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authorspicyjpeg <88942473+spicyjpeg@users.noreply.github.com>2022-01-17 17:55:09 +0100
committerspicyjpeg <88942473+spicyjpeg@users.noreply.github.com>2022-01-17 17:55:09 +0100
commite9475e283a82665fe6c19bebc3318b5084f15a2e (patch)
tree5740f396d10a9580c3a39ca536544436898ff1b6 /examples/graphics
parentde38196a978548b61c4b45115d24ef743b9eef90 (diff)
parent08de895e8582dbc70b639ae5f511ab9ebfb4d68a (diff)
downloadpsn00bsdk-e9475e283a82665fe6c19bebc3318b5084f15a2e.tar.gz
Merge branch 'master' of github.com:Lameguy64/PSn00bSDK into latest-commit
Diffstat (limited to 'examples/graphics')
-rw-r--r--examples/graphics/hdtv/main.c64
-rw-r--r--examples/graphics/tilesasm/CMakeLists.txt24
-rw-r--r--examples/graphics/tilesasm/data.s.template34
-rw-r--r--examples/graphics/tilesasm/drawtiles.s272
-rw-r--r--examples/graphics/tilesasm/iso.xml34
-rw-r--r--examples/graphics/tilesasm/main.c425
-rw-r--r--examples/graphics/tilesasm/system.cnf4
-rw-r--r--examples/graphics/tilesasm/tiles_256.pngbin0 -> 9362 bytes
-rw-r--r--examples/graphics/tilesasm/tiles_256.timbin0 -> 66080 bytes
9 files changed, 832 insertions, 25 deletions
diff --git a/examples/graphics/hdtv/main.c b/examples/graphics/hdtv/main.c
index a4dcd79..827b096 100644
--- a/examples/graphics/hdtv/main.c
+++ b/examples/graphics/hdtv/main.c
@@ -4,33 +4,45 @@
* Full-resolution, Anamorphic Widescreen 3D Example
* 2020 - 2021 Meido-Tek Productions / PSn00bSDK Project
*
- * This example is a modification of the fpscam example demonstrating
- * a method for taking advantage of widescreen HDTVs by means of a
- * custom 704x480 video mode (as opposed to 640x480) and applying
- * anamorphic widescreen aspect correction to a 3D perspective.
+ * This example is a modification of the fpscam example incorporating
+ * techniques for taking advantage of wide-screen televisions by means
+ * of a custom 704x480 video mode (as opposed to 640x480) and applying
+ * anamorphic aspect correction to a 3D perspective matrix.
*
- * The extended horizontal resolution guarantees that the picture will
- * fill the entire screen of a widescreen television as the more
- * conventional 640x480 mode would often show a black border on the sides
- * of the picture. However, this extended video mode may cause odd effects
- * on some analog television displays, so its recommended to implement this
- * extended video mode as an option in your software title. Pixels are still
- * not aspect correct however, so widescreen has to be achieved through
- * anamorphic means, and is not exactly practical for most 2D graphics.
+ * The extended horizontal resolution guarantees that the video display
+ * will fill a wide-screen television in 16:9 mode fully, whereas the more
+ * conventional 640x480 mode displays black borders on the sides of the
+ * picture on most wide-screen television sets- notably LCD and Plasma type
+ * television sets.
*
- * If you wish to use a lower resolution 240/256 line mode but want to make
- * it presentable on a widescreen television, use 384x240 or 384x256 as
- * such a resolution would not only fill the entire screen of a widescreen
- * but it also has close to aspect correct pixels, which is well suited for
- * 2D games. The anamorphic aspect correction demonstrated in this example
- * should also work for 320x240/256 modes for 3D games, but prefer to use
- * 320x240 resolution.
+ * However, this extended video mode may cause display problems on some
+ * analog television sets- such as conventional ratio Sony Trinitron
+ * televisions if the video display is moved too close to the left of the
+ * screen. Therefore it is recommended to support this extended video mode
+ * as an option to ensure compatibility with affected televisions.
*
- * When using 240/256 line modes, you may want to include an option in your
- * software title to enable interlace even though your software title does not
- * run in high resolution mode. This helps with compatibility on HDTVs
- * immensely and in some cases, improves the image quality on such
- * televisions.
+ * Use of the extended video mode does not provide aspect correct pixels
+ * for widescreen displays (the extended mode merely displays more columns
+ * of pixels to fill the side borders of widescreen displays), thus 2D
+ * bitmap graphics will appear stretched as it would when using a more
+ * conventional 640x480 display resolution on a wide-screen ratio
+ * television.
