y offset
+ # t4 - Tile X coordinate backup
+ # t5 - Tile X loop counter
+ # t6 - Number of tiles to sort per row
+ # t7 - Number of tile rows to sort
+
+ lhu $t6, TILEINFO_window_w($a2) # Calculate size of window in tiles
+ lhu $t7, TILEINFO_window_h($a2)
+ addi $t6, 15 # So the result will be rounded-up
+ addi $t7, 15
+ srl $t6, 4 # Effectively divide by 16
+ srl $t7, 4
+
+ lw $t0, 20($sp) # Obtain next primitive pointer
+
+ srl $t2, $a0, 4 # Compute map offset in tile units
+ srl $t3, $a1, 4
+
+ bgez $a0, .Lno_neg_clip_X # Negative X clip test
+ sub $v0, $0 , $a0
+ move $t2, $0 # Force tile offset to zero
+ add $v0, 15 # Reduce number of tile columns
+ srl $v0, 4
+ sub $t6, $v0
+.Lno_neg_clip_X:
+ lhu $v1, TILEINFO_map_w($a2) # Positive X clip test
+ add $v0, $t2, $t6
+ addi $v0, 1
+ blt $v0, $v1, .Lno_pos_clip_X
+ nop
+ sub $v0, $v1 # Compute how many tiles to clip
+ sub $t6, $v0 # Reduce number of tile columns
+.Lno_pos_clip_X:
+ bgez $a1, .Lno_neg_clip_Y # Negative Y clip test
+ sub $v0, $0 , $a1
+ move $t3, $0
+ add $v0, 15
+ srl $v0, 4
+ sub $t7, $v0
+.Lno_neg_clip_Y:
+ lhu $v1, TILEINFO_map_h($a2) # Positive Y clip test
+ add $v0, $t3, $t7
+ addi $v0, 1
+ blt $v0, $v1, .Lno_pos_clip_Y
+ nop
+ sub $v0, $v1
+ sub $t7, $v0
+.Lno_pos_clip_Y:
+ bltz $t6, .Lno_draw # Exit when no tiles to draw
+ nop
+ bltz $t7, .Lno_draw
+ nop
+
+ lh $v0, TILEINFO_window_x($a2) # Compute pixel coordinates for
+ sub $a0, $v0, $a0 # tiles based on the scroll offset
+ sll $v0, $t2, 4
+ add $a0, $v0
+ lh $v0, TILEINFO_window_y($a2)
+ sub $a1, $v0, $a1
+ sll $v0, $t3, 4
+ add $a1, $v0
+ move $t4, $a0
+ sll $t2, 1
+
+.Lloop_y: # Begin of tile row loop
+ lhu $v0, TILEINFO_map_w($a2) # Get width of tilemap
+ move $t5, $t6 # n tiles to draw row
+ mult $t3, $v0 # Multiply Y offset by map width
+ lw $t1, TILEINFO_mapdata($a2) # Get tilemap address
+ nop
+ addu $t1, $t2 # Add X offset to address
+ mflo $v0 # Get Y offset result
+ sll $v0, 1 # Multiply by two
+ addu $t1, $v0 # Add to tile address
+
+.Lloop_x: # Begin of tile column loop
+ lhu $v1, 0($t1) # Load tile index
+ addiu $t1, 2 # Advance to next tile
+ beq $v1, 0xFFFF, .Lskip_tile # Skip tile if index is 0xFFFF
+ nop
+ lw $v0, TILEINFO_tiles($a2) # Get pointer to TILEDEF entries
+ sll $v1, 3 # Multiply by 8 (size of TILEDEFs)
+ addu $v1, $v0 # Adjust to tiledefs pointer
+ lw $v0, TILEDEF_uv($v1) # Obtain UV+CLUT
+ lhu $v1, TILEDEF_tpage($v1) # Obtain tpage
+ sw $v0, TILEPKT_uv($t0) # Start constructing packet
+ lui $v0, 0xE100 # tpage packet code
+ or $v0, $v1 # Merge tpage bits
+ sw $v0, TILEPKT_tpage($t0)
+ sh $a0, TILEPKT_x($t0) # Set tile screen coords
+ sh $a1, TILEPKT_y($t0)
+ li $v0, 0x7C7F7F7F # Packet code and color
+ sw $v0, TILEPKT_rgbc($t0)
+ addprim $a3, $t0, 0x0400 # Register to OT
+ addiu $t0, TILEPKT_len # Advance packet pointer
+.Lskip_tile:
+ addi $t5, -1 # Decrement and continue iterating
+ bgez $t5, .Lloop_x # if non-zero
+ addiu $a0, 16 # Advance X tile coordinate
+
+ move $a0, $t4 # Restore tile X coordinate
+ addi $t3, 1 # Increment Y offset
+ addi $t7, -1 # Decrement and continue iterating
+ bgez $t7, .Lloop_y # if non-zero
+ addiu $a1, 16 # Advance Y tile coordinate
