aboutsummaryrefslogtreecommitdiff
path: root/examples/io/system573/main.c
blob: a06c4e5397997b148422f3c28febef373f9b45c9 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
/*
 * PSn00bSDK Konami System 573 example
 * (C) 2021 spicyjpeg - MPL licensed
 *
 * This is a minimal example demonstrating how to target the Konami System 573
 * using PSn00bSDK. The System 573 is a PS1-based arcade motherboard that
 * powered various Konami arcade games throughout the late 1990s, most notably
 * Dance Dance Revolution and other Bemani rhythm games. It came in several
 * configurations, with slightly different I/O connectors depending on the game
 * and two optional add-on modules (known as the "analog I/O" and "digital I/O"
 * boards respectively) providing light control outputs and, in the case of the
 * digital I/O board, MP3 audio playback.
 *
 * Unlike other arcade systems based on PS1 hardware, the 573 is mostly
 * identical to a regular PS1, with almost all custom extensions mapped into
 * the expansion port region at 0x1f000000. The major differences are:
 *
 * - RAM is 4 MB instead of 2, and VRAM is 2 MB instead of 1. It is recommended
 *   *not* to use the additional memory to preserve PS1 compatibility.
 *
 * - The CD drive is replaced by a standard IDE/ATAPI drive (which most of the
 *   time is going to be an aftermarket DVD drive, as the original drives the
 *   system shipped with were prone to failure and couldn't read CD-Rs). This
 *   also means the 573 has no support at all for XA audio playback, as XA is
 *   not part of the CD-ROM specification implemented by IDE drives. CD audio
 *   is supported by most IDE drives, but 573 units with the digital I/O board
 *   installed have the 4-pin audio cable plugged into that instead of the
 *   drive. The IDE bus is connected to IRQ10 and DMA5 (expansion port) instead
 *   of IRQ2 and DMA3, which go unused.
 *
 * - The BIOS seems to have most file I/O APIs removed and exposes no functions
 *   whatsoever for accessing the IDE drive or the filesystem on the disc. The
 *   launcher/shell is completely different from Sony's shell and is capable of
 *   loading an executable from the CD drive, a PCMCIA memory-mapped flash card
 *   or the internal 16 MB flash memory.
 *
 * - The SPI controller bus seems to be left unconnected. Inputs are routed to
 *   a JAMMA PCB edge connector and handled through two custom/relabeled chips,
 *   which expose the inputs as memory-mapped registers. There is also a JVS
 *   port (i.e. RS-485 serial bus wired to a USB-A connector, commonly used for
 *   daisy-chaining peripherals in arcade cabinets) managed by a
 *   microcontroller.
 *
 * - There is a "security cartridge" slot, which breaks out the serial port as
 *   well as several GPIO pins. All security cartridge communication and DRM is
 *   handled by games rather than by the BIOS, so a security cartridge is *not*
 *   required to boot homebrew. Each game came with a different cartridge type;
 *   many of them expose the serial port or provide additional game-specific
 *   I/O connectors.
 *
 * Currently the only publicly available documentation for the custom registers
 * is the System 573 MAME driver. Also keep in mind that the psxcd library does
 * not yet support IDE drives, so the 573's drive can only be accessed by
 * writing a custom ATAPI driver and ISO9660 parser (which is out of the scope
 * of this example).
 *
 * https://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp
 * https://github.com/mamedev/mame/blob/master/src/mame/machine/k573dio.cpp
 */

#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <psxetc.h>
#include <psxapi.h>
#include <psxgpu.h>
#include <psxpad.h>

/* Register definitions */

#define EXP1_ADDR		*((volatile uint32_t *) 0x1f801000)
#define EXP1_CTRL		*((volatile uint32_t *) 0x1f801008)

#define K573_IN0		*((volatile uint16_t *) 0x1f400000)
#define K573_IN1_L		*((volatile uint16_t *) 0x1f400004)
#define K573_IN1_H		*((volatile uint16_t *) 0x1f400006)
#define K573_IN2		*((volatile uint16_t *) 0x1f400008)
#define K573_IN3_L		*((volatile uint16_t *) 0x1f40000c)
#define K573_IN3_H		*((volatile uint16_t *) 0x1f40000e)
#define K573_BANK		*((volatile uint16_t *) 0x1f500000)
#define K573_WATCHDOG	*((volatile uint16_t *) 0x1f5c0000)