+ *
+ * If lower resolution 240/256 line mode is desired whilst being presentable
+ * on a wide-screen television display, use 384x240 or 384x256 as those
+ * display resolutions can not only cover the side borders of a wide-screen
+ * television display but it also provides close to aspect correct pixels
+ * on such television sets and is well suited for 2D games. The anamorphic
+ * aspect correction demonstrated in this example can also work on the more
+ * conventional 320x240/256 modes for 3D games when such resolutions are more
+ * desired.
+ *
+ * When 240/256 line video modes are used, it is highly recommended to
+ * consider implementing an option to enable interlace even if the software
+ * title does not run in high resolution mode. This is to provide
+ * compatibility with digital EDTV or HDTV televisions as some of these
+ * televisions have issues accepting non-interlaced video signals. On some
+ * televisions enabling interlace can improve the picture quality.
*
* Controls:
* Up - Look up
@@ -43,7 +55,7 @@
* Circle - Strafe right
* R1 - Slide up
* R2 - Slide down
- * L1 - Look at cube
+ * L1 - Look at cube (tracking)
* Select - Exit program (only works with CD loaders)
*
*
@@ -51,6 +63,8 @@
*
* Changelog:
*
+ * November 23, 2021 - Improved example description.
+ *
* May 10, 2021 - Variable types updated for psxgpu.h changes.
*
* November 27, 2020 - Initial version.
diff --git a/examples/graphics/tilesasm/CMakeLists.txt b/examples/graphics/tilesasm/CMakeLists.txt
new file mode 100644
index 0000000..3384875
--- /dev/null
+++ b/examples/graphics/tilesasm/CMakeLists.txt
@@ -0,0 +1,24 @@
+# PSn00bSDK example CMake script
+# (C) 2021 spicyjpeg - MPL licensed
+
+cmake_minimum_required(VERSION 3.20)
+
+project(
+ tilesasm
+ LANGUAGES C ASM
+ VERSION 1.0.0
+ DESCRIPTION "PSn00bSDK Tiles drawing with assembly example"
+ HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk"
+)
+
+configure_file(data.s.template data.s)
+
+file(GLOB _sources *.s *.c)
+psn00bsdk_add_executable(
+ tilesasm STATIC
+ ${_sources}
+ ${PROJECT_BINARY_DIR}/data.s
+)
+#psn00bsdk_add_cd_image(tilesasm_iso tilesasm iso.xml DEPENDS tilesasm)
+
+install(FILES ${PROJECT_BINARY_DIR}/tilesasm.exe TYPE BIN)
diff --git a/examples/graphics/tilesasm/data.s.template b/examples/graphics/tilesasm/data.s.template
new file mode 100644
index 0000000..1c4b01e
--- /dev/null
+++ b/examples/graphics/tilesasm/data.s.template
@@ -0,0 +1,34 @@
+#
+# LibPSn00b Example Programs
+#
+# Drawing Tile-maps with Assembler Routines
+# 2022 Meido-Tek Productions / PSn00bSDK Project
+#
+# Example by John "Lameguy" Wilbert Villamor (Lameguy64)
+#
+# This assembler file is used to include the file tiles.tim as an array named
+# 'tim_tileset' for use in this example program. Note how the variable name
+# itself is leading with an underscore (_) in this file. This is because
+# GNU C requires leading underscores for global variables, perhaps to prevent
+# function names and variable names from mixing up during the linking stage.
+
+# Tell assembler that the contents that follow must be in the .data section
+.section .data
+
+# This directive define the 'tim_tileset' label as a global symbol so that
+# main.c and other program modules can see this symbol during linking
+.global tim_tileset
+
+# This directive is not really required, but its best to define symbols
+# not pointing to program code as an object to help identify it as a
+# variable in debuggers
+.type tim_tileset, @object
+
+# The following line defines the variable 'tim_tileset' itself filled with the
+# contents of the file 'tiles.tim' by using the .incbin directive
+#
+# Remember the variable type of a symbol is always governed by how it is
+# declared in the C code
+#
+tim_tileset:
+ .incbin "${PROJECT_SOURCE_DIR}/tiles_256.tim"
diff --git a/examples/graphics/tilesasm/drawtiles.s b/examples/graphics/tilesasm/drawtiles.s
new file mode 100644
index 0000000..15a0707
--- /dev/null
+++ b/examples/graphics/tilesasm/drawtiles.s
@@ -0,0 +1,272 @@
+#
+# LibPSn00b Example Programs
+#
+# Drawing Tile-maps with Assembler Routines
+# 2022 Meido-Tek Productions / PSn00bSDK Project
+#
+# Example by John "Lameguy" Wilbert Villamor (Lameguy64)
+#
+# This file contains the assembler routine DrawTiles which can be called from
+# a C or C++ compiled module. The routine makes use of constants and assembler
+# macros written in the GNU GAS syntax.