+
+.Lno_draw:
+
+ move $v0, $t0 # Set packet pointer as return value
+
+ lw $fp, 0($sp) # Restore frame pointer and return
+ jr $ra
+ addiu $sp, 4
+ # DrawTiles
+
\ No newline at end of file diff --git a/examples/graphics/tilesasm/iso.xml b/examples/graphics/tilesasm/iso.xml new file mode 100644 index 0000000..477c636 --- /dev/null +++ b/examples/graphics/tilesasm/iso.xml @@ -0,0 +1,34 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- + This file is processed by CMake and used by mkpsxiso to build the CD image. + + NOTE: all paths are relative to the build directory; if you want to include + a file from the source tree, you'll have to prepend its path with + ${PROJECT_SOURCE_DIR}. +--> +<iso_project + image_name="${CD_IMAGE_NAME}.bin" + cue_sheet="${CD_IMAGE_NAME}.cue" +> + <track type="data"> + <identifiers + system ="PLAYSTATION" + volume ="PSN00BSDK_TEMPLATE" + volume_set ="PSN00BSDK_TEMPLATE" + publisher ="MEIDOTEK" + data_preparer ="PSN00BSDK ${PSN00BSDK_VERSION}" + application ="PLAYSTATION" + copyright ="README.TXT;1" + /> + + <directory_tree> + <file name="SYSTEM.CNF" type="data" source="${PROJECT_SOURCE_DIR}/system.cnf" /> + <file name="TEMPLATE.EXE" type="data" source="template.exe" /> + <file name="TEMPLATE.MAP" type="data" source="template.map" /> + + <dummy sectors="1024"/> + </directory_tree> + </track> + + <!--<track type="audio" source="track2.wav" />--> +</iso_project> diff --git a/examples/graphics/tilesasm/main.c b/examples/graphics/tilesasm/main.c new file mode 100644 index 0000000..7f7c7fe --- /dev/null +++ b/examples/graphics/tilesasm/main.c @@ -0,0 +1,425 @@ +/* + * LibPSn00b Example Programs + * + * Drawing Tile-maps with Assembler Routines + * 2022 Meido-Tek Productions / PSn00bSDK Project + * + * Example by John "Lameguy" Wilbert Villamor (Lameguy64) + * + * Demonstrates the use of assembler code to write a high-speed graphics + * routine that draws a 2D tile-map by generating SPRT_16 primitives. + * The assembler routine is called from a compiled C module in a manner no + * different to calling a C routine... A program written in this manner is + * known as mixed-language programming which includes other programming + * languages, not just assembly. + * + * This example also demonstrates using assembler files to include data files + * into a program as arrays (see 'data.s'). Arguably much more elegant and + * convenient than converting files to C headers like in the old days. + * + * The tile data and drawing is handled in a manner similar to that of the + * tile-map drawing functions in libgs where the map data consists of 16-bit + * words with 0xFFFF being a transparent tile, with each tile entry defined + * by an array of structs specifying the tpage, clut and u,v coordinates for + * each tile number. This provides flexibility with how the tile data will be + * organized in the framebuffer. + * + * Per-pixel clipping of the tile-map is actually not performed by the + * DrawTiles function but rather with DR_AREA primitives. This method + * eliminates code overhead from performing the clipping operations in + * software and thus, yields the fastest possible performance for tile + * sorting. Use of the DR_AREA primitive must be handled with care, as + * setting it beyond the display buffers could overwrite textures and + * CLUT data. + * + * Changelog: + * + * January 16, 2022 - Initial version. + * + * Controls: + * + * D-pad - Scroll tile-map + * L1 (hold) - Move tile-map window with D-pad (must be shrunk first) + * L2 (hold) - Resize tile-map window with D-pad + * + */ + +#include <sys/types.h> +#include <stdio.h> +#include <stdlib.h> +#include <psxetc.h> +#include <psxgte.h> +#include <psxgpu.h> +#include <psxapi.h> +#include <psxpad.h> + +/* + * Constants for convenience + */ +#define OT_LEN 4 /* Number of ordering table entries */ +#define PKTBUFF_LEN 32768 /* Size of packet buffer (in bytes) */ + +/* Define display/draw environments for double buffering */ +DISPENV disp[2]; +DRAWENV draw[2]; +int db; + +/* Define the ordering table and packet buffer arrays */ +long ot[2][OT_LEN]; +char pkt[2][PKTBUFF_LEN]; + +/* Next packet pointer for primitive generation */ +char *pkt_addr; + +/* Pad data buffer */ +char pad_buff[2][34]; + +/* + * Tile definition structure (to define VRAM coordinates of tiles) + */ +typedef struct _TILEDEF +{ + u_char u,v; // Texture coordinates of tile + u_short clut; // CLUT number of tile + u_short pad; // Padding + u_short tpage; // Texture page number +} TILEDEF; + +/* + * Tile info structure (for drawing function) + */ +typedef struct _TILEINFO +{ + RECT window; // Drawing window of tile info (only cull, not clip) + TILEDEF *tiles; // Pointer to TILEDEF array + u_short *mapdata; // Pointer to 16-bit map data + u_short map_w; // Tile map dimensions + u_short map_h; +} TILEINFO; + +/* Define array of tiledefs */ +TILEDEF tiles[256]; + +/* + * Declarations for data.s + */ +extern u_long tim_tileset[]; + +/* + * Declarations for drawtiles.s + */ +extern u_char *DrawTiles(int scroll_x, int scroll_y, + TILEINFO *info, long *ot, u_char *pri); + +/* + * Init function + */ +void init(void) +{ + TIM_IMAGE tim; + + int i,tx,ty; + + // This not only resets the GPU but it also installs the library's + // ISR subsystem to the kernel + ResetGraph(0); + + // Define display environments, first on top and second on bottom + SetDefDispEnv(&disp[0], 0, 0, 320, 240); + SetDefDispEnv(&disp[1], 0, 240, 320, 240); + + // Define drawing environments, first on bottom and second on top + SetDefDrawEnv(&draw[0], 0, 240, 320, 240); + SetDefDrawEnv(&draw[1], 0, 0, 320, 240); + + // Set and enable clear color + setRGB0(&draw[0], 0, 96, 0); + setRGB0(&draw[1], 0, 96, 0); + draw[0].isbg = 1; + draw[1].isbg = 1; + + // Setup buffer counter, packet pointer and ordering tables + db = 0; + pkt_addr = pkt[db]; + + // Clear ordering tables + ClearOTagR(ot[0], OT_LEN); + ClearOTagR(ot[1], OT_LEN); + + // Load test font + FntLoad(960, 0); + + // Open up a test font text stream of 100 characters + FntOpen(0, 8, 320, 224, 0, 100); + + // Upload tileset TIM + GetTimInfo((u_long*)tim_tileset, &tim); /* Get TIM parameters */ + LoadImage(tim.prect, tim.paddr); /* Upload texture to VRAM */ + if( tim.mode & 0x8 ) /* Upload CLUT if present */ + LoadImage(tim.crect, tim.caddr); + + // Initialize tiledefs with