#define K573_IDE_CS0	((volatile uint16_t *) 0x1f480000)
#define K573_IDE_CS1	((volatile uint16_t *) 0x1f4c0000)
#define K573_RTC		((volatile uint16_t *) 0x1f620000)
#define K573_IO_BOARD	((volatile uint16_t *) 0x1f640000)

typedef enum {
	ANALOG_IO_LIGHTS0	= 0x20,
	ANALOG_IO_LIGHTS1	= 0x22,
	ANALOG_IO_LIGHTS2	= 0x24,
	ANALOG_IO_LIGHTS3	= 0x26,

	// The digital I/O board has a lot more registers than these, but there
	// seems to be no DIGITAL_IO_LIGHTS6 register. WTF
	DIGITAL_IO_LIGHTS1	= 0x70,
	DIGITAL_IO_LIGHTS0	= 0x71,
	DIGITAL_IO_LIGHTS3	= 0x72,
	DIGITAL_IO_LIGHTS7	= 0x73,
	DIGITAL_IO_LIGHTS4	= 0x7d,
	DIGITAL_IO_LIGHTS5	= 0x7e,
	DIGITAL_IO_LIGHTS2	= 0x7f
} IO_BOARD_REG;

// The 573's real-time clock chip is an M48T58, which behaves like a standard
// 8 KB battery-backed SRAM with a bunch of special registers. Official games
// store highscores and settings in RTC RAM.
typedef enum {
	RTC_CTRL			= 0x1ff8,
	RTC_SECONDS			= 0x1ff9,
	RTC_MINUTES			= 0x1ffa,
	RTC_HOURS			= 0x1ffb,
	RTC_DAY_OF_WEEK		= 0x1ffc,
	RTC_DAY_OF_MONTH	= 0x1ffd,
	RTC_MONTH			= 0x1ffe,
	RTC_YEAR			= 0x1fff
} RTC_REG;

#define btoi(x) ((((x) >> 4) & 0xf) * 10 + ((x) & 0xf))

/* Display/GPU context utilities */

#define SCREEN_XRES 320
#define SCREEN_YRES 240

#define BGCOLOR_R 48
#define BGCOLOR_G 24
#define BGCOLOR_B  0

typedef struct {
	DISPENV  disp;
	DRAWENV  draw;
} DB;

typedef struct {
	DB       db[2];
	uint32_t db_active;
} CONTEXT;

void init_context(CONTEXT *ctx) {
	DB *db;

	ResetGraph(0);
	ctx->db_active = 0;

	db = &(ctx->db[0]);
	SetDefDispEnv(&(db->disp),           0, 0, SCREEN_XRES, SCREEN_YRES);
	SetDefDrawEnv(&(db->draw), SCREEN_XRES, 0, SCREEN_XRES, SCREEN_YRES);
	setRGB0(&(db->draw), BGCOLOR_R, BGCOLOR_G, BGCOLOR_B);
	db->draw.isbg = 1;
	db->draw.dtd  = 1;

	db = &(ctx->db[1]);
	SetDefDispEnv(&(db->disp), SCREEN_XRES, 0, SCREEN_XRES, SCREEN_YRES);
	SetDefDrawEnv(&(db->draw),           0, 0, SCREEN_XRES, SCREEN_YRES);
	setRGB0(&(db->draw), BGCOLOR_R, BGCOLOR_G, BGCOLOR_B);
	db->draw.isbg = 1;
	db->draw.dtd  = 1;

	PutDrawEnv(&(db->draw));
	//PutDispEnv(&(db->disp));

	// Create a text stream at the top of the screen.
	FntLoad(960, 0);
	FntOpen(8, 16, 304, 208, 2, 512);
}

void display(CONTEXT *ctx) {
	DB *db;

	DrawSync(0);
	VSync(0);
	ctx->db_active ^= 1;

	db = &(ctx->db[ctx->db_active]);
	PutDrawEnv(&(db->draw));
	PutDispEnv(&(db->disp));
	SetDispMask(1);
}

/* Input polling utilities */

typedef struct {
	uint8_t p1_joy, p1_btn;
	uint8_t p2_joy, p2_btn;
	uint8_t coin, dip_sw;
} JAMMAInputs;

void get_jamma_inputs(JAMMAInputs *output) {
	uint16_t in1l = K573_IN1_L;
	uint16_t in1h = K573_IN1_H;
	uint16_t in2  = K573_IN2;
	uint16_t in3l = K573_IN3_L;
	uint16_t in3h = K573_IN3_H;
	uint8_t  p1_btn, p2_btn, coin;