+#
+# Assembler routines called from C-language modules can freely use registers
+# $v0-$v1, $at, $a0-$a3, $t0-$t9 without preserving through stack. Registers
+# $s0-$s9, $gp and $fp must be preserved through stack before returning and
+# registers $k0-$k1 should not be used for obvious reasons (kernel registers).
+# $sp and $ra is used as stack pointer and return address respectively.
+# $0 or $zero is constantly zero.
+#
+# A C caller always passes arguments as 32-bit values on registers $a0 to $a3
+# regardless of the data type specified in the function's C declaration.
+# Additional arguments are stored in the stack 16 bytes relative to the stack
+# pointer ($sp). To get around the stack being modified in different parts of
+# a larger routine the stack pointer would be copied to the frame pointer ($fp)
+# and the previous value of the frame pointer would be pushed into stack. This
+# way additional arguments may be read anywhere starting from $fp+20 instead.
+#
+.set noreorder # Disable GAS' annoying nop insertion
+
+.equ db, 1 # Constants for "emulating" SNASM style structs
+.equ dh, 2
+.equ dw, 4
+
+#
+# TILEDEF struct
+#
+ rs=0 # rs is used to emulate SNASM style structs
+.equ TILEDEF_uv , rs # Tile texture coordinate
+ rs=rs+dh
+.equ TILEDEF_clut , rs # Tile CLUT
+ rs=rs+dh
+.equ TILEDEF_pad , rs # Padding
+ rs=rs+dh
+.equ TILEDEF_tpage , rs # Tile tpage
+ rs=rs+dh
+.equ TILEDEF_len , rs # Entry length
+
+#
+# TILEINFO struct (to use as offsets)
+#
+ rs=0
+.equ TILEINFO_window_x , rs # \
+ rs=rs+dh # - Window coordinates
+.equ TILEINFO_window_y , rs # /
+ rs=rs+dh
+.equ TILEINFO_window_w , rs # \
+ rs=rs+dh # - Window size
+.equ TILEINFO_window_h , rs # /
+ rs=rs+dh
+.equ TILEINFO_tiles , rs # Pointer to TILEDEF entries
+ rs=rs+dw
+.equ TILEINFO_mapdata , rs # Pointer to map data
+ rs=rs+dw
+.equ TILEINFO_map_w , rs # Map width in tile units
+ rs=rs+dh
+.equ TILEINFO_map_h , rs # Map height in tile units
+ rs=rs+dh
+
+#
+# TILEPKT struct
+#
+ rs=0
+.equ TILEPKT_tag , rs # Primitive tag
+ rs=rs+dw
+.equ TILEPKT_tpage , rs # tpage packet
+ rs=rs+dw
+.equ TILEPKT_rgbc , rs # Tile color
+ rs=rs+dw
+.equ TILEPKT_x , rs # Tile screen coordinates
+ rs=rs+dh
+.equ TILEPKT_y , rs
+ rs=rs+dh
+.equ TILEPKT_uv , rs # Tile texture coordinates
+ rs=rs+dh
+.equ TILEPKT_clut , rs # Tile CLUT
+ rs=rs+dh
+.equ TILEPKT_len , rs # Packet length
+
+# addprim Macro
+#
+# Registers a primitive to a ordering table entry.
+#
+# Arguments:
+# ot - Register name of pointer to ordering table entry
+# pri - Pointer to a primitive packet
+# len - Size of packet in long words (specify as 0xnn00, ie. 0x2000)
+#
+# Destroys:
+# at, v0, v1
+#
+.macro addprim ot,pri,len
+ .set noat
+ lw $v0, 0(\ot) # Get OT entry
+ lui $at, 0x00ff # Mask out the packet length field
+ or $at, 0xffff
+ and $v0, $at
+ lui $v1, \len # Merge packet length
+ or $v1, $v0
+ sw $v1, 0(\pri) # Store updated OT entry to packet
+ lw $v0, 0(\ot) # Get OT entry
+ and \pri, $at # Mask out last 8-bits of packet address
+ lui $at, 0xff00 # Mask out OT entry's address
+ and $v0, $at
+ or $v0, \pri # Merge packet address to OT entry
+ sw $v0, 0(\ot) # Store updated OT entry
+ .set at
+.endm
+
+#
+# Start of text section
+#
+.section .text
+
+# DrawTiles Function
+#
+# Renders a tilemap by generating TILEPKT primitives (combined SPRT_16 and
+# DR_TPAGE primitives) and registering it to the specified ordering table.