coords to the tileset TIM + i = 0; + for(ty=0; ty<16; ty++) + { + for(tx=0; tx<16; tx++) + { + tiles[i].u = tx<<4; + tiles[i].v = ty<<4; + tiles[i].tpage = getTPage(tim.mode & 3, 0, + tim.prect->x, tim.prect->y); + tiles[i].clut = getClut(tim.crect->x, tim.crect->y); + i++; + } + } + + // Initialize pads + InitPAD(&pad_buff[0][0], 34, &pad_buff[1][0], 34); + StartPAD(); + ChangeClearPAD(0); + +} /* init */ + +/* + * Display function + */ +void display(void) +{ + // Wait for all drawing to complete + DrawSync(0); + + // Wait for vertical sync to cap the logic to 60fps (or 50 in PAL mode) + // and avoid screen tearing + VSync(0); + + // Switch pages + PutDispEnv(&disp[db]); + PutDrawEnv(&draw[db]); + + // Begin drawing of the ordering table + DrawOTag(ot[db]+(OT_LEN-1)); + + // Toggle buffer index + db = !db; + + // Clear next ordering table array + ClearOTagR(ot[db], OT_LEN); + + // Reset packet pointer + pkt_addr = pkt[db]; + + // Enable display output, ResetGraph() disables it by default + SetDispMask(1); + +} /* display */ + +/* + * Initializes a randomly generated tile map + */ +void initdata(u_short *tiledata, int w, int h) +{ + int tx,ty; + + for(ty=0; ty<h; ty++) + { + srand(200+ty); + for(tx=0; tx<w; tx++) + { + *tiledata = rand() & 0xFF; + tiledata++; + } + } + +} /* initdata */ + +/* + * Simple line sorting function + */ +void sortLine(int x1, int y1, int x2, int y2, long *ot) +{ + LINE_F2 *line_pkt; + + line_pkt = (LINE_F2*)pkt_addr; + setLineF2(line_pkt); + setXY2(line_pkt, x1, y1, x2, y2); + setRGB0(line_pkt, 255, 255, 255); + addPrim(ot, line_pkt); + line_pkt++; + + pkt_addr = (char*)line_pkt; + +} /* sortLine */ + +/* + * Simple box sorting function + */ +void sortBox(RECT *rect) +{ + sortLine(rect->x, rect->y, + rect->x, rect->y+rect->h, + ot[db]); + sortLine(rect->x+rect->w, rect->y, + rect->x+rect->w, rect->y+rect->h, + ot[db]); + sortLine(rect->x, rect->y, + rect->x+rect->w, rect->y, + ot[db]); + sortLine(rect->x, rect->y+rect->h, + rect->x+rect->w, rect->y+rect->h, ot[db]); + +} /* sortBox */ + +/* + * Sorts a draw area primitive for hardware clipping + */ +void sortDrawEnv(RECT *drawarea) +{ + DR_AREA *drawpkt; + + drawpkt = (DR_AREA*)pkt_addr; + setDrawArea(drawpkt, drawarea); + addPrim(ot[db], drawpkt); + pkt_addr += sizeof(DR_AREA); + +} /* sortDrawEnv */ + +/* + * Main function + */ +int main(int argc, const char *argv[]) +{ + u_short *tiledata; + TILEINFO tileinfo; + PADTYPE *pad; + RECT cliprect; + + int i,scroll_x,scroll_y; + + /* Init stuff */ + init(); + + /* Allocate buffer for tile data */ + tiledata = (u_short*)malloc((256*256)<<1); + + /* Generate a random tilemap of values 0-255 */ + initdata(tiledata, 256, 256); + + /* Define the TILEINFO struct */ + tileinfo.window.x = 0; + tileinfo.window.y = 0; + tileinfo.window.w = 320; + tileinfo.window.h = 240; + tileinfo.tiles = tiles; + tileinfo.mapdata = tiledata; + tileinfo.map_w = 256; + tileinfo.map_h = 256; + + /* Main loop */ + scroll_x = 0; + scroll_y = 0; + + while(1) + { + /* Handle inputs */ + pad = (PADTYPE*)&pad_buff[0][0]; + + if( pad->stat == 0 ) + { + if( ( pad->type == 0x4 ) || + ( pad->type == 0x5 ) || + ( pad->type == 0x7 ) ) + { + if( !