	// Rearrange the bits read from the input register into something that's
	// easier to parse and display. Refer to MAME for information on what each
	// bit in the IN* registers does.
	p1_btn  = ((in2  >> 15) & 0x0001);      // Bit 0   = start button
	p1_btn |= ((in2  >>  8) & 0x0007) << 1; // Bit 1-3 = buttons 1-3
	p1_btn |= ((in3l >>  8) & 0x0003) << 4; // Bit 4-5 = buttons 4-5
	p1_btn |= ((in3l >> 11) & 0x0001) << 6; // Bit 6   = button 6
	p2_btn  = ((in2  >>  7) & 0x0001);      // Bit 0   = start button
	p2_btn |= ((in2  >>  4) & 0x0007) << 1; // Bit 1-3 = buttons 1-3
	p2_btn |= ((in3h >>  8) & 0x0003) << 4; // Bit 4-5 = buttons 4-5
	p2_btn |= ((in3h >> 11) & 0x0001) << 6; // Bit 6   = button 6
	coin    = ((in1h >>  8) & 0x0003);      // Bit 0-1 = coin switches
	coin   |= ((in1h >> 12) & 0x0001) << 2; // Bit 2   = service button
	coin   |= ((in3l >> 10) & 0x0001) << 3; // Bit 3   = test button
	coin   |= ((in1h >> 10) & 0x0003) << 4; // Bit 4-5 = PCMCIA cards

	output->p1_joy = (in2 >> 8) & 0x000f;
	output->p1_btn = p1_btn;
	output->p2_joy = in2 & 0x000f;
	output->p2_btn = p2_btn;
	output->coin   = coin;
	output->dip_sw = in1l & 0x000f;
}

/* I/O board (light control) utilities */

// This function controls light outputs on analog I/O boards.
void set_lights_analog(uint32_t lights) {
	uint32_t bits;

	bits  = (lights & 0x01010101) << 7; // Lamp n*8+0 -> bit n*8+7
	bits |= (lights & 0x02020202) << 5; // Lamp n*8+1 -> bit n*8+6
	bits |= (lights & 0x04040404) >> 1; // Lamp n*8+2 -> bit n*8+1
	bits |= (lights & 0x08080808) >> 3; // Lamp n*8+3 -> bit n*8+0
	bits |= (lights & 0x10101010) << 1; // Lamp n*8+4 -> bit n*8+5
	bits |= (lights & 0x20202020) >> 1; // Lamp n*8+5 -> bit n*8+4
	bits |= (lights & 0x40404040) >> 3; // Lamp n*8+6 -> bit n*8+3
	bits |= (lights & 0x80808080) >> 5; // Lamp n*8+7 -> bit n*8+2

	K573_IO_BOARD[ANALOG_IO_LIGHTS0] = (bits)       & 0xff;
	K573_IO_BOARD[ANALOG_IO_LIGHTS1] = (bits >>  8) & 0xff;
	K573_IO_BOARD[ANALOG_IO_LIGHTS2] = (bits >> 16) & 0xff;
	K573_IO_BOARD[ANALOG_IO_LIGHTS3] = (bits >> 24) & 0xff;
}

// This function controls light outputs on digital I/O boards (i.e. the ones
// that include MP3 playback hardware in addition to the light control).
// TODO: test this on real hardware -- it might not work if lights are handled
// by the board's FPGA, which requires a binary blob...
void set_lights_digital(uint32_t lights) {
	uint32_t bits;

	bits  = (lights & 0x11111111);      // Lamp n*4+0 -> bit n*4+0
	bits |= (lights & 0x22222222) << 1; // Lamp n*4+1 -> bit n*4+2
	bits |= (lights & 0x44444444) << 1; // Lamp n*4+2 -> bit n*4+3
	bits |= (lights & 0x88888888) >> 2; // Lamp n*4+3 -> bit n*4+1

	K573_IO_BOARD[DIGITAL_IO_LIGHTS0] = ((bits)       & 0xf) << 12;
	K573_IO_BOARD[DIGITAL_IO_LIGHTS1] = ((bits >>  4) & 0xf) << 12;
	K573_IO_BOARD[DIGITAL_IO_LIGHTS2] = ((bits >>  8) & 0xf) << 12;
	K573_IO_BOARD[DIGITAL_IO_LIGHTS3] = ((bits >> 12) & 0xf) << 12;
	K573_IO_BOARD[DIGITAL_IO_LIGHTS4] = ((bits >> 16) & 0xf) << 12;
	K573_IO_BOARD[DIGITAL_IO_LIGHTS5] = ((bits >> 20) & 0xf) << 12;
	//K573_IO_BOARD[DIGITAL_IO_LIGHTS6] = ((bits >> 24) & 0xf) << 12;
	K573_IO_BOARD[DIGITAL_IO_LIGHTS7] = ((bits >> 28) & 0xf) << 12;
}

/* Main */

static CONTEXT ctx;