+# The drawing region, tile definitions and the tilemap are specified through
+# a TILEINFO struct.
+#
+# C Declaration:
+# extern u_char *DrawTiles(int scroll_x, int scroll_y,
+# TILEINFO *info, long *ot, u_char *pri);
+#
+# Arguments:
+# scroll_x - X scrolling offset of tile-map
+# scroll_y - Y scrolling offset of tile-map
+# info - Pointer to a TILEINFO struct
+# ot - Pointer to a ordering table entry
+# pri - Pointer to next primitive (placed in stack)
+#
+# Returns:
+# New next primitive pointer value.
+#
+.global DrawTiles # Declare symbol as global
+.type DrawTiles, @function # Declare it as a function
+DrawTiles: # Symbol label of function
+
+ addiu $sp, -4 # Push frame pointer (fp) to stack
+ sw $fp, 0($sp)
+ move $fp, $sp # Copy stack pointer (sp) to fp
+
+ # Register reference:
+ #
+ # t0 - Packet address
+ # t1 - Map data address
+ # t2 - Tile X offset
+ # t3 - Tile Y offset
+ # t4 - Tile X coordinate backup
+ # t5 - Tile X loop counter
+ # t6 - Number of tiles to sort per row
+ # t7 - Number of tile rows to sort
+
+ lhu $t6, TILEINFO_window_w($a2) # Calculate size of window in tiles
+ lhu $t7, TILEINFO_window_h($a2)
+ addi $t6, 15 # So the result will be rounded-up
+ addi $t7, 15
+ srl $t6, 4 # Effectively divide by 16
+ srl $t7, 4
+
+ lw $t0, 20($sp) # Obtain next primitive pointer
+
+ srl $t2, $a0, 4 # Compute map offset in tile units
+ srl $t3, $a1, 4
+
+ bgez $a0, .Lno_neg_clip_X # Negative X clip test
+ sub $v0, $0 , $a0
+ move $t2, $0 # Force tile offset to zero
+ add $v0, 15 # Reduce number of tile columns
+ srl $v0, 4
+ sub $t6, $v0
+.Lno_neg_clip_X:
+ lhu $v1, TILEINFO_map_w($a2) # Positive X clip test
+ add $v0, $t2, $t6
+ addi $v0, 1
+ blt $v0, $v1, .Lno_pos_clip_X
+ nop
+ sub $v0, $v1 # Compute how many tiles to clip
+ sub $t6, $v0 # Reduce number of tile columns
+.Lno_pos_clip_X:
+ bgez $a1, .Lno_neg_clip_Y # Negative Y clip test
+ sub $v0, $0 , $a1
+ move $t3, $0
+ add $v0, 15
+ srl $v0, 4
+ sub $t7, $v0
+.Lno_neg_clip_Y:
+ lhu $v1, TILEINFO_map_h($a2) # Positive Y clip test
+ add $v0, $t3, $t7
+ addi $v0, 1
+ blt $v0, $v1, .Lno_pos_clip_Y
+ nop
+ sub $v0, $v1
+ sub $t7, $v0
+.Lno_pos_clip_Y:
+ bltz $t6, .Lno_draw # Exit when no tiles to draw
+ nop
+ bltz $t7, .Lno_draw
+ nop
+
+ lh $v0, TILEINFO_window_x($a2) # Compute pixel coordinates for
+ sub $a0, $v0, $a0 # tiles based on the scroll offset
+ sll $v0, $t2, 4
+ add $a0, $v0
+ lh $v0, TILEINFO_window_y($a2)
+ sub $a1, $v0, $a1
+ sll $v0, $t3, 4
+ add $a1, $v0
+ move $t4, $a0
+ sll $t2, 1
+
+.Lloop_y: # Begin of tile row loop
+ lhu $v0, TILEINFO_map_w($a2) # Get width of tilemap
+ move $t5, $t6 # n tiles to draw row
+ mult $t3, $v0 # Multiply Y offset by map width
+ lw $t1, TILEINFO_mapdata($a2) # Get tilemap address
+ nop
+ addu $t1, $t2 # Add X offset to address
+ mflo $v0 # Get Y offset result
+ sll $v0, 1 # Multiply by two
+ addu $t1, $v0 # Add to tile address
+
+.Lloop_x: # Begin of tile column loop
+ lhu $v1, 0($t1) # Load tile index
+ addiu $t1, 2 # Advance to next tile
+ beq $v1, 0xFFFF, .Lskip_tile # Skip tile if index is 0xFFFF
+ nop
+ lw $v0, TILEINFO_tiles($a2) # Get pointer to TILEDEF entries
+ sll $v1, 3 # Multiply by 8 (size of TILEDEFs)
+ addu $v1, $v0 # Adjust to tiledefs pointer