(pad->btn&PAD_L1) ) /* Window resize */ + { + if( !(pad->btn&PAD_UP) && ( tileinfo.window.y > 0 ) ) + { + tileinfo.window.y--; + } + i = tileinfo.window.y+tileinfo.window.h; + if( !(pad->btn&PAD_DOWN) && ( i < disp[db].disp.h ) ) + { + tileinfo.window.y++; + } + if( !(pad->btn&PAD_LEFT) && ( tileinfo.window.x > 0 ) ) + { + tileinfo.window.x--; + } + i = tileinfo.window.x+tileinfo.window.w; + if( !(pad->btn&PAD_RIGHT) && ( i < disp[db].disp.w ) ) + { + tileinfo.window.x++; + } + } + else if( !(pad->btn&PAD_L2) ) /* Window move */ + { + if( !(pad->btn&PAD_UP) && ( tileinfo.window.h > 0 ) ) + { + tileinfo.window.h--; + } + i = tileinfo.window.y+tileinfo.window.h; + if( !(pad->btn&PAD_DOWN) && ( i < disp[db].disp.h ) ) + { + tileinfo.window.h++; + } + if( !(pad->btn&PAD_LEFT) && ( tileinfo.window.w > 0 ) ) + { + tileinfo.window.w--; + } + i = tileinfo.window.y+tileinfo.window.h; + if( !(pad->btn&PAD_RIGHT) && ( i < disp[db].disp.w ) ) + { + tileinfo.window.w++; + } + } + else /* Scrolling */ + { + if( !(pad->btn&PAD_UP) ) + { + scroll_y-=2; + } + if( !(pad->btn&PAD_DOWN) ) + { + scroll_y+=2; + } + if( !(pad->btn&PAD_LEFT) ) + { + scroll_x-=2; + } + if( !(pad->btn&PAD_RIGHT) ) + { + scroll_x+=2; + } + } + } + } + + /* Draw a box around the tile-map window */ + sortBox(&tileinfo.window); + + /* Sort default clipping (this is processed last) */ + sortDrawEnv(&draw[db].clip); + + /* Sort the tiles */ + pkt_addr = DrawTiles(scroll_x, scroll_y, + &tileinfo, ot[db], pkt_addr); + + /* Sort clipping to the tile window */ + cliprect = tileinfo.window; + cliprect.y += draw[db].clip.y; + sortDrawEnv(&cliprect); + + /* Print stats */ + FntPrint(-1, "X=%d Y=%d\n", scroll_x, scroll_y); + FntPrint(-1, "WINDOW POS. (%d,%d)\n", + tileinfo.window.x, tileinfo.window.y); + FntPrint(-1, "WINDOW SIZE (%d,%d)\n", + tileinfo.window.w, tileinfo.window.h); + FntFlush(-1); + + /* Refresh display */ + display(); + } + + return 0; + +} /* main */ diff --git a/examples/graphics/tilesasm/system.cnf b/examples/graphics/tilesasm/system.cnf new file mode 100644 index 0000000..e221726 --- /dev/null +++ b/examples/graphics/tilesasm/system.cnf @@ -0,0 +1,4 @@ +BOOT=cdrom:\template.exe;1 +TCB=4 +EVENT=10 +STACK=801FFFF0 diff --git a/examples/graphics/tilesasm/tiles_256.png b/examples/graphics/tilesasm/tiles_256.png Binary files differnew file mode 100644 index 0000000..e58c06c --- /dev/null +++ b/examples/graphics/tilesasm/tiles_256.png diff --git a/examples/graphics/tilesasm/tiles_256.tim b/examples/graphics/tilesasm/tiles_256.tim Binary files differnew file mode 100644 index 0000000..1bb59bb --- /dev/null +++ b/examples/graphics/tilesasm/tiles_256.tim diff --git a/examples/io/pads/main.c b/examples/io/pads/main.c index cc4ef56..d100482 100644 --- a/examples/io/pads/main.c +++ b/examples/io/pads/main.c @@ -127,7 +127,7 @@ void send_pad_cmd( uint8_t arg2, SPI_Callback callback ) { - SPI_request *req = SPI_CreateRequest(); + SPI_Request *req = SPI_CreateRequest(); req->len = 9; req->port = port; diff --git a/examples/io/pads/spi.c b/examples/io/pads/spi.c index e01b3f6..ef75ffc 100644 --- a/examples/io/pads/spi.c +++ b/examples/io/pads/spi.c @@ -54,21 +54,21 @@ /* Internal structures and globals */ -typedef struct _SPICONTEXT { - uint8_t tx_buff[SPI_BUFF_LEN]; - uint8_t rx_buff[SPI_BUFF_LEN]; - uint32_t tx_len, rx_len, port; - SPICALLBACK callback; -} SPICONTEXT; +typedef struct _SPI_CONTEXT { + uint8_t tx_buff[SPI_BUFF_LEN]; + uint8_t rx_buff[SPI_BUFF_LEN]; + uint32_t tx_len, rx_len, port; + SPI_Callback callback; +} SPI_Context; -static volatile SPICONTEXT ctx; -static volatile SPIREQUEST volatile *current_req; -static SPICALLBACK default_cb; +static volatile SPI_Context ctx; +static volatile SPI_Request volatile *current_req; +static SPI_Callback default_cb; /* Request queue management */ -static void prepare_poll_req(void) { - PADREQUEST *req = (PADREQUEST *) ctx.tx_buff; +static void _spi_create_poll_req(void) { + PadRequest *req = (PadRequest *) ctx.tx_buff; req->addr = 0x01; req->cmd = PAD_CMD_READ; @@ -82,7 +82,7 @@ static void prepare_poll_req(void) { ctx.callback = default_cb; } -static void prepare_next_req(void) { +static void _spi_next_req(void) { // Copy the contents of the first request in the queue into the TX buffer. memcpy((void *) ctx.tx_buff, (void *) current_req->data, current_req->len); @@ -93,7 +93,7 @@ static void prepare_next_req(void) { // Pop the first request from the queue by deallocating it and adjusting // the pointer to the first queue item. - SPIREQUEST *next = current_req->next; + SPI_Request *next = current_req->next; free((void *) current_req); current_req = next; @@ -101,7 +101,7 @@ static void prepare_next_req(void) { /* Interrupt handlers */ -static void poll_timer_tick(void) { +static void _spi_poll_irq_handler(void) { // Fetch the last response byte, which wasn't followed by a pulse on /ACK, // from the RX FIFO. if (JOY_STAT & 0x0002) @@ -112,9 +112,9 @@ static void poll_timer_tick(void) { // If the request queue is empty, create a pad polling request. if (current_req) - prepare_next_req(); + _spi_next_req(); else - prepare_poll_req(); + _spi_create_poll_req(); // Prepare the SPI port by clearing any pending IRQ, pulling /CS high and // enabling the /ACK IRQ. In order to communicate with controllers, /CS has @@ -132,7 +132,7 @@ static void poll_timer_tick(void) { JOY_TXRX = ctx.tx_buff[0]; } -static void spi_ack_handler(void) { +static void _spi_ack_irq_handler(void) { // Wait until /ACK is pulled up by the controller before sending the next // byte. According to nocash docs, this has to be done before resetting the // IRQ. @@ -166,8 +166,8 @@ static void spi_ack_handler(void) { /* Public API */ -SPIREQUEST *spi_new_request(void) { - SPIREQUEST *req = malloc(sizeof(SPIREQUEST)); +SPI_Request *SPI_CreateRequest(void) { + SPI_Request *req = malloc(sizeof(SPI_Request)); req->len = 0; req->port = 0; @@ -179,7 +179,7 @@ SPIREQUEST *spi_new_request(void) { if (!current_req) { current_req = req; } else { - volatile SPIREQUEST *volatile last = current_req; + volatile SPI_Request *volatile last = current_req; while (last->next) last = last->next; @@ -189,7 +189,7 @@ SPIREQUEST *spi_new_request(void) { return req; } -void spi_set_poll_rate(uint32_t value) { +void SPI_SetPollRate(uint32_t value) { TIM_CTRL(2) = 0x0258; // CLK/8 