#define SHOW_STATUS(...) { FntPrint(-1, __VA_ARGS__); FntFlush(-1); display(&ctx); }
#define SHOW_ERROR(...)  { SHOW_STATUS(__VA_ARGS__); while (1) __asm__("nop"); }

int main(int argc, const char* argv[]) {
	// Reinitialize the heap and relocate the stack to allow the 573's full 4
	// MB of RAM to be used. This isn't strictly required; executables designed
	// for 2 MB of RAM will also run fine on the 573 (obviously).
	// FIXME: this seems to be broken currently
	//__asm__ volatile("li $sp, 0x803fffe0");
	//_mem_init(0x400000, 0x20000);

	EXP1_ADDR     = 0x1f000000;
	EXP1_CTRL     = 0x24173f47; // 573 BIOS uses this value
	K573_WATCHDOG = 0;

	init_context(&ctx);

	// Determine whether we are running on a 573 by fetching the version string
	// from the BIOS.
	const char *const version = (const char *const) GetSystemInfo(0x02);
	//if (strncmp(version, "Konami OS", 9))
		//SHOW_ERROR("ERROR: NOT RUNNING ON A SYSTEM 573!\n\n[%s]\n", version);

	uint32_t counter       = 0;
	uint8_t  last_joystick = 0xff;
	uint8_t  last_buttons  = 0xff;
	uint32_t current_light = 0;
	uint32_t is_digital    = 0;

	while (1) {
		FntPrint(-1, "COUNTER=%d\n", counter++);

		JAMMAInputs inputs;
		get_jamma_inputs(&inputs);

		FntPrint(-1, "\nJAMMA INPUTS:\n");
		FntPrint(-1, " P1 JOYSTICK =%04@\n", inputs.p1_joy);
		FntPrint(-1, " P1 BUTTONS  =%07@\n", inputs.p1_btn);
		FntPrint(-1, " P2 JOYSTICK =%04@\n", inputs.p2_joy);
		FntPrint(-1, " P2 BUTTONS  =%07@\n", inputs.p2_btn);
		FntPrint(-1, " COIN/SERVICE=%04@\n", inputs.coin & 0xf);
		FntPrint(-1, " DIP SWITCHES=%04@\n", inputs.dip_sw);

		FntPrint(-1, "\nCABINET LIGHTS:\n");
		FntPrint(-1, " BOARD=%s I/O\n", is_digital ? "DIGITAL" : "ANALOG");
		FntPrint(-1, " LIGHT=%d\n\n",   current_light);
		FntPrint(-1, " [START]      CHANGE BOARD TYPE\n");
		FntPrint(-1, " [LEFT/RIGHT] SELECT LIGHT TO TEST\n");

		// Request the current date/time from the RTC and display it.
		K573_RTC[RTC_CTRL] |= 0x40;
		FntPrint(-1, "\nRTC:\n");
		FntPrint(
			-1,
			" %02d-%02d-%02d %02d:%02d:%02d\n",
			btoi(K573_RTC[RTC_YEAR]),
			btoi(K573_RTC[RTC_MONTH]),
			btoi(K573_RTC[RTC_DAY_OF_MONTH] & 0x3f),
			btoi(K573_RTC[RTC_HOURS]),
			btoi(K573_RTC[RTC_MINUTES]),
			btoi(K573_RTC[RTC_SECONDS] & 0x7f)
		);

		FntPrint(-1, "\nSYSTEM:\n");
		FntPrint(-1, " KERNEL=%s\n",   version);
		FntPrint(-1, " PCMCIA=%02@\n", inputs.coin >> 4);

		FntFlush(-1);
		display(&ctx);

		// Reset the watchdog. This must be done at least once per frame to
		// prevent the 573 from rebooting.
		K573_WATCHDOG = 0;

		if (is_digital)
			set_lights_digital(1 << current_light);
		else
			set_lights_analog(1 << current_light);

		// Handle inputs.
		if ((last_joystick & 0x01) && !(inputs.p1_joy & 0x01)) // Left
			current_light--;
		if ((last_joystick & 0x02) && !(inputs.p1_joy & 0x02)) // Right
			current_light++;
		if ((last_buttons & 0x02) && !(inputs.p1_btn & 0x02)) // Button 1
			current_light--;
		if ((last_buttons & 0x04) && !(inputs.p1_btn & 0x04)) // Button 2
			current_light++;
		if ((last_buttons & 0x01) && !(inputs.p1_btn & 0x01)) { // Start
			is_digital = !is_digital;
			if (is_digital)
				set_lights_analog(0);
			else
				set_lights_digital(0);
		}

		current_light %= 32;
		last_joystick  = inputs.p1_joy;
		last_buttons   = inputs.p1_btn;
	}

	return 0;
}