+ lw $v0, TILEDEF_uv($v1) # Obtain UV+CLUT
+ lhu $v1, TILEDEF_tpage($v1) # Obtain tpage
+ sw $v0, TILEPKT_uv($t0) # Start constructing packet
+ lui $v0, 0xE100 # tpage packet code
+ or $v0, $v1 # Merge tpage bits
+ sw $v0, TILEPKT_tpage($t0)
+ sh $a0, TILEPKT_x($t0) # Set tile screen coords
+ sh $a1, TILEPKT_y($t0)
+ li $v0, 0x7C7F7F7F # Packet code and color
+ sw $v0, TILEPKT_rgbc($t0)
+ addprim $a3, $t0, 0x0400 # Register to OT
+ addiu $t0, TILEPKT_len # Advance packet pointer
+.Lskip_tile:
+ addi $t5, -1 # Decrement and continue iterating
+ bgez $t5, .Lloop_x # if non-zero
+ addiu $a0, 16 # Advance X tile coordinate
+
+ move $a0, $t4 # Restore tile X coordinate
+ addi $t3, 1 # Increment Y offset
+ addi $t7, -1 # Decrement and continue iterating
+ bgez $t7, .Lloop_y # if non-zero
+ addiu $a1, 16 # Advance Y tile coordinate
+
+.Lno_draw:
+
+ move $v0, $t0 # Set packet pointer as return value
+
+ lw $fp, 0($sp) # Restore frame pointer and return
+ jr $ra
+ addiu $sp, 4
+ # DrawTiles
+ \ No newline at end of file
diff --git a/examples/graphics/tilesasm/iso.xml b/examples/graphics/tilesasm/iso.xml
new file mode 100644
index 0000000..477c636
--- /dev/null
+++ b/examples/graphics/tilesasm/iso.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+ This file is processed by CMake and used by mkpsxiso to build the CD image.
+
+ NOTE: all paths are relative to the build directory; if you want to include
+ a file from the source tree, you'll have to prepend its path with
+ ${PROJECT_SOURCE_DIR}.
+-->
+<iso_project
+ image_name="${CD_IMAGE_NAME}.bin"
+ cue_sheet="${CD_IMAGE_NAME}.cue"
+>
+ <track type="data">
+ <identifiers
+ system ="PLAYSTATION"
+ volume ="PSN00BSDK_TEMPLATE"
+ volume_set ="PSN00BSDK_TEMPLATE"
+ publisher ="MEIDOTEK"
+ data_preparer ="PSN00BSDK ${PSN00BSDK_VERSION}"
+ application ="PLAYSTATION"
+ copyright ="README.TXT;1"
+ />
+
+ <directory_tree>
+ <file name="SYSTEM.CNF" type="data" source="${PROJECT_SOURCE_DIR}/system.cnf" />
+ <file name="TEMPLATE.EXE" type="data" source="template.exe" />
+ <file name="TEMPLATE.MAP" type="data" source="template.map" />
+
+ <dummy sectors="1024"/>
+ </directory_tree>
+ </track>
+
+ <!--<track type="audio" source="track2.wav" />-->
+</iso_project>
diff --git a/examples/graphics/tilesasm/main.c b/examples/graphics/tilesasm/main.c
new file mode 100644
index 0000000..7f7c7fe
--- /dev/null
+++ b/examples/graphics/tilesasm/main.c
@@ -0,0 +1,425 @@
+/*
+ * LibPSn00b Example Programs
+ *
+ * Drawing Tile-maps with Assembler Routines
+ * 2022 Meido-Tek Productions / PSn00bSDK Project
+ *
+ * Example by John "Lameguy" Wilbert Villamor (Lameguy64)
+ *
+ * Demonstrates the use of assembler code to write a high-speed graphics
+ * routine that draws a 2D tile-map by generating SPRT_16 primitives.
+ * The assembler routine is called from a compiled C module in a manner no
+ * different to calling a C routine... A program written in this manner is
+ * known as mixed-language programming which includes other programming
+ * languages, not just assembly.
+ *
+ * This example also demonstrates using assembler files to include data files
+ * into a program as arrays (see 'data.s'). Arguably much more elegant and
+ * convenient than converting files to C headers like in the old days.