input, IRQ on reload, disable one-shot IRQ if (value < 65) @@ -198,21 +198,21 @@ void spi_set_poll_rate(uint32_t value) { TIM_RELOAD(2) = (F_CPU / 8) / value; } -void spi_init(SPICALLBACK callback) { +void SPI_Init(SPI_Callback callback) { // Disable the BIOS timer handler (which for some stupid reason is enabled // by default, even though it does nothing) and set up custom interrupt // handlers. EnterCriticalSection(); ChangeClearRCnt(2, 0); - InterruptCallback(6, &poll_timer_tick); - InterruptCallback(7, &spi_ack_handler); + InterruptCallback(6, &_spi_poll_irq_handler); + InterruptCallback(7, &_spi_ack_irq_handler); ExitCriticalSection(); JOY_CTRL = 0x0040; // Reset all registers JOY_MODE = 0x000d; // 1x multiplier, 8 data bits, no parity JOY_BAUD = 0x0088; // 250000 bps - spi_set_poll_rate(250); + SPI_SetPollRate(250); current_req = 0; default_cb = callback; } diff --git a/examples/io/pads/spi.h b/examples/io/pads/spi.h index 1c473cd..c50e065 100644 --- a/examples/io/pads/spi.h +++ b/examples/io/pads/spi.h @@ -9,23 +9,24 @@ #include <stdint.h> #include <psxpad.h> +// Maximum request/response length (34 bytes for pads, 140 for memory cards) //#define SPI_BUFF_LEN 34 #define SPI_BUFF_LEN 140 /* Request structures */ -typedef void (*SPICALLBACK)(uint32_t port, const volatile uint8_t *buff, size_t rx_len); +typedef void (*SPI_Callback)(uint32_t port, const volatile uint8_t *buff, size_t rx_len); -typedef struct _SPIREQUEST { +typedef struct _SPI_Request { union { - uint8_t data[SPI_BUFF_LEN]; - PADREQUEST pad_req; - MCDREQUEST mcd_req; + uint8_t data[SPI_BUFF_LEN]; + PadRequest pad_req; + MemCardRequest mcd_req; }; - uint32_t len, port; - SPICALLBACK callback; - struct _SPIREQUEST *next; -} SPIREQUEST; + uint32_t len, port; + SPI_Callback callback; + struct _SPI_Request *next; +} SPI_Request; /* Public API */ @@ -34,7 +35,7 @@ typedef struct _SPIREQUEST { * object must be populated afterwards by setting the length, callback and * filling in the TX data buffer. */ -SPIREQUEST *spi_new_request(void); +SPI_Request *SPI_CreateRequest(void); /** * @brief Changes the controller polling rate. The lowest supported rate is 65 @@ -43,7 +44,7 @@ SPIREQUEST *spi_new_request(void); * * @param value */ -void spi_set_poll_rate(uint32_t value); +void SPI_SetPollRate(uint32_t value); /** * @brief Installs the SPI and timer 2 interrupt handlers and starts the poll @@ -56,6 +57,6 @@ void spi_set_poll_rate(uint32_t value); * * @param callback */ -void spi_init(SPICALLBACK callback); +void SPI_Init(SPI_Callback callback); #endif diff --git a/examples/io/system573/main.c b/examples/io/system573/main.c index 95c3155..a06c4e5 100644 --- a/examples/io/system573/main.c +++ b/examples/io/system573/main.c @@ -185,9 +185,9 @@ typedef struct { uint8_t p1_joy, p1_btn; uint8_t p2_joy, p2_btn; uint8_t coin, dip_sw; -} JAMMA_INPUTS; +} JAMMAInputs; -void get_jamma_inputs(JAMMA_INPUTS *output) { +void get_jamma_inputs(JAMMAInputs *output) { uint16_t in1l = K573_IN1_L; uint16_t in1h = K573_IN1_H; uint16_t in2 = K573_IN2; @@ -225,14 +225,14 @@ void get_jamma_inputs(JAMMA_INPUTS *output) { void set_lights_analog(uint32_t lights) { uint32_t bits; - bits = (lights & 0x01010101) << 7; // Lamp 0 -> bit 7 - bits |= (lights & 0x02020202) << 5; // Lamp 1 -> bit 6 - bits |= (lights & 0x04040404) >> 1; // Lamp 2 -> bit 1 - bits |= (lights & 0x08080808) >> 3; // Lamp 3 -> bit 0 - bits |= (lights & 0x10101010) << 1; // Lamp 4 -> bit 5 - bits |= (lights & 0x20202020) >> 1; // Lamp 5 -> bit 4 - bits |= (lights & 0x40404040) >> 3; // Lamp 6 -> bit 3 - bits |= (lights & 0x80808080) >> 5; // Lamp 7 -> bit 2 + bits = (lights & 0x01010101) << 7; // Lamp n*8+0 -> bit n*8+7 + bits |= (lights & 0x02020202) << 5; // Lamp n*8+1 -> bit n*8+6 + bits |= (lights & 0x04040404) >> 1; // Lamp n*8+2 -> bit n*8+1 + bits |= (lights & 0x08080808) >> 3; // Lamp n*8+3 -> bit n*8+0 + bits |= (lights & 0x10101010) << 1; // Lamp n*8+4 -> bit n*8+5 + bits |= (lights & 0x20202020) >> 1; // Lamp n*8+5 -> bit n*8+4 + bits |= (lights & 0x40404040) >> 3; // Lamp n*8+6 -> bit n*8+3 + bits |= (lights & 0x80808080) >> 5; // Lamp n*8+7 -> bit n*8+2 K573_IO_BOARD[ANALOG_IO_LIGHTS0] = (bits) & 0xff; K573_IO_BOARD[ANALOG_IO_LIGHTS1] = (bits >> 8) & 0xff; @@ -247,10 +247,10 @@ void set_lights_analog(uint32_t lights) { void set_lights_digital(uint32_t lights) { uint32_t bits; - bits = (lights & 0x11111111); // Lamp 0 -> bit 0 - bits |= (lights & 0x22222222) << 1; // Lamp 1 -> bit 2 - bits |= (lights & 0x44444444) << 1; // Lamp 2 -> bit 3 - bits |= (lights & 0x88888888) >> 2; // Lamp 3 -> bit 1 + bits = (lights & 0x11111111); // Lamp n*4+0 -> bit n*4+0 + bits |= (lights & 0x22222222) << 1; // Lamp n*4+1 -> bit n*4+2 + bits |= (lights & 0x44444444) << 1; // Lamp n*4+2 -> bit n*4+3 + bits |= (lights & 0x88888888) >> 2; // Lamp n*4+3 -> bit n*4+1 K573_IO_BOARD[DIGITAL_IO_LIGHTS0] = ((bits) & 0xf) << 12; K573_IO_BOARD[DIGITAL_IO_LIGHTS1] = ((bits >> 4) & 0xf) << 12; @@ -298,7 +298,7 @@ int main(int argc, const char* argv[]) { while (1) { FntPrint(-1, "COUNTER=%d\n", counter++); - JAMMA_INPUTS inputs; + JAMMAInputs inputs; get_jamma_inputs(&inputs); FntPrint(-1, "\nJAMMA INPUTS:\n"); diff --git a/examples/sound/spustream/main.c b/examples/sound/spustream/main.c index e268c7d..be095cb 100644 --- a/examples/sound/spustream/main.c +++ b/examples/sound/spustream/main.c @@ -117,7 +117,7 @@ typedef struct { uint32_t adsr_param; uint16_t _reserved; uint16_t loop_addr; -} SPUCHANNEL; +} SPUChannel; #define SPU_CTRL *((volatile uint16_t *) 0x1f801daa) #define SPU_IRQ_ADDR *((volatile uint16_t *) 0x1f801da4) @@ -125,7 +125,7 @@ typedef struct { #define SPU_KEY_OFF *((volatile uint32_t *) 0x1f801d8c) // SPU RAM is addressed in 8-byte units, using 16-bit pointers. -#define SPU_CHANNELS ((volatile SPUCHANNEL *) 0x1f801c00) +#define SPU_CHANNELS ((volatile SPUChannel *) 0x1f801c00) #define SPU_RAM_ADDR(x) ((uint16_t) (((uint32_t) (x)) >> 3)) /* Display/GPU context utilities */ @@ -219,9 +219,9 @@ typedef struct { uint32_t spu_addr; uint32_t spu_pos; uint32_t db_active; -} STREAMCONTEXT; +} StreamContext; -static volatile STREAMCONTEXT str_ctx; +static volatile StreamContext str_ctx; // This buffer is used by cd_event_handler() as a temporary area for sectors // read from the CD and uploaded to SPU RAM. Due to DMA limitations it can't be |