+ *
+ * The tile data and drawing is handled in a manner similar to that of the
+ * tile-map drawing functions in libgs where the map data consists of 16-bit
+ * words with 0xFFFF being a transparent tile, with each tile entry defined
+ * by an array of structs specifying the tpage, clut and u,v coordinates for
+ * each tile number. This provides flexibility with how the tile data will be
+ * organized in the framebuffer.
+ *
+ * Per-pixel clipping of the tile-map is actually not performed by the
+ * DrawTiles function but rather with DR_AREA primitives. This method
+ * eliminates code overhead from performing the clipping operations in
+ * software and thus, yields the fastest possible performance for tile
+ * sorting. Use of the DR_AREA primitive must be handled with care, as
+ * setting it beyond the display buffers could overwrite textures and
+ * CLUT data.
+ *
+ * Changelog:
+ *
+ * January 16, 2022 - Initial version.
+ *
+ * Controls:
+ *
+ * D-pad - Scroll tile-map
+ * L1 (hold) - Move tile-map window with D-pad (must be shrunk first)
+ * L2 (hold) - Resize tile-map window with D-pad
+ *
+ */
+
+#include <sys/types.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <psxetc.h>
+#include <psxgte.h>
+#include <psxgpu.h>
+#include <psxapi.h>
+#include <psxpad.h>
+
+/*
+ * Constants for convenience
+ */
+#define OT_LEN 4 /* Number of ordering table entries */
+#define PKTBUFF_LEN 32768 /* Size of packet buffer (in bytes) */
+
+/* Define display/draw environments for double buffering */
+DISPENV disp[2];
+DRAWENV draw[2];
+int db;
+
+/* Define the ordering table and packet buffer arrays */
+long ot[2][OT_LEN];
+char pkt[2][PKTBUFF_LEN];
+
+/* Next packet pointer for primitive generation */
+char *pkt_addr;
+
+/* Pad data buffer */
+char pad_buff[2][34];
+
+/*
+ * Tile definition structure (to define VRAM coordinates of tiles)
+ */
+typedef struct _TILEDEF
+{
+ u_char u,v; // Texture coordinates of tile
+ u_short clut; // CLUT number of tile
+ u_short pad; // Padding
+ u_short tpage; // Texture page number
+} TILEDEF;
+
+/*
+ * Tile info structure (for drawing function)
+ */
+typedef struct _TILEINFO
+{
+ RECT window; // Drawing window of tile info (only cull, not clip)
+ TILEDEF *tiles; // Pointer to TILEDEF array
+ u_short *mapdata; // Pointer to 16-bit map data
+ u_short map_w; // Tile map dimensions
+ u_short map_h;
+} TILEINFO;
+
+/* Define array of tiledefs */
+TILEDEF tiles[256];
+
+/*
+ * Declarations for data.s
+ */
+extern u_long tim_tileset[];
+
+/*
+ * Declarations for drawtiles.s
+ */
+extern u_char *DrawTiles(int scroll_x, int scroll_y,
+ TILEINFO *info, long *ot, u_char *pri);
+
+/*
+ * Init function
+ */
+void init(void)
+{
+ TIM_IMAGE tim;
+
+ int i,tx,ty;
+
+ // This not only resets the GPU but it also installs the library's
+ // ISR subsystem to the kernel
+ ResetGraph(0);
+
+ // Define display environments, first on top and second on bottom
+ SetDefDispEnv(&disp[0], 0, 0, 320, 240);
+ SetDefDispEnv(&disp[1], 0, 240, 320, 240);
+
+ // Define drawing environments, first on bottom and second on top
+ SetDefDrawEnv(&draw[0], 0, 240, 320, 240);
+ SetDefDrawEnv(&draw[1], 0, 0, 320, 240);
+
+ // Set and enable clear color
+ setRGB0(&draw[0], 0, 96, 0);
+ setRGB0(&draw[1], 0, 96, 0);
+ draw[0].isbg = 1;
+ draw[1].isbg = 1;
+
+ // Setup buffer counter, packet pointer and ordering tables
+ db = 0;
+ pkt_addr = pkt[db];
+
+ // Clear ordering tables
+ ClearOTagR(ot[0], OT_LEN);
+ ClearOTagR(ot[1], OT_LEN);
+
+ // Load test font
+ FntLoad(960, 0);
+
+ // Open up a test font text stream of 100 characters
+ FntOpen(0, 8, 320, 224, 0, 100);
+
+ // Upload tileset TIM
+ GetTimInfo((u_long*)tim_tileset, &tim); /* Get TIM parameters */
+ LoadImage(tim.prect, tim.paddr); /* Upload texture to VRAM */
+ if( tim.mode & 0x8 ) /* Upload CLUT if present */
+ LoadImage(tim.crect, tim.caddr);
+
+ // Initialize tiledefs with coords to the tileset TIM
+ i = 0;
+ for(ty=0; ty<16; ty++)
+ {
+ for(tx=0; tx<16; tx++)
+ {
+ tiles[i].u = tx<<4;
+ tiles[i].v = ty<<4;
+ tiles[i].tpage = getTPage(tim.mode & 3, 0,
+ tim.prect->x, tim.prect->y);
+ tiles[i].clut = getClut(tim.crect->x, tim.crect->y);
+ i++;
+ }
+ }
+
+ // Initialize pads
+ InitPAD(&pad_buff[0][0], 34, &pad_buff[1][0], 34);
+ StartPAD();
+ ChangeClearPAD(0);
+
+} /* init */
+
+/*
+ * Display function
+ */
+void display(void)
+{
+ // Wait for all drawing to complete
+ DrawSync(0);
+
+ // Wait for vertical sync to cap the logic to 60fps (or 50 in PAL mode)
+ // and avoid screen tearing
+ VSync(0);
+
+ // Switch pages
+ PutDispEnv(&disp[db]);
+ PutDrawEnv(&draw[db]);
+
+ // Begin drawing of the ordering table
+ DrawOTag(ot[db]+(OT_LEN-1));
+
+ // Toggle buffer index
+ db = !db;
+
+ // Clear next ordering table array
+ ClearOTagR(ot[db], OT_LEN);
+
+ // Reset packet pointer
+ pkt_addr = pkt[db];
+
+ // Enable display output, ResetGraph() disables it by default
+ SetDispMask(1);
+
+} /* display */
+
+/*
+ * Initializes a randomly generated tile map
+ */
+void initdata(u_short *tiledata, int w, int h)
+{
+ int tx,ty;
+
+ for(ty=0; ty<h; ty++)
+ {
+ srand(200+ty);
+ for(tx=0; tx<w; tx++)
+ {
+ *tiledata = rand() & 0xFF;
+ tiledata++;
+ }
+ }
+
+} /* initdata */
+
+/*
+ * Simple line sorting function
+ */
+void sortLine(int x1, int y1, int x2, int y2, long *ot)
+{
+ LINE_F2 *line_pkt;
+
+ line_pkt = (LINE_F2*)pkt_addr;
+ setLineF2(line_pkt);
+ setXY2(line_pkt, x1, y1, x2, y2);
+ setRGB0(line_pkt, 255, 255, 255);
+ addPrim(ot, line_pkt);
+ line_pkt++;
+
+ pkt_addr = (char*)line_pkt;
+
+} /* sortLine */
+
+/*
+ * Simple box sorting function
+ */
+void sortBox(RECT *rect)
+{
+ sortLine(rect->x, rect->y,
+ rect->x, rect->y+rect->h,
+ ot[db]);
+ sortLine(rect->x+rect->w, rect->y,
+ rect->x+rect->w, rect->y+rect->h,
+ ot[db]);
+ sortLine(rect->x, rect->y,
+ rect->x+rect->w, rect->y,
+ ot[db]);
+ sortLine(rect->x, rect->y+rect->h,
+ rect->x+rect->w, rect->y+rect->h, ot[db]);
+
+} /* sortBox */
+
+/*
+ * Sorts a draw area primitive for hardware clipping
+ */
+void sortDrawEnv(RECT *drawarea)
+{
+ DR_AREA *drawpkt;
+
+ drawpkt = (DR_AREA*)pkt_addr;
+ setDrawArea(drawpkt, drawarea);
+ addPrim(ot[db], drawpkt);
+ pkt_addr += sizeof(DR_AREA);
+
+} /* sortDrawEnv */
+
+/*
+ * Main function
+ */
+int main(int argc, const char *argv[])
+{
+ u_short *tiledata;
+ TILEINFO tileinfo;
+ PADTYPE *pad;
+ RECT cliprect;
+
+ int i,scroll_x,scroll_y;
+
+ /* Init stuff */
+ init();
+
+ /* Allocate buffer for tile data */
+ tiledata = (u_short*)malloc((256*256)<<1);
+
+ /* Generate a random tilemap of values 0-255 */
+ initdata(tiledata, 256, 256);
+
+ /* Define the TILEINFO struct */
+ tileinfo.window.x = 0;
+ tileinfo.window.y = 0;
+ tileinfo.window.w = 320;
+ tileinfo.window.h = 240;
+ tileinfo.tiles = tiles;
+ tileinfo.mapdata = tiledata;
+ tileinfo.map_w = 256;
+ tileinfo.map_h = 256;
+
+ /* Main loop */
+ scroll_x = 0;
+ scroll_y = 0;
+
+ while(1)
+ {
+ /* Handle inputs */
+ pad = (PADTYPE*)&pad_buff[0][0];
+
+ if( pad->stat == 0 )
+ {
+ if( ( pad->type == 0x4 ) ||
+ ( pad->type == 0x5 ) ||
+ ( pad->type == 0x7 ) )
+ {
+ if( !(pad->btn&PAD_L1) ) /* Window resize */
+ {
+ if( !(pad->btn&PAD_UP) && ( tileinfo.window.y > 0 ) )
+ {
+ tileinfo.window.y--;
+ }
+ i = tileinfo.window.y+tileinfo.window.h;
+ if( !(pad->btn&PAD_DOWN) && ( i < disp[db].disp.h ) )
+ {
+ tileinfo.window.y++;
+ }
+ if( !(pad->btn&PAD_LEFT) && ( tileinfo.window.x > 0 ) )
+ {
+ tileinfo.window.x--;
+ }
+ i = tileinfo.window.x+tileinfo.window.w;
+ if( !(pad->btn&PAD_RIGHT) && ( i < disp[db].disp.w ) )
+ {
+ tileinfo.window.x++;
+ }
+ }
+ else if( !(pad->btn&PAD_L2) ) /* Window move */
+ {
+ if( !(pad->btn&PAD_UP) && ( tileinfo.window.h > 0 ) )
+ {
+ tileinfo.window.h--;
+ }
+ i = tileinfo.window.y+tileinfo.window.h;
+ if( !(pad->btn&PAD_DOWN) && ( i < disp[db].disp.h ) )
+ {
+ tileinfo.window.h++;
+ }
+ if( !(pad->btn&PAD_LEFT) && ( tileinfo.window.w > 0 ) )
+ {
+ tileinfo.window.w--;
+ }
+ i = tileinfo.window.y+tileinfo.window.h;
+ if( !(pad->btn&PAD_RIGHT) && ( i < disp[db].disp.w ) )
+ {
+ tileinfo.window.w++;
+ }
+ }
+ else /* Scrolling */
+ {
+ if( !(pad->btn&PAD_UP) )
+ {
+ scroll_y-=2;
+ }
+ if( !(pad->btn&PAD_DOWN) )
+ {
+ scroll_y+=2;
+ }
+ if( !(pad->btn&PAD_LEFT) )
+ {
+ scroll_x-=2;
+ }
+ if( !(pad->btn&PAD_RIGHT) )
+ {
+ scroll_x+=2;
+ }
+ }
+ }
+ }
+
+ /* Draw a box around the tile-map window */
+ sortBox(&tileinfo.window);
+
+ /* Sort default clipping (this is processed last) */
+ sortDrawEnv(&draw[db].clip);
+
+ /* Sort the tiles */
+ pkt_addr = DrawTiles(scroll_x, scroll_y,
+ &tileinfo, ot[db], pkt_addr);
+
+ /* Sort clipping to the tile window */
+ cliprect = tileinfo.window;
+ cliprect.y += draw[db].clip.y;
+ sortDrawEnv(&cliprect);
+
+ /* Print stats */
+ FntPrint(-1, "X=%d Y=%d\n", scroll_x, scroll_y);
+ FntPrint(-1, "WINDOW POS. (%d,%d)\n",
+ tileinfo.window.x, tileinfo.window.y);
+ FntPrint(-1, "WINDOW SIZE (%d,%d)\n",
+ tileinfo.window.w, tileinfo.window.h);
+ FntFlush(-1);
+
+ /* Refresh display */
+ display();
+ }
+
+ return 0;
+
+} /* main */
diff --git a/examples/graphics/tilesasm/system.cnf b/examples/graphics/tilesasm/system.cnf
new file mode 100644
index 0000000..e221726
--- /dev/null
+++ b/examples/graphics/tilesasm/system.cnf
@@ -0,0 +1,4 @@
+BOOT=cdrom:\template.exe;1
+TCB=4
+EVENT=10
+STACK=801FFFF0
diff --git a/examples/graphics/tilesasm/tiles_256.png b/examples/graphics/tilesasm/tiles_256.png
new file mode 100644
index 0000000..e58c06c
--- /dev/null
+++ b/examples/graphics/tilesasm/tiles_256.png
Binary files differ
diff --git a/examples/graphics/tilesasm/tiles_256.tim b/examples/graphics/tilesasm/tiles_256.tim
new file mode 100644
index 0000000..1bb59bb
--- /dev/null
+++ b/examples/graphics/tilesasm/tiles_256.tim
Binary files differ